{"as_of":"2026-08-14T09:15:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:fe272b693000e02b7fa5df53ab806cae6ca644e5795fdd2996fd783df91c9d0d","coverage":[{"denominator":90,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":90,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T13:38:38.125196Z","state":"measured"},{"denominator":91,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":91,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-14T06:32:32.682623+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-04T13:54:08.607227Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.16768","snapshot_observed_at":"2026-08-04T13:54:08.607227Z","title":"Gast: Sequential gaussian avatars with hierarchical spatio-temporal context","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2509.24421","last_updated":"2026-06-30T06:10:07Z","snapshot_observed_at":"2026-08-14T05:03:08.941771Z","submitted_at":"2025-09-29T08:10:07Z","title":"Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting","version":5},"reference_index":32,"source":"arxiv_source","source_observed_at":"2026-08-04T13:54:08.607227Z"},"links":{"cited_paper":"/paper/2411.16768","citing_paper":"/paper/2509.24421"},"observation_digest":"sha256:c39726a338607551892cd8763564cc58cca91a992a0900f670833f1eb2b9a2ed","observation_id":"84104b95-8a59-4f6a-8d15-8782b5680d81","resolution":{"observed_at":"2026-08-04T13:54:08.607227Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2411.16768/citation-record","integrity":"/paper/2411.16768/integrity","json":"/paper/2411.16768/citation-record.json","paper":"/paper/2411.16768"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.330839Z","title":"Mip-NeRF: A Multiscale Representation for Anti-aliasing Neural Radiance Fields","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.330839Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:4611d313995c661827ddd097dd59db0d3e80e1fe7582f97d4f2fb46ed486335d","observation_id":"121803b8-2379-438b-99bd-9e6037721960","resolution":{"observed_at":"2026-08-12T13:38:36.330839Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.348819Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.348819Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:bfbbb252fe8e6595430766016781674477d6e7d29fc905674c035efe2aba48de","observation_id":"2f6be35a-758c-4d36-b6a8-c13bcd3de9a1","resolution":{"observed_at":"2026-08-12T13:38:36.348819Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.363507Z","title":"Hexplane: A Fast Representa- tion for Dynamic Scenes","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.363507Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:9edddc237d095b8d3be02f0a69671496e469b30c79d5249a2e7ce61714ff1e38","observation_id":"f440df68-ee2d-468f-b79f-671a8af7124d","resolution":{"observed_at":"2026-08-12T13:38:36.363507Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.377655Z","title":"Tensorf: Tensorial radiance fields","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.377655Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:10df7054c72837c14e2be762bbb0627aa9931314a77cb9ea2af1a7746aab3880","observation_id":"e642444a-8153-467b-985e-ea76dde76989","resolution":{"observed_at":"2026-08-12T13:38:36.377655Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2106.13629","last_updated":"2021-09-07T08:32:39Z","snapshot_observed_at":"2026-08-13T18:57:20.954758Z","submitted_at":"2021-06-25T13:32:23Z","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2106.13629","snapshot_observed_at":"2026-08-12T13:38:36.382366Z","title":"Animatable neural radiance fields from monocular rgb videos","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.382366Z"},"links":{"cited_paper":"/paper/2106.13629","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:bdd94192549da129f9d3eb6f04329c669422fad1f5cbe7ca33bba6881a802132","observation_id":"bd49c598-cc00-4626-baf6-0685ed496799","resolution":{"observed_at":"2026-08-12T13:38:36.382366Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.393373Z","title":"Snarf: Differentiable forward skinning for animating non-rigid neural implicit shapes","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.393373Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:4c4970d4528a604e8e721aa6c1edeeb918236456035272da88ab8bccd47d7edf","observation_id":"e106bd19-cadd-49d1-ace9-21cfa93d2c38","resolution":{"observed_at":"2026-08-12T13:38:36.393373Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.398366Z","title":"Fast-snarf: A fast deformer for articulated neural fields","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.398366Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:4269f1890d440dd10b4778c7b4a577857d518891d477c86e90f65b16c84dbcd9","observation_id":"6b326d2c-4925-4f81-99c7-f41271d92156","resolution":{"observed_at":"2026-08-12T13:38:36.398366Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.19160","last_updated":"2024-07-16T06:12:46Z","snapshot_observed_at":"2026-08-13T00:43:17.973885Z","submitted_at":"2024-03-28T06:05:14Z","title":"Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence","version":2},"cited_work":{"arxiv_id":"2403.19160","doi":null,"metadata_source":"pith","pith_arxiv_id":"2403.19160","snapshot_observed_at":"2026-08-12T13:38:38.968073Z","title":"Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence","venue":"cs.CV","work_id":"e598ddab-7a33-4870-a810-5cc2aefdc0d7","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.408738Z"},"links":{"cited_paper":"/paper/2403.19160","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:a2b749a3f85c2f62b084e6685bef95decd5b030ac9f6503f5e29f818dd25eaec","observation_id":"66a6b5e1-4076-44ab-9978-378b4a35b432","resolution":{"observed_at":"2026-08-12T13:38:38.984679Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.462797Z","title":"Dna-rendering: A diverse neural actor repository for high-fidelity human-centric rendering","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.462797Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:3577dc093cfc1c0797c8e3cff7be31ba209f34e36a5f996ac876c7f42ea6314e","observation_id":"d1cbf38c-b103-401d-bc0d-23b023b082e0","resolution":{"observed_at":"2026-08-12T13:38:36.462797Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.496830Z","title":"Depth-supervised nerf: Fewer views and faster train- ing for