{"as_of":"2026-08-18T18:51:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:70d83a09b323d3ccb74406043347791fe69797bbd8ae77280c2fb364f31b082c","coverage":[{"denominator":57,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":57,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-11T14:04:29.246528Z","state":"measured"},{"denominator":62,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":62,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-18T06:34:40.430872+00:00","state":"measured"},{"denominator":5,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":5,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-06T16:28:33.353007Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-06-30T18:55:00.528242Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.12507","snapshot_observed_at":"2026-08-06T16:28:33.353007Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2507.13586","last_updated":"2025-07-18T00:14:27Z","snapshot_observed_at":"2026-08-16T08:56:07.536368Z","submitted_at":"2025-07-18T00:14:27Z","title":"TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting","version":1},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-06T16:28:33.353007Z"},"links":{"cited_paper":"/paper/2412.12507","citing_paper":"/paper/2507.13586"},"observation_digest":"sha256:7dcae0faf5ddf925edac6c959cae9666e8ad659967351d8ef9e793c3fdc187a6","observation_id":"bdb8bd50-45c7-4366-9143-0b4f1cf15476","resolution":{"observed_at":"2026-08-06T16:28:33.353007Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"cited_work":{"arxiv_id":"2412.12507","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.12507","snapshot_observed_at":"2026-06-30T18:55:00.528242Z","title":"3dgut: Enabling distorted cameras and secondary rays in gaussian splatting.arXiv preprint arXiv:2412.12507","venue":null,"work_id":"aa83d6c4-f9ff-46ce-af10-3162260dd2af","year":2024},"citing_paper":{"arxiv_id":"2507.18713","last_updated":"2026-05-02T21:03:28Z","snapshot_observed_at":"2026-08-14T17:19:12.375039Z","submitted_at":"2025-07-24T18:01:22Z","title":"SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-05-19T02:37:56.469217Z"},"links":{"cited_paper":"/paper/2412.12507","citing_paper":"/paper/2507.18713"},"observation_digest":"sha256:e746cdf26fa2fcf06c42f70c184fa5daf25e92db10a48bbdceedcf8ee9698758","observation_id":"ce4b9673-ee67-4785-a32d-77f74c0fbef1","resolution":{"observed_at":"2026-05-19T02:42:00.038714Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2412.12507","snapshot_observed_at":"2026-07-13T14:57:10.183159Z","title":"3dgut: Enabling distorted cameras and secondary rays in gaussian splatting.arXiv preprint arXiv:2412.12507, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2604.00648","last_updated":"2026-05-26T06:59:22Z","snapshot_observed_at":"2026-08-14T15:04:37.031008Z","submitted_at":"2026-04-01T09:00:04Z","title":"DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-07-13T14:57:10.183159Z"},"links":{"cited_paper":"/paper/2412.12507","citing_paper":"/paper/2604.00648"},"observation_digest":"sha256:8bb1e3a0bcf92fd1c25e0f7b0d3b9463378c674262e8682bd355cebb63c6f567","observation_id":"b6b89dd3-0fe3-4470-b94e-23df46455eaf","resolution":{"observed_at":"2026-07-13T14:57:10.183159Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"cited_work":{"arxiv_id":"2412.12507","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.12507","snapshot_observed_at":"2026-06-30T18:55:00.528242Z","title":"3dgut: Enabling distorted cameras and secondary rays in gaussian splatting.arXiv preprint arXiv:2412.12507","venue":null,"work_id":"aa83d6c4-f9ff-46ce-af10-3162260dd2af","year":2024},"citing_paper":{"arxiv_id":"2605.18137","last_updated":"2026-05-27T13:09:09Z","snapshot_observed_at":"2026-08-16T17:19:18.657011Z","submitted_at":"2026-05-18T09:46:16Z","title":"Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-05-20T11:49:10.612194Z"},"links":{"cited_paper":"/paper/2412.12507","citing_paper":"/paper/2605.18137"},"observation_digest":"sha256:753fb0f5846f15440a4a5e232da880e962902b3ed0c8eb10dc70ac163c16bf75","observation_id":"a7b0bb7a-4387-4c4e-82e0-90008560617b","resolution":{"observed_at":"2026-05-20T11:53:15.114891Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"cited_work":{"arxiv_id":"2412.12507","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.12507","snapshot_observed_at":"2026-06-30T18:55:00.528242Z","title":"3dgut: Enabling distorted