{"as_of":"2026-08-15T02:36:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:0548d87300771f6c8a47afb9a7fd7276105d8382d55b837d5b591baf3762b351","coverage":[{"denominator":60,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":60,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T14:44:31.715736Z","state":"measured"},{"denominator":67,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":67,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-14T06:32:32.682623+00:00","state":"measured"},{"denominator":7,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":7,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T13:16:59.191503Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-20T11:28:14.583566Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-08-12T13:16:59.191503Z","title":"3d convex splatting: Radiance field rendering with 3d smooth convexes","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16392","last_updated":"2025-08-18T06:57:25Z","snapshot_observed_at":"2026-08-13T09:44:31.934386Z","submitted_at":"2024-11-25T13:55:00Z","title":"Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives","version":4},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-12T13:16:59.191503Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2411.16392"},"observation_digest":"sha256:f952ec8e00fcdbdb157b7fde8de699ce0d47313c0d98d664e8267f98eefd90a4","observation_id":"3e78bafa-f407-4b8b-9010-b482571f6217","resolution":{"observed_at":"2026-08-12T13:16:59.191503Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-08-11T14:43:00.211652Z","title":"3D con- vex splatting: Radiance field rendering with 3D smooth con- vexes","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.11752","last_updated":"2025-03-23T15:26:18Z","snapshot_observed_at":"2026-08-14T01:45:54.435373Z","submitted_at":"2024-12-16T13:11:02Z","title":"Deformable Radial Kernel Splatting","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-11T14:43:00.211652Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2412.11752"},"observation_digest":"sha256:8e8dc46b68cfbbaf9d0d28c304e8ff496518863d95538ab2abd38050b75bc68d","observation_id":"28c664d7-7c2c-43bb-b9ed-6a363ca6ad2b","resolution":{"observed_at":"2026-08-11T14:43:00.211652Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-08-10T13:40:20.719551Z","title":"arXiv:2411.14974 [cs.CV] https://arxiv.org/abs/2411.14974 Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2501.18630","last_updated":"2025-05-06T07:02:33Z","snapshot_observed_at":"2026-08-10T13:28:52.842207Z","submitted_at":"2025-01-27T18:58:43Z","title":"Deformable Beta Splatting","version":2},"reference_index":2024,"source":"pdf_text","source_observed_at":"2026-08-10T13:40:20.719551Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2501.18630"},"observation_digest":"sha256:be33fbce54ac7ab9d45b7164cea287d0cc7a5bf66daf4b6a2a3b0da81e3c2eb7","observation_id":"b876ab52-293f-45da-81a2-5982fb025bd8","resolution":{"observed_at":"2026-08-10T13:40:20.719551Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-08-07T14:02:51.164225Z","title":"3d convex splatting: Radiance field rendering with 3d smooth convexes.arXiv preprint arXiv:2411.14974, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.20267","last_updated":"2025-05-26T17:44:04Z","snapshot_observed_at":"2026-08-13T12:47:10.688944Z","submitted_at":"2025-05-26T17:44:04Z","title":"HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T14:02:51.164225Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2505.20267"},"observation_digest":"sha256:7ae7b7374f8287c9493d542030e05d20ed9843ed5bed98c787cb35be8d179641","observation_id":"d081b38e-fa6c-4044-bc82-93749ee5ab5b","resolution":{"observed_at":"2026-08-07T14:02:51.164225Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-08-07T04:58:28.967365Z","title":"3d convex splatting: Radiance field rendering with 3d smooth convexes, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2506.11139","last_updated":"2026-06-17T15:35:39Z","snapshot_observed_at":"2026-08-13T08:25:34.797331Z","submitted_at":"2025-06-10T23:52:09Z","title":"Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals","version":3},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T04:58:28.967365Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2506.11139"},"observation_digest":"sha256:1e160545976e0ae7a2190752ff71a291191fdf5a064ac423c7917695aee7ee13","observation_id":"573d4e58-35c4-4d39-9bbb-f8395400706d","resolution":{"observed_at":"2026-08-07T04:58:28.967365Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":"2411.14974","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"3d convex splatting: Radiance field rendering with 3d smooth convexes","venue":null,"work_id":"b29a8876-6ae8-4480-b73d-9f75d38ee2b1","year":2024},"citing_paper":{"arxiv_id":"2506.18575","last_updated":"2026-04-04T17:08:58Z","snapshot_observed_at":"2026-08-13T00:24:08.940775Z","submitted_at":"2025-06-23T12:26:47Z","title":"2D