free","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.496830Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:94066dce2a2e256c7cd45242defd02937e26b5717b6801710a3123fc417ff51e","observation_id":"3ca8e077-e3aa-46c1-9568-00000e8bd693","resolution":{"observed_at":"2026-08-12T13:38:36.496830Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.559277Z","title":"Fast and robust multi-person 3d pose estimation and tracking from multiple views","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.559277Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:5145e7711126b0c0937e66d13b06ed74f7bbb639d45ffc7543b5b33c0633e484","observation_id":"c304949a-ca40-4258-ac4d-32e455c8ac41","resolution":{"observed_at":"2026-08-12T13:38:36.559277Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.593367Z","title":"Plenoxels: Radiance fields without neural networks","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.593367Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:dcf4e054256d7ea754507d6657615baaa7b01e46cc1e99534bc7f5a4fc404c78","observation_id":"deb48522-0bcd-40ef-a9bf-e9282bcd3e1d","resolution":{"observed_at":"2026-08-12T13:38:36.593367Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:42.231098Z","title":"K-planes: Explicit Radiance Fields in Space, Time, and Appearance","venue":null,"work_id":"21dc18f1-a9a5-40ec-8f38-b79e2d5eaf4b","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.598351Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:d8a891dcf98e0c8e07a22951e5595470647162026fef705c1663f561f5b33340","observation_id":"5d611515-46dd-4481-806b-c114a5f100bb","resolution":{"observed_at":"2026-08-12T13:38:42.304860Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.603070Z","title":"Dynamic neural radiance fields for monocular 4d facial avatar reconstruction","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.603070Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:f2a47f54e38d1fd171f19ffeb877d331a11c3cef4a250ab6b56d2548723fb6d0","observation_id":"2b3c19ac-0136-40d5-8d4b-0086157528e0","resolution":{"observed_at":"2026-08-12T13:38:36.603070Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:42.164270Z","title":"V4D: V oxel for 4D Novel View Synthesis","venue":null,"work_id":"7ba78601-a3af-4054-82c4-24c223b5b095","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.607784Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:919fd6925309f7107fb5a0218426edc94dc849cb5cf1217254cc22fdc41f7e93","observation_id":"5270df38-463d-45b7-8c20-3dac1c2b4bea","resolution":{"observed_at":"2026-08-12T13:38:42.173825Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:42.116057Z","title":"Dynamic View Synthesis from Dynamic Monocular Video","venue":null,"work_id":"f0a3b55b-94d3-4ba7-ab84-20a7eeed3703","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.625794Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:55f76593bc9a8eeeb7e135cf3f6ff7ba20a32f5591a119ef56c365f6ab05302e","observation_id":"4c492560-eee6-47e6-8aee-5a21d6b0160b","resolution":{"observed_at":"2026-08-12T13:38:42.128934Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:42.075205Z","title":"Neural novel actor: Learning a generalized animatable neural representation for human actors","venue":null,"work_id":"adbf1f2e-dd0e-4a61-a14b-0d1a755b60f8","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.630379Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:397ada81b1679b7fbc4340de7baa9ac9a555d0b090f93587d6e63413b71423d6","observation_id":"33e0c8be-9b0e-469b-9046-5ba936662c45","resolution":{"observed_at":"2026-08-12T13:38:42.083625Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:42.045774Z","title":"Fastnerf: High-fidelity neural rendering at 200fps","venue":null,"work_id":"be69efac-d891-416a-b471-715315d8cd39","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.635598Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:7591deecc5568b7467bc6f1580c561382b73870d469ab84582aa7b64843656c3","observation_id":"a1224018-b582-4788-b4ad-59c881e7c181","resolution":{"observed_at":"2026-08-12T13:38:42.054458Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:42.010905Z","title":"Learning neural volumetric representations of dy- namic humans in minutes","venue":null,"work_id":"04dd909d-c031-4f89-9e45-0bc71ec1af86","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.641308Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:d1c1f266570e066f0c4e8983d73f652cdad2d788b5cb060313cae6fdd372731e","observation_id":"b026c4ac-b185-4093-b29e-c19c813faced","resolution":{"observed_at":"2026-08-12T13:38:42.025376Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.645950Z","title":"Humans in 4d: Re- constructing and tracking humans with transformers","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.645950Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:ed75b878995143a443ddf7778890e3dc678f15abd6487dcf33ca0ca61a37611f","observation_id":"82889442-2521-4302-89f8-e4c10efceea3","resolution":{"observed_at":"2026-08-12T13:38:36.645950Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.654100Z","title":"Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.654100Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:5bb5e82f15fa11bdf4b802fa21440d0708f095c20188e880ae8547923304493e","observation_id":"85992460-e8e9-40e1-b885-d61dc06a3d59","resolution":{"observed_at":"2026-08-12T13:38:36.654100Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.901050Z","title":"Gauhuman: Articu- lated gaussian splatting from monocular human videos","venue":null,"work_id":"e2782968-7521-49ac-b47e-ebacd17ae635","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.679691Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:51d3e4dce33342a6b51a3ce6426812f7dc70c6a15073fce95b1e9938b73f908e","observation_id":"75205bd5-ea7e-4898-8ba9-27481d788f64","resolution":{"observed_at":"2026-08-12T13:38:41.921339Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.770768Z","title":"Surmo: Surface- based 4d motion modeling for dynamic human rendering","venue":null,"work_id":"17d1746f-1e99-4231-9ef9-ba02c9fa77ba","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.692838Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:a0e358d389a6ef01c70340387154a3034ad9e6a1521c4f98eab41f62bdfe219d","observation_id":"ea3a189b-b492-4a12-9d5b-de02a546e383","resolution":{"observed_at":"2026-08-12T13:38:41.818094Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2212.02375","last_updated":"2022-12-06T04:15:10Z","snapshot_observed_at":"2026-08-14T00:37:23.374438Z","submitted_at":"2022-12-05T15:57:55Z","title":"D-TensoRF: