{"as_of":"2026-08-19T09:15:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:cf15b5bcb48cdcbbebd1ec58389ebcadfebc3de7fd259d570c85cd723261fc91","coverage":[{"denominator":24,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":24,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T12:27:53.934459Z","state":"measured"},{"denominator":25,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":25,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-19T06:32:44.657259+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-10T19:26:11.959516Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-08-10T19:26:12.203018Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"cited_work":{"arxiv_id":"2411.17183","doi":null,"metadata_source":"pith","pith_arxiv_id":"2411.17183","snapshot_observed_at":"2026-08-10T19:26:12.203018Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","venue":"cs.SE","work_id":"51ac6829-b579-4e98-8fb6-2e535d895027","year":2024},"citing_paper":{"arxiv_id":"2504.13840","last_updated":"2025-01-17T10:44:22Z","snapshot_observed_at":"2026-08-10T19:21:25.907321Z","submitted_at":"2025-01-17T10:44:22Z","title":"Experimentation in Gaming: an Adoption Guide","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-10T19:26:11.959516Z"},"links":{"cited_paper":"/paper/2411.17183","citing_paper":"/paper/2504.13840"},"observation_digest":"sha256:e3adc369c503928333eecc07bf0f08ab8aa9e8b5c9c97fa6f1ddd3d4650f27a5","observation_id":"575b34f7-eb5b-44e8-ab8b-140566fda8dc","resolution":{"observed_at":"2026-08-10T19:26:12.208714Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2411.17183/citation-record","integrity":"/paper/2411.17183/integrity","json":"/paper/2411.17183/citation-record.json","paper":"/paper/2411.17183"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.369519Z","title":"J of Softw Engin Res and Dev 4, 1–30 (2016)","venue":null,"work_id":"bb37bf50-c656-4ec6-8316-2135f4cd89c9","year":2016},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.841021Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:12ac2045c939a70e162b3e8a4d87ef7ffabae9adac12c126747167a06f2b2a42","observation_id":"363ad1c7-3c1d-495d-bee7-fad86f0adb45","resolution":{"observed_at":"2026-08-12T12:27:54.373951Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.357932Z","title":"In: Proc","venue":null,"work_id":"75ae9ab8-4582-4d06-a71f-9cc50c99437f","year":2011},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.845405Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:0cded0635f67ed5b36d20b3d468a6bb31bf587b58634bb20114c0a129bf7e053","observation_id":"cdd84b45-6cbb-4fb8-b5e1-2fd0c916e354","resolution":{"observed_at":"2026-08-12T12:27:54.361670Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.345962Z","title":"Information and Software Technology 134, 106551 (2021) Pre-Release Experimentation in Indie Game Development 15","venue":null,"work_id":"18d18b78-2d9a-40e8-998e-aa811db4705e","year":2021},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.849300Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:bf23df41503674aef86505b387995f8b0ff7b21d2f019312af3c731fbe0b4350","observation_id":"4c419327-7a67-49e2-bac5-852035cfe3d8","resolution":{"observed_at":"2026-08-12T12:27:54.349950Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.335240Z","title":"Emp Softw Eng28(5) (2023)","venue":null,"work_id":"5862b777-de04-453f-a9a3-537bd6111299","year":2023},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.853387Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:ffea7d95266b06bfdba4e8ad4930b9d7d86c7a84af0770f1048799fdc0edb5ac","observation_id":"4ba1149e-6ff7-4103-ab88-7bb2679ea704","resolution":{"observed_at":"2026-08-12T12:27:54.338884Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.324401Z","title":null,"venue":null,"work_id":"8558730f-20ca-430c-8185-25ec3323cc50","year":2023},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.857424Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:f25df1e5ca9fc1a3ad609066d67fcd3df3e15aff72a0d864d9eddc81f8a3983b","observation_id":"7468492d-0147-4907-b533-3c3e5480f370","resolution":{"observed_at":"2026-08-12T12:27:54.328231Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.313086Z","title":null,"venue":null,"work_id":"994e7902-883b-4c56-be80-6a8b7218d96c","year":2023},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.861567Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:2456095790c0c238603e4d339e5bf8ade3fc398ebe9da59eaad217343ccc655d","observation_id":"28da7f2b-07a1-431d-91df-881c1b7086ea","resolution":{"observed_at":"2026-08-12T12:27:54.317197Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.301011Z","title":null,"venue":null,"work_id":"5bb315c0-c611-439a-af09-19511723ff32","year":2020},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.865664Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:43a7991899acb776e0190b99758a40807baa09671a994c31c9e07d00df5258fb","observation_id":"fb464c76-4c1d-42b6-8a93-0f244efd7988","resolution":{"observed_at":"2026-08-12T12:27:54.305253Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.288227Z","title":"Journal