Triangle Splatting for Direct Differentiable Mesh Training","version":3},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-05-19T08:27:04.467719Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2506.18575"},"observation_digest":"sha256:f935b0f7fefd50f2db466f57f8bbf7d284a07d44a01a85170d3cc414954673f9","observation_id":"89a8e173-bd0b-4675-b8e6-f0f0347feb74","resolution":{"observed_at":"2026-05-19T08:27:11.104180Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"cited_work":{"arxiv_id":"2411.14974","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2411.14974","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"3d convex splatting: Radiance field rendering with 3d smooth convexes","venue":null,"work_id":"b29a8876-6ae8-4480-b73d-9f75d38ee2b1","year":2024},"citing_paper":{"arxiv_id":"2605.18334","last_updated":"2026-05-18T12:49:53Z","snapshot_observed_at":"2026-08-02T21:32:42.737086Z","submitted_at":"2026-05-18T12:49:53Z","title":"3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-05-20T11:23:58.250709Z"},"links":{"cited_paper":"/paper/2411.14974","citing_paper":"/paper/2605.18334"},"observation_digest":"sha256:ef3bfddc2110d3f2124781ceec13fd507a05a6c1baba37a82f8636fb0101f60e","observation_id":"9e19881a-7098-4dd8-b0d7-78a371bc1aa6","resolution":{"observed_at":"2026-05-20T11:28:14.585188Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2411.14974/citation-record","integrity":"/paper/2411.14974/integrity","json":"/paper/2411.14974/citation-record.json","paper":"/paper/2411.14974"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.464087Z","title":"Seitz, and Richard Szeliski","venue":null,"work_id":"96c0368c-b3e0-4987-8efa-5a00423304b3","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.917433Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:93d7afe2a3c98d2cbc059695345b7cf85fbfa8df394bcad70b91b1a77f874c0a","observation_id":"9fe1584d-828b-403b-ad7a-2b97d98cab72","resolution":{"observed_at":"2026-08-12T14:44:34.475578Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.421715Z","title":"Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P","venue":null,"work_id":"ccf3d46d-636f-44f8-90a4-acafd20f2d96","year":2021},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.931700Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:c2da083f41a9dadb4214ce602d2496d59cf68b80afad5831320d8e793de37992","observation_id":"e5aafa0f-468c-412d-a55d-22b59bcf7ccd","resolution":{"observed_at":"2026-08-12T14:44:34.437920Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.365616Z","title":"Barron, Ben Mildenhall, Dor Verbin, Pratul P","venue":null,"work_id":"5846f11c-d109-4373-bcc4-6a28670b6b14","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.943855Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:d2fa02dc61d6c3facdccd2933cea02069749ffa53a7e405ca6726be1587bcd28","observation_id":"c3073b64-2864-4b0c-a2bc-27ebcbd19f28","resolution":{"observed_at":"2026-08-12T14:44:34.385327Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.318957Z","title":"Barron, Ben Mildenhall, Dor Verbin, Pratul P","venue":null,"work_id":"80b2b7b4-72fc-43db-9b01-36946dd5fc8b","year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.952073Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:210d7f874c5c76100553d3ff0991427719bb4c7842c3f76eb1d6227a3cf80338","observation_id":"ecb41d43-df3f-45df-97b3-51780b36fe0c","resolution":{"observed_at":"2026-08-12T14:44:34.335941Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.275249Z","title":"Chan, Connor Z","venue":null,"work_id":"0c15d922-b0ab-4f68-88e5-dc718ba2af54","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.966026Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:2fccdcb24fb0001f035b2ea57ed1a9acbde6dd88e06540103ff8e08e66075c1c","observation_id":"f5e9d644-b8ac-4748-bff0-0910bbbe6603","resolution":{"observed_at":"2026-08-12T14:44:34.285246Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.222029Z","title":"TensoRF: Tensorial radiance fields","venue":null,"work_id":"2eb07512-4cf0-455b-9172-fc460d36b377","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.982061Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:3d13872c8043a80426d9b82edcdb6575764177a59881bd5de27cd0d586596b57","observation_id":"a1074760-f06e-4cb5-8682-922b12d4b8c6","resolution":{"observed_at":"2026-08-12T14:44:34.235141Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.195051Z","title":"BSP-net: Generating compact meshes via binary space partitioning","venue":null,"work_id":"dabafcec-b140-4c55-aa2a-6a7aecc6970c","year":2020},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:30.998065Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:a7ecdb559a2925a481c0dc0c4e9da02da46ece07f01266142424f8118919907b","observation_id":"12dc8493-5cdd-428d-b3ec-5245e7a65d46","resolution":{"observed_at":"2026-08-12T14:44:34.203838Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.170318Z","title":"Conway