Tensorial Radiance Fields for Dynamic Scenes","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2212.02375","snapshot_observed_at":"2026-08-12T13:38:36.706210Z","title":"D-tensorf: Tenso- rial Radiance Fields for Dynamic Scenes","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.706210Z"},"links":{"cited_paper":"/paper/2212.02375","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:3f5969536c02b924e46e1a4e824ecba56686a12a79157744e40ca1a4b018404e","observation_id":"84f44d68-67e5-4f62-89e1-ca62def11dd0","resolution":{"observed_at":"2026-08-12T13:38:36.706210Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.10812","last_updated":"2023-11-17T18:47:07Z","snapshot_observed_at":"2026-08-13T05:22:58.649483Z","submitted_at":"2023-11-17T18:47:07Z","title":"SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.10812","snapshot_observed_at":"2026-08-12T13:38:36.780378Z","title":"Splatarmor: Articulated gaussian splatting for animat- able humans from monocular rgb videos","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.780378Z"},"links":{"cited_paper":"/paper/2311.10812","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:b69f3c5c2e9f1d8848236718e78d7e678bc77e0c7e827631784da42db36e43b6","observation_id":"666ac6dc-e6dc-49cb-9e6b-bebf31b0ec56","resolution":{"observed_at":"2026-08-12T13:38:36.780378Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2312.15059","last_updated":"2023-12-22T20:56:46Z","snapshot_observed_at":"2026-08-13T04:54:59.484963Z","submitted_at":"2023-12-22T20:56:46Z","title":"Deformable 3D Gaussian Splatting for Animatable Human Avatars","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.15059","snapshot_observed_at":"2026-08-12T13:38:36.831587Z","title":"Deformable 3d gaussian splatting for animat- able human avatars","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.831587Z"},"links":{"cited_paper":"/paper/2312.15059","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:d8c3e16bd3b1035361f848788cee2c2b2b1adedbdbb6f552aec5f66cea254d20","observation_id":"d0768ba0-f04b-4012-aedc-e8288f5270cd","resolution":{"observed_at":"2026-08-12T13:38:36.831587Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.865365Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.865365Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:73e946d543a70656c64432efe0a01ebe4a58ccf3f6fe7db087c07b85f7a85123","observation_id":"7e8ed6ae-f81d-4817-94c9-1c06628a8378","resolution":{"observed_at":"2026-08-12T13:38:36.865365Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.676467Z","title":"Geo- metric modeling in shape space","venue":null,"work_id":"60f4c38f-05a7-4e90-9206-3efb366419e9","year":2007},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.872888Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:3cda4c669b618ba86a55910f5fb78111f642992a09abd8a7897b3225bea53e26","observation_id":"05b96b3c-31cb-4fea-968a-e87abcee5ef8","resolution":{"observed_at":"2026-08-12T13:38:41.688775Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.884051Z","title":"Hugs: Human gaussian splats","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.884051Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:1bd16e9df786002b0bb5ea70125598fa07f40e8b5856e95e9d7d55e2b9ef16fd","observation_id":"da70a0aa-f750-426f-a0a3-96c8943b24bb","resolution":{"observed_at":"2026-08-12T13:38:36.884051Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.896778Z","title":"Neural human performer: Learning generalizable ra- diance fields for human performance rendering","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.896778Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:18bdb606057335a5c08f3342b26cd200c20d00f198c731266838903a96c680f1","observation_id":"59cfba8b-c1ff-4076-869d-951ea8533f04","resolution":{"observed_at":"2026-08-12T13:38:36.896778Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:36.906101Z","title":"Gart: Gaussian articulated template mod- els","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.906101Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:a78b9152f84a809a292e03e2fa5ca9820030e3cf9c49a4fd7ea16362426e99d0","observation_id":"bdb1bc6e-26e5-49c8-84b7-0c485081a179","resolution":{"observed_at":"2026-08-12T13:38:36.906101Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2312.15258","last_updated":"2023-12-23T13:41:56Z","snapshot_observed_at":"2026-08-13T04:54:47.001911Z","submitted_at":"2023-12-23T13:41:56Z","title":"Human101: Training 100+FPS Human Gaussians in 100s from 1 View","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.15258","snapshot_observed_at":"2026-08-12T13:38:36.920532Z","title":"Hu- man101: Training 100+ fps human gaussians in 100s from 1 view","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.920532Z"},"links":{"cited_paper":"/paper/2312.15258","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:98a1b4e1f8db23e7ddcee013d4b763cc8d738c437c1e8c38aea029c72f99f5d1","observation_id":"fad9f549-366d-4c2d-acf7-62672a14dd4d","resolution":{"observed_at":"2026-08-12T13:38:36.920532Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2401.09720","last_updated":"2024-01-27T06:54:18Z","snapshot_observed_at":"2026-08-13T04:40:10.034227Z","submitted_at":"2024-01-18T04:48:13Z","title":"GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.09720","snapshot_observed_at":"2026-08-12T13:38:36.932608Z","title":"Gaussianbody: Clothed human re- construction via 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.932608Z"},"links":{"cited_paper":"/paper/2401.09720","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:e698d2e5a871425a402b9eaed5d37ca6a3ef329e396b71d86a31109900e77e8d","observation_id":"8b25606e-92f7-4a4e-877b-444826169274","resolution":{"observed_at":"2026-08-12T13:38:36.932608Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.597728Z","title":"Neural 3D Video Synthesis from Multi-view Video","venue":null,"work_id":"81e66fbe-09b4-441d-bbe9-6d4a6aad8cff","year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.944897Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:bf2dc2a306a4fa2af07e8b3c98bdc9aa254620422d33937b757a3b24b52ff12f","observation_id":"0fd87fc7-7a2e-4402-a048-970f7d54497f","resolution":{"observed_at":"2026-08-12T13:38:41.606383Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.556178Z","title":"Neural Scene Flow Fields for Space-time View Synthesis of