{"as_of":"2026-08-10T00:52:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:ee061502f86183a0906b55330581efc84e70eb9a8350b917cb999a44f1418bab","coverage":[{"denominator":19,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":19,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T20:55:30.022864Z","state":"measured"},{"denominator":20,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":20,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-09T06:31:02.800959+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-05T15:38:02.063295Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"pith","source_observed_at":"2026-08-05T15:38:02.242574Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"cited_work":{"arxiv_id":"2502.09617","doi":null,"metadata_source":"pith","pith_arxiv_id":"2502.09617","snapshot_observed_at":"2026-08-05T15:38:02.242574Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","venue":"cs.CV","work_id":"ec12048e-b052-4089-a22b-4b6a0c9587ab","year":2025},"citing_paper":{"arxiv_id":"2508.19688","last_updated":"2025-08-27T08:52:35Z","snapshot_observed_at":"2026-08-09T04:20:43.316548Z","submitted_at":"2025-08-27T08:52:35Z","title":"SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-05T15:38:02.063295Z"},"links":{"cited_paper":"/paper/2502.09617","citing_paper":"/paper/2508.19688"},"observation_digest":"sha256:6d24fb56d57950b1d9c3098c83f02d306c1d19c57f79d41a3ba6f2673c8e4b49","observation_id":"6efa29c8-6269-4384-b27d-2125142d0acc","resolution":{"observed_at":"2026-08-05T15:38:02.246266Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}}],"links":{"evidence":"/evidence","html":"/paper/2502.09617/citation-record","integrity":"/paper/2502.09617/integrity","json":"/paper/2502.09617/citation-record.json","paper":"/paper/2502.09617"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.087854Z","title":"Due to the explicit nature of the Gaussians-on-Mesh representation, our method produces fewer floaters than NeRF-based ActorNeRF","venue":null,"work_id":"83da9220-7fe4-4da3-bd96-91c7cfcee49c","year":2024},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:30.013334Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:d58b77eb1050d6e787c75017794ecd903676a69ff7a0c31f1363c9749223f6f6","observation_id":"a359d676-6cdd-4831-b2fb-a00c1f5f47df","resolution":{"observed_at":"2026-08-07T20:55:30.093556Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.104896Z","title":"Our method produces more complete shape and sharper details","venue":null,"work_id":"d29b530c-5fac-4b79-98fb-e6dc6ffd5205","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:30.008730Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:595d10f1ac769217930677be798e7e246720d074fd090287ab78271a4b86063f","observation_id":"eb43d277-ae8c-4c70-89c9-372508a2fd5a","resolution":{"observed_at":"2026-08-07T20:55:30.110000Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.262627Z","title":"The AIST++ dataset consists of multiview dancing videos, camera calibration parameters, and human motions represented in SMPL poses","venue":null,"work_id":"f6aa3cb4-4cda-4ace-864f-2cefa6c60817","year":2023},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.961478Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:c615118dd16c8664bdb337af7875185ffa5bc53777d5252b8aa1f2d25738be2a","observation_id":"5939dffd-063d-4584-8b9c-2dccc689da77","resolution":{"observed_at":"2026-08-07T20:55:30.267601Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.247072Z","title":"We use 3 source images when com- paring with GoMAvatar, 3DGS-Avatar, iHuman, NHP, NIA and GHG","venue":null,"work_id":"3b4e2f97-dbb1-45e5-b4b0-1137580446ec","year":2024},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.966950Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:dc844d9602f17bc7890abf3c83e897df6ae20e503736ec832a62813063a63c39","observation_id":"b7d53ace-af4b-4ba6-a446-9a1d92d3c19d","resolution":{"observed_at":"2026-08-07T20:55:30.252194Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.232122Z","title":"On AIST++, we compare with HumanNeRF (Weng et al., 2022), GoMAvatar (Wen et al., 2024), 3DGS-Avatar (Qian et al., 2024b), iHuman (Paudel et