cameras and secondary rays in gaussian splatting.arXiv preprint arXiv:2412.12507","venue":null,"work_id":"aa83d6c4-f9ff-46ce-af10-3162260dd2af","year":2024},"citing_paper":{"arxiv_id":"2605.18137","last_updated":"2026-05-27T13:09:09Z","snapshot_observed_at":"2026-08-16T17:19:18.657011Z","submitted_at":"2026-05-18T09:46:16Z","title":"Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving","version":5},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-06-30T18:49:12.203495Z"},"links":{"cited_paper":"/paper/2412.12507","citing_paper":"/paper/2605.18137"},"observation_digest":"sha256:7a6b9b9b3e78e208f60ad75bc5c711311a9a90b865716b1515e832926323af73","observation_id":"3c21b97a-b80c-4481-ba76-2821b0e41fa1","resolution":{"observed_at":"2026-06-30T18:55:00.530090Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2412.12507/citation-record","integrity":"/paper/2412.12507/integrity","json":"/paper/2412.12507/citation-record.json","paper":"/paper/2412.12507"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.161413Z","title":"Barron, Ben Mildenhall, Dor Verbin, Pratul P","venue":null,"work_id":"cb09eba6-0cf2-457c-91e9-b187d29a73b5","year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.945745Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:46a8e9906e2d2d6ad56e2490dd24f2dd3a2a48a06936134e082834cd94c9215e","observation_id":"dfbb0e9d-db87-4362-ae2d-d3b71c7c0e18","resolution":{"observed_at":"2026-08-11T14:04:30.167282Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.144936Z","title":"Barron, Ben Mildenhall, Dor Verbin, Pratul P","venue":null,"work_id":"82f74415-3b87-4605-bd68-da981ca7cfe5","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.951606Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:f77add339c37c6fd05ed070a4a9f26e3f4a2283344e539c024c42bb2f8d6bbb1","observation_id":"29cb07dd-5684-4681-a15e-99b4930e1fc9","resolution":{"observed_at":"2026-08-11T14:04:30.150364Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.127855Z","title":"Chan, Connor Z","venue":null,"work_id":"978c3e00-41a6-4176-a77f-c642d25b3ca8","year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.956750Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:cd7369fdc3a2b92982397520bb9fb04564fe37f12b196d97c926aceaeaded88b","observation_id":"cf8622e7-cf88-444a-b4ec-bc71e7a2a7f9","resolution":{"observed_at":"2026-08-11T14:04:30.132586Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:28.962923Z","title":"Tensorf: Tensorial radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.962923Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:b27cc92cebe85b0c61f4e6accd18d1481a7cdb906ef9b13c52497929dd9c8a0c","observation_id":"bd69ac3d-dcfd-46b9-9520-443c3dde7ac8","resolution":{"observed_at":"2026-08-11T14:04:28.962923Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.101900Z","title":"Mobilenerf: Exploiting the polygon ras- terization pipeline for efficient neural field rendering on mo- bile architectures","venue":null,"work_id":"2043e868-63ca-4ffd-8bfd-9f63be92a437","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.968006Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:3b79280a879b2e1cd6f78af2003bf0be4deb6ab505a360acaccb626d18d68687","observation_id":"2bdb1955-34a0-46ba-84e7-06cbf191c4c7","resolution":{"observed_at":"2026-08-11T14:04:30.107815Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2408.16760","last_updated":"2025-04-19T06:59:35Z","snapshot_observed_at":"2026-08-16T13:22:49.935921Z","submitted_at":"2024-08-29T17:56:33Z","title":"OmniRe: Omni Urban Scene Reconstruction","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2408.16760","snapshot_observed_at":"2026-08-11T14:04:28.974035Z","title":"Omnire: Omni urban scene reconstruction","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.974035Z"},"links":{"cited_paper":"/paper/2408.16760","citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:81eceb78e556598851e0f3790e595ba935274fe156b52c849c2abe6bd86001e6","observation_id":"19bc92ad-c9d6-49a7-9a86-2779595aa119","resolution":{"observed_at":"2026-08-11T14:04:28.974035Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.086907Z","title":"Detailed evaluation results of our methods on the Tanks & Temples [21] dataset","venue":null,"work_id":"29a4b1ca-72c8-4f64-ad06-028952a761ee","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.980785Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:514ca1dbb580b7f6746b32c95acbd8b0268a53c1465e1f8dba8b8794b71fc3d1","observation_id":"1cf96e11-a2c2-40c1-9cd3-c4a1259f772e","resolution":{"observed_at":"2026-08-11T14:04:30.091526Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:28.985586Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.985586Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:c271e956f1113388af60b3d8d45ba29af9f9e87ed31eb84c9b0ffa43d5026b44","observation_id":"cb62c584-6c79-4e3e-ad64-a3a93d8f6dbb","resolution":{"observed_at":"2026-08-11T14:04:28.985586Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2103.10380","last_updated":"2021-04-15T11:01:16Z","snapshot_observed_at":"2026-08-16T18:37:56.952063Z","submitted_at":"2021-03-18T17:09:12Z","title":"FastNeRF: High-Fidelity Neural Rendering at 200FPS","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2103.10380","snapshot_observed_at":"2026-08-11T14:04:28.991255Z","title":"Fastnerf: High-fidelity neural rendering at 200fps","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.991255Z"},"links":{"cited_paper":"/paper/2103.10380","citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:8b0d225ec2e7242a7245803512b8966827fb0e29b1a0c8ccfaa045a69d3843b5","observation_id":"4eef8faf-c132-4ac7-8bce-aedeffb1a3c6","resolution":{"observed_at":"2026-08-11T14:04:28.991255Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.060121Z","title":"Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering","venue":null,"work_id":"7ff1b47d-93c0-4274-a771-60eb58673012","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:28.996709Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:7ea15b7744eca162c95b93ddff535cddb628397a93e5a1120bf26ba39d60e4ab","observation_id":"80e719af-e0b6-4575-bd91-e4a49da52f24","resolution":{"observed_at":"2026-08-11T14:04:30.065113Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.044129Z","title":"Gaussian frosting: Editable complex radiance fields with real-time rendering","venue":null,"work_id":"bc515d90-3348-4e9f-aed6-7b87a6446a85","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.002253Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:7d7ac23a26d896141b4fbe8247a4c3ea8b76698b55a6c6db32ef9d2a4639f37f","observation_id":"46541ae0-77fe-4719-b90b-21615d3bf86b","resolution":{"observed_at":"2026-08-11T14:04:30.049527Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.026088Z","title":"Some relations be- tween extended and unscented kalman filters","venue":null,"work_id":"a761b372-eb62-49aa-aada-ffb20b9eab28","year":2012},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.007664Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:359c66abb947d8203d75f777e65d43d4aa19dbdedb9dbbb9a44749a9f02ea726","observation_id":"f8d1c652-8174-48bd-bfd0-051ff0e2160b","resolution":{"observed_at":"2026-08-11T14:04:30.032403Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:30.005051Z","title":"Efficient perspective-correct 3d gaussian splatting using hybrid trans- parency, 2024","venue":null,"work_id":"ca949fd0-2c01-4253-919e-39aa539bfc33","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.012395Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:1677f8c5cd48569788074acd2ee35a8631bf8d45a6cbff0a907c948600bdbb7f","observation_id":"7fa6d34d-9fb8-4396-97a0-bd2dbb944a42","resolution":{"observed_at":"2026-08-11T14:04:30.012631Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2402.00752","last_updated":"2024-08-26T16:27:42Z","snapshot_observed_at":"2026-08-16T14:22:26.484731Z","submitted_at":"2024-02-01T16:43:58Z","title":"On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy","version":4},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2402.00752","snapshot_observed_at":"2026-08-11T14:04:29.017602Z","title":"On the error analysis of 3d gaussian splat- ting and an optimal projection strategy","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.017602Z"},"links":{"cited_paper":"/paper/2402.00752","citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:47dbb7e8f77bc6109686cf4767d749b15c6c01fa1c2c0c2960e91e958dcea8a8","observation_id":"759ed899-0632-476b-8129-42e2570c117c","resolution":{"observed_at":"2026-08-11T14:04:29.017602Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.986771Z","title":"Marius