Dynamic Scenes","venue":null,"work_id":"260e8ac0-a25b-4297-a576-10f5c6ffd999","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:36.966938Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:4e6d507352081c61b53242bf286ce29702f5619231e2c93937c2f5e28dd3f108","observation_id":"a553b559-35d8-4a7f-947a-c71029ff7568","resolution":{"observed_at":"2026-08-12T13:38:41.575828Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.043122Z","title":"Ani- matable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.043122Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:db7ac277a71be8e5820b17247f5fa4a8dd6eb9e66c707cd5d284f53c948500c0","observation_id":"d04db17d-7276-43b2-a85c-9e6ea34a47e8","resolution":{"observed_at":"2026-08-12T13:38:37.043122Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.513576Z","title":"Barf: Bundle-adjusting neural radiance fields","venue":null,"work_id":"f4a260b9-b984-4abc-9207-5f9656c06f6a","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.108548Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:634f4ed74004cc0f57015bc5d7c2fbea1f8f4dcac6d3d58b8d49510325ea92e5","observation_id":"69d111f0-1ceb-44fe-9abf-d4785d719700","resolution":{"observed_at":"2026-08-12T13:38:41.520355Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.489497Z","title":"High-fidelity and real-time novel view synthesis for dynamic scenes","venue":null,"work_id":"4083d64f-cfcc-4f73-810c-c2b370715958","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.168852Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:8a7504efdebbaad40c5fcbcb8ddf18a6b0e5ac608e7a218983fb2e14b42a44f5","observation_id":"cc410921-29f3-4849-8419-aa7b75888c07","resolution":{"observed_at":"2026-08-12T13:38:41.497412Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.457277Z","title":"Neural sparse voxel fields","venue":null,"work_id":"32e2b74d-81b9-4989-a232-4bf06e68f27f","year":2020},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.181272Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:47dfd6133682c2758084d30093009253b96f2301650253d92a4ea96762d89923","observation_id":"2b2f991f-ef1a-4c2d-a0dd-b9808cca4c88","resolution":{"observed_at":"2026-08-12T13:38:41.467933Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2402.16607","last_updated":"2024-03-19T08:58:17Z","snapshot_observed_at":"2026-08-13T04:10:01.873035Z","submitted_at":"2024-02-26T14:40:15Z","title":"GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2402.16607","snapshot_observed_at":"2026-08-12T13:38:37.188611Z","title":"Gea: Reconstructing expressive 3d gaussian avatar from monocular video","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.188611Z"},"links":{"cited_paper":"/paper/2402.16607","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:9a3d1d89b32f10c6234d7ff5cd08fe53854e3cf665b80eac166dfb86707d53cc","observation_id":"ed46bf10-175a-4800-8ef9-145eabe7eb22","resolution":{"observed_at":"2026-08-12T13:38:37.188611Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.16482","last_updated":"2024-07-28T08:30:34Z","snapshot_observed_at":"2026-08-13T05:17:17.245986Z","submitted_at":"2023-11-27T08:17:09Z","title":"Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.16482","snapshot_observed_at":"2026-08-12T13:38:37.199774Z","title":"Animatable 3d gaussian: Fast and high- quality reconstruction of multiple human avatars","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.199774Z"},"links":{"cited_paper":"/paper/2311.16482","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:c7dc0ab9f004a7879ea9b62b570a43809be2135cf68c22194b0bcc4bd07660be","observation_id":"762d6431-e016-49e5-abe7-6be2dc7efa3f","resolution":{"observed_at":"2026-08-12T13:38:37.199774Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.425308Z","title":"Robust Dynamic Radi- ance Fields","venue":null,"work_id":"3d26a80a-b6ce-42fd-984a-cdc8867dfc26","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.220819Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:95b04f68bd7f2e1736f3ea803a4ccf7283edfc2c54fd88d8a8304cb33de4bef3","observation_id":"d9a5eb02-86ba-495e-b904-866d4092dd11","resolution":{"observed_at":"2026-08-12T13:38:41.435003Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.227185Z","title":"Smpl: A skinned multi- person linear model","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.227185Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:b63843e23f9698cc5599f5af2d227fbd0e1a29aefb4303363ec1c9115da752d4","observation_id":"ef13227a-06de-42b7-9e33-c37a806ccd37","resolution":{"observed_at":"2026-08-12T13:38:37.227185Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.284749Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis","venue":null,"work_id":"556046b9-718f-4519-a8db-1dd9f6397f8c","year":2020},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.244636Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:6d2c4f9df9b3de79aa4893d4bc54fcb6b6b36578b16567092556d77627f2c085","observation_id":"e59e83ce-22f8-454c-a2c5-6522f17fdfcb","resolution":{"observed_at":"2026-08-12T13:38:41.337605Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.253215Z","title":"Human gaussian splatting: Real-time rendering of animatable avatars","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.253215Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:c0ea502a1c119745086284a85a6cbc1db0fbb7c5d61dc9cf9ddd239ae8d8213c","observation_id":"3fefcf4d-006f-4deb-8deb-4468b4e722d1","resolution":{"observed_at":"2026-08-12T13:38:37.253215Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.258255Z","title":"Instant neural graphics primitives with a mul- tiresolution hash encoding","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.258255Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:2e989b06cd91e8d2f6387fc6730977ad52a5a29040114002c8cf8a8f61fdfb06","observation_id":"b5ad6c7e-28e4-420c-bcf3-9b2c7e30c9a3","resolution":{"observed_at":"2026-08-12T13:38:37.258255Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.16758","last_updated":"2026-08-08T22:14:56Z","snapshot_observed_at":"2026-08-13T23:25:42.875026Z","submitted_at":"2024-11-24T10:03:24Z","title":"Motion-Aware Animatable Gaussian Avatars Deblurring","version":4},"cited_work":{"arxiv_id":"2411.16758","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.16758","snapshot_observed_at":"2026-08-12T13:38:38.624741Z","title":"Motion-Aware Animatable Gaussian Avatars