{"as_of":"2026-08-10T01:00:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:6e32de94de2ccd543066b0671e52001c9e16cea02f44960ec7e78afa135ec189","coverage":[{"denominator":61,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":61,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T18:26:40.203418Z","state":"measured"},{"denominator":67,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":67,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-09T06:31:02.800959+00:00","state":"measured"},{"denominator":6,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":6,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T13:06:49.601193Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"arxiv_reference","source_observed_at":"2026-05-14T22:08:04.551414Z","state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.10570","snapshot_observed_at":"2026-08-07T13:06:49.601193Z","title":"Quantifying the impact of motion on 2d gaze estimation in real-world mobile interactions.arXiv preprint arXiv:2502.10570 (2025)","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2505.22769","last_updated":"2025-06-05T16:49:14Z","snapshot_observed_at":"2026-08-08T23:25:23.401608Z","submitted_at":"2025-05-28T18:38:04Z","title":"MAC-Gaze: Motion-Aware Continual Calibration for Mobile Gaze Tracking","version":3},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T13:06:49.601193Z"},"links":{"cited_paper":"/paper/2502.10570","citing_paper":"/paper/2505.22769"},"observation_digest":"sha256:c823ef4ddd312aa9ab71d3d8723dfaa82ac2979254addb174b6d4ca87f62d6cb","observation_id":"ce1af40f-a406-4a23-9963-ef36a1310186","resolution":{"observed_at":"2026-08-07T13:06:49.601193Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"cited_work":{"arxiv_id":"2502.10570","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2502.10570","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"4dbd72bb-925a-4fe9-a6d2-5008267633bc","year":2025},"citing_paper":{"arxiv_id":"2604.09658","last_updated":"2026-03-30T14:30:37Z","snapshot_observed_at":"2026-08-02T19:28:50.489835Z","submitted_at":"2026-03-30T14:30:37Z","title":"TinyGaze: Lightweight Gaze-Gesture Recognition on Commodity Mobile Devices","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-05-14T22:04:19.877571Z"},"links":{"cited_paper":"/paper/2502.10570","citing_paper":"/paper/2604.09658"},"observation_digest":"sha256:7e8ec9531da0c44d2464dc2b62b2336f4257ef8466e4f2ab4965a95cf138f21c","observation_id":"6dfd8ce9-cdb4-43ff-ad21-91ee71990c37","resolution":{"observed_at":"2026-05-14T22:08:04.554644Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"cited_work":{"arxiv_id":"2502.10570","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2502.10570","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"4dbd72bb-925a-4fe9-a6d2-5008267633bc","year":2025},"citing_paper":{"arxiv_id":"2604.09659","last_updated":"2026-03-30T14:31:28Z","snapshot_observed_at":"2026-08-02T23:41:33.930703Z","submitted_at":"2026-03-30T14:31:28Z","title":"GazeCode: Recall-Based Verification for Higher-Quality In-the-Wild Mobile Gaze Data Collection","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-05-14T21:56:51.807386Z"},"links":{"cited_paper":"/paper/2502.10570","citing_paper":"/paper/2604.09659"},"observation_digest":"sha256:d8f7b235eaba3eedeed8e3e92fa10a13894a85ac112af70a23465ad16ef6fdc5","observation_id":"995d0672-f87a-4bfa-936b-89e7e5336aa4","resolution":{"observed_at":"2026-05-14T21:58:02.954297Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"cited_work":{"arxiv_id":"2502.10570","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2502.10570","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":null,"venue":null,"work_id":"4dbd72bb-925a-4fe9-a6d2-5008267633bc","year":2025},"citing_paper":{"arxiv_id":"2604.15348","last_updated":"2026-03-30T14:31:06Z","snapshot_observed_at":"2026-07-06T23:02:53.677687Z","submitted_at":"2026-03-30T14:31:06Z","title":"GazeSync: A Mobile Eye-Tracking Tool for Analyzing Visual Attention on Dynamically Manipulated Content","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-05-14T22:00:07.566456Z"},"links":{"cited_paper":"/paper/2502.10570","citing_paper":"/paper/2604.15348"},"observation_digest":"sha256:f3a0391c4e097e4ca44af1bbf3e3ca2b456df4d100311d78ce5d6aa3f877d91b","observation_id":"dd3c848f-dd12-4546-b036-90d2d1aecc7b","resolution":{"observed_at":"2026-05-14T22:03:03.193541Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.10570","snapshot_observed_at":"2026-07-12T10:37:32.950130Z","title":"arXiv preprint arXiv:2502.10570 (2025)","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.02565","last_updated":"2026-06-29T15:10:55Z","snapshot_observed_at":"2026-08-06T16:23:54.429149Z","submitted_at":"2026-06-29T15:10:55Z","title":"Coordinate Singularities Break Conformal Coverage for Gaze and Head Pose","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-07-12T10:37:32.950130Z"},"links":{"cited_paper":"/paper/2502.10570","citing_paper":"/paper/2607.02565"},"observation_digest":"sha256:8706c2c8f5ebb83996627970d2f3571ed8930ede7d5572a9c59f507c106b4dfa","observation_id":"74590177-76bd-42f4-bd29-66f62308d7d8","resolution":{"observed_at":"2026-07-12T10:37:32.950130Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.10570","snapshot_observed_at":"2026-08-01T10:56:08.869202Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.20072","last_updated":"2026-07-22T12:20:40Z","snapshot_observed_at":"2026-08-09T11:16:14.998845Z","submitted_at":"2026-07-22T12:20:40Z","title":"Factor-Informed Uncertainty Distillation for Gaze Estimation","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-01T10:56:08.869202Z"},"links":{"cited_paper":"/paper/2502.10570","citing_paper":"/paper/2607.20072"},"observation_digest":"sha256:ac91369c29eca9b908bb3ef448c74b1aed5fe153d9087b9f6d74097c09fae11b","observation_id":"61919094-7abd-401f-9c3a-134e7de014fc","resolution":{"observed_at":"2026-08-01T10:56:08.869202Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2502.10570/citation-record","integrity":"/paper/2502.10570/integrity","json":"/paper/2502.10570/citation-record.json","paper":"/paper/2502.10570"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.433729Z","title":"D., AND BAILEY , B","venue":null,"work_id":"7c0e16a0-700a-47fb-b4f0-3525ae844cfb","year":2004},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.606066Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:2c12d889267163c2d40d1c7ed351f140dc58455c627b2f46b1f8b9a0fcf72be7","observation_id":"4fccc46d-132c-420d-92bb-4d48db439606","resolution":{"observed_at":"2026-08-07T18:26:42.441649Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.394135Z","title":"Enhancing accuracy and precision of eye tracker by head movement compensation and calibration","venue":null,"work_id":"5ac43d6b-1628-49a2-910b-834e6e39dd72","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.613878Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:e8bacb5eecd8554998b8b7393a1b752e59cc2a01cb8b82040c79556e1fb383b1","observation_id":"312c071d-ebfe-4f28-9ca7-5e7faed1613d","resolution":{"observed_at":"2026-08-07T18:26:42.404935Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.365193Z","title":"L., ET AL","venue":null,"work_id":"c11c645d-948f-438b-bed6-de7711caf48b","year":2013},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.620081Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:2fb64ec3e5a5f1f57e9720f0a0ff3ad2e6b4b66eede18673b9a71502b579b241","observation_id":"71ae4937-99d5-492b-bc45-77c55d0a5789","resolution":{"observed_at":"2026-08-07T18:26:42.373517Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.316576Z","title":"Rgbdgaze: Gaze tracking on smartphones with rgb and depth data","venue":null,"work_id":"dd05bafc-2c6e-4dea-a85b-076f60ee7ec2","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.632953Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:315544f0f33bf32c745aa0ab6d8499fbc91255b1c58db5caa216adf26c4aebb2","observation_id":"92a0a259-3931-4e99-aa0e-6bdfcf430409","resolution":{"observed_at":"2026-08-07T18:26:42.334460Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1907.11115","last_updated":"2019-07-25T14:55:16Z","snapshot_observed_at":"2026-08-04T22:40:16.247302Z","submitted_at":"2019-07-25T14:55:16Z","title":"Accurate and Robust Eye Contact Detection During Everyday Mobile Device Interactions","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1907.11115","snapshot_observed_at":"2026-08-07T18:26:39.642413Z","title":"Accurate and robust eye contact detection during everyday mobile device interactions","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.642413Z"},"links":{"cited_paper":"/paper/1907.11115","citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:105ef2d5878887447925733ce2a988a5eec3c66ced8bbe596d36e5758cda5399","observation_id":"84459481-fdc6-4240-8455-59449739d438","resolution":{"observed_at":"2026-08-07T18:26:39.642413Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.286062Z","title":"Quantification of users’ visual attention during everyday mobile device interactions","venue":null,"work_id":"912e0a8b-7382-40fb-878e-31741a4ee20e","year":2020},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.653925Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:339c970e2f6befeb3cf3d8de62e4f92b70f14dde4ccd4673b7a964042177bfa7","observation_id":"6a0ab779-6859-479e-80aa-cf62f26215b5","resolution":{"observed_at":"2026-08-07T18:26:42.293910Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.243528Z","title":"Efe: End-to-end frame-to-gaze estimation","venue":null,"work_id":"0811f23b-e99e-4807-80fc-e8e7f0c707a4","year":2023},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.660143Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:55351eec7d02094bdb960d47b9bc316944904abc4694f0ddc485187e32ecc329","observation_id":"bb2606ce-72a3-4b9f-86e8-6cf51233c852","resolution":{"observed_at":"2026-08-07T18:26:42.263383Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.222650Z","title":"Adaptive feature fusion network for gaze tracking in mobile tablets","venue":null,"work_id":"9e4239f4-545e-4424-9e12-b69d54ee2104","year":2021},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.664599Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:2c81de6ca5d1dd3fb8d5d5d2d11eef90a28bbd0e926f7342d066f05982284e41","observation_id":"a108b297-3b60-42eb-807e-76375e281cab","resolution":{"observed_at":"2026-08-07T18:26:42.229006Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.201451Z","title":"Idiosyncratic feature-based gaze mapping","venue":null,"work_id":"903b075a-fb9e-45f9-8d98-d6e3bc40bb6f","year":2016},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.671639Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:42088d2ce6db17e9056d1ca039cfe8c4a625a48f16dfbc76acda11537191ba3f","observation_id":"1446456a-98e8-44a5-9b03-2655aef2fd6e","resolution":{"observed_at":"2026-08-07T18:26:42.206739Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.173157Z","title":"Gaze estimation using transformer","venue":null,"work_id":"7cf44dfb-81e3-4c43-8571-cbe0524c87a9","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.676619Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:738120a84c00cb9ddf20e7242237c05c62c80055cf5b8efbbc1a256a92a4d353","observation_id":"01e145bb-2d8e-424e-a019-422d20a8f06c","resolution":{"observed_at":"2026-08-07T18:26:42.183784Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.080552Z","title":"Appearance-based gaze estimation with deep learning: A review and benchmark","venue":null,"work_id":"1d66d6c7-dc58-406f-b05f-5a35a1b26977","year":2024},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.685169Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:6d1120da9c76fe74ca9ab522b76c0193c59a75badeb2b8492a85c7f721b5459d","observation_id":"952dd6dd-746c-4ccf-b6ed-285e6d386c0a","resolution":{"observed_at":"2026-08-07T18:26:42.132933Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.063181Z","title":"Eye tracking in virtual reality","venue":null,"work_id":"c8cd32f5-4f77-4f12-a5ec-676839b72fce","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.691122Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:6655655cc7a6c49874f1f9c2eba2fc2367e77ae25f1ff1ecef57907bd9358e39","observation_id":"6621eda9-ba37-47be-b28b-c01e41a050b1","resolution":{"observed_at":"2026-08-07T18:26:42.069570Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.048742Z","title":"Time- and space-efficient eye tracker calibration","venue":null,"work_id":"05330365-94f1-4578-8bf3-0aff99c82338","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.698948Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:857600d5419ff03cc6e0fec2e9d4f3aede56564a87f28ffecaae440676fe9042","observation_id":"73298480-b926-4fd0-88cb-11746272a865","resolution":{"observed_at":"2026-08-07T18:26:42.053329Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:42.026414Z","title":"T., AND DUCHOWSKI , A","venue":null,"work_id":"bd147a7f-31b5-4969-a63f-78922b026ff1","year":2017},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.706658Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:61b4e75baaf1c2cabb57f1d28271929154ccbb5a7e5f7c32f830769bcb506f19","observation_id":"8df82142-8f69-4126-83f5-565c59fab2a1","resolution":{"observed_at":"2026-08-07T18:26:42.031262Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.998957Z","title":"E., A TKESON , C","venue":null,"work_id":"05f7bf29-ed14-48a6-9ba1-772cb6a519f7","year":2005},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.711895Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:7c03094709608e10e738cc0632b7330fde819cea6369c9cc246333a8f3b20ae7","observation_id":"244b3293-9aa0-4808-bf31-547c3f4ccded","resolution":{"observed_at":"2026-08-07T18:26:42.009847Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.975605Z","title":"A., M ONAY, F., AND ODOBEZ , J.