and Neil J","venue":null,"work_id":"47d82ae2-697f-49e4-bf5f-4ca7b1130ac0","year":1999},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.006031Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:80f59e0e8ba38bab080ec270f9a718c1542cd82d9c1394247c0b4f72727be320","observation_id":"b003fa97-f2f9-4b8e-bca4-c6f3170770aa","resolution":{"observed_at":"2026-08-12T14:44:34.177954Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.141505Z","title":"CvxNet: Learnable convex decomposition","venue":null,"work_id":"4b4f3fff-0f8f-4b4b-9a17-37137303d88a","year":2020},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.019213Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:e5da07457d3af6831b94f6897848cedb729d77c232349b2560568aad76fe49e8","observation_id":"970e7131-b4c9-4cba-8f66-b0f13ea94222","resolution":{"observed_at":"2026-08-12T14:44:34.155713Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.111216Z","title":"Drebin, Loren Carpenter, and Pat Hanrahan","venue":null,"work_id":"21bde660-624f-41a9-96d8-64710bdc3cd0","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.033410Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:37daf4204eecf3b4ff116758a30f603ad552568934e1c9c47676709604151df9","observation_id":"afff0b8f-ffdd-4f80-a0c2-8c0107e68bef","resolution":{"observed_at":"2026-08-12T14:44:34.122064Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:34.034591Z","title":"Learning to render novel views from wide-baseline stereo pairs","venue":null,"work_id":"f9d91b4d-e4bc-428d-b0b9-6d2bb76598f1","year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.042582Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:6f21f15ade8c163396ffd641dd52f243bae4df580aa7013185b7484991e41dcc","observation_id":"5103560d-6fac-4716-8392-0db6060980c7","resolution":{"observed_at":"2026-08-12T14:44:34.046615Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.996816Z","title":"Faugeras","venue":null,"work_id":"720accb5-1d8e-4147-bf9e-2e144dcf7e73","year":1992},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.062876Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:1bdceee6e5237cc30f643022767b688295cfaa24b0d4942c8d1c4c0e29ad6c42","observation_id":"6a527b6f-92f9-473b-9682-a6b043419ff7","resolution":{"observed_at":"2026-08-12T14:44:34.003497Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.949017Z","title":"Plenoxels: Radiance fields without neural networks","venue":null,"work_id":"632e1c83-e68e-4d52-8f8b-aaf47b24df36","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.085670Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:7ec88ebd0e3ce92e22c63cc8a460163280ac81a32187009ecf4e8f44bb9e6998","observation_id":"2711d501-a324-4ee1-b865-6f2913a94ce5","resolution":{"observed_at":"2026-08-12T14:44:33.975751Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.918989Z","title":null,"venue":null,"work_id":"e19524dc-0697-43f4-bb50-31344097fe29","year":1972},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.092109Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:d1c6208a08eec1acd8a5dbbfde2acb8803794cb648a2824130ebc2ea2a216310","observation_id":"d1c3345d-537f-46fe-9e1a-35e0edc1386e","resolution":{"observed_at":"2026-08-12T14:44:33.926739Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.893854Z","title":"Point-Based Graphics","venue":null,"work_id":"a74afe07-4a93-449e-adfa-d1c3f6faa363","year":2007},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.106287Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:529c0a71c633aa82350c518c5e8e6d0f118318e3c9fe45f2d074652f3c9cddd7","observation_id":"7749c55e-4a0c-4ca0-913f-5a2c5ae9c98e","resolution":{"observed_at":"2026-08-12T14:44:33.906899Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.850228Z","title":null,"venue":null,"work_id":"53309927-fa39-4fac-871a-abd0b1a71df6","year":1992},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.122943Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:1caebaf5a11b19cac644d7f4020bc837dd83085f316b1f85e400916f7a89afb8","observation_id":"b6708c30-cd17-4080-8cb1-03fbd448fae7","resolution":{"observed_at":"2026-08-12T14:44:33.861291Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.824291Z","title":"SPARF: Large-scale learning of 3D sparse radiance fields from few input images","venue":null,"work_id":"57192744-d684-447e-a64d-51cae4627396","year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.128972Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:0d2dc5474bf515bd1b6b0cc4757cffd4af909cfef9c5750dd01ef2cb435ffb39","observation_id":"7faa4f32-cd1a-4e25-a344-acf37d8fd8b4","resolution":{"observed_at":"2026-08-12T14:44:33.830505Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.783365Z","title":"GES: Generalized exponential splatting for ef- ficient radiance field