Deblurring","venue":"cs.CV","work_id":"d21709a4-3442-46df-ba29-6f4e1570ebdf","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.263624Z"},"links":{"cited_paper":"/paper/2411.16758","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:960683ab81ba2ef62a51dc3ad40d2948cb063eb3f48d47fd40a9ff31fe543ac4","observation_id":"6a9b9823-4973-465e-a792-f59a18e1e843","resolution":{"observed_at":"2026-08-12T13:38:38.638060Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2505.20255","last_updated":"2025-07-07T17:56:30Z","snapshot_observed_at":"2026-08-12T02:55:15.853506Z","submitted_at":"2025-05-26T17:32:10Z","title":"AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2505.20255","snapshot_observed_at":"2026-08-12T13:38:37.276814Z","title":"Anicrafter: Customizing realistic human-centric animation via avatar- background conditioning in video diffusion models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.276814Z"},"links":{"cited_paper":"/paper/2505.20255","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:4d046a52452522b3bc472713f0a959371231c07592277470bfb707330fc52830","observation_id":"df751e4f-b313-43a3-99cf-2168da2102dc","resolution":{"observed_at":"2026-08-12T13:38:37.276814Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:41.012541Z","title":"Nerfies: Deformable Neural Radiance Fields","venue":null,"work_id":"30db0c03-d669-4f4c-89c8-6213bda7474c","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.365000Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:94522192fdb61c364ebed148ed55d382bf5bf00677faec8a2dc1304f874f1be1","observation_id":"44864946-c15b-461c-8db9-749d8fb4d7ff","resolution":{"observed_at":"2026-08-12T13:38:41.099218Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.933400Z","title":"Temporal Interpola- tion Is All You Need for Dynamic Neural Radiance Fields","venue":null,"work_id":"e4c55c9f-7c5c-48b0-8170-e645df4d96c3","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.435540Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:cde4928bf12a0158fa968b07c938e6d06894c208c68fe20d6d377eeec028f5b1","observation_id":"772618b4-2678-484d-ae61-96330b9a8c30","resolution":{"observed_at":"2026-08-12T13:38:40.943749Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.890072Z","title":null,"venue":null,"work_id":"3917583e-c3a4-457f-82c7-12428b267781","year":2019},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.479545Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:24e9bf712aa23e2cadc444547b3ed5bdcf0c8757636c23e4cdd5e2cd26fed18a","observation_id":"b031e137-d4da-4d48-a3a1-b66eed726c59","resolution":{"observed_at":"2026-08-12T13:38:40.906232Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.851812Z","title":"Structure consistent gaussian splatting with matching prior for few-shot novel view synthesis","venue":null,"work_id":"59888f4b-9a0e-46fe-94c0-0c6a900752ae","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.486067Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:abbb269ee04e8e2bbf0cd8018e14f472ed35b2415a9925495b25601d21aeb708","observation_id":"d1bc1bb7-22f3-426a-ba6c-2c223559d229","resolution":{"observed_at":"2026-08-12T13:38:40.862737Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.497471Z","title":"Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.497471Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:ffe717fb76ccb2563e265e1ac3c69e522812d426c18af1fb63e873e7d2fe9a6f","observation_id":"974508cd-5db3-46f5-b504-d168fd42441f","resolution":{"observed_at":"2026-08-12T13:38:37.497471Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.772383Z","title":"Dynamic point fields","venue":null,"work_id":"583f4cc7-56dd-4190-93c5-33c35d60e477","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.502636Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:dc5452d597182d6ec79b425a4e4dd4b707f64e1ebe2558e3e8584e8802e9a674","observation_id":"8e6c1879-4c57-4742-9d17-ce2165c4c745","resolution":{"observed_at":"2026-08-12T13:38:40.795786Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.723714Z","title":"D-neRF: Neural Radiance Fields for Dynamic Scenes","venue":null,"work_id":"8e85ae99-8598-40ec-9153-d5a217109540","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.508356Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:9c19616da4403f9e0a14737d287f9ad19cba66eeaab734cda548c01ae17b45b3","observation_id":"028d0b77-84cd-4779-8a49-ffa73f3a4378","resolution":{"observed_at":"2026-08-12T13:38:40.736025Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.685291Z","title":"3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting","venue":null,"work_id":"48f33337-89c2-483a-8c64-e4ffb333f548","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.513929Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:826714a3d6f23eddaad40617ff7f4cb1b132e7e3545712ddfd6237914b8692d0","observation_id":"29be731c-abbd-459b-84b5-5b456d598355","resolution":{"observed_at":"2026-08-12T13:38:40.695341Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.597146Z","title":"Tensor4d: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruc- tion and Rendering","venue":null,"work_id":"cb7e53d2-2c4f-4c50-abd9-6a17ea5b2827","year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.522604Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:5fc8e831c65d59e24cdda34e476a50c7f2d8b1d3e5ed9b59593ac6eb822c72f1","observation_id":"fdbcef65-9ee3-4115-89b5-41139961a33c","resolution":{"observed_at":"2026-08-12T13:38:40.643780Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.470084Z","title":"Disentangled generation and aggregation for robust radiance fields","venue":null,"work_id":"4c1384df-fdd2-4990-9fd7-1019decd9ab3","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.527516Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:32db35631d05675477223d431aee5277c07b3bb5183b92b888d959b8cee874ab","observation_id":"6c3c6eec-5261-492f-88c5-f0ca56c8168d","resolution":{"observed_at":"2026-08-12T13:38:40.542568Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.421187Z","title":"Novel view synthesis of human interactions from sparse multi-view