{"as_of":"2026-08-15T19:31:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:aa65c6655cd018333ce648da34b8e0cbc325b310619aa189ea2ef73ffdefd83d","coverage":[{"denominator":34,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":34,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T04:54:54.784076Z","state":"measured"},{"denominator":34,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":34,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-15T06:32:42.880941+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2412.00949/citation-record","integrity":"/paper/2412.00949/integrity","json":"/paper/2412.00949/citation-record.json","paper":"/paper/2412.00949"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:56.258576Z","title":null,"venue":null,"work_id":"046471fc-c26b-40a2-b003-a2453d1aebf0","year":2021},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.379137Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:8d91c4f6a913c65abfd39817679a136050666ef3ea7bbc4fbcb3a0ec67ffe1d4","observation_id":"cf276c38-3332-41e5-b522-af6dfd217a62","resolution":{"observed_at":"2026-08-12T04:54:56.282202Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2307.15818","last_updated":"2023-07-28T21:18:02Z","snapshot_observed_at":"2026-08-02T16:17:50.621617Z","submitted_at":"2023-07-28T21:18:02Z","title":"RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2307.15818","snapshot_observed_at":"2026-08-12T04:54:54.400442Z","title":"Brohan, N","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.400442Z"},"links":{"cited_paper":"/paper/2307.15818","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:174de2edf3195a8e430b12fdcb4a908608ce7faf27a8faabd695944f10ed2b42","observation_id":"728e2d13-d0aa-4087-a869-d3d9acaae1ef","resolution":{"observed_at":"2026-08-12T04:54:54.400442Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:54.413386Z","title":"Baker, I","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.413386Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:29abf16c1ccaf01b93a4cbe308ce16b97829941fdce30f7414eebc6fb8a95835","observation_id":"81ba7415-b681-4ad9-abb5-9bcc4a6441a3","resolution":{"observed_at":"2026-08-12T04:54:54.413386Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:56.178906Z","title":"Lifshitz, K","venue":null,"work_id":"029224bb-6a1f-49f4-b219-8494a45557c0","year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.432110Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:a58fa8702283e3c8f2e86ad3e17354f14cd1680773a17416ed1ae882427ce0d1","observation_id":"89edd52a-a01b-4344-bead-6926490b1630","resolution":{"observed_at":"2026-08-12T04:54:56.187181Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:54.444868Z","title":"Radford, J","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.444868Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:3dcfc90db21a55d92eb6be9b3ca71f921b4f1715fc596f24fac985df8c55d99c","observation_id":"9062a3fd-1e55-4019-a5ef-02da4dd9a301","resolution":{"observed_at":"2026-08-12T04:54:54.444868Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:56.102862Z","title":null,"venue":null,"work_id":"e0d5cdf2-50b8-4ddf-b197-3557539a7a4a","year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.450484Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:0ab4c1a48770e59efc08d191c3a2038138b5a08f5575dccab40929bb95976599","observation_id":"9ab181d4-e2a7-4f02-8804-af09657e8f56","resolution":{"observed_at":"2026-08-12T04:54:56.111591Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1907.13440","last_updated":"2019-07-29T18:10:30Z","snapshot_observed_at":"2026-08-14T16:00:51.138655Z","submitted_at":"2019-07-29T18:10:30Z","title":"MineRL: A Large-Scale Dataset of Minecraft Demonstrations","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1907.13440","snapshot_observed_at":"2026-08-12T04:54:54.460817Z","title":null,"venue":null,"work_id":null,"year":1907},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.460817Z"},"links":{"cited_paper":"/paper/1907.13440","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:7f220e5d55938482f6341447ce23d18690e703061120acc568cc23f29bf5eb6a","observation_id":"3db3583e-9c16-4691-8128-f900ffe7884c","resolution":{"observed_at":"2026-08-12T04:54:54.460817Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2212.13326","last_updated":"2023-04-17T05:38:15Z","snapshot_observed_at":"2026-08-15T03:56:11.628456Z","submitted_at":"2022-12-27T00:20:37Z","title":"Behavioral