Z¨ollner","venue":null,"work_id":"20e7d7c6-1389-4d8d-8af1-61ceae4c5b82","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.022563Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:79db347ccb6ef6d848eaaa5f21d273871d25ea1f1ae1ac459f36fa1c5fae769f","observation_id":"df28a255-c630-40dd-beb4-2c6b0a82255b","resolution":{"observed_at":"2026-08-11T14:04:29.992416Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.969971Z","title":"Julier and Jeffrey K","venue":null,"work_id":"839eea44-3aff-42ac-b754-c4a78e9feef2","year":1997},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.027660Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:af72b91633a0abee83e44fe2bd9f4a2577a67d9bb57e10f90400e5c4952bf433","observation_id":"70976a9c-2196-4fad-989c-0d13177de813","resolution":{"observed_at":"2026-08-11T14:04:29.975480Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.953218Z","title":"A new approach for filtering nonlinear systems","venue":null,"work_id":"a6b59c17-0250-43b1-98b9-782addcec6ab","year":1995},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.033502Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:9906ab171ecbdac467a675d6334533872e6fd13d549825f65f27fe0a8a519b16","observation_id":"b3efd1d5-70e3-46dc-a92c-a3a12767c3e8","resolution":{"observed_at":"2026-08-11T14:04:29.958427Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.935730Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":"1ca9733c-75bb-4b65-991b-70fb7323d261","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.038807Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:891ecc6e256921613d346cf3ca7bd5edf920fd25bec9d4f87944c74af7d96de1","observation_id":"c6f9c433-69c0-4ecd-b372-70ddb9eb6e5a","resolution":{"observed_at":"2026-08-11T14:04:29.941041Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.044090Z","title":"A hierarchical 3d gaussian representation for real-time ren- dering of very large datasets","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.044090Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:f05320da8f3e3e1aa10ed1ed7682c7301c3694df39255d36400c378a846278de","observation_id":"7aba1732-1504-4fc5-b958-a8a615632faf","resolution":{"observed_at":"2026-08-11T14:04:29.044090Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.09591","last_updated":"2025-02-12T05:19:36Z","snapshot_observed_at":"2026-08-18T09:54:40.187522Z","submitted_at":"2024-04-15T09:01:47Z","title":"3D Gaussian Splatting as Markov Chain Monte Carlo","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.09591","snapshot_observed_at":"2026-08-11T14:04:29.049921Z","title":"3d gaussian splatting as markov chain monte carlo","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.049921Z"},"links":{"cited_paper":"/paper/2404.09591","citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:efe2325e6eddf5df6fbac6302b8f11275566ef22e0e63b7c3d2cf76203f73876","observation_id":"8d295ca9-9b7d-49d9-9c68-d2856761f8b9","resolution":{"observed_at":"2026-08-11T14:04:29.049921Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.907833Z","title":"Tanks and temples: Benchmarking large-scale scene reconstruction","venue":null,"work_id":"c4d23323-2eee-4340-a3ee-75a912feb5b1","year":2017},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.055575Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:b30a581a1ccd06dc927bafbe2994c46b0e3cf164b2bba163586b94daf2e03078","observation_id":"442c6ebf-1d56-4ed2-9046-ed55c44a8dc7","resolution":{"observed_at":"2026-08-11T14:04:29.913472Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.891665Z","title":"Point-based neural rendering with per- view optimization","venue":null,"work_id":"6ceb7130-067c-4ad4-9d1c-8ba121a6e140","year":2021},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.060921Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:38aac25ec64f9f8b1acfe699df3841de7b4932973eaabd30d618c16f3ecb8c72","observation_id":"b5ffd002-9b1a-4f40-a6b9-b819d6d39713","resolution":{"observed_at":"2026-08-11T14:04:29.896864Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.065946Z","title":"Pulsar: Effi- cient sphere-based neural rendering","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.065946Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:0ddbf86dc7e41c1db3736feec7a41e6ae656caea16e7dd7c026f57e2bb7d9447","observation_id":"a99f8e1f-8c42-4aa3-af8f-ba57328c30af","resolution":{"observed_at":"2026-08-11T14:04:29.065946Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.865599Z","title":"Compact 3d gaussian representation for radiance