videos","venue":null,"work_id":"8310fa28-b79f-4e3e-a64c-fa8b98d89b3c","year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.532782Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:1a75a77f1633c3254481dbdc7754f4db86a4be510d6ec0e4a71edf890f54593f","observation_id":"fd9a468f-48b1-4abd-9d44-4831a14a711a","resolution":{"observed_at":"2026-08-12T13:38:40.428515Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.390528Z","title":"Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction","venue":null,"work_id":"f87b8012-6c15-40fd-b196-ff7825d90222","year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.543656Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:6579b49be1b64a1b1ff8b068e9963eb92de4ce960502ccaff7c25dc3641206cb","observation_id":"fb8a077a-4961-446f-89a0-1336eb1c8a08","resolution":{"observed_at":"2026-08-12T13:38:40.400226Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.553391Z","title":"Sparf: Neural radiance fields from sparse and noisy poses","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.553391Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:bb1338a723448486ee4c4792e6aff9de282fab68de140c4418d13dec0ad357b0","observation_id":"77cd7d5c-409b-4475-9e5c-a8da90e054fd","resolution":{"observed_at":"2026-08-12T13:38:37.553391Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.314772Z","title":"Stableanimator: High- quality identity-preserving human image animation","venue":null,"work_id":"cc0a01df-3e4a-4208-a30f-6662b8659ed2","year":2025},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.562485Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:cd387758e75258191192148046c28aa629220fb62d9711337fb0615b9b0ecff9","observation_id":"ba99e69d-418a-4166-bf4d-50a06b98a36f","resolution":{"observed_at":"2026-08-12T13:38:40.333829Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.270248Z","title":"Sparsenerf: Distilling depth ranking for few-shot novel view synthesis","venue":null,"work_id":"8cee0eaa-cbb3-4f0b-b76b-840e5450a9b2","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.587142Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:93a2842fc9920381018227222b49a18b354b564b226128d92456e0e59b466a9c","observation_id":"32854e64-7daf-42f6-9b3e-440e8a4725df","resolution":{"observed_at":"2026-08-12T13:38:40.281490Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.232628Z","title":"Arah: Animatable volume rendering of articulated hu- man sdfs","venue":null,"work_id":"2f2ae55f-7730-42c1-8d37-9e30d750ef01","year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.600281Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:45305c6da941cde2e93e2b84715dddfc942baeed9d0a2e3aaf86921413b206ed","observation_id":"2e72bb55-1093-45cf-a90b-ae9aba3335fe","resolution":{"observed_at":"2026-08-12T13:38:40.245445Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.01188","last_updated":"2024-06-03T10:51:10Z","snapshot_observed_at":"2026-08-12T23:51:43.869038Z","submitted_at":"2024-06-03T10:51:10Z","title":"UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.01188","snapshot_observed_at":"2026-08-12T13:38:37.611083Z","title":"Unianimate: Taming unified video diffusion mod- els for consistent human image animation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.611083Z"},"links":{"cited_paper":"/paper/2406.01188","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:076f50dcab54e61b478914a629a005c19278d4ba284ac1f8e1a972411a149d34","observation_id":"68512a33-8892-4c26-880e-66bfc9515a75","resolution":{"observed_at":"2026-08-12T13:38:37.611083Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.178064Z","title":"Image Quality Assessment: from Error Visibility to Structural Similarity","venue":null,"work_id":"b87a7972-aeef-4ad5-8d2e-ee198aa5765f","year":2004},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.627672Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:02ae7317057e112d14f16a4f0c316cb9dc82b00c1236b751e791adac6f2a43f4","observation_id":"d910f52b-7c2c-4d12-b370-9527399e68d9","resolution":{"observed_at":"2026-08-12T13:38:40.190072Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2102.07064","last_updated":"2022-04-06T13:13:12Z","snapshot_observed_at":"2026-08-12T19:48:44.490943Z","submitted_at":"2021-02-14T03:52:34Z","title":"NeRF--: Neural Radiance Fields Without Known Camera Parameters","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2102.07064","snapshot_observed_at":"2026-08-12T13:38:37.685819Z","title":"Nerf–: Neural radiance fields without known camera parameters","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.685819Z"},"links":{"cited_paper":"/paper/2102.07064","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:525e70be47a47ab8858d0183a8c39ec5d8130b19cb6e76916a24a8429da7ae23","observation_id":"6e49012f-5931-46ca-9c3e-30db130beaea","resolution":{"observed_at":"2026-08-12T13:38:37.685819Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.140659Z","title":"Hu- mannerf: Free-viewpoint rendering of moving people from monocular video","venue":null,"work_id":"5596a3eb-06a4-465d-82d4-0c835399dfdf","year":2022},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.748398Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:9b0886af1577afa0457e3fb0b57c464150756aa16323da584381d1322a6d125e","observation_id":"b6c308f8-200e-405c-b717-a6f0c5613348","resolution":{"observed_at":"2026-08-12T13:38:40.148593Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.12307","last_updated":"2025-03-16T01:13:11Z","snapshot_observed_at":"2026-08-12T19:48:26.090748Z","submitted_at":"2025-03-16T01:13:11Z","title":"Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2503.12307","snapshot_observed_at":"2026-08-12T13:38:37.821806Z","title":"Swift4d: Adaptive divide-and-conquer gaussian splatting for compact and efficient reconstruction of dynamic scene.arXiv preprint arXiv:2503.12307, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.821806Z"},"links":{"cited_paper":"/paper/2503.12307","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:1cdb0e7f103a5ea9b0e9cb44d7d6115d9fd3614f9321e017b6f4c7e73c54af3e","observation_id":"58887aed-f125-469c-b0a7-01f3007764e8","resolution":{"observed_at":"2026-08-12T13:38:37.821806Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:40.100284Z","title":"Space-time Neural Irradiance Fields for Free- viewpoint Video","venue":null,"work_id":"f62b87f3-d713-4f78-9108-30b69c376a5f","year":2021},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.836134Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:6bf783a6e8818171d4370970ad07a3e2f3061aa8e90cf5853a03130c17b93d12","observation_id":"03719123-6b3d-44d0-a7d6-6976f33d5836","resolution":{"observed_at":"2026-08-12T13:38:40.113747Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.850036Z","title":"Mvpgs: Excavating multi-view