{"as_of":"2026-08-13T04:51:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:7b20bf1c9626d7c63a1423bf87702c80923ea1ac193cbf7ccb5ddbbbe24bf4af","coverage":[{"denominator":48,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":48,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T13:08:10.699500Z","state":"measured"},{"denominator":48,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":48,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-12T06:34:41.77262+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2505.22616/citation-record","integrity":"/paper/2505.22616/integrity","json":"/paper/2505.22616/citation-record.json","paper":"/paper/2505.22616"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.685814Z","title":"A database and evaluation methodology for optical flow","venue":null,"work_id":"ed6b1128-3851-4292-ba5f-411bd8d91be0","year":2011},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:04.786363Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:ad9d4d04803d4c66f8a5c6641d138eeff075a6103c49a2d8427dd3147103a7ce","observation_id":"3192af8f-d8f0-40c9-ba68-d833dc48a9c2","resolution":{"observed_at":"2026-08-07T13:08:17.756601Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.542738Z","title":"Depth-aware video frame interpolation","venue":null,"work_id":"b9be68ba-70b2-4ad1-9208-5e1c5bcd4ff8","year":2019},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:04.848509Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:67bcb51867e7122bacacc90181632942d99b1760712aea6d10cea153c026d854","observation_id":"c363f162-8c4d-4164-81b0-e3da0e9a3099","resolution":{"observed_at":"2026-08-07T13:08:17.600414Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.358194Z","title":"Memc-net: Motion estimation and motion compensation driven neural network for video inter- polation and enhancement","venue":null,"work_id":"29dc9e8f-cd8d-481d-95c0-43f59c071718","year":2019},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:04.961238Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:f871cfacb4dd038d4cad2a5e3b9d870ba7a9d59ca838b6241cf280a04ce171d2","observation_id":"3f1b849f-f8d3-420e-81e8-27efa7245534","resolution":{"observed_at":"2026-08-07T13:08:17.445453Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:05.096843Z","title":"Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.096843Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:b56432f88c0276a9d23aee9a7778b9bbe369020e4899c1002670c285e47ea606","observation_id":"0ad3aaf5-6e18-4655-b42a-238caf171494","resolution":{"observed_at":"2026-08-07T13:08:05.096843Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:05.292073Z","title":"Mip-nerf 360: Unbounded anti-aliased neural radiance fields","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.292073Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:da9f57f44431129a4d8ded0727627189aa98daee60d8a84ff2ea755a63685e93","observation_id":"23b1f7c8-847f-415e-947e-e2dfb898deab","resolution":{"observed_at":"2026-08-07T13:08:05.292073Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:17.160642Z","title":"nuscenes: A multi- modal dataset for autonomous driving","venue":null,"work_id":"7429d5f8-f65a-4bcb-96e8-b8b4074c0cd6","year":2020},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.477838Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:85c036e8e21b7568d87d9c82f4e91957dd6c5808ef45f40210e5952532c9f3ab","observation_id":"bf47ee5e-a1f2-4211-ad55-fd7188d9ddcd","resolution":{"observed_at":"2026-08-07T13:08:17.245485Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2403.05907","last_updated":"2024-03-09T13:14:27Z","snapshot_observed_at":"2026-08-13T00:58:43.288016Z","submitted_at":"2024-03-09T13:14:27Z","title":"Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Driving","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.05907","snapshot_observed_at":"2026-08-07T13:08:05.658532Z","title":"Light- ning nerf: Efficient hybrid scene representation for au- tonomous