rendering","venue":null,"work_id":"862a40bd-2f1c-416a-8cbe-440e48b03865","year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.134276Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:ed346bb4d2041af964e3474be2548f82cc0f1d0c4df0c72b58e25b37517ecc96","observation_id":"af53188b-5bc9-4242-9e5c-e4a34e2a91ca","resolution":{"observed_at":"2026-08-12T14:44:33.791884Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.733744Z","title":"Deep blending for free-viewpoint image-based rendering","venue":null,"work_id":"2ea27f8a-6ff8-4147-8bff-621af89c5b26","year":2018},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.154810Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:8defd18cc2b171416c01cc8672c5a5d2df01295359f8ff3dd710fe51069eadcb","observation_id":"5545aad8-41ff-4ad2-89ce-90713963ffe3","resolution":{"observed_at":"2026-08-12T14:44:33.741044Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.707383Z","title":"Srinivasan, Ben Mildenhall, Jonathan T","venue":null,"work_id":"495dfd18-b548-463d-970a-2bd154a59e0f","year":2021},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.165199Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:f3053b066a1d8d128ec6c023e9a9e33095c5160425ab6c1c44a6e251d218a4a9","observation_id":"a9a9af21-ae29-412e-b3a6-602bbca8f93f","resolution":{"observed_at":"2026-08-12T14:44:33.719743Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.675207Z","title":"2D Gaussian splatting for geometrically ac- curate radiance fields","venue":null,"work_id":"fdd99b43-006f-4cad-b5b0-a171aa99e54c","year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.181803Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:9360163b95cfec62a81edfcac0f1161db7c22c651ad7404800f1d6e9729fae70","observation_id":"8ab84ff4-97c8-4a92-b413-692bdf7b04ea","resolution":{"observed_at":"2026-08-12T14:44:33.681650Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.637201Z","title":"Putting NeRF on a diet: Semantically consistent few-shot view synthesis","venue":null,"work_id":"78043dea-e103-43ed-8da8-b7d3c85fb989","year":2021},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.204171Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:8533f52f4f3ae4e791c5ec0515de9a0d620fc4144db07c8865f20f7288923ba1","observation_id":"47538f7c-c3a5-4b46-8161-cc7174a1e9ef","resolution":{"observed_at":"2026-08-12T14:44:33.654061Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.557636Z","title":"Kajiya and Brian P","venue":null,"work_id":"f222b201-0d72-441c-ac94-e4368e73b039","year":1984},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.218206Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:60d0b8f5379978448b02abde46f14930cc03edfd5325d0dfd9e9bbdec49f9e18","observation_id":"312c21aa-df56-46f3-8c33-b7b191f5a69b","resolution":{"observed_at":"2026-08-12T14:44:33.573210Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.527368Z","title":"Neu- ral 3D mesh renderer","venue":null,"work_id":"037d3581-810a-4cc5-ae06-eb30924a00fb","year":2018},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.228771Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:9df8bf016e5d0e008261b46cbd5afab90fd384437ef2a566c8c069a924fe9831","observation_id":"59511cf9-9e21-414e-b349-3a63af2ad4f0","resolution":{"observed_at":"2026-08-12T14:44:33.533352Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.475096Z","title":"3D Gaussian splatting for real-time radiance field rendering","venue":null,"work_id":"03fff9e9-786e-4e35-911d-de113788b483","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.254570Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:e89bf6b3e2e06a2d4b875211a772ef1756b4fa1e89fbf77fa6975d29763bc62a","observation_id":"5aef7e8b-56e3-45fa-b423-7817b859dd9f","resolution":{"observed_at":"2026-08-12T14:44:33.502566Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.427181Z","title":"InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering","venue":null,"work_id":"1ac9e356-d92b-42e2-9ba3-ae036ea6537c","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.278080Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:729791a46b1bae6e512889a35c548017b25402b0c8048f0f46b0dcf62226ffd2","observation_id":"6a24be26-4348-4020-be26-4dd627d9f601","resolution":{"observed_at":"2026-08-12T14:44:33.443366Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.373846Z","title":"Tanks and temples: benchmarking large-scale scene reconstruction","venue":null,"work_id":"b13d7d51-3388-42ea-b10c-83f6c600dfe4","year":2017},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.286229Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:409a385e92075871cdeaef4aaf779601a0bea6dbcd43a0b3f02907d95b19e90d","observation_id":"c688d3ff-34b6-4502-a08b-04c210545080","resolution":{"observed_at":"2026-08-12T14:44:33.382694Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2304.09987","last_updated":"2023-08-20T07:25:50Z","snapshot_observed_at":"2026-08-13T11:59:07.271883Z","submitted_at":"2023-04-19T21:44:27Z","title":"Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra","version":3},"cited_work":{"arxiv_id":"2304.09987","doi":null,"metadata_source":"pith","pith_arxiv_id":"2304.09987","snapshot_observed_at":"2026-08-12T14:44:32.477641Z","title":"Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra","venue":"cs.CV","work_id":"85637ee9-ab31-4fb6-b590-7ed344eaa55a","year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.305331Z"},"links":{"cited_paper":"/paper/2304.09987","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:1c40e829a1541a7dc5001997db412a1654d2e9e786c3ce4d66e3cf9125159aa3","observation_id":"1db70634-08bd-4b9e-89b8-fbfb97ffb935","resolution":{"observed_at":"2026-08-12T14:44:32.503376Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.320211Z","title":"Compact 