priors for gaussian splatting from sparse input views","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":71,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.850036Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:0ac0a05400af890b991ea2755e66759fa04b8dcf84302366b64d6d18d1836465","observation_id":"5dc1c6f8-f6c7-43ca-99e9-b3358cf904ae","resolution":{"observed_at":"2026-08-12T13:38:37.850036Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.860638Z","title":"4k4d: Real-time 4d view synthesis at 4k resolution","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":72,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.860638Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:4072b584b66042b2ce974f65d69e0158ad01e9b35d9abc94efd7783051bdae69","observation_id":"b6e5310a-25c0-44a6-a284-6c9a820b5d9b","resolution":{"observed_at":"2026-08-12T13:38:37.860638Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.946995Z","title":"Magicanimate: Temporally consistent human im- age animation using diffusion model","venue":null,"work_id":"cbba77e8-7149-4312-bd8e-79aa7d8e1697","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":73,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.866910Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:1ed3466f6acb23a59a76f37fa46c0cf8cfd837b3cc9bc26e567aefe73ace0dfd","observation_id":"0b3d2452-fa25-44d4-92ff-4cbb4678aba0","resolution":{"observed_at":"2026-08-12T13:38:39.986361Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.903652Z","title":"Instant gaussian stream: Fast and generalizable streaming of dy- namic scene reconstruction via gaussian splatting","venue":null,"work_id":"01aecd09-f227-42f3-8d1e-d08eb1d53128","year":2025},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":74,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.873975Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:8f1af37769462c09cd89dac19f07a59114a9e19249ca6cd988a84512e78315aa","observation_id":"9750cd2b-3a00-4122-b92c-4ff3d71a67aa","resolution":{"observed_at":"2026-08-12T13:38:39.914172Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.08082","last_updated":"2025-06-26T06:47:51Z","snapshot_observed_at":"2026-08-12T22:26:10.190427Z","submitted_at":"2024-10-10T16:25:52Z","title":"ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.08082","snapshot_observed_at":"2026-08-12T13:38:37.881385Z","title":"Tomie: Towards modular growth in en- hanced smpl skeleton for 3d human with animatable gar- ments","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":75,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.881385Z"},"links":{"cited_paper":"/paper/2410.08082","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:bcc38975246d7c0747c77e9ac5355ac308fa4e1a2804f8302061ae83ebc917eb","observation_id":"07227a2e-3a57-455f-a5ee-a6980bc27ce2","resolution":{"observed_at":"2026-08-12T13:38:37.881385Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2503.12751","last_updated":"2025-03-17T02:38:13Z","snapshot_observed_at":"2026-08-12T19:45:59.253154Z","submitted_at":"2025-03-17T02:38:13Z","title":"R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars","version":1},"cited_work":{"arxiv_id":"2503.12751","doi":null,"metadata_source":"pith","pith_arxiv_id":"2503.12751","snapshot_observed_at":"2026-08-12T13:38:38.369273Z","title":"R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars","venue":"cs.CV","work_id":"88239441-1a1f-4534-9f89-4bc78d448530","year":2025},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":76,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.893449Z"},"links":{"cited_paper":"/paper/2503.12751","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:5d805871eb12f240e3150c4ae5f008692a7df4239dec9a13d473f03015313c05","observation_id":"a1893367-605c-4dbf-ac2a-b5ebb2b7efe1","resolution":{"observed_at":"2026-08-12T13:38:38.383161Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.875090Z","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","venue":null,"work_id":"e249cdd2-dd70-4528-84e5-f0d15034165d","year":2018},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":77,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.901471Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:b19731c4a25c2cda7a5686f2e7eb371c5cbb50009ae77000df69de9dd29e822c","observation_id":"9050c5e6-0f88-4d16-8034-cc5f98dc038b","resolution":{"observed_at":"2026-08-12T13:38:39.884847Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:37.909063Z","title":"Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":78,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.909063Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:3fec6283036e861fc19a15218f2feb54d1bc33c0a3d59957e3fc74a56a27788b","observation_id":"37346377-d2b0-4833-822c-855eb2a189f7","resolution":{"observed_at":"2026-08-12T13:38:37.909063Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.04421","last_updated":"2024-04-09T06:23:35Z","snapshot_observed_at":"2026-08-13T12:55:27.605972Z","submitted_at":"2024-04-05T21:44:57Z","title":"PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.04421","snapshot_observed_at":"2026-08-12T13:38:37.915644Z","title":"Physa- vatar: Learning the physics of dressed 3d avatars from visual observations","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":79,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.915644Z"},"links":{"cited_paper":"/paper/2404.04421","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:fc672f2806a35a7ca4244ad5834125f4d1c535916f9ae556ea70ca9a62256884","observation_id":"751beb07-0e6a-487d-8737-0207cd9e1032","resolution":{"observed_at":"2026-08-12T13:38:37.915644Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.823284Z","title":"Fsgs: Real-time few-shot view synthesis using gaussian splatting","venue":null,"work_id":"4b6595c6-9724-41e1-ad35-cf4253d47fd4","year":2024},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":80,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.922012Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:52258b1cded2002dca4675ee692ee891e474d5f6b64ae4d58576e5e61a488f53","observation_id":"b3427a89-170c-4430-a9e3-b9ed8716d805","resolution":{"observed_at":"2026-08-12T13:38:39.833699Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.08581","last_updated":"2025-02-10T20:17:32Z","snapshot_observed_at":"2026-08-13T05:25:13.326225Z","submitted_at":"2023-11-14T22:54:29Z","title":"Drivable 3D