-M","venue":null,"work_id":"0c2d3e6d-128f-42fd-88a5-959bbad0f72f","year":2014},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.719068Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:f1ec234c1acf1ea579ab1f29f6cb94cc7e5291544842dd6bf5fde5048cfd661b","observation_id":"dfa531ce-e4e6-4bbc-b929-a6ffaf96c955","resolution":{"observed_at":"2026-08-07T18:26:41.984460Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.926451Z","title":"Tutorials for our eye-tracking technology, April 6 2022","venue":null,"work_id":"0c6120d7-94a7-4c86-a399-d0db95df195b","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.729324Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:8bf3f4275b035d7e3eb3863c40e472d750fb6905201d75f4e346ac993a271c72","observation_id":"8fed7b7d-d148-411d-a168-c1859cdb79ea","resolution":{"observed_at":"2026-08-07T18:26:41.943668Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.892076Z","title":"Automatic gaze analysis: A survey of deep learning based approaches","venue":null,"work_id":"f6937969-e345-4046-bf14-33e42b601b92","year":2023},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.734533Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:804db9c79c6f60fc2a17985bade8be6efde81f89fb773357813df16fe8ea42ed","observation_id":"7e0c5749-5d20-4657-9795-69911a5520e9","resolution":{"observed_at":"2026-08-07T18:26:41.900429Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.855445Z","title":"Ml kit, March 2023","venue":null,"work_id":"eb57a887-607b-4150-be30-af985a4b0fd5","year":2023},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.743643Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:2aed5313bca70cd1d3fa75860da59cf168e4c06d2379896f119535539bbf16bd","observation_id":"526c38a3-cf23-4e25-8304-9a5d03b3600d","resolution":{"observed_at":"2026-08-07T18:26:41.864178Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.797405Z","title":"Flutter - build apps for any screen","venue":null,"work_id":"e396fcb4-3d2c-47e1-bcd5-877183c971c1","year":2024},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.758144Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:1606f7089a6fc3946b5ca0f05d231c67e9c5b157db543cd197e44abd099e81e0","observation_id":"a9c3783a-82bb-4abe-9287-179e9de15691","resolution":{"observed_at":"2026-08-07T18:26:41.805780Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.757991Z","title":"W., AND JI, Q","venue":null,"work_id":"fc74c285-f2ce-47d3-9ea8-b8f985a43e98","year":2009},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.767656Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:edb526445f9867a5b3e4ed47760221949728e176f7da82d5a368cd288e6898ae","observation_id":"50e80232-ec1d-4a38-95e4-50547dda97fe","resolution":{"observed_at":"2026-08-07T18:26:41.777947Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.735844Z","title":"Gazeattentionnet: Gaze estimation with attentions","venue":null,"work_id":"338dc291-4594-4007-8b0c-48a0ecec446f","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.779993Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:dd39fef0fe1b3bb416c765ebad04f7feaf0b6518e48984d9a77d73982aeadf73","observation_id":"f0e77299-2930-4b1d-9673-a1a1d9b9f235","resolution":{"observed_at":"2026-08-07T18:26:41.742235Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.712890Z","title":"X., AND BULLING , A","venue":null,"work_id":"2bc70b07-d8ad-45eb-a56b-8debe7a2cddc","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.791633Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:342c031b9d1369b6d9ae9a5b222fbcb4d998e9b176e8dd13ae5a85ecc73024d2","observation_id":"56dc0671-3ac8-4a7d-8472-7503d487f188","resolution":{"observed_at":"2026-08-07T18:26:41.720024Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.687318Z","title":"X., L I, J., N GAI , G., AND LEONG , H","venue":null,"work_id":"68bdcd46-3325-4281-acdb-b5152b4a3e01","year":2017},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.799624Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:a150eb0b9ea728cf94cb9d68b88d784ec2d478f7ea8fc70b37f087950824720d","observation_id":"c8b0b08e-02ac-4c4a-99c1-28199deed692","resolution":{"observed_at":"2026-08-07T18:26:41.695388Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.655390Z","title":"Tabletgaze: dataset and analysis for unconstrained appearance-based gaze estimation in mobile tablets","venue":null,"work_id":"fe1d9035-0dbe-486e-b22d-28f745547ceb","year":2017},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.809273Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:c3024cfd4837bfd91fb55b87e87008e321d5dc0df22611bed440d73f59dd659d","observation_id":"03891fdd-d584-4bac-b405-ab2bbcf911f6","resolution":{"observed_at":"2026-08-07T18:26:41.669265Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.630310Z","title":"K., AND