{"as_of":"2026-08-11T14:28:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:dc85575793b2512ae79e7b96466705cb63536d232247132114d9ae9f9c9a7183","coverage":[{"denominator":68,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":68,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-10T18:43:12.796231Z","state":"measured"},{"denominator":68,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":68,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-11T06:34:44.6726+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2501.11102/citation-record","integrity":"/paper/2501.11102/integrity","json":"/paper/2501.11102/citation-record.json","paper":"/paper/2501.11102"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.957634Z","title":"Avidan and A","venue":null,"work_id":"e4acfa96-64cc-4bd2-b03e-844107aa4432","year":1997},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.417445Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:d2aeb224dc4b65626bda925749df5f9b007d29e7e84c1ac9353d614f127d4bf1","observation_id":"4f23fdda-172a-4366-9f8e-3133fd6e2d93","resolution":{"observed_at":"2026-08-10T18:43:13.962896Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.941194Z","title":null,"venue":null,"work_id":"0ceecc0b-2ef8-4a12-a970-c8b3f6c63a55","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.423493Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:949c9efe9e77d5c34fbab2ea4c4cde794df915b19a99099a7908cceb33b35bef","observation_id":"54678f11-64b4-4235-b0f2-a776705a9e05","resolution":{"observed_at":"2026-08-10T18:43:13.946312Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.924787Z","title":null,"venue":null,"work_id":"b643a318-1594-4c54-8897-96cbb4a2fe84","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.429355Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:241b252b66e55e8d6221301928550b46369e04b454f5c964e01a68ea83930242","observation_id":"71a96416-4219-4841-8c8d-086304d44f31","resolution":{"observed_at":"2026-08-10T18:43:13.929863Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.908852Z","title":null,"venue":null,"work_id":"71cc0189-8892-4c18-8b14-e20c790e29d8","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.435014Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:795fa587c439bad6e2c0d9fbd0374575a825a811d9df343202a38154ffa45104","observation_id":"f2d7bb61-7f13-4ff1-b9a1-c635094fd482","resolution":{"observed_at":"2026-08-10T18:43:13.914158Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2302.12288","last_updated":"2023-02-23T19:13:10Z","snapshot_observed_at":"2026-07-06T14:55:15.719380Z","submitted_at":"2023-02-23T19:13:10Z","title":"ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2302.12288","snapshot_observed_at":"2026-08-10T18:43:12.440790Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.440790Z"},"links":{"cited_paper":"/paper/2302.12288","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:673742ff26072d4d82cb2729da52f2427b939b8c570e72613154132ff9fee030","observation_id":"a76a9ee2-9231-4ad6-a6c3-3ed9e5f6c313","resolution":{"observed_at":"2026-08-10T18:43:12.440790Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2307.14460","last_updated":"2023-07-26T19:01:49Z","snapshot_observed_at":"2026-08-05T14:21:33.902926Z","submitted_at":"2023-07-26T19:01:49Z","title":"MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2307.14460","snapshot_observed_at":"2026-08-10T18:43:12.446544Z","title":"Birkl, D","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.446544Z"},"links":{"cited_paper":"/paper/2307.14460","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:9b08aff053e32f440c04cdc7959632b72c4c4438fe14aee2b01702db388882a5","observation_id":"5541f404-7398-4150-aff8-03182450fb6d","resolution":{"observed_at":"2026-08-10T18:43:12.446544Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.893844Z","title":null,"venue":null,"work_id":"0e16318a-57c7-4648-b07b-377b8d903e2e","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.452738Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:34728d8c4322aa953e132cd39f284b65de7cb920105929b8e4e49140f7d9eca4","observation_id":"d64a9fad-9b63-4dbd-be05-94bd9e8a25b7","resolution":{"observed_at":"2026-08-10T18:43:13.898576Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.878180Z","title":null,"venue":null,"work_id":"fcae4eed-8c79-4f0d-b787-551cb64a5d09","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.458467Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:770f649116184