al.,","venue":null,"work_id":"45b366f9-cd38-485e-9681-20b8d742ebe2","year":2022},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.971809Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:79d993c4e212f9fabe7d09ceb31dd0f2b7db77085f43f85ff4214486b1e34818","observation_id":"34628165-ce9c-49c3-89c7-4e9885a6646a","resolution":{"observed_at":"2026-08-07T20:55:30.236958Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.216167Z","title":"HumanNeRF, GoMAvatar, 3DGS-Avatar and iHuman need to be trained per scene","venue":null,"work_id":"54c5b8cf-a440-4a5e-b525-bc560aae5190","year":2023},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.976547Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:c8dc63b652b900ab3fbf907645fcccfc33f5a4e75842bc088e6cb314d999359f","observation_id":"363d4ed5-cedc-4315-9230-8719869a2275","resolution":{"observed_at":"2026-08-07T20:55:30.221231Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.201383Z","title":"We follow the same setting as reported in GHG (Kwon et al.,","venue":null,"work_id":"532436e6-9f1c-49b7-badb-74bb48c27762","year":2024},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.981007Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:fa148aee8bd7904c749da9b5c4e89f2b52f3e53e15d996c849aeec825c28085d","observation_id":"87c6bcc7-8d4c-42bc-9602-ceff0a6a5777","resolution":{"observed_at":"2026-08-07T20:55:30.206058Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.186229Z","title":"GPS-Gaussian (Zheng et al., 2024)","venue":null,"work_id":"34fe0dad-9729-4091-ab6f-a0417b8bba38","year":2024},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.985539Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:9e394e029e85f37242bde0b97f9cdfeaea872bf008466ed1eb79bd2c34f0624c","observation_id":"ceee7d41-fca0-45e7-b04e-926c81d503d2","resolution":{"observed_at":"2026-08-07T20:55:30.191325Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.053926Z","title":null,"venue":null,"work_id":"7831d5ec-a892-4066-b98c-a53a2d8f88e2","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:30.022864Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:6a95d98f3ed9aa1ce252000005d092f722803b490eaf81408ff2a5d1c4dbacca","observation_id":"bfd2983b-4976-4f74-86df-3c9eee0a33e5","resolution":{"observed_at":"2026-08-07T20:55:30.060063Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.154956Z","title":"E A DDITIONAL ANALYSIS For additional qualitative results we refer the reader to the project webpage","venue":null,"work_id":"d7267c85-c1d5-4c00-b0d3-4fcda8d865e5","year":2024},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.994518Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:5cb745cfbe0cfdbb8bd52426d6d5eedd8237ea8133ecde70a7e207ec1b0c8144","observation_id":"ee02e785-f663-4361-9f1f-9c87795b4914","resolution":{"observed_at":"2026-08-07T20:55:30.160107Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.138229Z","title":null,"venue":null,"work_id":"fe4255d5-014c-44c3-bef3-dc80bcf6f228","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.999028Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:8840526b2ab0e6f97adc980721c362b4b91452af27d3e20bd7609d501944794f","observation_id":"a03d4aa0-f9b9-4ca3-be08-781d8054e659","resolution":{"observed_at":"2026-08-07T20:55:30.143507Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.121440Z","title":"During inference time, it takes as inputs two adjacent views and interpolates the novel views in between","venue":null,"work_id":"4dd82e09-dba8-4785-88b0-bb83701b6f60","year":2024},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:30.004064Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:8781802966abc9087837c040cbe0a026484b1ac4a33962c7f5a1ad88f8218b57","observation_id":"325a7051-6743-429c-96e8-15245fac4ca3","resolution":{"observed_at":"2026-08-07T20:55:30.126714Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.071215Z","title":"However, our approach improves upon GHG in all noise levels","venue":null,"work_id":"085e6928-12b4-4a5d-891d-2aeae8d8a806","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:30.018020Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:e57ffaf33fa16e3a276254f806e1e02ffd7a980387bb562b3121d3e1fb9c1edc","observation_id":"b89ab8e4-dbd6-4b69-9145-adfada20da3a","resolution":{"observed_at":"2026-08-07T20:55:30.076866Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.293653Z","title":"#$Sample