KO, J","venue":null,"work_id":"326a57dd-f0b0-47f3-919d-6081a5a580fc","year":2021},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.817407Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:4ef24d44b377468e8e3917661436efc447d782353b8d5bf55ebe75792a182dbf","observation_id":"98c2b560-7ddd-487a-a99d-405280b57d0d","resolution":{"observed_at":"2026-08-07T18:26:41.636426Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.610094Z","title":"Vads: Visual attention detection with a smartphone","venue":null,"work_id":"a25797c2-ab7b-4018-9ad0-1d2bcdb738e4","year":2016},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.826273Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:1f02fb722af04c8cb63be53f0de3d7bde97729a9ee05724176c426588fd56e01","observation_id":"1b31b272-ca9f-4b3e-a1b2-af09b86cf6be","resolution":{"observed_at":"2026-08-07T18:26:41.615690Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.581969Z","title":"Rethinking model-based gaze estimation","venue":null,"work_id":"fd5c0552-d57d-4863-affd-b88b571c1444","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.832205Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:76369dd4dd599d431997d9aaf133ae1c3bd99859598c4cd50d6675a288b7d1f1","observation_id":"72ac3006-3802-4fb2-b692-1af25456542b","resolution":{"observed_at":"2026-08-07T18:26:41.589355Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.544338Z","title":"Gaze360: Physically unconstrained gaze estimation in the wild","venue":null,"work_id":"7ed8c127-94c7-4d7a-8f2c-d52c2346570e","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.839471Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:d211b9b2cbd1c1ac64a4d28c15f0d407e4d623a960903965f57fa262d36f2209","observation_id":"0862de3c-b84e-4717-919f-6209799a4bd2","resolution":{"observed_at":"2026-08-07T18:26:41.558094Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.503879Z","title":"The past, present, and future of gaze-enabled handheld mobile devices: Survey and lessons learned","venue":null,"work_id":"c265d263-c8dc-41ea-bf07-d4c5b6aa14b4","year":2018},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.845665Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:9fc460463aee02b1200f01e6e813ab5b39abfa2094b1b6b49242b7b930f679f2","observation_id":"0fe19991-b507-410a-b6f9-e6a07a13e27f","resolution":{"observed_at":"2026-08-07T18:26:41.514102Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.462764Z","title":"Understanding face and eye visibility in front-facing cameras of smartphones used in the wild","venue":null,"work_id":"309eea5d-69b6-4ee9-bf66-f12e33e9ff5c","year":2018},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.853349Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:05bcbb91729cecd67b0bdaf0ba149484c423c30240848da9e23f96499eb03798","observation_id":"54ec4883-0187-4e9f-8d54-4358580a3f41","resolution":{"observed_at":"2026-08-07T18:26:41.468602Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.429015Z","title":"Eyemu interactions: Gaze+ imu gestures on mobile devices","venue":null,"work_id":"afa716a2-8711-4489-a40d-f02115009a36","year":2021},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.860379Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:e841b3b026043a9aa8d5f3c8353426ac2d6ed1bfcd2992cbe28078b1e5974c39","observation_id":"6bbe5cb3-e8b1-4626-aa2d-fc750c937e87","resolution":{"observed_at":"2026-08-07T18:26:41.440296Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.376453Z","title":"Eye tracking for everyone","venue":null,"work_id":"d497c18c-2407-4915-a2b0-b5ef8b24e96a","year":2016},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.865861Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:f62204098089525335418459a243ced000d420918b099f2ee9861823caf4c77e","observation_id":"959e4d0d-5aaa-4774-95d9-e1dfe6ec539c","resolution":{"observed_at":"2026-08-07T18:26:41.384969Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.340180Z","title":"An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices","venue":null,"work_id":"9c5afee5-a2ae-4421-9cf6-43d0c2f20710","year":2023},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.871669Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:1eeafb81ba4464463795733f447ef195a4deb11346412a5e81cea8e5259e7a39","observation_id":"53d0e849-d88f-458c-8e8b-c68b78989d3b","resolution":{"observed_at":"2026-08-07T18:26:41.358645Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.295406Z","title":"Dynamicread: Exploring robust gaze interaction methods for reading on handheld mobile devices under dynamic