afc3cb798873d5cad770cb5ab3e0fb90b3b1a671f2c51988244","observation_id":"94eae514-509d-4085-930d-3d61bac53da1","resolution":{"observed_at":"2026-08-10T18:43:13.883142Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.06521","last_updated":"2025-01-10T12:05:16Z","snapshot_observed_at":"2026-07-06T18:28:20.634381Z","submitted_at":"2024-06-10T17:59:01Z","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.06521","snapshot_observed_at":"2026-08-10T18:43:12.463996Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.463996Z"},"links":{"cited_paper":"/paper/2406.06521","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:1d3999ddb98f5357f24e0b535a98541567c49318856522f83529e08811bd0d9c","observation_id":"f32d38fb-bae6-4da5-aae7-90b5afb3fe38","resolution":{"observed_at":"2026-08-10T18:43:12.463996Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.862364Z","title":null,"venue":null,"work_id":"93027b01-07e9-4562-8e55-d19c0d1e3a01","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.469853Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:26185e60f35a45102efc92eb0ad2940baf133cd250a53d289dafb6b65f064943","observation_id":"8b15646e-f9ec-427c-a6f5-6cfa1195d62c","resolution":{"observed_at":"2026-08-10T18:43:13.867302Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.846210Z","title":"Cheng, Y.-P","venue":null,"work_id":"5086e3ca-5efa-4f6c-a720-03f3aaab32cb","year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.475839Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:3235060a5ec72ba867581ab4f2dae86d77d518efe3b709855dac4b5a32525a4b","observation_id":"73212eab-0fc6-41b7-b72a-e8c60ce6d877","resolution":{"observed_at":"2026-08-10T18:43:13.851544Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.13398","last_updated":"2024-01-04T08:19:16Z","snapshot_observed_at":"2026-08-10T15:32:21.170444Z","submitted_at":"2023-11-22T13:53:04Z","title":"Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.13398","snapshot_observed_at":"2026-08-10T18:43:12.482490Z","title":"Chung, J","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.482490Z"},"links":{"cited_paper":"/paper/2311.13398","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:8f16cdb34ca50d33635d0dd8a7c2c76818c62e0952ea427cf7e2e3a0e0a0511f","observation_id":"3f7ef2ef-550d-471c-9e87-4b5a8fa6b363","resolution":{"observed_at":"2026-08-10T18:43:12.482490Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.830168Z","title":null,"venue":null,"work_id":"556e496f-de1f-415b-9061-f38cc36e2396","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.488237Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:e2492157ffe3eb619ca342cfdbdd9a1d587938807f707d42246d7122f73f7ccb","observation_id":"b3088fbe-a68b-424b-a0ce-d6a920bf7c6a","resolution":{"observed_at":"2026-08-10T18:43:13.834809Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.814592Z","title":null,"venue":null,"work_id":"118392e4-a34b-46f3-a3ad-3e7ed89ce2d6","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.493429Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:8c360979625515abb660a48c0cdc14d0169ba0214f0ebe9eec137cd8128930e3","observation_id":"ac42400a-f312-4b6b-9b9f-3adce31bdd17","resolution":{"observed_at":"2026-08-10T18:43:13.819506Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.798183Z","title":"Fridovich-Keil, G","venue":null,"work_id":"33ce9931-3e5c-4986-8432-b32544365c6d","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.499910Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:ffad1a68eaa57ae63dad9d13675193d8bc94118af0a94127b03282dc5eaa9028","observation_id":"5047f601-b639-4778-bdf5-74c5dc045a8a","resolution":{"observed_at":"2026-08-10T18:43:13.804352Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.782116Z","title":"Fridovich-Keil, A","venue":null,"work_id":"bcdab40d-c3a0-4697-b5da-f7b4b385de7f","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.504637Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:793c3978a6de4c16b8984909492df98d7eba72e7b89efcef16a0e10ee8b8cd0d","observation_id":"cb79a1e5-2862-4fd5-bc69-3abc785c69a8","resolution":{"observed_at":"2026-08-10T18:43:13.787116Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2210.00379","last_updated":"2026-02-12T16:09:50Z","snapshot_observed_at":"2026-07-06T13:58:37.592838Z","submitted_at":"2022-10-01T21:35:11Z","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","version":8},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2210.00379","snapshot_observed_at":