driving","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.658532Z"},"links":{"cited_paper":"/paper/2403.05907","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:59295180e9c49b9ef3fd83121ed2b9cb95d407b1df08ae4bdf2ec3187c7abf56","observation_id":"b373cc5f-59a2-46e3-b820-5e100e31b444","resolution":{"observed_at":"2026-08-07T13:08:05.658532Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.975270Z","title":null,"venue":null,"work_id":"ddd9f5dc-c321-437d-98a1-f0273c7744c7","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.800178Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:b259d43ae52f329e9b8668c0bcb0eefedf6e3839a54fb17925566d54dc81070f","observation_id":"7806d3c9-538f-466f-90b4-c381167e7822","resolution":{"observed_at":"2026-08-07T13:08:17.063595Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.802464Z","title":"Mvsnerf: Fast general- izable radiance field reconstruction from multi-view stereo","venue":null,"work_id":"2e6811f7-3d60-4a8b-96f1-67dc6c7943e9","year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:05.952788Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:61c6cf9dd2ff7843c6709f48d2e53694351d616f5cba41b6f978a088a93c0faf","observation_id":"dedd89c7-0f53-43ea-9926-d8f8d03c6d47","resolution":{"observed_at":"2026-08-07T13:08:16.860360Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2401.03890","last_updated":"2026-04-09T05:33:48Z","snapshot_observed_at":"2026-08-09T09:22:22.467803Z","submitted_at":"2024-01-08T13:42:59Z","title":"A Survey on 3D Gaussian Splatting","version":9},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2401.03890","snapshot_observed_at":"2026-08-07T13:08:06.076203Z","title":"A survey on 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.076203Z"},"links":{"cited_paper":"/paper/2401.03890","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:a4834582722ca15ce02e0a48d21e686cf56a1bbea5ceb61f86630b6c6fcecdba","observation_id":"b6c07f1b-c2bf-4f57-80bb-478f13fd861f","resolution":{"observed_at":"2026-08-07T13:08:06.076203Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.635240Z","title":"Motion-compensated frame interpolation us- ing bilateral motion estimation and adaptive overlapped block motion compensation","venue":null,"work_id":"48d6d915-a5f2-4f69-8f4d-5a3e152740ab","year":2007},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.197446Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:8cf15c289cf78459861112d3ccd30cf72eae40a1b962abbc8460a944a1557862","observation_id":"be897751-8699-4a69-a328-45270c09ebf7","resolution":{"observed_at":"2026-08-07T13:08:16.709069Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.464256Z","title":"Channel attention is all you need for video frame interpolation","venue":null,"work_id":"002bae13-9799-4aa1-8e48-0f3ffada381b","year":2020},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.311274Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:2e81522ede578162fa8ba045c3f489ba2a8c229e8c1c08c26fe78618cc986637","observation_id":"c80ee6a3-ff7c-4c53-b09e-fc6f04f2700a","resolution":{"observed_at":"2026-08-07T13:08:16.535732Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2311.17245","last_updated":"2024-11-12T18:50:19Z","snapshot_observed_at":"2026-08-12T15:09:33.019271Z","submitted_at":"2023-11-28T21:39:20Z","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","version":6},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.17245","snapshot_observed_at":"2026-08-07T13:08:06.430289Z","title":"Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.430289Z"},"links":{"cited_paper":"/paper/2311.17245","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:40dc9a6486ab490a90052a2392b6d621f2ed1fe94cfd7ca52a2a4ea2f5b9aabf","observation_id":"3f886d8e-8edb-463d-8e63-5ae92e72c16f","resolution":{"observed_at":"2026-08-07T13:08:06.430289Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:06.583231Z","title":"Colmap-free 3d gaussian splat- ting","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.583231Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:ffcb0170679d4b2db1fe8cbc632106e201a30445183d7988fd6ff50112e8d901","observation_id":"6cec2e40-46a4-4dcf-b9df-ecc250ed934f","resolution":{"observed_at":"2026-08-07T13:08:06.583231Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.265787Z","title":"Egolifter: Open-world 3d seg- mentation for egocentric perception","venue":null,"work_id":"2d333d9b-8a4f-41ac-8b69-1517a9437514","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.698957Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:b00e326e6471d5e77a82c6e4817093df00d925ca660b349efa8e0ba1e12c0c74","observation_id":"be96beab-843f-4c50-b7ab-caea28adfc46","resolution":{"observed_at":"2026-08-07T13:08:16.374038Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:16.049566Z","title":"Free-surgs: Sfm-free 3d gaussian splatting for surgical scene reconstruction","venue":null,"work_id":"12b044d6-5e62-43e2-977a-6179571bd0bf","year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.818776Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:453de6ec520a18c4aeb11ca9873e143d83dc8ec42b22ccece98196ae51e18e3d","observation_id":"8bdab7d4-bd32-44f9-9dc5-d54c30560022","resolution":{"observed_at":"2026-08-07T13:08:16.169560Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:15.700704Z","title":"Many-to-many splatting for efficient video frame interpola- tion","venue":null,"work_id":"eb61d58e-4c85-4d98-8e07-d83bf8f56040","year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:06.965121Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:03518f9d3b21c1863c0aa782da22c19e55d94235208f534af8d3816564ab7cd4","observation_id":"748d6246-3e62-4046-b9e3-6611808d9714","resolution":{"observed_at":"2026-08-07T13:08:15.871330Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:15.407979Z","title":"Real-time intermediate flow estimation for video frame interpolation","venue":null,"work_id":"a19264e1-e1d8-4ce9-9e91-2cb0a172abf4","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.080999Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:eb39c0de89432c5c86f6991c789608ce17d72d8c9f42fb36f47084d09d8fdd3b","observation_id":"66540978-36fb-42e2-8e35-bc893c8454ff","resolution":{"observed_at":"2026-08-07T13:08:15.552474Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:15.170336Z","title":"Ocai: Improving optical flow estimation by occlusion and consistency aware interpolation","venue":null,"work_id":"9cff2d30-7a80-4775-9332-2aa7bff52fd8","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.170542Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:356072ee4e1c983635d59168996be42aa984d29b4f2435a84854d99adcf52ff4","observation_id":"1992b97a-8cc2-4367-862f-7a32dfa911cc","resolution":{"observed_at":"2026-08-07T13:08:15.306037Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.927095Z","title":"Super slomo: High quality estimation of multiple intermediate frames for video interpolation","venue":null,"work_id":"b6109a71-dfae-4177-a7bb-3dad8941f561","year":2018},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.302167Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d6ab81175e771b85aa08f0121e93481129f1c0ab75ff1a8d543790ec2bb0b6e7","observation_id":"7e1ab08f-6ff0-49cf-b94a-e09d379e41a1","resolution":{"observed_at":"2026-08-07T13:08:15.063733Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:07.435901Z","title":"Alignerf: High-fidelity neural radiance fields via alignment- aware training","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.435901Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:1c376f1421863363eaefac4391d7ad0397231f5ad045cbf5d5023f0c36c9f852","observation_id":"6ae748a0-744c-48c0-8f1b-2e81da4f674b","resolution":{"observed_at":"2026-08-07T13:08:07.435901Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:07.639920Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.639920Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:63a9f4524b139551d7284cfa037c631ce33107b525b1f448123111f52294536c","observation_id":"4651d17c-1409-4764-a700-4b6c46729b3f","resolution":{"observed_at":"2026-08-07T13:08:07.639920Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.696535Z","title":"Ifrnet: Intermediate feature refine network for efficient frame interpolation","venue":null,"work_id":"8fb78697-00a3-44af-86a3-ca51ad622e6a","year":1969},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.724738Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:d066b644d8f682025f314332a2e4e98ce1e8017b31a55d632e992344e3e2a624","observation_id":"75f7c525-a2e8-40c5-9496-351b0166aef0","resolution":{"observed_at":"2026-08-07T13:08:14.790646Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.431526Z","title":"Kitti-360: A novel dataset and benchmarks for urban scene understanding in 2d and 