conditions","venue":null,"work_id":"3cb691bc-bd83-48df-b8b5-4ea63ac61e70","year":2023},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.878792Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:fa0a4f1e087cdf70d67629fe5b4c76a5e50c2cf203a4e3837f634695e4935cff","observation_id":"ebc22cff-d0a7-4c32-af88-b124cbeae353","resolution":{"observed_at":"2026-08-07T18:26:41.304162Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.255940Z","title":null,"venue":null,"work_id":"1d66396e-5259-4242-98c9-8671c3b95336","year":2017},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.885714Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:7c1128ff83282a50b04d26ca65ebdb7a72659932d60d009f54110a2ae2b78ab4","observation_id":"2ddcc50a-9ec7-4366-bb78-58deef4ae741","resolution":{"observed_at":"2026-08-07T18:26:41.272123Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.214397Z","title":"C., W ANG , Q., M EHTA, S., F OSTER , C., B ARNEY , E., S HAPIRO , L., V ENTOLA , P., AND SHIC , F","venue":null,"work_id":"3f7e8516-6bbb-46b1-8c81-88c57a6cd7f2","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.891450Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:a378969da4dab7dce2dadca9d788358c54a0add32c28b7d11be4b113fbffd78e","observation_id":"104e5858-1856-4b0e-b487-9622658496ef","resolution":{"observed_at":"2026-08-07T18:26:41.226464Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.161339Z","title":"3d model-based gaze tracking via iris features with a single camera and a single light source","venue":null,"work_id":"8c067f09-a79e-43da-86f8-d09e5a9b0500","year":2020},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.902548Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:f4879983f1cec021c635f41c43f9536b7769f1edf37e13621ece345cbe903e5b","observation_id":"c7b90ba7-11db-44eb-b0f3-dbb97de84cff","resolution":{"observed_at":"2026-08-07T18:26:41.187169Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.114127Z","title":"Gaze-dependent distortion correction for thick lenses in hmds","venue":null,"work_id":"a4d620e3-a238-4b5e-84c4-d7b7b1dd68b9","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.912576Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:be51aad43b3185308870d470e29e96bc92244f72690a62a330a5b2bc0bcaa5a2","observation_id":"a277388e-e4e5-4a92-83e2-2c16ee70fe6a","resolution":{"observed_at":"2026-08-07T18:26:41.121552Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.080656Z","title":"Improving user experience of eye tracking-based interaction: Introspecting and adapting interfaces","venue":null,"work_id":"f449e57d-bcfd-4b66-9542-544291139e4f","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.925313Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:96968cf9d55480cf0e1dff08be48f6a50eb9510cfa89b678418addafb00abb98","observation_id":"42c91b44-70c7-4054-ae40-56dcdd714ec9","resolution":{"observed_at":"2026-08-07T18:26:41.089935Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:41.037855Z","title":"A., AND ESCALERA , S","venue":null,"work_id":"1598dea4-9799-4f34-bce3-4c0254c786b4","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.932543Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:cc0a1f7aaa48b86d28260148029c482eaab5cc9f21552b1b56d2b89ec781cfed","observation_id":"5f2ddfa4-67c7-4617-9a09-045c0ea67cc7","resolution":{"observed_at":"2026-08-07T18:26:41.058489Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.999207Z","title":"V., AND TALATHI , S","venue":null,"work_id":"697ccac8-d317-482a-8e93-a8708789e14c","year":2021},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.946420Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:375cf6213d29af45dddc6678465680d932d52035f09dfe245e54f6ef53cc26cd","observation_id":"55f50309-342b-4e2b-a282-9419214f042a","resolution":{"observed_at":"2026-08-07T18:26:41.007262Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.968353Z","title":"D., M OLCHANOV , P., I QBAL , U., H ILLIGES , O., AND KAUTZ , J","venue":null,"work_id":"2652ce41-739d-484d-b0fa-5acba5792685","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.953671Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:f59c2dffa739d95a9304cca3bbe94f4fee48a069cc912110f7ce1b058c988ef9","observation_id":"e02ae13b-9ee3-4f71-bbab-3ce01b572364","resolution":{"observed_at":"2026-08-07T18:26:40.977976Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.936877Z","title":"Pytorch: An imperative style, high-performance deep learning library","venue":null,"work_id":"7aaa983c-4cd9-4fd5-a391-1a1d65b5e7e0","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.961014Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:d926b871b0881c86c61adc2351958b1388164695ec6f0480aff1a46204e3aab7","observation_id":"551cffac-5971-453d-895b-da4ade43f800","resolution":{"observed_at":"2026-08-07T18:26:40.944590Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.902664Z","title":"Scikit-learn: Machine learning in python","venue":null,"work_id":"1dc4ee7e-d410-4587-a661-cb86f02e717d","year":2011},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:39.994524Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:6eb485856003ee3f30678b1d274804fe3dfae723da4f7e396648f7549afefed6","observation_id":"8fd90fbb-599b-4abc-8f54-530b0cb6e051","resolution":{"observed_at":"2026-08-07T18:26:40.915620Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.871949Z","title":null,"venue":null,"work_id":"189124db-d699-4f41-93de-a07f3d289bda","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.000310Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:d6b96e498544219790cb00fa571511bddbddb1f3350a1816334e1df8e9b0e4f9","observation_id":"1d451003-a1dd-4114-b85c-27890262f4c7","resolution":{"observed_at":"2026-08-07T18:26:40.884996Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.837876Z","title":"Forecasting user attention during everyday mobile interactions using device-integrated and wearable sensors","venue":null,"work_id":"29efe865-3378-436f-856a-6b8b4c17168e","year":2018},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.009011Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:6efbec636e09246533a899cd7fc57c1637b902494ce6704b6f724f23df65917c","observation_id":"f7e03889-6b97-45ab-bd4f-4b76e9ff4a8f","resolution":{"observed_at":"2026-08-07T18:26:40.846686Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.806259Z","title":"Learning-by-synthesis for appearance-based 3d gaze estimation","venue":null,"work_id":"c95b5c37-d2d1-484d-b0a6-a25741a75955","year":2014},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.023274Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:b6219d9efffdd42cef9f69060c093b154e6dc9759b025296a931543a50d4617b","observation_id":"58b681a8-6a66-4ea5-9411-26eefc404fec","resolution":{"observed_at":"2026-08-07T18:26:40.815731Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.776841Z","title":"An incremental learning method for uncon- strained gaze estimation","venue":null,"work_id":"a071a60c-1120-4040-83e4-91029761cdc3","year":2008},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.032795Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:5f9820422ac411149b57d992596efc2442ef03ad20a1be6a18a26d5db2191c61","observation_id":"10d162dd-b472-439c-baac-1c360ab093c6","resolution":{"observed_at":"2026-08-07T18:26:40.784279Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.751804Z","title":"Revealing average screen time statistics, March 11 2024","venue":null,"work_id":"376367ac-e51c-41d8-a43f-781cef6692bc","year":2024},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.045426Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:c19a4a45f690ea98d1f2b0e96395a1d91a919a4bff06b67dd4e4069d6bbed19c","observation_id":"7ab435ac-3686-4cc3-901d-5b441379f830","resolution":{"observed_at":"2026-08-07T18:26:40.758960Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.655385Z","title":"Get started with your eye tracker, April 24 2023","venue":null,"work_id":"f2b2121a-1e42-4562-b359-0e29fa9c35fe","year":2023},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.072780Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:11ac802d0c93e12d8ceb4e0a2cbe0f1334cbf9707a982a8f3819c9505e164f64","observation_id":"450d0cc8-b245-433a-a4fc-597cc60f225f","resolution":{"observed_at":"2026-08-07T18:26:40.665252Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.632659Z","title":"How to calibrate and validate in tobii pro lab, September 5 2022","venue":null,"work_id":"ecfbf70c-eeb0-4586-b3db-f5c8c8b7be6a","year":2022},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.090006Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:2f2efe9ea3435fff7c6785b187904520ecb86f041fc4590b1bee4b3b8a81bfdd","observation_id":"02440232-88db-45de-944a-d4cd6c940d48","resolution":{"observed_at":"2026-08-07T18:26:40.640900Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.598707Z","title":"Accelerating eye movement research via accurate and affordable smartphone eye tracking","venue":null,"work_id":"51e10ee0-fa92-47d0-83c7-a85a37685b40","year":2020},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.110889Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:50979a2260fa1590ff67bdb3e8abbc78a69cf12049a5890bfdcbf44a888d8915","observation_id":"d83a9670-a665-4b27-ae71-35b2d65e568b","resolution":{"observed_at":"2026-08-07T18:26:40.605433Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.565718Z","title":"Eyetab: Model-based gaze estimation on unmodified tablet