{"as_of":"2026-08-21T07:42:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:65451017f0fc37b270d36f43063466385fe3e1bf1991c5c6850f895aa7847b1c","coverage":[{"denominator":32,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":32,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-14T12:49:49.238378Z","state":"measured"},{"denominator":32,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":32,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-21T06:32:19.484+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/1908.06407/citation-record","integrity":"/paper/1908.06407/integrity","json":"/paper/1908.06407/citation-record.json","paper":"/paper/1908.06407"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.032727Z","title":"Design and implementation of a smart chair system for iot,","venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.032727Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:22d4d0590016aaeb42284200a861446069444dc934c90b8dda8d224a89fe16b8","observation_id":"a68bcdaf-1a32-45dc-ade7-a92b23b0e19a","resolution":{"observed_at":"2026-08-14T12:49:49.032727Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.038770Z","title":"Care-chair: Sedentary activities and behavior assessment with smart sensing on chair backrest,","venue":null,"work_id":null,"year":2016},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.038770Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:ff88fd0529b462a0b659d01bd32ddf49936b13e6d53e89a3e014858f245647c9","observation_id":"a6e5cfd0-94cb-43ba-8e1e-9ebf809f9de8","resolution":{"observed_at":"2026-08-14T12:49:49.038770Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.044795Z","title":"A sensing chair using pres- sure distribution sensors,","venue":null,"work_id":null,"year":2001},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.044795Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:610b62eab3b03c3f026fbee42e356e87b4d9f8f5fa83ea78bdefbc03227d97e3","observation_id":"1594b420-aaa1-4b0f-bc08-a194b46efc8a","resolution":{"observed_at":"2026-08-14T12:49:49.044795Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.051107Z","title":"Design and modeling of a textile pressure sensor for sitting posture classiﬁcation,","venue":null,"work_id":null,"year":2010},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.051107Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:adf2570f78fd661677267f61ed26b89b3a032bd11381b1d78dbd86b7cfa09cbf","observation_id":"36318120-ffaa-453a-825e-596263453556","resolution":{"observed_at":"2026-08-14T12:49:49.051107Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.056956Z","title":"What does your chair know about your stress level?","venue":null,"work_id":null,"year":2010},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.056956Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:685bdb4f799d887b0bcf407a7595164f51ed23e516b0a7b8802a60dcb6e2530e","observation_id":"aa88cdeb-d35c-4755-b8c9-99a95200b771","resolution":{"observed_at":"2026-08-14T12:49:49.056956Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:50.048344Z","title":"Intellichair: An approach for activity detection and prediction via posture analysis,","venue":null,"work_id":"2bc5c159-ab10-42f8-b068-54729eb0a55c","year":2014},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.063466Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:daef366383d5fdfe8084397b45159fd0b345dbcd87df052b5e9744e349cb55de","observation_id":"c6b6297c-6dc1-43e8-8f14-f7de167b26f3","resolution":{"observed_at":"2026-08-14T12:49:50.055837Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.069948Z","title":"An emﬁ- ﬁlm sensor based ballistocardiographic chair: performance and cycle extraction method,","venue":null,"work_id":null,"year":2005},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.069948Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:5b62fceb73fc2b0ca0a32b62fe25202e408e326cd1d895b61cae21734758f3d1","observation_id":"8d1bb784-e463-47ed-9fd6-d84486d244e4","resolution":{"observed_at":"2026-08-14T12:49:49.069948Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.076149Z","title":"Smart chair based on multi heart rate detection