"2026-08-10T18:43:12.509715Z","title":null,"venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.509715Z"},"links":{"cited_paper":"/paper/2210.00379","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:52d48459ca145afbae5af1f7a984b48a4856a7b3f18db5515e9c8b5738392e1e","observation_id":"fc51417e-27e3-46d5-adda-0ef72a7663f4","resolution":{"observed_at":"2026-08-10T18:43:12.509715Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.766137Z","title":null,"venue":null,"work_id":"8d7d0dba-67f5-447c-a30b-d1006af4b29f","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.516308Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:20852585a2d829f07e98dcde8f352a3f8d4c5808f43a2cfbc68334a37f2d16b1","observation_id":"02dd7262-fbc0-4b47-9cb2-a5588e495459","resolution":{"observed_at":"2026-08-10T18:43:13.771268Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.749872Z","title":"Gu´ edon and V","venue":null,"work_id":"7ac9b182-4998-4cee-9781-848cde7fc384","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.521565Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:f82072f57bc8e2cd8fd25ad73696a4df9f1d3310d762a541634e8bb879a7249d","observation_id":"342f99af-b343-4dea-9069-c00efeeb634f","resolution":{"observed_at":"2026-08-10T18:43:13.755399Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.734031Z","title":null,"venue":null,"work_id":"3a4b0981-f656-4ff4-8390-d59a022090b8","year":1976},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.527189Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:2e70b46efb71797ce7bdb27c1aa097122faf757b4ebceae3b890a2db2620ad3e","observation_id":"d465a662-8db3-48e6-9aed-7f89e8aa3d4f","resolution":{"observed_at":"2026-08-10T18:43:13.739065Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.717570Z","title":null,"venue":null,"work_id":"791703e0-888e-4f4a-8c8d-8ce4c2d89a5e","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.532578Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:3ef80aaf59a63e1a21b4c072e3e1979b800d7b8b9fe704ce1ad3c94fdcafca8f","observation_id":"acb0c081-d2f4-4aac-bea3-d1525d3bb7f1","resolution":{"observed_at":"2026-08-10T18:43:13.722760Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.701044Z","title":"Huang, Z","venue":null,"work_id":"67eed851-75aa-49ed-91c0-40c84fc5f942","year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.538529Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:c453dd489a6b1cc6d0d7aea613a0264667c963e535cf9fc8537bafcc1b397370","observation_id":"2ab629fe-4f9c-4aee-8bf4-948756105188","resolution":{"observed_at":"2026-08-10T18:43:13.706207Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.683715Z","title":null,"venue":null,"work_id":"c0d7e88e-1065-46f3-ba4e-815d2eb2f467","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.550226Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:59df3eeba85644be7163647cef97319458e4a0063a0ecfc899a3bed062c15035","observation_id":"434900f3-0964-4b39-8e23-55770dabb5eb","resolution":{"observed_at":"2026-08-10T18:43:13.688988Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.667386Z","title":"Jensen, A","venue":null,"work_id":"6754f773-9630-457a-98d6-783988165777","year":2014},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.555928Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:86d7399dabeafda00377d78fa2bf9199efa36257e1ef74c6d7d527873d5f894f","observation_id":"70537ca8-14b4-472e-badf-e0de85bd73be","resolution":{"observed_at":"2026-08-10T18:43:13.672411Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.649083Z","title":"Kerbl, G","venue":null,"work_id":"03f89775-56a7-4b7e-9aec-5698b0fe0942","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.561818Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:da0ce7815981413a1682bef6387eb5bf6b001d2a30215042ef9a54774a9755fb","observation_id":"38999552-ca2c-4c63-8ca4-d5c1eeae85ab","resolution":{"observed_at":"2026-08-10T18:43:13.654890Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.631114Z","title":"Khosla, P","venue":null,"work_id":"1ec6fb21-d572-45a0-a8ee-8d6749c6bfd3","year":2020},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.566838Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:be6a0e853516a345f0dc77dd26ed42ff31e53a2bc05d3d4872e87115e8a50795","observation_id":"ef7a5852-aa32-4ed8-936d-39caf82de208","resolution":{"observed_at":"2026-08-10T18:43:13.636494Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.612316Z","title":null,"venue":null,"work_id":"60280e31-e43d-4