Gaussian Avatars","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.08581","snapshot_observed_at":"2026-08-12T13:38:37.928807Z","title":"Driv- able 3d gaussian avatars","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":81,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.928807Z"},"links":{"cited_paper":"/paper/2311.08581","citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:577d3a6660bd74bf817043c18206dbcdbf45b0793f2c0b1f2e03f51ca663ed6e","observation_id":"3c8e9963-c7ca-4f1d-bd16-b0808016e9b9","resolution":{"observed_at":"2026-08-12T13:38:37.928807Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.623511Z","title":"We follow Dyco [8] to derive each joint’s rotation variation ∆θ between adja- cent frames as its skeleton motion representation","venue":null,"work_id":"5c0d3fb2-eb36-42f7-8cee-f15a6783a10c","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":83,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.947225Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:9b3f4ea1b04dada226ee733dda676410b38c86b9578f510c688f8222feed8293","observation_id":"9d6f7509-e16b-43f8-bf8e-c3a74c58d82b","resolution":{"observed_at":"2026-08-12T13:38:39.647514Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.581010Z","title":"We use images at a resolution of 512 ×512 for experiments and follow Dyco[8] for both training and testing splits","venue":null,"work_id":"ab0c94b2-1d0e-419e-b57f-640830b985c6","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":84,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.964811Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:f5a5f2b87867f4b7c083bca6c479e74e7b5c878823d0656c8c41583ff45c2323","observation_id":"6961bdba-03bf-462e-8740-7f08b6911bd4","resolution":{"observed_at":"2026-08-12T13:38:39.592380Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.523093Z","title":"(17) describe the skele- ton and local region motions, respectively","venue":null,"work_id":"450942b5-78ad-4729-ba53-ec3343e112de","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":85,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.971356Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:71454b4e76512ebe9cc7028c1e4f372f565051bc4cae3daf8272f14cb21bdc86","observation_id":"a6f66bf8-25ab-4171-a866-95a5400034e0","resolution":{"observed_at":"2026-08-12T13:38:39.556056Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.356927Z","title":null,"venue":null,"work_id":"3cbbaddd-1844-47f7-8fe0-a4d657e45d71","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":86,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.979921Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:8f414c3e4e64d8aecf29fe2ff5556bea297b7939b23b8ff3465befb51613bd52","observation_id":"500685c6-f37f-4e12-8e89-f6108627a47d","resolution":{"observed_at":"2026-08-12T13:38:39.448358Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.237803Z","title":"(14)) of se- quence sampled in different scales is set to 3, and each sequence length L (in Eq","venue":null,"work_id":"728de1fa-c8a0-4fc7-a1f3-e1af7f587cf8","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":87,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.986373Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:7f16f3e1f0b019ae2304d0602ab4b36c7a3d9978e6735e00ad6776b2d64cded2","observation_id":"40dd1517-1145-43c8-a433-4ed7fca93222","resolution":{"observed_at":"2026-08-12T13:38:39.246996Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.167032Z","title":"Experiments on ZJU-MoCap ZJU-MoCap [53] is a common benchmark dataset in hu- man avatar, which is mainly collected under controlled speeds and tight-fitting garments","venue":null,"work_id":"dac53fe0-5255-47d9-a68b-0a7e7b9c8446","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":88,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.993333Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:57c64dfdf1f798fab434f91b71e9c7b1ade598bce734b70c7dd3b21b78ee25e9","observation_id":"60ee9d44-db79-47ed-b7ec-16abef905129","resolution":{"observed_at":"2026-08-12T13:38:39.212231Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.122237Z","title":"6 shows the quantitative met- rics with different sequential sampling steps","venue":null,"work_id":"5561911d-c3cd-4458-bb00-73e7e369a1a7","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":89,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:38.033838Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:e17a4c0fc9d4d532bb43f71080cc318e25352187c05451b0ecb9919590fb5bbf","observation_id":"0f37a5fd-6044-44c0-a31c-239066cf153c","resolution":{"observed_at":"2026-08-12T13:38:39.140066Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.081939Z","title":"Computational Efficiency","venue":null,"work_id":"15a64fc7-6363-4169-9de0-e1d71b7a5c74","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":90,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:38.125196Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:76994534c0b62bcf44ff3f0a10748c2cc3b31dbfa2e92050b15e18b6f445a5a5","observation_id":"fae48902-a1e7-4faa-87c3-561469964617","resolution":{"observed_at":"2026-08-12T13:38:39.093797Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T13:38:39.705854Z","title":null,"venue":null,"work_id":"a80edb76-4d00-4113-82e7-6419dd9e89ff","year":null},"citing_paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","version":2},"reference_index":2023,"source":"pdf_text","source_observed_at":"2026-08-12T13:38:37.939984Z"},"links":{"citing_paper":"/paper/2411.16768"},"observation_digest":"sha256:746e4322cd93e6683996414d50482fdf770e76ffda99a92e96cb7636ede3241e","observation_id":"5c8a1e6a-66ac-4fd7-80db-6efc9baa1d0c","resolution":{"observed_at":"2026-08-12T13:38:39.760903Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2411.16768","last_updated":"2025-08-04T02:29:23Z","latest_version":2,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-13T12:52:40.217293Z","submitted_at":"2024-11-25T04:05:19Z","title":"Sequential Gaussian Avatars with Hierarchical Motion Context"},"reference_resolution":{"displayed":90,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":44,"verified_exact":3,"verified_fuzzy":43},"total_outbound_references":90},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"thesis":"As of 14 August 2026, this Paper Citation Record lists 90 of 90 outbound references and 1 inbound Pith citation observation for arXiv:2411.16768."}