system,","venue":null,"work_id":null,"year":2015},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.076149Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:35b618ac6e8ae650336da14ddcc2245b3fb67d6924e4f49958cbae6ea19fd82f","observation_id":"653ebaf9-1578-40e0-a12b-0afdaff41ca0","resolution":{"observed_at":"2026-08-14T12:49:49.076149Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.982196Z","title":"Smart chair,","venue":null,"work_id":"2b46e62b-a3c0-4224-a3d2-2745dff2ebac","year":2017},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.081970Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:8fdb0bd1243d313f9c90b5edd81d42e160e9093c5a402ec084028c857403a36f","observation_id":"18e0bca6-009a-4b04-a4e0-5d573318b309","resolution":{"observed_at":"2026-08-14T12:49:49.990294Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.942330Z","title":"Smart self position aligning chair for a modern conference room,","venue":null,"work_id":"fed43f9e-557f-4c47-be6f-22737b775f8e","year":2018},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.087552Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:4f5a09d5619df06b2d9f7e8d9cffd642e07a9a80e85381a5a25b3ee53432e996","observation_id":"8d596e7b-b099-4a74-80a1-b7ac4a65c5c0","resolution":{"observed_at":"2026-08-14T12:49:49.950246Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.094693Z","title":"Rapid skill capture in a ﬁrst- person shooter,","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.094693Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:9f82d909032871669bf12c009a016ecaabccf068cc28c60d5a483979ad8ece15","observation_id":"9a3b2c93-a797-429c-ba12-bf897ed4fc4d","resolution":{"observed_at":"2026-08-14T12:49:49.094693Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.101022Z","title":"An exploratory study of player and team performance in multiplayer ﬁrst- person-shooter games,","venue":null,"work_id":null,"year":2011},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.101022Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:3c8d6dc2f66e1a7d03d6eb70a26b863235967f391b2db6162ab03944c3d57800","observation_id":"66b6c9c5-2d67-4b03-ae77-6e0e8bf18fc3","resolution":{"observed_at":"2026-08-14T12:49:49.101022Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.106706Z","title":"Skill-based differences in spatio- temporal team behaviour in defence of the ancients 2 (dota 2),","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.106706Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:4c5dccae1b3ec141a862d8b42bafb4486d5ec59d560b09bf74ac82523c2d4d4e","observation_id":"b51f242e-9e1a-4faf-819e-cd68cd4905eb","resolution":{"observed_at":"2026-08-14T12:49:49.106706Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.834197Z","title":"Skill rating method in mul- tiplayer online battle arena,","venue":null,"work_id":"2e7df348-2643-41cc-8adc-85d717983981","year":2016},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.113563Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:3daceb0e9dcfac6c52b0b7536eec16bff2e1dc74aa64f5734a00ddf94f860c7f","observation_id":"ced6428d-f04b-4dec-84ae-db75bcef980c","resolution":{"observed_at":"2026-08-14T12:49:49.845296Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.119799Z","title":"Application context based algorithm for player skill evaluation in moba games,","venue":null,"work_id":null,"year":2015},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.119799Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:bd2365f02f7d73b991b8ebb44930eb619123bd8ec7e092c9f4945fc721e1ddf7","observation_id":"25568926-32f9-4e2a-b99d-c8cb716b0f11","resolution":{"observed_at":"2026-08-14T12:49:49.119799Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.126379Z","title":"An exploratory study of player performance, motivation, and enjoyment in massively multiplayer online role-playing games,","venue":null,"work_id":null,"year":2011},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.126379Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:37e54a6e834085c29db0cf7f995c53f8b849abb0663766d95fbce1db6c1bf296","observation_id":"148c87a2-443d-40c9-a73e-f62b23889300","resolution":{"observed_at":"2026-08-14T12:49:49.126379Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.764884Z","title":"Modeling player performance in massively multiplayer online role-playing games: The effects of diversity in mentoring