588-937e-1b4684c1c0c6","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.573203Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:17c0bf31494051ed23beacff6e6482f596f6220fbf15f6d9715bbf6d5ba665e5","observation_id":"65249e61-e5c5-4907-9779-b90e487098aa","resolution":{"observed_at":"2026-08-10T18:43:13.618451Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.594137Z","title":null,"venue":null,"work_id":"107d5ef4-6e86-4fd6-91c6-038b80abb33e","year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.578398Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:5131791400723760af1bff87d057a2b3b59c216b15045aef298e5be5eba9813b","observation_id":"fa6fccf9-1edf-4d99-9315-d50930acaf1a","resolution":{"observed_at":"2026-08-10T18:43:13.599187Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2403.06912","last_updated":"2024-03-24T18:10:11Z","snapshot_observed_at":"2026-07-06T17:42:45.397241Z","submitted_at":"2024-03-11T17:02:11Z","title":"DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.06912","snapshot_observed_at":"2026-08-10T18:43:12.584665Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.584665Z"},"links":{"cited_paper":"/paper/2403.06912","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:c1c4670fa9ecbfdf96bc7fdbe3b1bbb84dce68e2183931551e12161a4da866e5","observation_id":"a35aa885-381c-4c77-bbbc-31338b58a40a","resolution":{"observed_at":"2026-08-10T18:43:12.584665Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2312.16812","last_updated":"2024-04-04T22:31:18Z","snapshot_observed_at":"2026-08-10T03:00:04.037866Z","submitted_at":"2023-12-28T04:14:55Z","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.16812","snapshot_observed_at":"2026-08-10T18:43:12.590189Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.590189Z"},"links":{"cited_paper":"/paper/2312.16812","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:c9d2143a78bb9063be6b656cbcbaaca6bc46074eda1061b08672071d98b7625f","observation_id":"70055de4-079b-4167-8a39-c94142c7ee1b","resolution":{"observed_at":"2026-08-10T18:43:12.590189Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.576715Z","title":null,"venue":null,"work_id":"ad1c0754-6374-4420-b237-0f0d6c626063","year":2020},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.595457Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:55f221454420057e15656928e678b55a1b59801e281fd5b130ebc797fc9ad5db","observation_id":"0b893588-7143-498d-bf07-89b8707aec83","resolution":{"observed_at":"2026-08-10T18:43:13.582407Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.559669Z","title":"Mildenhall, P","venue":null,"work_id":"1af7e6af-a951-4a24-8d32-82bb82ac72de","year":2019},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.601376Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:a9afdd9a8f2227192469e83638be939087a738f02c64d00767ef814288f76b03","observation_id":"63b5c2db-621f-405b-9820-537d304d3f2f","resolution":{"observed_at":"2026-08-10T18:43:13.564715Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:12.606617Z","title":"Mildenhall, P","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.606617Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:1ef232b4ab31c12409412e79921511b721be44f7f986459c0637cf264095a3e7","observation_id":"10ac248c-1c6b-4a75-bb83-4e00539604c1","resolution":{"observed_at":"2026-08-10T18:43:12.606617Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.532738Z","title":"M¨ uller, A","venue":null,"work_id":"6e7ff27f-fdba-48b4-884b-b04667df37b6","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.613859Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:b8123fa2477515731aa795831f9d70d581da9b0693b74a572df4ffd52e7dcb6b","observation_id":"f4533ba9-3ef8-49a7-848e-730caea74878","resolution":{"observed_at":"2026-08-10T18:43:13.537924Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2401.02436","last_updated":"2024-01-22T10:08:28Z","snapshot_observed_at":"2026-08-08T17:41:52.750078Z","submitted_at":"2023-11-17T14:40:43Z","title":"Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.02436","snapshot_observed_at":"2026-08-10T18:43:12.622247Z","title":"Niedermayr, J","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.622247Z"},"links":{"cited_paper":"/paper/2401.02436","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:fec8e677076a3aae4627756e1ed64dd59713447ed864fbdedd8efde8011e7afb","observation_id":"f730e526-0d33-485e-806b-5f0524c8c90a","resolution":{"observed_at":"2026-08-10T18:43:12.622247Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.516390Z","title":"Niemeyer, J","venue":null,"work_id":"65d150ac-c26b-4a9d-a5fc-f0b14b437198","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.627646Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:7bb8ee47d31df84d70fdba6a493b9b9c3109959aaad43840173c812729657acf","observation_id":"bb2825cc-ad8c-435c-a5f5-50790d2048c6","resolution":{"observed_at":"2026-08-10T18:43:13.521603Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2304.07193","last_updated":"2024-02-02T10:24:09Z","snapshot_observed_at":"2026-08-11T10:12:11.384939Z","submitted_at":"2023-04-14T15:12:19Z","title":"DINOv2: Learning Robust Visual Features without Supervision","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2304.07193","snapshot_observed_at":"2026-08-10T18:43:12.632931Z","title":"Oquab, T","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.632931Z"},"links":{"cited_paper":"/paper/2304.07193","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:71e6d0b871a615f05249f465b029efdb01acefffaf8ac2b15eb11032852bba8d","observation_id":"0dc690e6-025c-4ee4-8330-d67e94d877b5","resolution":{"observed_at":"2026-08-10T18:43:12.632931Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2306.03000","last_updated":"2024-03-18T18:09:58Z","snapshot_observed_at":"2026-08-09T11:18:28.552331Z","submitted_at":"2023-06-05T16:10:21Z","title":"BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2306.03000","snapshot_observed_at":"2026-08-10T18:43:12.638442Z","title":"Rabby and C","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.638442Z"},"links":{"cited_paper":"/paper/2306.03000","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:9daa489455151f407bd1db3ee5d1eab005bec4c694d09d648c118e4407a4cea5","observation_id":"0f1a5d90-6bba-4bf4-b170-a8fb1672ef22","resolution":{"observed_at":"2026-08-10T18:43:12.638442Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.501182Z","title":"Ranftl, A","venue":null,"work_id":"bbd8badc-caf4-47e3-91b9-c8b0d30b2285","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.643505Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:3bc8dd468c0f35ec6a1c25191eb8a134b7455fae489cf5328c91ef87ae17def1","observation_id":"f113767d-a6dd-4528-85f2-02870befa823","resolution":{"observed_at":"2026-08-10T18:43:13.506155Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2112.03288","last_updated":"2022-04-07T10:23:49Z","snapshot_observed_at":"2026-08-11T13:07:19.480447Z","submitted_at":"2021-12-06T19:00:02Z","title":"Dense Depth Priors for Neural Radiance Fields from Sparse Input Views","version":2},"cited_work":{"arxiv_id":"2112.03288","doi":null,"metadata_source":"pith","pith_arxiv_id":"2112.03288","snapshot_observed_at":"2026-08-10T18:43:12.938216Z","title":"Dense Depth Priors for Neural Radiance Fields from Sparse Input Views","venue":"cs.CV","work_id":"0d27d010-27cd-4e79-bca4-3a3d45556086","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.650316Z"},"links":{"cited_paper":"/paper/2112.03288","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:1650a89017a664c61488dc27699b5de2f7a11a9080e093f8e25a5c7dc379cde2","observation_id":"6235cc48-c0b2-4408-ae5a-5e396d08fa71","resolution":{"observed_at":"2026-08-10T18:43:12.943794Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.485385Z","title":null,"venue":null,"work_id":"3feb39b9-4a33-4bcf-b950-17ad5cacb29e","year":2016},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.655441Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:b1459a75575086c74c8633b577f44b1a79fbd26443cd47401a3295c7ac2625b6","observation_id":"8d5fe968-a483-465f-a6bf-cdb2fb12764b","resolution":{"observed_at":"2026-08-10T18:43:13.490485Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.468971Z","title":"Schwarz, A","venue":null,"work_id":"15883763-8f2b-4c47-9dd0-4ac57835e25a","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.660351Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:000bdcafecd004ac6cd3425856159f165e27d77eb3d62ce0ffeb8b3641d52a2b","observation_id":"cf84bb06-4d2f-43c5-92e9-d9d26f67637c","resolution":{"observed_at":"2026-08-10T18:43:13.474894Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2403.05087","last_updated":"2024-03-08T06:28:09Z","snapshot_observed_at":"2026-08-10T00:31:14.688555Z","submitted_at":"2024-03-08T06:28:09Z","title":"SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.05087","snapshot_observed_at":"2026-08-10T18:43:12.666259Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