Cloning via Search in Video PreTraining Latent Space","version":2},"cited_work":{"arxiv_id":"2212.13326","doi":null,"metadata_source":"pith","pith_arxiv_id":"2212.13326","snapshot_observed_at":"2026-08-12T04:54:55.413057Z","title":"Behavioral Cloning via Search in Video PreTraining Latent Space","venue":"cs.LG","work_id":"6121f9fb-a92d-4df3-b972-672f8d5ce4f7","year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.477128Z"},"links":{"cited_paper":"/paper/2212.13326","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:1ebf84ac56a1be699f34254442da59501b8111057af1ca456bcef9ca5360b050","observation_id":"dda3e3a2-162a-4b31-9133-9dbe5057193f","resolution":{"observed_at":"2026-08-12T04:54:55.419721Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:56.053151Z","title":"Malato, F","venue":null,"work_id":"e1bf4fb9-ae12-4b4f-8bec-9189c0db6d62","year":2024},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.491757Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:6c01575c2477cc42eca3f50eb984caaba85ff582f6a7f76a2273219d88614a61","observation_id":"fb60e46c-4722-45aa-bb18-b26c7d71dafb","resolution":{"observed_at":"2026-08-12T04:54:56.066732Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:56.002697Z","title":"Melnik, A","venue":null,"work_id":"1181863d-4c5c-4768-ad80-4bf6ee0f3876","year":2021},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.509536Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:946a1c93e49f2cae963962d218fd06b58d84d70bcde5d3892bc470ae8dc57caa","observation_id":"c961f4d2-f5db-4f99-9d5b-eef74679bf0d","resolution":{"observed_at":"2026-08-12T04:54:56.016651Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2303.13512","last_updated":"2023-03-23T17:59:17Z","snapshot_observed_at":"2026-08-13T12:18:11.402504Z","submitted_at":"2023-03-23T17:59:17Z","title":"Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2303.13512","snapshot_observed_at":"2026-08-12T04:54:54.522190Z","title":"Milani, A","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.522190Z"},"links":{"cited_paper":"/paper/2303.13512","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:69d2fe1b700e91e526e1a348557dd1e38cf43b039ba4e30d8c066fd421594e63","observation_id":"076ed639-0b00-4e5b-9fa5-301174f5e8f7","resolution":{"observed_at":"2026-08-12T04:54:54.522190Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2305.16291","last_updated":"2023-10-19T16:27:03Z","snapshot_observed_at":"2026-08-13T16:55:46.498156Z","submitted_at":"2023-05-25T17:46:38Z","title":"Voyager: An Open-Ended Embodied Agent with Large Language Models","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2305.16291","snapshot_observed_at":"2026-08-12T04:54:54.537262Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.537262Z"},"links":{"cited_paper":"/paper/2305.16291","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:6cad69384801834b1a36052c5d95253e9105087f204a355660d06e0e0655fb10","observation_id":"daf3b2f1-0fd2-4941-9842-0db008dcf99d","resolution":{"observed_at":"2026-08-12T04:54:54.537262Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2302.01560","last_updated":"2024-07-08T05:56:47Z","snapshot_observed_at":"2026-08-02T14:50:04.461434Z","submitted_at":"2023-02-03T06:06:27Z","title":"Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2302.01560","snapshot_observed_at":"2026-08-12T04:54:54.545384Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.545384Z"},"links":{"cited_paper":"/paper/2302.01560","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:8f80b05b0114ed4838e4432631e3fe3134d91c682b76b80ce5d0c81cbc7443f5","observation_id":"01e36d9d-6deb-45a2-9b3f-1d818247aba5","resolution":{"observed_at":"2026-08-12T04:54:54.545384Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.05997","last_updated":"2023-11-30T07:39:48Z","snapshot_observed_at":"2026-08-15T10:50:47.727120Z","submitted_at":"2023-11-10T11:17:58Z","title":"JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.05997","snapshot_observed_at":"2026-08-12T04:54:54.559169Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.559169Z"},"links":{"cited_paper":"/paper/2311.05997","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:c6d8aa1642ccaeee19097697b35bc0aa85076347b41aa12d86e0e62ded4b2326","observation_id":"4a599350-0594-40a3-b514-7e728e33be38","resolution":{"observed_at":"2026-08-12T04:54:54.559169Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2310.08235","last_updated":"2023-11-29T01:07:39Z","snapshot_observed_at":"2026-08-14T10:49:15.284503Z","submitted_at":"2023-10-12T11:31:01Z","title":"GROOT: Learning to Follow Instructions by Watching Gameplay Videos","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2310.08235","snapshot_observed_at":"2026-08-12T04:54:54.583131Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.583131Z"},"links":{"cited_paper":"/paper/2310.08235","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:9a0eb4312b5234e3e1d731fa37a77d9337d09c9676c9328e338cf2ddb140cbc2","observation_id":"3b5b350b-b87c-4a40-b293-d81a6bb737fd","resolution":{"observed_at":"2026-08-12T04:54:54.583131Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.12037","last_updated":"2024-03-19T14:52:28Z","snapshot_observed_at":"2026-08-13T00:51:00.462776Z","submitted_at":"2024-03-18T17:59:42Z","title":"MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.12037","snapshot_observed_at":"2026-08-12T04:54:54.591515Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.591515Z"},"links":{"cited_paper":"/paper/2403.12037","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:f7aad3bd11b84e5e574bf1cb67977c766d2c7403bd4f326137d6e6b8e7616cdc","observation_id":"d2edca95-a078-4e05-8b38-d993f1fddee4","resolution":{"observed_at":"2026-08-12T04:54:54.591515Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.964546Z","title":"Mineflayer, 2011","venue":null,"work_id":"2bf943f0-0c70-4b16-b528-86b3fd0b3278","year":2011},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.597446Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:97aed1902bd5fc7a079765b288406603dc5eb1d730867de8e8f57ff3cf59da74","observation_id":"ffc418f7-ec93-448e-b4c8-5dfd7ef4e079","resolution":{"observed_at":"2026-08-12T04:54:55.977258Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2312.07472","last_updated":"2024-03-26T18:08:05Z","snapshot_observed_at":"2026-08-13T05:03:58.108737Z","submitted_at":"2023-12-12T17:55:45Z","title":"MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception","version":4},"cited_work":{"arxiv_id":"2312.07472","doi":null,"metadata_source":"pith","pith_arxiv_id":"2312.07472","snapshot_observed_at":"2026-08-12T04:54:55.111167Z","title":"MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception","venue":"cs.CV","work_id":"a807f5a2-3414-4ecc-bfea-d093160a0dc1","year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.604651Z"},"links":{"cited_paper":"/paper/2312.07472","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:38ed42b27b8ca06bf44010d93dbc7df795fc60f0d9395f24eb1732407412cd20","observation_id":"2ab2a010-96f1-4521-8f69-0c7311aef042","resolution":{"observed_at":"2026-08-12T04:54:55.120818Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.890217Z","title":null,"venue":null,"work_id":"682f0d08-fd6e-46a1-9f45-a5f3de4bfb3f","year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.619457Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:0e686e0bdc055bd32fd5572649a00fe55f84e65d757a0996b66672cd0b49b6bc","observation_id":"170ea6d0-26bb-433b-b791-a7c76bf56d0a","resolution":{"observed_at":"2026-08-12T04:54:55.898919Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.07940","last_updated":"2022-10-14T16:35:06Z","snapshot_observed_at":"2026-08-13T14:04:55.525545Z","submitted_at":"2022-10-14T16:35:06Z","title":"AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments","version":1},"cited_work":{"arxiv_id":"2210.07940","doi":null,"metadata_source":"pith","pith_arxiv_id":"2210.07940","snapshot_observed_at":"2026-08-12T04:54:55.061148Z","title":"AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments","venue":"cs.CV","work_id":"2aec171c-7f40-4675-84c4-fc37d871fb3c","year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.631478Z"},"links":{"cited_paper":"/paper/2210.07940","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:fff22e2ba701c80ced154320c070de7752ab337e4ce6c1b146e37cf36b6cb303","observation_id":"e4445