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arxiv: 1405.3427 · v1 · pith:UHTSY5EFnew · submitted 2014-05-14 · 💻 cs.LO

The Geometry of Synchronization (Long Version)

classification 💻 cs.LO
keywords synchronizationgeometrymachineabsenceabstractalongconcreteconstruct
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We graft synchronization onto Girard's Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplicative linear logic with a specific construct modeling synchronization points, and of a multi-token abstract machine model for it. Interestingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.

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