computers","venue":null,"work_id":"afd35958-a043-413f-bd59-472c3ae8746f","year":2014},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.138743Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:10b2a594feed94a6978a6ac2d4d7faedbd5b8c42d31c159945ac2e207ede4c15","observation_id":"9afc574e-ecad-467a-9463-6a391b6895b1","resolution":{"observed_at":"2026-08-07T18:26:40.574067Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.535133Z","title":"Eth-xgaze: A large scale dataset for gaze estimation under extreme head pose and gaze variation","venue":null,"work_id":"cf409228-9b91-45a0-af28-b03e96b3f1c7","year":2020},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.150629Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:9f09a706b7fb39cbae8df0f4748550731c31556fe86490b6c54093e84a82ffb0","observation_id":"589369ee-9213-41d7-8d7d-2413a0c286bd","resolution":{"observed_at":"2026-08-07T18:26:40.541219Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.503616Z","title":"Revisiting data normalization for appearance-based gaze estimation","venue":null,"work_id":"5fb9f7d9-8a5b-4813-9db6-6b0ae2166b1d","year":2018},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.162356Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:0d6498cd13fb235fe5fb7664fc1618a8a5b0259b19a85db3bfbfbda6572ca995","observation_id":"75a1b92d-0967-42e3-8417-a6008851073e","resolution":{"observed_at":"2026-08-07T18:26:40.513226Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.471556Z","title":"Revisiting data normalization for appearance-based gaze estimation","venue":null,"work_id":"34030e93-450b-4feb-a1bc-ccbe7d9daf5e","year":2018},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.169800Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:ab676843b0b7c87341bd530ed5abf4699964aa1337ad234323a269d7f1f0e8bd","observation_id":"43d0e204-7b9f-48a3-ba53-3a3061124eb8","resolution":{"observed_at":"2026-08-07T18:26:40.481723Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.413009Z","title":"Appearance-based gaze estimation in the wild","venue":null,"work_id":"67e645d9-1f1f-4cca-beed-ad4a3fa73723","year":2015},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.178445Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:b713219cd3743f9dd1d2d5a6c32ebdcc024f01a8fba2b43803e27687409bc50c","observation_id":"03a415f1-0cc4-499f-b756-119573584f71","resolution":{"observed_at":"2026-08-07T18:26:40.422730Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.388112Z","title":"It’s written all over your face: Full-face appearance- based gaze estimation","venue":null,"work_id":"31116fd8-d380-4610-b3bb-038b25af3341","year":2017},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.185089Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:f677084f0cb3135eb898ca64570f0f8ec3716de78c37d1ee0329950141224ec9","observation_id":"f8f410db-9249-4d04-865c-276ce99d0701","resolution":{"observed_at":"2026-08-07T18:26:40.397086Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.360783Z","title":"Mpiigaze: Real-world dataset and deep appearance- based gaze estimation","venue":null,"work_id":"92b4453f-0066-4e70-b268-fe136516bfd3","year":2017},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.196293Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:f3f1aa7acfa12cc29ae14357629b77ee8308f9083b794a2dacbbc043755da039","observation_id":"5a5ab67c-0bc6-4082-a6c7-a53ac6ce6ec2","resolution":{"observed_at":"2026-08-07T18:26:40.370272Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T18:26:40.317352Z","title":"Mpiigaze: Real-world dataset and deep appearance- based gaze estimation","venue":null,"work_id":"79fc5f76-4576-4478-8970-3268859d29bd","year":2019},"citing_paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-07T18:26:40.203418Z"},"links":{"citing_paper":"/paper/2502.10570"},"observation_digest":"sha256:18733c6337f225bd619aee59652dc4decfa61f11bd4240f7a7cf33ceb1b5d61d","observation_id":"b6f0a4ce-df4a-4f1a-bbbd-14154c021eb7","resolution":{"observed_at":"2026-08-07T18:26:40.331924Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2502.10570","last_updated":"2025-05-28T18:41:19Z","latest_version":2,"primary_category":"cs.HC","snapshot_observed_at":"2026-08-09T04:05:12.400935Z","submitted_at":"2025-02-14T21:44:52Z","title":"Quantifying the Impact of Motion on 2D Gaze Estimation in Real-World Mobile Interactions"},"reference_resolution":{"displayed":61,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":3,"verified_exact":0,"verified_fuzzy":58},"total_outbound_references":61},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"thesis":"As of 10 August 2026, this Paper Citation Record lists 61 of 61 outbound references and 6 inbound Pith citation observations for arXiv:2502.10570."}