Transformer Encoder Layer𝐵×𝑁×𝑉↓×𝐶Rearrange(𝐵×𝑉↓)×𝑁×𝐶 Transformer Encoder Layer Vertex embedding 𝑒!","venue":null,"work_id":"15915cc4-f082-4980-8cad-d3d122d93b8a","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":1192,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.951537Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:add46a1fb42df6f1c27dea45226e16ef8be3a8791b3dd35329227260c57d5d0c","observation_id":"b9e7f05e-f8fe-43c8-8e62-b91a554027b6","resolution":{"observed_at":"2026-08-07T20:55:30.298631Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.323725Z","title":"Gaussianavatars: Photorealistic head avatars with rigged 3d gaussians","venue":null,"work_id":"050ba7e4-221b-4e8b-8eed-1dd75d0dc209","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":2021,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.941647Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:a0e7fd847c40afd2d26887bbc333c94c023415e440a81bb55c4613aeac17eeb7","observation_id":"943ae56e-d249-4b30-831e-c300e32da221","resolution":{"observed_at":"2026-08-07T20:55:30.328597Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.170945Z","title":"We follow the same setting as reported in ActorsNeRF (Mu et al.,","venue":null,"work_id":"da79eb73-e344-4774-9ddc-87dfbbbfc0c5","year":2023},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":2022,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.990114Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:bdb5816a89efe97fdfcbd382b08666ef55f8d43d9ca2296601784878c2455822","observation_id":"95cac673-1cbd-478c-a033-7c54e6362f41","resolution":{"observed_at":"2026-08-07T20:55:30.175852Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.278404Z","title":"The dataset provides 20 subjects with high-quality scans and SMPL-X parameters","venue":null,"work_id":"b473ae7a-7802-4cf0-b2aa-722bb915b824","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":2023,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.956340Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:984d3e6b0e3c2f16ae6bb14039d61f298fc67c6854710115a4485b5da380c163","observation_id":"cace3453-f4b0-477a-9a79-edb63d009bdc","resolution":{"observed_at":"2026-08-07T20:55:30.283485Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.337998Z","title":"Gart: Gaussian articulated template models","venue":null,"work_id":"0c9cf469-2b29-45b5-88a2-d17131fbdb8d","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":2024,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.935660Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:19a759069095cce6c9b9fe7286310e10ad8c500377b86a6dda24d67df036fcaa","observation_id":"f872816e-0e2b-48f1-93c0-7745acbd5248","resolution":{"observed_at":"2026-08-07T20:55:30.342586Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T20:55:30.308554Z","title":"A summarizes mesh representations in human modeling; • Sec","venue":null,"work_id":"d14a1502-0319-4768-8354-cd8181269226","year":2025},"citing_paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh","version":1},"reference_index":2025,"source":"pdf_text","source_observed_at":"2026-08-07T20:55:29.946553Z"},"links":{"citing_paper":"/paper/2502.09617"},"observation_digest":"sha256:727fabcdd3e5d5b888edf80cbcd084a0506e068285914a84ac163c249ad80257","observation_id":"74068fd5-9229-4c84-9fe9-2fcd901a2529","resolution":{"observed_at":"2026-08-07T20:55:30.313582Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2502.09617","last_updated":"2025-02-13T18:59:19Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-09T00:56:28.847473Z","submitted_at":"2025-02-13T18:59:19Z","title":"LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh"},"reference_resolution":{"displayed":19,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":2,"verified_exact":0,"verified_fuzzy":17},"total_outbound_references":19},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"thesis":"As of 10 August 2026, this Paper Citation Record lists 19 of 19 outbound references and 1 inbound Pith citation observation for arXiv:2502.09617."}