network,","venue":null,"work_id":"fd6436e8-39c2-4b3e-96c2-b5e56291651f","year":2011},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.132216Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:a3f2d080b8e2e4b432919fc4241f688a3ec6612cde950af2e1709ad5433c0bcb","observation_id":"67f49da2-e5ea-45b7-a8ba-fdc156209bdf","resolution":{"observed_at":"2026-08-14T12:49:49.778370Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.740179Z","title":"Internet of things: Vision, applications and research challenges,","venue":null,"work_id":"c1effd8e-6716-44f9-a419-67a3c933b4dd","year":2012},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.137640Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:dfd7db34882507ec1381e2dc01bcfb46e9845b36b960956c987b4c77353a4022","observation_id":"deebb949-3105-4288-b590-bf1335a54ce2","resolution":{"observed_at":"2026-08-14T12:49:49.749480Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.712529Z","title":"Cognitive management framework for internet of things: a prototype implemen- tation,","venue":null,"work_id":"1527d4c5-15b9-4758-ac41-54a4b957f39d","year":2014},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.143667Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:ca105b3335313296ca15a7c7dcdb8aac743a22cd5d264a0e1d0ba0f84ebedf60","observation_id":"c6dfb08c-ecd6-499d-867c-5cee018303ad","resolution":{"observed_at":"2026-08-14T12:49:49.721773Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.677559Z","title":"Wireless multi- sensor gas platform for environmental monitoring,","venue":null,"work_id":"7545d7bc-b3fe-4b1a-b5aa-4c1a05f1eefc","year":2015},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.154655Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:3d188ca82dc09ee2a5f4f5adcbcabf8344083ea5de725e10ec5196fe2490ea29","observation_id":"f07fb7b1-0562-4fea-b5f5-4f77f2d861f2","resolution":{"observed_at":"2026-08-14T12:49:49.684757Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.651471Z","title":null,"venue":null,"work_id":"c2f9d969-b5a2-44e4-8056-958e988ffd0f","year":2016},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.161277Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:807f33ea251f1a0261f66a8a6c6a13a015b5ec61bcd7c01454b496aab4536ff1","observation_id":"ca800bf9-9840-43d4-98bd-77213bf1ce2e","resolution":{"observed_at":"2026-08-14T12:49:49.656275Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.626910Z","title":"Johnson, J","venue":null,"work_id":"ddb2400f-5704-4e9a-8f37-e340f4c9f8e6","year":2004},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.171245Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:fb47214b1796044c9ba43baa5d1f0678fca4f17784eb61ecaba88bb8aaa4b6df","observation_id":"a083d2b8-affa-488d-9bc2-46b9e1c0af89","resolution":{"observed_at":"2026-08-14T12:49:49.633692Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.584621Z","title":null,"venue":null,"work_id":"5cafb792-6ee5-46e2-a721-c131ddfe2a09","year":2013},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.177731Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:c59a2d03d333879e5c9b24b4752145fb7ae15bbdfdf847c15e3d45db32bdcfd5","observation_id":"21c33446-d9e9-491e-9c0c-f3b97d2260e4","resolution":{"observed_at":"2026-08-14T12:49:49.600206Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.540432Z","title":"Pollack, O","venue":null,"work_id":"6f9f17b7-b847-4c0e-b5b6-46e8777bf560","year":2012},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.185287Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:d08b7bd7e1360c1b1e798b77943df5421a43bc7f059fe84d79b212c08751b778","observation_id":"e72b1a1f-9078-4eca-85ff-96d6fdea8ea5","resolution":{"observed_at":"2026-08-14T12:49:49.562155Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.500405Z","title":"Cs229 lecture notes,","venue":null,"work_id":"c2beb9fc-7503-4dec-9a8c-b26b16dab312","year":2000},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.193759Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:1b52e5f5cdb6b19ecb832eb77d20157fa8b38c40a55df4e3dec8c455cb9b3506","observation_id":"a36aa140-81e7-40c2-ac6f-025d3604ca2c","resolution":{"observed_at":"2026-08-14T12:49:49.522033Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.445283Z","title":"Svm soft margin classiﬁers: linear program- ming versus quadratic