3d","venue":null,"work_id":"fe0ca108-a16f-4128-b2ce-e59d088ee7d0","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.855140Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:cd9689900f9f06cad674114fa758390b962286eabb6e98c8ad5612f8a599d33f","observation_id":"a6c68b8d-d1be-43e4-af45-015088402e36","resolution":{"observed_at":"2026-08-07T13:08:14.531087Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.16266","last_updated":"2024-10-21T17:59:09Z","snapshot_observed_at":"2026-08-12T22:18:17.716538Z","submitted_at":"2024-10-21T17:59:09Z","title":"3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.16266","snapshot_observed_at":"2026-08-07T13:08:07.977765Z","title":"3dgs- enhancer: Enhancing unbounded 3d gaussian splatting with view-consistent 2d diffusion priors","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:07.977765Z"},"links":{"cited_paper":"/paper/2410.16266","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:98269e2069320ffab4caff59681bbfbe7059af86bff33763e2ff0c8619445724","observation_id":"bd8f0424-fbcf-4559-ac60-83cae78f723e","resolution":{"observed_at":"2026-08-07T13:08:07.977765Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:08.154253Z","title":"A convnet for the 2020s","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.154253Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:e13dfd810f58190570bb47d3febcac329548d8ab9b904bf846eba7cd92b4ce16","observation_id":"9040c7f1-d82c-4a5c-b3ff-97c1a7954e24","resolution":{"observed_at":"2026-08-07T13:08:08.154253Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1711.05101","last_updated":"2019-01-04T21:01:49Z","snapshot_observed_at":"2026-08-09T20:34:52.923500Z","submitted_at":"2017-11-14T14:24:06Z","title":"Decoupled Weight Decay Regularization","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1711.05101","snapshot_observed_at":"2026-08-07T13:08:08.301602Z","title":"Decoupled weight decay regularization","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.301602Z"},"links":{"cited_paper":"/paper/1711.05101","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:7c11347a27607674fdd5fa13a73868aeeae2295d496b5ab3a2e57d950c7f1561","observation_id":"f98c43a8-a8c4-4392-8118-a7bdba0843e2","resolution":{"observed_at":"2026-08-07T13:08:08.301602Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:14.198133Z","title":"Urban radiance field representa- tion with deformable neural mesh primitives","venue":null,"work_id":"0d74d452-59e7-42f2-93c3-05aa57df9356","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.412445Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:b992be9475c7be85f0e10558da75b14caab90ca051c37d16bdfc82c5b2cb5eaa","observation_id":"3ade40c1-1299-4d2b-90d7-19be118d1a9c","resolution":{"observed_at":"2026-08-07T13:08:14.303299Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.928398Z","title":"Deformable neural radiance fields using rgb and event cameras","venue":null,"work_id":"9ae206bd-d5ff-4aad-97b2-c986c53fc438","year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.528287Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:31bd09fddc829e0f679f33411364917dba496ea639e8be1b2ab73348527bd590","observation_id":"a5cef565-07a6-4c35-9afa-290f68d018da","resolution":{"observed_at":"2026-08-07T13:08:14.050531Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:08.635903Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.635903Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:c17e7c849063e660b7b7977170eb99cd6d50be9e5824341eebf9550d3b84506d","observation_id":"798c9d97-7fe6-4bbc-ad61-765a0e58b014","resolution":{"observed_at":"2026-08-07T13:08:08.635903Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2405.05526","last_updated":"2024-12-06T09:34:43Z","snapshot_observed_at":"2026-08-13T00:11:53.216161Z","submitted_at":"2024-05-09T03:34:09Z","title":"Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview","version":3},"cited_work":{"arxiv_id":"2405.05526","doi":null,"metadata_source":"pith","pith_arxiv_id":"2405.05526","snapshot_observed_at":"2026-08-07T13:08:10.926077Z","title":"Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview","venue":"cs.RO","work_id":"4f8188c5-ab4b-4720-bb2d-d4e93665d77a","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.740239Z"},"links":{"cited_paper":"/paper/2405.05526","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:6afcfe6f5eda70799f1d5fc6e988f65c28c267822ea72e6695fb74e7b102f473","observation_id":"56487a10-fa33-466e-b489-8d3ade44e0bb","resolution":{"observed_at":"2026-08-07T13:08:11.014267Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.704002Z","title":"Instant neural graphics primitives with a mul- tiresolution hash