3D Gaussian representation for radiance field","venue":null,"work_id":"597bedad-be95-4060-80ef-ef8425ce1464","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.315873Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:beeb05121bb71b6b1a32c44796961b3d1f562e9e2cd4041e9f0378cd6b750db7","observation_id":"7362a173-ca06-43ce-a905-c1fec4418a86","resolution":{"observed_at":"2026-08-12T14:44:33.335595Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.291571Z","title":"Efficient ray tracing of volume data","venue":null,"work_id":"9bb4cd30-39ad-4943-8f13-498112f34ebc","year":1990},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.322562Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:68d7a81394889b6b8cc2902a2eda51a1dd90402de03f839fa6881721c51ce572","observation_id":"0b26bbcb-1fc0-410c-80bc-2eb365b1e0dd","resolution":{"observed_at":"2026-08-12T14:44:33.300940Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.204265Z","title":"Pa- parazzi: surface editing by way of multi-view image process- ing","venue":null,"work_id":"b10f2ad0-faa8-45d4-8075-ef351bfa874e","year":2018},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.329509Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:5b012025a57c1c13b4c5bddb7bc6a90c250c5deba5b56be915d2eeb96a4f8139","observation_id":"a1dada25-a7ee-4215-b4e1-e553875466f6","resolution":{"observed_at":"2026-08-12T14:44:33.233447Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.185564Z","title":"Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning","venue":null,"work_id":"d8904300-69c8-4fe0-b92f-a931424ff6e8","year":2019},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.341492Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:73af628c5e0d8fc40f405660292097d3a24b9dd5a75b116f14e243454517d591","observation_id":"a7bc51f5-70e2-40f7-9908-9f095c8dece3","resolution":{"observed_at":"2026-08-12T14:44:33.191332Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.166656Z","title":"Loper and Michael J","venue":null,"work_id":"198bb870-f783-4dad-94b5-5f1e13af573f","year":2014},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.354457Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:f3587c548df1b753dbbc6d64f799bf3de961ff26156bd04a506207075ddd48f1","observation_id":"cd9444e1-35c2-46fe-b7f4-4e70cc4758ac","resolution":{"observed_at":"2026-08-12T14:44:33.175712Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2308.09713","last_updated":"2023-08-18T17:59:21Z","snapshot_observed_at":"2026-08-13T10:32:10.871509Z","submitted_at":"2023-08-18T17:59:21Z","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2308.09713","snapshot_observed_at":"2026-08-12T14:44:31.360873Z","title":"Dynamic 3D Gaussians: Tracking by persis- tent dynamic view synthesis","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.360873Z"},"links":{"cited_paper":"/paper/2308.09713","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:54733e95df2620fc2e22a6d287a521d9a945790e550013a7be047c0a65eb9d4f","observation_id":"7b14370e-a043-4580-9315-0dcc2f67fa3f","resolution":{"observed_at":"2026-08-12T14:44:31.360873Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2410.01804","last_updated":"2025-07-24T16:36:50Z","snapshot_observed_at":"2026-08-12T22:32:17.189474Z","submitted_at":"2024-10-02T17:59:09Z","title":"EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.01804","snapshot_observed_at":"2026-08-12T14:44:31.373076Z","title":"Barron, and Yinda Zhang","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.373076Z"},"links":{"cited_paper":"/paper/2410.01804","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:41d62db20e924c1e9aebbb699d061bc7771b177699b2550548e6650f4f093945","observation_id":"7e9379c6-459a-49db-a25f-e57e949caa2e","resolution":{"observed_at":"2026-08-12T14:44:31.373076Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.132135Z","title":"TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks","venue":null,"work_id":"a9abe02f-32df-44b3-bca9-6734209c4a76","year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.393807Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:4123551f7aa6fa1d1620ff521682ce5dca3686dc30c393d18a1553fd33a29447","observation_id":"abba3582-ca21-4fe6-b812-779ea82cafb2","resolution":{"observed_at":"2026-08-12T14:44:33.142590Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.098417Z","title":"Optical