of Systems and Software 123, 292–305 (2017)","venue":null,"work_id":"7852ba82-71f2-419d-98cf-2f49eb629d7e","year":2017},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.869659Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:f2f399c63d0484d65c0a3d848fa5a6e9346c68a35f07e5f01949a4cf37bf8589","observation_id":"acd5daa3-d8bd-473b-8c4a-27dd83b2ff3c","resolution":{"observed_at":"2026-08-12T12:27:54.292527Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.272747Z","title":"Game Studies 16(1) (2016)","venue":null,"work_id":"20e7db18-8718-49de-9022-50dc667b1655","year":2016},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.874929Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:4fda6fd1c729264f2c1eaad240fd1aac3b60114f9500d223762a02260dc4eb83","observation_id":"f5bc794b-5522-48eb-9269-4e7271ac24ff","resolution":{"observed_at":"2026-08-12T12:27:54.277233Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.1007/978-3-319-11283-1","metadata_source":"openalex","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-13T11:03:48.094449Z","title":"In: Continuous software engineering, pp","venue":null,"work_id":"1b01a38b-0630-492e-9de3-9be5112fef2e","year":2014},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.878827Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:6e8f50644c8b14e36877b149fc663cbc8c36ccf44fcd46b3b02a8611eaef59a7","observation_id":"6147f188-9942-45ea-97d7-f56f87b0e570","resolution":{"observed_at":"2026-08-12T12:27:53.979919Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.258390Z","title":"In: 17th IFIP WG 6.11 Conf","venue":null,"work_id":"eed66fac-ec5b-4a6f-a833-f8f6829491d1","year":2018},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.883135Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:bfb9f9660e132d5c3748ceed518fd21b7bc6bcf702b973ad82e0e944cd8ef06b","observation_id":"4ac358e8-0962-4f7a-9695-473dc4c651ad","resolution":{"observed_at":"2026-08-12T12:27:54.263077Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.243653Z","title":"Swedish Games Industry (2023)","venue":null,"work_id":"5b81ef04-f467-4a55-912f-fe8bd09f2aa8","year":2023},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.887675Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:44a0bcd49e56c77d90ca5d7f281f6f5ad1e5e9ec59a575f72bf81262aa20e0bc","observation_id":"9e2440cd-bf2a-400d-9de7-83cd499512a3","resolution":{"observed_at":"2026-08-12T12:27:54.249113Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.230874Z","title":"In: Software Business: 6th Int","venue":null,"work_id":"c71b24ac-7275-47a6-8b7b-66e6a8d1c9d0","year":2015},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.891466Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:a6d4f0cd4f242b6d6ec4243e41d6157a63c63640a47593144ca9fdf49df9ed70","observation_id":"e437b811-356b-4d60-8c1b-c51cac4117f3","resolution":{"observed_at":"2026-08-12T12:27:54.235398Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.218637Z","title":"on e-Business, e- Services, and e-Society","venue":null,"work_id":"dae2808b-315f-41ce-911a-17bffe9b62ba","year":2015},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.895377Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:c299e8ec368c8b8587fa80dfd700403634c7246b8dcf8729a0a10e2d0e5cb805","observation_id":"030e208d-aad7-46e6-8069-d4088caa5fa6","resolution":{"observed_at":"2026-08-12T12:27:54.222808Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.6084/m9.figshare.26934910","metadata_source":"doi_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:53.961421Z","title":null,"venue":null,"work_id":"16e05b58-8cbf-4a94-a77b-8f933ea01a59","year":2024},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.898870Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:2ecc5f7b3df8e08ae35fc2ab03d7b22e311fd68dbe01d587cce4fd973f489a76","observation_id":"79302408-18b7-422b-a2f7-708eb2c4a457","resolution":{"observed_at":"2026-08-12T12:27:53.966766Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.203822Z","title":"The Wiley Handbook of Human Computer Interaction 1, 299–346 (2018)","venue":null,"work_id":"a9c4e140-fbc0-4519-8aed-a22d1fa4f181","year":2018},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.902688Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:2bec39c3cc7e6af2758693ae1b7c8170105fd7cb4c598afe7c9ca1491cfb2ea1","observation_id":"ca4b2b89-6628-49c3-9688-341c8253393b","resolution":{"observed_at":"2026-08-12T12:27:54.208752Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:53.906464Z","title":"qualitative surveys","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.906464Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:72b1c73736d1ba9a160c1d0171a9cf0492063d85793907f2d8e75ee0824267eb","observation_id":"f254547b-de79-4534-a9c6-2fd11a6c7bbc","resolution":{"observed_at":"2026-08-12T12:27:53.906464Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.192025Z","title":"In: Proc","venue":null,"work_id":"0ad03536-da04-4476-8607-fd8309d349e8","year":2018},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.910167Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:cb7d5f7b026acb876f874b786e70ee60a65cfb3fb71adeb2b85782ddbf098a44","observation_id":"8d1447f2-f0cb-4403-9c41-3ea3c2f95c2e","resolution":{"observed_at":"2026-08-12T12:27:54.195967Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.178622Z","title":"33–48 (2017)","venue":null,"work_id":"7ada55d1-c7ca-45d8-8796-9719d74b2e95","year":2017},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.914118Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:b2a892db2ea38453271cd804eba56bf03a42748f7be4e0fc0dc1b885ae19f613","observation_id":"cda3e6e6-6430-4b5a-bbe8-a938f870c03f","resolution":{"observed_at":"2026-08-12T12:27:54.182887Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.165977Z","title":"Sage (2021)","venue":null,"work_id":"0684cdff-51aa-4bec-8e03-90ee92756a2d","year":2021},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.918052Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:4750372dd226efcc72bbb510bd9041a882b328bc8783dcf9683d5a1ae8e1ef29","observation_id":"a7b83f70-21f5-40f3-a82a-b5e988d694e1","resolution":{"observed_at":"2026-08-12T12:27:54.169932Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.154073Z","title":"In: 47th HICSS","venue":null,"work_id":"4a8bd57e-8f2a-4cd8-81ba-ca71da2e100c","year":2014},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.922499Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:04851e89c7df6d6e1421307092ca5de2c5002d9755d114ef553b5930f1bd0b4c","observation_id":"ced24ced-7f21-4032-8b5c-bfa8518e7144","resolution":{"observed_at":"2026-08-12T12:27:54.157906Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.142523Z","title":"Comp Ent16(2) (2018)","venue":null,"work_id":"0d30ce61-293a-48fd-9788-236054a72164","year":2018},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.926790Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:0521096e00dbfb7f53908f81af2843f790051ba589d62ed334569882b62a902e","observation_id":"b9b8af9f-2fb7-4eff-9131-16347429552e","resolution":{"observed_at":"2026-08-12T12:27:54.146554Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.130158Z","title":"Service Oriented Comp and Appl 15(2), 141–156 (2021)","venue":null,"work_id":"9915c1f7-a191-4d36-8972-98cc10f22703","year":2021},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.930587Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:1437103bb329f73a1bd98e387f945a2ca74a70ccfb936a12ba71d5c3b9fe7af1","observation_id":"ed74796c-0483-4229-a986-4b3810ffa1ac","resolution":{"observed_at":"2026-08-12T12:27:54.134920Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T12:27:54.118474Z","title":"In: Proc","venue":null,"work_id":"15c8a60b-01b7-4009-913c-6a7230df3a4f","year":2018},"citing_paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-12T12:27:53.934459Z"},"links":{"citing_paper":"/paper/2411.17183"},"observation_digest":"sha256:e5cd889323451fd9ee909685b481305d54dc678570886ef91159c8ded63afeef","observation_id":"fc281137-71ef-4f01-882f-78eadf042ecf","resolution":{"observed_at":"2026-08-12T12:27:54.122516Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2411.17183","last_updated":"2024-11-26T07:47:21Z","latest_version":1,"primary_category":"cs.SE","snapshot_observed_at":"2026-08-14T00:41:32.372792Z","submitted_at":"2024-11-26T07:47:21Z","title":"Pre-Release Experimentation in Indie Game Development: An Interview Survey"},"reference_resolution":{"displayed":24,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":4,"verified_exact":2,"verified_fuzzy":18},"total_outbound_references":24},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"thesis":"As of 19 August 2026, this Paper Citation Record lists 24 of 24 outbound references and 1 inbound Pith citation observation for arXiv:2411.17183."}