field","venue":null,"work_id":"6074c40a-7eda-45c7-84e4-94f359c04101","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.070955Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:800e9c635bd747cc0741dabed0ab9ef7d467d908d091a80e17908c7f9d3b6b47","observation_id":"4b885ff7-3f40-478e-aef8-07b999244d62","resolution":{"observed_at":"2026-08-11T14:04:29.870518Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2409.04751","last_updated":"2024-09-11T07:04:58Z","snapshot_observed_at":"2026-08-16T13:20:34.495350Z","submitted_at":"2024-09-07T07:53:40Z","title":"Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2409.04751","snapshot_observed_at":"2026-08-11T14:04:29.076823Z","title":"Fisheye-gs: Lightweight and extensible gaus- sian splatting module for fisheye cameras","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.076823Z"},"links":{"cited_paper":"/paper/2409.04751","citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:f5fefdd1b0cf97d5b8b12f795471be659c217c33ba6c410d82aa02f293e8a824","observation_id":"4530c6e9-fa97-48e8-9443-f3682cbe58a6","resolution":{"observed_at":"2026-08-11T14:04:29.076823Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.850104Z","title":"Vastgaussian: Vast 3d gaus- sians for large scene reconstruction","venue":null,"work_id":"6eb666bd-9ed5-47c2-bd09-87cdc9dae583","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.082047Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:a532662065336dabd8b23b417c1c6ad80a4c83633b831f9c0fc45dba32d9ec61","observation_id":"2c069691-7c90-4c70-b710-1f2876c16f4e","resolution":{"observed_at":"2026-08-11T14:04:29.854780Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.087653Z","title":"Neural sparse voxel fields","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.087653Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:3400c131bcc5450d9c9fdc35f6173ad9d2bf431b5ea801c17b77d8610fc5eac9","observation_id":"85842294-7465-41ef-a249-1360943b650f","resolution":{"observed_at":"2026-08-11T14:04:29.087653Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.824792Z","title":"Citygaussian: Real-time high-quality large-scale scene rendering with gaussians, 2024","venue":null,"work_id":"b70bf3e1-b2e6-45ec-9caa-1e85eb04629d","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.093872Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:f7639090c8d259e756ada698e23e90fde74ec3d8046e8e79144cd2b4db6dd387","observation_id":"68ff6e59-7814-4d9d-a612-64bb6eee59bd","resolution":{"observed_at":"2026-08-11T14:04:29.829307Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.810265Z","title":"Scaffold-gs: Structured 3d gaussians for view-adaptive rendering","venue":null,"work_id":"c80133e1-3a30-48ab-ab0f-4b9a35e9641a","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.098662Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:8a6c3e8dae6591a7efa83ef7fb2ded5dda2aa15dd4dc8246d06dc3b6b6e0f8c2","observation_id":"013d9872-a47d-4ef1-b2fe-9ba21ead34ae","resolution":{"observed_at":"2026-08-11T14:04:29.815175Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.794990Z","title":"Barron, and Yinda Zhang","venue":null,"work_id":"8fbade48-f50e-408e-8dec-20d0e191a566","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.103543Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:b86a0d1c53d0a7b7e9370a9051c2205124b8569e847595fb107e515c057e60af","observation_id":"67ffeb11-9d37-4633-a2a4-8769891b8d2d","resolution":{"observed_at":"2026-08-11T14:04:29.799624Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.779962Z","title":"Taming 3dgs: High-quality radiance fields with limited resources, 2024","venue":null,"work_id":"59fee8c6-0dad-4959-b87e-1a2c40041626","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.108278Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:cb1d39179a9beaa389a01cae84cf927c369bce4c511d003b450a2d3d20e7f618","observation_id":"6104505d-c07a-4570-81f3-0f622e8b5490","resolution":{"observed_at":"2026-08-11T14:04:29.784901Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.764773Z","title":"Hybrid