models for direct volume rendering","venue":null,"work_id":"856984cf-b04c-4432-bbb0-312304d0c104","year":1995},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.417269Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:610e6d2af8f4fda648ad22c68c5a031d980170dc0959d49e212a39c111386e28","observation_id":"e255a841-7e20-4fc5-82c0-c4750b547358","resolution":{"observed_at":"2026-08-12T14:44:33.108228Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:33.072424Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":"dc5a6cf5-7924-4481-a6bc-877b1842199e","year":2020},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.423703Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:293dec59b6fc9e824341402e6c2492bd4b984e28903a46fd0790545b5fcfb949","observation_id":"84345a95-5637-44bd-8d4d-7d9bf5e91550","resolution":{"observed_at":"2026-08-12T14:44:33.078827Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:31.448106Z","title":"Instant neural graphics primitives with a mul- tiresolution hash encoding","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.448106Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:4939cf2f249a6f8bf0712555dc89f35b560ee9fc9d167f414953bbff19884f75","observation_id":"c72aa370-c98b-4e9a-9624-e854b08f64c6","resolution":{"observed_at":"2026-08-12T14:44:31.448106Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.982839Z","title":"Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J","venue":null,"work_id":"52c838de-7477-4220-bd16-7a4e3bdc0cd0","year":2011},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.463990Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:363daf30cbb79e27659347d93ea77449c4d5ff3370d657984f6da3393dd975bb","observation_id":"86a9e765-0bde-49ca-a9e6-ac803300e541","resolution":{"observed_at":"2026-08-12T14:44:33.002223Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.936600Z","title":"Compressed 3D Gaussian splatting for accelerated novel view synthesis","venue":null,"work_id":"90813d69-ab6b-46d5-83fd-e6074271e4cd","year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.475765Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:56f5dbcf0c0910f1ae739788152f52ab9c690f0e8aa84764e92594ef39a58869","observation_id":"f62b6eb3-2ccd-44be-8ffe-95eeb32510a2","resolution":{"observed_at":"2026-08-12T14:44:32.946244Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1904.09970","last_updated":"2019-04-22T17:54:06Z","snapshot_observed_at":"2026-08-14T16:43:04.340054Z","submitted_at":"2019-04-22T17:54:06Z","title":"Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids","version":1},"cited_work":{"arxiv_id":"1904.09970","doi":null,"metadata_source":"pith","pith_arxiv_id":"1904.09970","snapshot_observed_at":"2026-08-12T14:44:32.316865Z","title":"Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids","venue":"cs.CV","work_id":"fe9fcb55-3a0d-408b-9791-813648543f82","year":2019},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.482695Z"},"links":{"cited_paper":"/paper/1904.09970","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:79a0f8fc6cf09bedb3916636e4ed8f16b279d55f01793604cbcfb6c2c6e3b7e1","observation_id":"1daa889f-4fb5-4e75-bb07-c7096cadd626","resolution":{"observed_at":"2026-08-12T14:44:32.328732Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1903.11149","last_updated":"2019-05-26T17:05:53Z","snapshot_observed_at":"2026-08-14T16:56:20.598333Z","submitted_at":"2019-03-26T20:34:32Z","title":"Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1903.11149","snapshot_observed_at":"2026-08-12T14:44:31.491913Z","title":"Bermano, Oliver Deussen, and Daniel Cohen-Or","venue":null,"work_id":null,"year":1903},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.491913Z"},"links":{"cited_paper":"/paper/1903.11149","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:39cf7cd73d93a110c2cbe545790aa69585f5bd907effc6efd5c94f876953043f","observation_id":"678aaf6d-eb96-4525-8a1c-0964fba11662","resolution":{"observed_at":"2026-08-12T14:44:31.491913Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.892412Z","title":"Preparata and Sie June Hong","venue":null,"work_id":"46670793-e8c4-49c2-a0a9-7fb613360082","year":1977},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.499725Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:1dfbbf32f90610b6ddb89387a1cb6f5ff5816d1592807ce76d693b6e7cbfe6b8","observation_id":"c3bbe1b7-03ff-4086-a5df-08199b696bc7","resolution":{"observed_at":"2026-08-12T14:44:32.904625Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.860179Z","title":"KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs","venue":null,"work_id":"e25fa409-c681-4edb-9934-cd3bf205f2a0","year":2021},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.503718Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:16b3a7848c566f3a8e7353c61ae16dc6b0e0b9e540a77904758216e68e0d9c24","observation_id":"581739ad-d939-4425-9b60-5e08b259f9e3","resolution":{"observed_at":"2026-08-12T14:44:32.869995Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.833789Z","title":"MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes","venue":null,"work_id":"8429a231-ece8-4857-8441-14324a1ee4ce","year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.508311Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:f07a786e38cb5634c633670318fc4d4828d4dc331520e9b511ee487a8734fce5","observation_id":"26c1d388-fd38-4ecb-b53d-e75afb215674","resolution":{"observed_at":"2026-08-12T14:44:32.842892Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.803743Z","title":"Differentiable