330-04c3-4cba-a9dd-2048fadc9964","resolution":{"observed_at":"2026-08-12T04:54:55.071842Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.862058Z","title":"Guzhov, F","venue":null,"work_id":"85c8a8fa-9b61-4b63-b616-2962360fa180","year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.650130Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:932783dece3343fad711c660a3b3a9954272ca27355a8be2d1a15fb369a818fd","observation_id":"e63a96bf-7a8c-4730-ab4b-0332d3fdd6ab","resolution":{"observed_at":"2026-08-12T04:54:55.869868Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.819969Z","title":null,"venue":null,"work_id":"a4a56519-5945-4665-916c-c40f6fb1c277","year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.659193Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:6654191857aaa211c748d7649b6e3f4074dfa06e286903ee3e1a5aa8bfe53a4c","observation_id":"fcd42a65-cae1-4281-917e-36fcf10d6e4e","resolution":{"observed_at":"2026-08-12T04:54:55.832429Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2304.10782","last_updated":"2023-04-21T07:19:33Z","snapshot_observed_at":"2026-08-13T11:58:16.814785Z","submitted_at":"2023-04-21T07:19:33Z","title":"Contrastive Language, Action, and State Pre-training for Robot Learning","version":1},"cited_work":{"arxiv_id":"2304.10782","doi":null,"metadata_source":"pith","pith_arxiv_id":"2304.10782","snapshot_observed_at":"2026-08-12T04:54:55.009671Z","title":"Contrastive Language, Action, and State Pre-training for Robot Learning","venue":"cs.RO","work_id":"a0cc1f43-0a0e-43b8-9670-386f698ee39a","year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.671269Z"},"links":{"cited_paper":"/paper/2304.10782","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:dfe68c7348f6f5005da738157446b020a1e15c0337c4fbbe82995a5a7ce15a95","observation_id":"b4cb6402-5c72-4ad3-951a-ae13773925d7","resolution":{"observed_at":"2026-08-12T04:54:55.023882Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2204.06125","last_updated":"2022-04-13T01:10:33Z","snapshot_observed_at":"2026-08-15T12:50:58.405488Z","submitted_at":"2022-04-13T01:10:33Z","title":"Hierarchical Text-Conditional Image Generation with CLIP Latents","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2204.06125","snapshot_observed_at":"2026-08-12T04:54:54.680707Z","title":"Ramesh, P","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.680707Z"},"links":{"cited_paper":"/paper/2204.06125","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:f6da905e9e54c297386c716163b9b28ce2cae2605d1ccb2e0bef5dafe0714c02","observation_id":"a94de5b2-a416-4541-b26c-99a03e872368","resolution":{"observed_at":"2026-08-12T04:54:54.680707Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.772310Z","title":null,"venue":null,"work_id":"580b8c3e-e1f9-4bbf-aa8d-ac86de574ad1","year":2020},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.693239Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:9eefc46c9234c549afc8817a1ab18c245d03688e7435cecdc9300a1e6ba2abb0","observation_id":"528d7ec8-e88e-411d-9a40-3579889f18fd","resolution":{"observed_at":"2026-08-12T04:54:55.780988Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.03485","last_updated":"2025-01-29T14:28:23Z","snapshot_observed_at":"2026-08-14T16:43:12.173249Z","submitted_at":"2023-11-06T19:48:03Z","title":"CLIP-Motion: Learning Reward Functions for Robotic Actions Using Consecutive Observations","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.03485","snapshot_observed_at":"2026-08-12T04:54:54.702022Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.702022Z"},"links":{"cited_paper":"/paper/2311.03485","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:0aa0e6cb110fcb1f2ab6f4b18a40a563872cba6356ce812e6151613accdadbed","observation_id":"0ec84150-217a-469c-a84b-e7309fee8fc7","resolution":{"observed_at":"2026-08-12T04:54:54.702022Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2312.09187","last_updated":"2024-07-12T21:14:32Z","snapshot_observed_at":"2026-08-13T14:21:04.495579Z","submitted_at":"2023-12-14T18:06:17Z","title":"Vision-Language Models as a Source of