.666259Z"},"links":{"cited_paper":"/paper/2403.05087","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:c0affa93a73e1636754137b4786dcf81cce0e2017f4b6079b6c9acef799317b7","observation_id":"f7ca298d-22b9-4815-985b-ac7488ee8f05","resolution":{"observed_at":"2026-08-10T18:43:12.666259Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.452435Z","title":"Somraj, A","venue":null,"work_id":"24936dc2-070c-42e0-b449-8793efe85bf2","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.671750Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:478531ce098aa4286fef85193a884555613eaecb106117d86ba064b0a7f2fb59","observation_id":"aad557a9-ab06-4672-ae6b-82d01df11f3f","resolution":{"observed_at":"2026-08-10T18:43:13.457486Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.435831Z","title":"Somraj and R","venue":null,"work_id":"9b4ab427-a364-4dc7-b5f3-00146ace77ad","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.676918Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:2bb02f9d59d75a71ce7aa827c98dd2e9ed370f3b38ce2e0d8953c214687b6b79","observation_id":"841d2830-e115-47b6-82d1-f13b1e7178d9","resolution":{"observed_at":"2026-08-10T18:43:13.441059Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2305.19201","last_updated":"2023-09-25T15:56:58Z","snapshot_observed_at":"2026-08-06T09:28:47.172688Z","submitted_at":"2023-05-30T16:46:41Z","title":"DaRF: Boosting Radiance Fields from Sparse Inputs with Monocular Depth Adaptation","version":2},"cited_work":{"arxiv_id":"2305.19201","doi":null,"metadata_source":"pith","pith_arxiv_id":"2305.19201","snapshot_observed_at":"2026-08-10T18:43:12.893892Z","title":"DaRF: Boosting Radiance Fields from Sparse Inputs with Monocular Depth Adaptation","venue":"cs.CV","work_id":"10761827-3397-41d6-80fe-b44ba951c580","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.681885Z"},"links":{"cited_paper":"/paper/2305.19201","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:74e2af9770e22c367fe60a3f94016c1c0d6e26982ca8dbe6a4ebbbca823e7dd8","observation_id":"dda2362a-33c0-474f-b7b5-55392d41cd57","resolution":{"observed_at":"2026-08-10T18:43:12.901207Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.420765Z","title":"Suhail, C","venue":null,"work_id":"5e537e55-2677-47dd-b717-61c3ff612cd0","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.687309Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:35b4adb5d0e4e823e944a6e9a99151e07111055257c7f33a8f87d934e513ebd9","observation_id":"47db52f6-cec5-4023-a156-f09c43575d2c","resolution":{"observed_at":"2026-08-10T18:43:13.425491Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.405493Z","title":null,"venue":null,"work_id":"a87c2b5e-809e-49bf-842d-20b6dfe0af2e","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.692242Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:9e78e514628bdd6ace97796dddcbe9adfc448da20daafea372d544cb14fa8584","observation_id":"f680d491-39e1-4b7d-a710-4564e5c5abaa","resolution":{"observed_at":"2026-08-10T18:43:13.410424Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.389332Z","title":null,"venue":null,"work_id":"c7e5a5fb-913a-463d-b91f-6791587fa1a0","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.697175Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:3aaccb4cdfcb901eb229134586f80835d8c0926464b7cae4bd88d37f009a94e8","observation_id":"455d67bd-a096-453e-9c08-3b07eec47d44","resolution":{"observed_at":"2026-08-10T18:43:13.394525Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.373792Z","title":"Tewari, J","venue":null,"work_id":"6fc6f74c-c337-47ac-b57e-17058a56abab","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.702543Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:2efb0f3f448df6d425b58257274bdb74795f81d165aa95dfacaedcaf4a7aca49","observation_id":"0e4e3a23-a0c1-4267-a37a-6d67dc2b615f","resolution":{"observed_at":"2026-08-10T18:43:13.378934Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.358212Z","title":null,"venue":null,"work_id":"cf4c6ad5-8d6a-4366-bbdf-abfaeafdf23e","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.707763Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:e99d4f51483190f64f13ecef2d03085363d9e93c9b05ae633435257d7e541438","observation_id":"44fe2518-c427-4dcb-9185-5f81660e3758","resolution":{"observed_at":"2026-08-10T18:43:13.363287Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.342883Z","title":null,"venue":null,"work_id":"e661643d-7af0-4bce-9822-1a704af96fb1","