convex polyhedra opti- mization from multi-view images","venue":null,"work_id":"727a6831-1c09-4047-af6e-3164a9039620","year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.517387Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:435837c265f852f45fb34aba2e9de395fd99fbab8f3a71e2d674c381e7349a38","observation_id":"bafeb557-2741-4071-964b-278d6e91cf03","resolution":{"observed_at":"2026-08-12T14:44:32.812253Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.773015Z","title":"Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction","venue":null,"work_id":"f0a98162-5af4-4f24-a73a-4b7ae62c008a","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.532160Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:c2402358aa0209cb0b05cf97ec68e70bd802a9f3ca9be24d0d9b0fddbf94dd9b","observation_id":"98d629a4-3b90-473a-bc45-a784be6a459b","resolution":{"observed_at":"2026-08-12T14:44:32.783198Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1612.00404","last_updated":"2018-08-02T18:54:32Z","snapshot_observed_at":"2026-08-14T21:27:33.179421Z","submitted_at":"2016-12-01T20:05:27Z","title":"Learning Shape Abstractions by Assembling Volumetric Primitives","version":4},"cited_work":{"arxiv_id":"1612.00404","doi":null,"metadata_source":"pith","pith_arxiv_id":"1612.00404","snapshot_observed_at":"2026-08-12T14:44:32.203901Z","title":"Learning Shape Abstractions by Assembling Volumetric Primitives","venue":"cs.CV","work_id":"3c1afa42-b073-49af-a9cc-448a0deffbe8","year":2016},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.551572Z"},"links":{"cited_paper":"/paper/1612.00404","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:fb16ae28406f48c292931c5dd7647526cfc73cf0d039ce7682bf6f874b1bf9ec","observation_id":"d07d065b-dcac-450b-8fa4-9ae1ae90c199","resolution":{"observed_at":"2026-08-12T14:44:32.224087Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.740240Z","title":"Barron, and Pratul P","venue":null,"work_id":"74a09799-b8a3-495d-a27a-a71fcf5d7914","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.562000Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:1b14abe4960b31c3413507c03e1d557c12edac7275cfd58e25a9a22800a37ea3","observation_id":"36cce974-81d6-4e56-b0a9-e4cee9f0ec64","resolution":{"observed_at":"2026-08-12T14:44:32.749711Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2205.02961","last_updated":"2022-05-05T23:40:15Z","snapshot_observed_at":"2026-08-13T15:49:15.818572Z","submitted_at":"2022-05-05T23:40:15Z","title":"Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search","version":1},"cited_work":{"arxiv_id":"2205.02961","doi":null,"metadata_source":"pith","pith_arxiv_id":"2205.02961","snapshot_observed_at":"2026-08-12T14:44:32.147068Z","title":"Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search","venue":"cs.GR","work_id":"dc2dc8fc-4974-4266-b2da-1ea6c5169b95","year":2022},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.570377Z"},"links":{"cited_paper":"/paper/2205.02961","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:81c2bb80241f8e025b5baf1f95df0e4b4c688c8cb84c5180a5ec9b12defec999","observation_id":"e5a30563-9284-4754-a3cf-d39d64971e33","resolution":{"observed_at":"2026-08-12T14:44:32.153554Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2302.14859","last_updated":"2023-05-16T15:01:42Z","snapshot_observed_at":"2026-08-13T12:34:56.539904Z","submitted_at":"2023-02-28T18:58:03Z","title":"BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2302.14859","snapshot_observed_at":"2026-08-12T14:44:31.580308Z","title":"Srinivasan, Richard Szeliski, Jonathan T","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.580308Z"},"links":{"cited_paper":"/paper/2302.14859","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:40869e60073acee5230d553d1970492abd0ab157e9c4618c98300968db6cb07e","observation_id":"17673602-966a-4d34-be2d-b1c1e3508279","resolution":{"observed_at":"2026-08-12T14:44:31.580308Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.711027Z","title":"pixelNeRF: Neural radiance fields from one or few images","venue":null,"work_id":"289a353d-4430-4471-8932-856519ceb121","year":2021},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.594878Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:810125e45988ad2d8da196fbb24bad871c579bdfcab45e0dc5d61c907d4aaf29","observation_id":"f264b9ba-95b8-448d-8b47-d044afc4ee85","resolution":{"observed_at":"2026-08-12T14:44:32.720991Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.679189Z","title":"Mip-splatting: Alias-free 3D Gaussian splatting","venue":null,"work_id":"a8864698-fcc3-4849-b600-6022bd65681b","year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.619183Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:c070942d3bace8dbf155d26a28d331d207db92962fd949787d87a8d4df7b5314","observation_id":"802c22da-c45e-4cc0-8c8f-e6cb76f5eb39","resolution":{"observed_at":"2026-08-12T14:44:32.684748Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2010.07492","last_updated":"2020-10-21T18:53:21Z","snapshot_observed_at":"2026-08-10T22:21:55.945209Z","submitted_at":"2020-10-15T03:24:14Z","title":"NeRF++: Analyzing and Improving Neural Radiance Fields","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2010.07492","snapshot_observed_at":"2026-08-12T14:44:31.633782Z","title":"NeRF++: Analyzing and improving neural radiance fields","venue":null,"work_id":null,"year":2010},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.633782Z"},"links":{"cited_paper":"/paper/2010.07492","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:41be605d0c2105c5bbcb5c9de37e079547902859b603d8ea5d0eb91b5aeba3a3","observation_id":"5e1d7699-7ca7-4040-8bbd-fbc618bdce73","resolution":{"observed_at":"2026-08-12T14:44:31.633782Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.12722","last_updated":"2024-03-19T13:39:05Z","snapshot_observed_at":"2026-08-13T09:28:48.477821Z","submitted_at":"2024-03-19T13:39:05Z","title":"HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.12722","snapshot_observed_at":"2026-08-12T14:44:31.651992Z","title":"HUGS: Holistic urban 3D scene understanding via Gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.651992Z"},"links":{"cited_paper":"/paper/2403.12722","citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:b645143aa5ba642caccedf65b179c3bdc7c91fb5e51d6f1f620092024af69bef","observation_id":"46412eea-4e6a-4e41-813b-2c5bbba7705e","resolution":{"observed_at":"2026-08-12T14:44:31.651992Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.633706Z","title":"The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud","venue":null,"work_id":"4146c371-b659-4c21-ae2f-4ed9fd850c10","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.663154Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:3adbc0e83aca0e0fef93add8370d495a4177b4938f6ecf2207ec59f43c6b483a","observation_id":"e9bc9b5f-e023-4420-8aee-28f2bc68f6e9","resolution":{"observed_at":"2026-08-12T14:44:32.651258Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.568631Z","title":"We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec","venue":null,"work_id":"abb32044-8429-4f8e-8bde-4808ff7a4df9","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.676256Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:7cdf2e2b4e7c15a9c9129ca6a437400a8232479624956d92b7b1847d72c4d0cf","observation_id":"86bd8e19-78e2-462c-984b-a314770ab0de","resolution":{"observed_at":"2026-08-12T14:44:32.582510Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:32.536265Z","title":null,"venue":null,"work_id":"8561708f-4fba-42f4-901c-bda8312bdcee","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.698826Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:6c19c665244861f29ae29dc7ef429ad237579ea543eb61d9d4a2fc5d6be8f3d4","observation_id":"86769f9d-3abb-4b44-b5d8-8323f1ab0245","resolution":{"observed_at":"2026-08-12T14:44:32.544502Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"3360.1030","doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T14:44:31.902897Z","title":"Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training","venue":null,"work_id":"5caf7abe-752d-4c8d-ba2b-e5db4ef932be","year":null},"citing_paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","version":3},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-12T14:44:31.715736Z"},"links":{"citing_paper":"/paper/2411.14974"},"observation_digest":"sha256:2404cdef877f29494d2a42c2aa8c3b72ce0b012550648126c28ed5464c935b30","observation_id":"6b48caab-a200-4e68-bbd6-b8f3ad2e45ac","resolution":{"observed_at":"2026-08-12T14:44:31.922596Z","resolver_source":"raw_fallback","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2411.14974","last_updated":"2025-05-25T13:57:18Z","latest_version":3,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-13T00:25:13.175025Z","submitted_at":"2024-11-22T14:31:39Z","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"},"reference_resolution":{"displayed":60,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":10,"verified_exact":5,"verified_fuzzy":45},"total_outbound_references":60},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"thesis":"As of 15 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 7 inbound Pith citation observations for arXiv:2411.14974."}