transparency","venue":null,"work_id":"8b2c92cd-3d72-400b-afb3-2a26aa17ef3d","year":2013},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.113212Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:5147211b516f4f52a297e26aa395cae22ca868f296df4da3be8c39687ff69b89","observation_id":"5e465458-9e39-4880-be76-c3f3cd5457e1","resolution":{"observed_at":"2026-08-11T14:04:29.769413Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.749310Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":"e50e2f91-1068-420c-9775-3139a1dffb6e","year":2020},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.119427Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:b10a359c6ab478eca7cfeca33259a8f8cfe0767166dac459621a0ec8949844a1","observation_id":"7224cbc9-ede5-454e-b170-140bcaf169f8","resolution":{"observed_at":"2026-08-11T14:04:29.754070Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.734501Z","title":"3d gaussian ray trac- ing: Fast tracing of particle scenes","venue":null,"work_id":"b920c667-8ea6-43c5-a4c1-0f745f05bb2a","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.124397Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:9f8797d2cea5f5c95d5ce297ecd914d04f7556fdda5c4651f08a8a18a67a73a0","observation_id":"760433d4-37b7-4b4c-8951-cbaef0680380","resolution":{"observed_at":"2026-08-11T14:04:29.739305Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.719029Z","title":"Instant neural graphics primitives with a multires- olution hash encoding","venue":null,"work_id":"de44b4ae-2741-4d74-8ec6-5cf718c76322","year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.130964Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:2cfe16ce571851edc93d07b2555afd99a826104208e0dee5a1c7c5ed46505d80","observation_id":"4cec1e6a-353a-4770-9a00-3a8ad4e7233f","resolution":{"observed_at":"2026-08-11T14:04:29.724167Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.702861Z","title":"Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllis- ter, Morgan McGuire, Keith Morley, Austin Robison, and Martin Stich","venue":null,"work_id":"8706f10b-3a51-4e38-98b0-564a86c5162b","year":2010},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.139041Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:582c21ca677fa12fd2de0537bc0d360e104d0f402bcd707000b3982b61acd06b","observation_id":"fef17df5-d4bb-461f-a963-6158918303e6","resolution":{"observed_at":"2026-08-11T14:04:29.708263Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.685791Z","title":"StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering","venue":null,"work_id":"f1cf560a-5f9d-4555-a2fd-f2cf97dacd59","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.144445Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:ebd9f93f88191980bf01a75d87ff071c985a7e736349af8d0ed16b4d44d40ecc","observation_id":"bb2b0341-569b-4d96-ad87-381dd5fd0de3","resolution":{"observed_at":"2026-08-11T14:04:29.691201Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.670622Z","title":"Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T","venue":null,"work_id":"21caf377-4c2b-4b6f-87d3-7d1e38cf595d","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.149890Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:097130f48b98aabac8a405c261d6e6be3d02070311f3f9a665614928e57561f7","observation_id":"c8beb451-0bf6-4e26-8ff0-b8094608cc6b","resolution":{"observed_at":"2026-08-11T14:04:29.675262Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.656155Z","title":"Free view synthesis","venue":null,"work_id":"ee9d586f-9688-44c0-8e22-05586c3046f6","year":2020},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.154973Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:652f486a9580ac1968b29b29eaddd9b8b63dbbd6de7707d4c1440c83996b6084","observation_id":"62ac4449-8eef-4af7-b7e9-f492906e83cb","resolution":{"observed_at":"2026-08-11T14:04:29.660515Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.640800Z","title":"Adop: Approximate differentiable one-pixel point rendering","venue":null,"work_id":"504870a6-f33e-482f-b9bd-c359a318bbdf","year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.159990Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:70345342f0b33aa04ee3416e5a7152b41da68d2d63490e2a17860ee3bc99b544","observation_id":"49a8189a-1b64-4e74-9442-959c95501d77","resolution":{"observed_at":"2026-08-11T14:04:29.645085Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.625003Z","title":"Multi-layer alpha blending","venue":null,"work_id":"8a5a9de1-ce52-4f91-9ed5-cf1fdf84ec49","year":2014},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.165940Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:2fa15ca484fdc0f370d8abc51f33993e289abfd08ce0322bf395de6fad5f0ac6","observation_id":"62570535-7c01-4404-ae35-5beffed9f0d0","resolution":{"observed_at":"2026-08-11T14:04:29.629976Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.171024Z","title":"Plenoxels: Radiance fields without neural networks","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.171024Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:8dd7912855714d74701dafa48dab285363339753c24d5dd72500547c0c539856","observation_id":"4128c60e-f7f4-4ea8-8f32-b45672ef0cc2","resolution":{"observed_at":"2026-08-11T14:04:29.171024Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.597770Z","title":"Gaussian splatting on the move: Blur and rolling shut- ter compensation for natural camera motion, 2024","venue":null,"work_id":"45d4eaf9-9b09-4135-bc17-5a4c1b4cea50","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.175568Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:9bb118992f2fcfea6d0785c11ca84770e6eb180a2876f4f4ed9315b42b2364f4","observation_id":"5dccf683-74ac-4438-94c5-40e6c527862a","resolution":{"observed_at":"2026-08-11T14:04:29.603195Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2312.02202","last_updated":"2024-07-10T06:27:00Z","snapshot_observed_at":"2026-08-16T14:38:11.715209Z","submitted_at":"2023-12-02T20:45:18Z","title":"Volumetric Rendering with Baked Quadrature Fields","version":2},"cited_work":{"arxiv_id":"2312.02202","doi":null,"metadata_source":"pith","pith_arxiv_id":"2312.02202","snapshot_observed_at":"2026-08-11T14:04:29.292644Z","title":"Volumetric Rendering with Baked Quadrature Fields","venue":"cs.GR","work_id":"1dbde2d5-c7f5-49f9-baa8-3c8f10024009","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.180767Z"},"links":{"cited_paper":"/paper/2312.02202","citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:74dbcb59fb1119628682d1c570c1442b411b16c090f7345309d2113e4d552312","observation_id":"189149d5-65e1-4017-b6cb-a25d5a8c5ca8","resolution":{"observed_at":"2026-08-11T14:04:29.300286Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.185290Z","title":"Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.185290Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:04c2769b7a86f5bd5395615adee8a0861cf3775ad8e86d637cf5e861d9234ce0","observation_id":"f0614dd1-d4fe-4960-b87f-892a81e6bdce","resolution":{"observed_at":"2026-08-11T14:04:29.185290Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.569131Z","title":"Scalability in perception for autonomous driving: Waymo open dataset","venue":null,"work_id":"0a69a8f9-e95e-4169-a112-9ac28a6fd496","year":2020},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.189742Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:ac436845b9269fbb8c0f63720cbd88ca525564e30527958bce708cfeb129ef40","observation_id":"c13f7669-e535-4deb-9bfa-070a30439593","resolution":{"observed_at":"2026-08-11T14:04:29.575052Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.552644Z","title":"Hybridnerf: Efficient neu- ral rendering via adaptive volumetric surfaces","venue":null,"work_id":"861e24e6-270f-4c27-88fd-c3c911d29e01","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.194605Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:238bacc0adb61c46136de4c456db48b3453b5f0ae33559e118a864d72a4db77c","observation_id":"06f27191-4830-46e4-b251-7137345a174e","resolution":{"observed_at":"2026-08-11T14:04:29.557731Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.536046Z","title":"The unscented kalman filter for nonlinear estimation","venue":null,"work_id":"f29ef37a-bece-4e9e-9a1f-5609e85cc986","year":2000},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.199191Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:4868b3a6259ef92b77c70628b37bcf389e04e0f54475d5cd9517e6991839800e","observation_id":"f13aa72f-6651-4034-b1d9-b9b930423685","resolution":{"observed_at":"2026-08-11T14:04:29.541362Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.518794Z","title":"Learning neural duplex ra- diance fields for real-time view synthesis","venue":null,"work_id":"7fa1ac0e-dd36-4668-b95c-0ce7abbf7540","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.203687Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:0714d01b00b6b959c906aeec12e215fc24e06f3b38362f4260b8a857d700144c","observation_id":"7990dcc8-44c0-404c-9fa2-a30e67d5c666","resolution":{"observed_at":"2026-08-11T14:04:29.524353Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.501977Z","title":"Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction","venue":null,"work_id":"b6c96034-5c44-4d54-ab2b-9fb8d132ddbf","year":2021},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.208694Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:4fbdef4904596963f3862460675fe60229ba6d448af2022b1000ab4156b34edc","observation_id":"3f4ace2b-a003-47cc-adb6-541aa5140369","resolution":{"observed_at":"2026-08-11T14:04:29.507286Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.486587Z","title":"Adaptive