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.712583Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:3db23a4f8b64efc4ecee020edcfddf79541160643c4f15e6d08c1d9613534f88","observation_id":"68f9e226-2ed5-408e-bc5b-ba330650cca2","resolution":{"observed_at":"2026-08-10T18:43:13.347512Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.327630Z","title":null,"venue":null,"work_id":"0e4d436d-c5a9-4ea5-9901-862811532889","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.717749Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:ac7777c8d11c2fc3ae24756732e1e7319961f5503765ae4e0d9939f4b5b6b8e4","observation_id":"d3d4499c-c2a5-4f23-9013-79020986e33e","resolution":{"observed_at":"2026-08-10T18:43:13.332396Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.312132Z","title":null,"venue":null,"work_id":"40555311-15bc-49ae-875f-d566d921945a","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.722618Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:680cd785403b67e64e0a564fca0f1d4421b99af6fdf31cf5bd1f0a192b7230d3","observation_id":"92bdc4f8-5fcb-428c-bae5-d787bc94951e","resolution":{"observed_at":"2026-08-10T18:43:13.316874Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.296636Z","title":null,"venue":null,"work_id":"16c46523-2987-472e-a899-854cf68a3367","year":2022},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.727708Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:543f025e1e2e72a126ecff00e4ad34168192a2bcac23a065e04dbfb25087c00c","observation_id":"76e74d53-1e67-451f-955a-df835626fcb5","resolution":{"observed_at":"2026-08-10T18:43:13.301549Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.281051Z","title":null,"venue":null,"work_id":"adf1e7f9-c32c-4a1a-af2f-a52a7ee44f62","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.732426Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:375fa833d8cfbb49185036da0b9311b77f9ea3a435fbc7673b11fe74b35a3e73","observation_id":"a094ff57-ba29-4214-95e8-7a02bdc9c477","resolution":{"observed_at":"2026-08-10T18:43:13.285834Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.264900Z","title":null,"venue":null,"work_id":"8d40be60-cab8-46d2-b8f3-4f9f173054a3","year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.737078Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:8dec966fdeca44b7a117a92e272899498966cd0e828a04f3a4c9a5bce12da625","observation_id":"8eb6af7c-8f6d-4421-8043-86db8181923b","resolution":{"observed_at":"2026-08-10T18:43:13.269991Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.248195Z","title":"Wynn and D","venue":null,"work_id":"3b8c7d63-ddb3-4f84-90d6-3767e770ac57","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.742684Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:c3b881533498912d3403940151d08728d94960bae3d2b337e535523d8a19c13a","observation_id":"60317a5d-e929-41c8-8faf-2be0ee75d283","resolution":{"observed_at":"2026-08-10T18:43:13.253446Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.230480Z","title":"Xiong, S","venue":null,"work_id":"19273b29-7039-41d0-b297-ef9f83d17640","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.749150Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:6a97286242cd7aa6c40588c6f1f82fd6db81b12b3f9933168793fc8b419ba77f","observation_id":"8f336486-a49b-4fe9-b110-0a10acfe3026","resolution":{"observed_at":"2026-08-10T18:43:13.236834Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.212914Z","title":null,"venue":null,"work_id":"921a2026-5a63-4dfa-b106-eeb14b5343c5","year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.754459Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:315b20ff956c4f425a89e619cbdaeb21624e8d7731109af0a09bc30cd8466353","observation_id":"143d5c75-c803-484f-97d6-e83a513202a5","resolution":{"observed_at":"2026-08-10T18:43:13.218759Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.195566Z","title":null,"venue":null,"work_id":"3071f08f-3969-463d-9f30-50b32017bd74","year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.759375Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:1b00b4c8705817762ff45cb3b0944c1d73926c6bc7b9d31f1d5600c5860bfa96","observation_id":"12ef2430-8737-4bd2-b36d-74a2d971bcbf","resolution":{"observed_at":"2026-08-10T18:43:13.200664Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2309.13101","last_updated":"2023-11-19T14:50:08Z","snapshot_observed_at":"2026-08-04T05:15:02.372597Z","submitted_at":"2023-09-22T16:04:02Z","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2309.13101","snapshot_observed_at":"2026-08-10T18:43:12.764399Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.764399Z"},"links":{"cited_paper":"/paper/2309.13101","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:24546005d4547ed4a2b3bfdb9a3bdd1991fc3206ab0a68c6e61f7e3c0af5c06b","observation_id":"7efb3fe3-775c-4f89-b9ad-3924ae7e49fe","resolution":{"observed_at":"2026-08-10T18:43:12.764399Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2411.02229","last_updated":"2024-11-05T19:06:16Z","snapshot_observed_at":"2026-08-03T01:59:04.569957Z","submitted_at":"2024-11-04T16:21:00Z","title":"FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2411.02229","snapshot_observed_at":"2026-08-10T18:43:12.769488Z","title":null,"venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.769488Z"},"links":{"cited_paper":"/paper/2411.02229","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:cd8a173faaec5cea0d1580932a3059b03239d9247123d018bb5e115cbabfb6d5","observation_id":"1e90e824-4395-4bce-9b36-b5c829b601c5","resolution":{"observed_at":"2026-08-10T18:43:12.769488Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.176807Z","title":null,"venue":null,"work_id":"3c906065-3660-4385-87bc-234d88a3506e","year":2021},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.774479Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:8a29862f555cd1ba6839309eb92912bdbff9d55a0d9fcdd3a5767513303cff1d","observation_id":"60cae57b-7058-48d4-b785-cec103526fa5","resolution":{"observed_at":"2026-08-10T18:43:13.181815Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.160591Z","title":null,"venue":null,"work_id":"32c188d4-e0a1-4f14-8129-4de8c498d990","year":2024},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.779682Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:459330ee9ee91f8e162b4281eeb773071bfcbf3e1153be3dbcf8bacf3be75a5c","observation_id":"19adf07c-03df-4500-82eb-f38b341b274c","resolution":{"observed_at":"2026-08-10T18:43:13.165704Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.143700Z","title":"Zhang, J","venue":null,"work_id":"1662b223-4e0e-4273-b5e6-116f365ac7a0","year":2025},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.784823Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:22da01848df11cf28a3eebd00409a31112557972b2c9dd84058316307dcda6c2","observation_id":"4cbab0f5-c0be-41f3-8708-6d5d120d781a","resolution":{"observed_at":"2026-08-10T18:43:13.148811Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-10T18:43:13.126389Z","title":"Zhang, P","venue":null,"work_id":"64d69464-78cc-4090-b1f3-1f57c678e6ee","year":2018},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.790943Z"},"links":{"citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:821992e0d4cb144f9536951888d4979f9e6c31ff58062ef324f73790fce54105","observation_id":"fa08bfcb-918c-4983-9c46-105bbd93bbd8","resolution":{"observed_at":"2026-08-10T18:43:13.131551Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2312.00451","last_updated":"2024-06-16T03:30:43Z","snapshot_observed_at":"2026-08-08T14:22:43.087222Z","submitted_at":"2023-12-01T09:30:02Z","title":"FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2312.00451","snapshot_observed_at":"2026-08-10T18:43:12.796231Z","title":"counter”, “room","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering","version":1},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-08-10T18:43:12.796231Z"},"links":{"cited_paper":"/paper/2312.00451","citing_paper":"/paper/2501.11102"},"observation_digest":"sha256:d050db63738acdf70e9c1373df05cc8bc312b1f08dc8eb7c183bbe69d41bc699","observation_id":"5c4d1d5b-02f3-470f-9f15-871d8211480e","resolution":{"observed_at":"2026-08-10T18:43:12.796231Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2501.11102","last_updated":"2025-01-19T16:22:28Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-10T18:36:34.976019Z","submitted_at":"2025-01-19T16:22:28Z","title":"RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering"},"reference_resolution":{"displayed":68,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":44,"verified_exact":2,"verified_fuzzy":22},"total_outbound_references":68},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-11T06:34:44.6726+00:00","source":"crossref"},{"observed_at":"2026-08-11T06:34:36.301508+00:00","source":"retraction_watch"}],"thesis":"As of 11 August 2026, this Paper Citation Record lists 68 of 68 outbound references and 0 inbound Pith citation observations for arXiv:2501.11102."}