Rewards","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.09187","snapshot_observed_at":"2026-08-12T04:54:54.711221Z","title":"Baumli, S","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.711221Z"},"links":{"cited_paper":"/paper/2312.09187","citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:52881d4e553da8d66f352838f74e3964779c6dedc9a21dc53b9165ac1203a6c2","observation_id":"f14040fc-c140-4551-af25-53001d9673c0","resolution":{"observed_at":"2026-08-12T04:54:54.711221Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.715981Z","title":"Sontakke, J","venue":null,"work_id":"55fed720-fa95-48ad-b524-50f960c75c2d","year":2024},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.717619Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:155b07c36dfae993f2d46714178e7b8bc023570fec2b270d225c8b69eabbedd5","observation_id":"4539adf4-14a4-4271-be26-012bffd4f433","resolution":{"observed_at":"2026-08-12T04:54:55.726999Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.666746Z","title":null,"venue":null,"work_id":"8f0c2843-edb0-46cc-a70b-e7567c940309","year":2022},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.723596Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:97c3b70d631c96b00ea8e3d6fa4ce32b2ea4e3a542838958227147b0252cbafc","observation_id":"ae51468d-ea8a-4669-9416-e7b56868ecf7","resolution":{"observed_at":"2026-08-12T04:54:55.676856Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.630561Z","title":null,"venue":null,"work_id":"30ef6630-b63d-4aa0-8627-912db8ff0775","year":2015},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.731964Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:c3c03d879bc84ed47ea672f22149dc4fbd77aba44af9a84fc85f2f015157039a","observation_id":"06763a6a-8faf-40a8-a28f-090b891151ee","resolution":{"observed_at":"2026-08-12T04:54:55.642750Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.605652Z","title":"Karras, M","venue":null,"work_id":"ef3645e9-410a-494e-93b1-af28c78c3134","year":2021},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.745144Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:a566d65ab2711c77ae74b6c4c881a59b5c431ef040d95783349c93eb1a889027","observation_id":"4e858f7a-e273-4345-a538-0ad6ab8cdb70","resolution":{"observed_at":"2026-08-12T04:54:55.612632Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:54.757265Z","title":"Gong, Y .-A","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.757265Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:958dbcc64b21f7878891655798c1191dcdf88a4372f74595533361a60d61d304","observation_id":"280540c8-591c-4fc3-bdf8-66680db2284c","resolution":{"observed_at":"2026-08-12T04:54:54.757265Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.570115Z","title":"Melnik, M","venue":null,"work_id":"4bf690cb-7d94-4cc8-9368-62c197c61722","year":2024},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.769569Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:7e3f82a2fca0cfeeb8924802db81e4fba7202bb3e3e4a6f57335cede2ff5bb49","observation_id":"4d847d82-2226-4d3d-a3b9-acd4bb9f95d5","resolution":{"observed_at":"2026-08-12T04:54:55.577057Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T04:54:55.525757Z","title":"Loshchilov and F","venue":null,"work_id":"463a701f-7435-49a6-95dd-cad01e6a49c0","year":null},"citing_paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-12T04:54:54.784076Z"},"links":{"citing_paper":"/paper/2412.00949"},"observation_digest":"sha256:40855423e67c1a86b8e1dfb0e71b893261f5dfc62fa4a7668bd6e5dafc596c73","observation_id":"bae19214-e053-4dc2-b71e-449e4ace37b0","resolution":{"observed_at":"2026-08-12T04:54:55.537739Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2412.00949","last_updated":"2024-12-01T19:48:57Z","latest_version":1,"primary_category":"cs.LG","snapshot_observed_at":"2026-08-15T18:52:24.945260Z","submitted_at":"2024-12-01T19:48:57Z","title":"STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft"},"reference_resolution":{"displayed":34,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":21,"verified_exact":4,"verified_fuzzy":9},"total_outbound_references":34},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-15T06:32:42.880941+00:00","source":"crossref"},{"observed_at":"2026-08-15T06:32:39.529945+00:00","source":"retraction_watch"}],"thesis":"As of 15 August 2026, this Paper Citation Record lists 34 of 34 outbound references and 0 inbound Pith citation observations for arXiv:2412.00949."}