shells for efficient neu- ral radiance field rendering","venue":null,"work_id":"7e769cea-db88-4355-98e7-6b1f659c027d","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.214244Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:3b08d7cd0362ae51f1302905612d1e10851b2a01e62cf28f81e1e4d9cda1a8b5","observation_id":"2a2a59e6-c225-49d4-ab93-f8ca11cf5603","resolution":{"observed_at":"2026-08-11T14:04:29.491380Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.219989Z","title":"V olume rendering of neural implicit surfaces","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.219989Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:0bb79aa878de9c111de6bf717bee322d6866c5d5479ad49ad15db5590b89b66d","observation_id":"47f007f4-2409-420d-8ca0-6f65f68d8f64","resolution":{"observed_at":"2026-08-11T14:04:29.219989Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.459571Z","title":"Srinivasan, Richard Szeliski, Jonathan T","venue":null,"work_id":"256d7470-c899-41ea-84ad-680c8fc9cb9c","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.225008Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:323c018a319d3b74677106baec023da50139871247ea558c31543dc1b714a331","observation_id":"46c3055e-5b8b-4f11-8418-5330bb766fe0","resolution":{"observed_at":"2026-08-11T14:04:29.463845Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.443487Z","title":"Absgs: Recovering fine details for 3d gaussian splat- ting, 2024","venue":null,"work_id":"e8908218-95d9-4cd1-aa6d-eb9a75f1ab8c","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.230726Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:481ed386a94b9f73a7d4590b11f577d4ceeae1ec89813bf0c82ef79c0a00dfb9","observation_id":"f37a8788-db69-43db-89f0-cabca81e097e","resolution":{"observed_at":"2026-08-11T14:04:29.448886Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.428749Z","title":"Scannet++: A high-fidelity dataset of 3d indoor scenes","venue":null,"work_id":"9ba9e269-dc40-44b3-9ea1-7e19b07497d9","year":2023},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.236634Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:d14ef98b5d0c792c405b225549c0b0a6ae49876c99a87d2cf2829ff9b05be002","observation_id":"6f73cd1f-0f3f-4fb2-8af1-60677032521f","resolution":{"observed_at":"2026-08-11T14:04:29.433571Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.412928Z","title":"Mip-splatting: Alias-free 3d gaussian splat- ting","venue":null,"work_id":"a580ddb6-2243-4613-8d4b-3db5a246136b","year":2024},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.241361Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:42eabb35ae9c6e8d000ccfdf55d24ae851032256e939b7168bd5c55ed31ecc69","observation_id":"48f207f0-8c2e-410b-8a1b-3659b77941ff","resolution":{"observed_at":"2026-08-11T14:04:29.417840Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-11T14:04:29.397003Z","title":"Ewa splatting","venue":null,"work_id":"0e78310b-9b92-4c21-9531-2e37ffefe63f","year":2002},"citing_paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-11T14:04:29.246528Z"},"links":{"citing_paper":"/paper/2412.12507"},"observation_digest":"sha256:5e013d26ae0618747157c387fd3f90ff04901fe985fe1033e49754da697e26f5","observation_id":"9e422d8e-e082-4c73-b6f6-ac1300061e64","resolution":{"observed_at":"2026-08-11T14:04:29.401862Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2412.12507","last_updated":"2025-03-24T19:39:23Z","latest_version":2,"primary_category":"cs.GR","snapshot_observed_at":"2026-08-15T09:37:57.194050Z","submitted_at":"2024-12-17T03:21:25Z","title":"3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting"},"reference_resolution":{"displayed":57,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":13,"verified_exact":1,"verified_fuzzy":43},"total_outbound_references":57},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-18T06:34:40.430872+00:00","source":"crossref"},{"observed_at":"2026-08-18T06:34:34.496301+00:00","source":"retraction_watch"}],"thesis":"As of 18 August 2026, this Paper Citation Record lists 57 of 57 outbound references and 5 inbound Pith citation observations for arXiv:2412.12507."}