programming,","venue":null,"work_id":"fc0fbc2b-3496-4b8b-9094-2786efca7a3e","year":2005},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.199256Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:1267c5308b8ebc99c56de633bcc625041aaded1a2fe2d29358bafef547f1f06c","observation_id":"6b45b16b-9a86-4baf-bf20-6f957445c1b3","resolution":{"observed_at":"2026-08-14T12:49:49.454184Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.421546Z","title":"Nearest neighbor pattern classiﬁcation,","venue":null,"work_id":"a0b436cf-a52f-47d8-9ee8-577325451bf1","year":1967},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.205202Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:9ba338195fb13ef515b7c4fce0bbee8f30b5c1549d7ff40c8acff79910b961cd","observation_id":"e1e85010-5153-4261-8988-bad6f76aa51e","resolution":{"observed_at":"2026-08-14T12:49:49.427237Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.211918Z","title":"Understanding receiver operating characteristic (roc) curves,","venue":null,"work_id":null,"year":2006},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.211918Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:3ffab5a3895527826baac2793c2268dd21ebd8f4b0e2de720e0d14c30e2e0042","observation_id":"83e0101c-68d1-4432-afe8-9b3a3f4b2ad7","resolution":{"observed_at":"2026-08-14T12:49:49.211918Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.217732Z","title":"A model of the functional state of participants of laboratory markets,","venue":null,"work_id":null,"year":2009},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.217732Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:e4356dd9cc33b0edc5b05cab884e29012e931eb1d6aa4e0b02ff374a21c58e1e","observation_id":"c2c4784f-ee17-4b03-bdbc-9d7518c2c402","resolution":{"observed_at":"2026-08-14T12:49:49.217732Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.381207Z","title":"Conformal kernel expected similarity for anomaly detection in time-series data,","venue":null,"work_id":"4b03c6a4-6089-4f21-99d4-05bfc6175213","year":2017},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.225251Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:dcc930421d4f104ea7df8b2416658bdc8320e440f7a32b2e3c2c445add69072d","observation_id":"4961e8b2-d604-4a60-937d-7604c1b02cf3","resolution":{"observed_at":"2026-08-14T12:49:49.388194Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1117/12.2228369","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.288179Z","title":"Ensembles of detectors for online detection of transient changes,","venue":null,"work_id":"a78451a3-f8c7-4994-bbd3-e2c94d5ab32a","year":2015},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.232703Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:c78c69ac3a5867fb4bccaf1f0ccc961ba90f32b13ebe293c407d80de7c0156da","observation_id":"2dffd56b-9166-447e-a44f-48420b629532","resolution":{"observed_at":"2026-08-14T12:49:49.301096Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-14T12:49:49.341112Z","title":"Aggregating strategies for long-term forecasting,","venue":null,"work_id":"94ee5ae5-9102-480b-b52a-037b4035e87b","year":2018},"citing_paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-14T12:49:49.238378Z"},"links":{"citing_paper":"/paper/1908.06407"},"observation_digest":"sha256:9f0d3385d239d018381fa2b96dea8c98a77aee3d6dcdf761e876b9362df92525","observation_id":"60610cf2-e339-4a2a-984b-f7b897b34a45","resolution":{"observed_at":"2026-08-14T12:49:49.351313Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-21T06:32:19.484+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"1908.06407","last_updated":"2019-08-18T09:29:50Z","latest_version":1,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-14T12:44:09.577993Z","submitted_at":"2019-08-18T09:29:50Z","title":"Understanding Cyber Athletes Behaviour Through a Smart Chair: CS:GO and Monolith Team Scenario"},"reference_resolution":{"displayed":32,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":16,"verified_exact":1,"verified_fuzzy":15},"total_outbound_references":32},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-21T06:32:19.484+00:00","source":"crossref"},{"observed_at":"2026-08-21T06:32:16.066871+00:00","source":"retraction_watch"}],"thesis":"As of 21 August 2026, this Paper Citation Record lists 32 of 32 outbound references and 0 inbound Pith citation observations for arXiv:1908.06407."}