encoding","venue":null,"work_id":"bed83e16-cd74-4030-a672-6240886ffa77","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.819505Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:607bd82e338b55ab1d9b3ac75ae77019190a523ada615ccf14c0907dddf5fc04","observation_id":"94ed7f24-a354-410f-beca-181c09aa9ce5","resolution":{"observed_at":"2026-08-07T13:08:13.807601Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.492104Z","title":"A comprehensive survey on video frame interpolation techniques","venue":null,"work_id":"e0affd58-d679-4fb1-a02e-1337db9c428b","year":2022},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:08.913589Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:caceb2ccdc0f71d79658e429c4391b89bcea5eac6f73451cb0c732f51a7407d7","observation_id":"8653a3af-49c7-41ce-8a83-f6907a2a33e0","resolution":{"observed_at":"2026-08-07T13:08:13.607061Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.260122Z","title":"Bmbc: Bilateral motion estimation with bilateral cost vol- ume for video interpolation","venue":null,"work_id":"2e9c7f47-4508-4dd6-ae04-d6cacc3d13d3","year":2020},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.061385Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:8c3212af53ecb222623a7e473540449d8b2720220beeccb3e02df7a2315a55e3","observation_id":"ecdfd752-9095-4ac8-9156-8eab4ae9f89c","resolution":{"observed_at":"2026-08-07T13:08:13.365724Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:13.034804Z","title":"Asymmetric bilateral motion estimation for video frame interpolation","venue":null,"work_id":"bd3cdda2-9483-4dc0-bb5d-3cca0e17979f","year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.202658Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:6ffa1537ed07515e9cdbd421b1fb76c2712305e235417b1ca5ddd790eada649f","observation_id":"93f729cb-26df-429e-9bcb-fca87f646deb","resolution":{"observed_at":"2026-08-07T13:08:13.135431Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.835374Z","title":"Fpo++: efficient encoding and rendering of dynamic neural radiance fields by analyzing and enhancing fourier plenoctrees","venue":null,"work_id":"2526906b-a584-4e28-8ee9-d7ccbe04684c","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.322293Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:6bccd97b4639a4b54a02375cdfbd8b6c8df8cd6043cab1780bc17caf0b72a91c","observation_id":"8cac0873-47f0-4d15-b9d0-c9c94e970fa2","resolution":{"observed_at":"2026-08-07T13:08:12.908702Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.634085Z","title":"Xvfi: extreme video frame interpolation","venue":null,"work_id":"93609e4b-9af9-46ae-95d9-d5cceef69dc8","year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.405321Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:c78bd28f625332d47a33b2d752ff91e0f13453c2a01bd97c45ff802ddcaf186c","observation_id":"7e8ba7c5-74b2-45d6-9efb-b0015a2d213b","resolution":{"observed_at":"2026-08-07T13:08:12.729083Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1212.0402","last_updated":"2012-12-03T14:45:31Z","snapshot_observed_at":"2026-08-12T17:34:19.526460Z","submitted_at":"2012-12-03T14:45:31Z","title":"UCF101: A Dataset of 101 Human Actions Classes From Videos in The Wild","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1212.0402","snapshot_observed_at":"2026-08-07T13:08:09.465595Z","title":"Ucf101: A dataset of 101 human actions classes from videos in the wild","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.465595Z"},"links":{"cited_paper":"/paper/1212.0402","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:6cebae1f0400728d4276c9ff787b228380ef752162f64f522a6df5a518d3a543","observation_id":"710a4225-09ba-49c9-ba76-f47ecbe3da87","resolution":{"observed_at":"2026-08-07T13:08:09.465595Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.410606Z","title":"Neurad: Neural rendering for autonomous driving","venue":null,"work_id":"4a05c9ad-2b43-4d91-ad5c-14d434306fa0","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.593664Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:450a625ea9a54fb971a0bcf2a4966e475be3361e2ea761f88d0dd08dcb4aca5f","observation_id":"8c97cebb-5ac8-49f9-81d4-eab03e1f23f7","resolution":{"observed_at":"2026-08-07T13:08:12.505105Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2301.00493","last_updated":"2023-01-02T00:36:22Z","snapshot_observed_at":"2026-08-12T21:55:36.747659Z","submitted_at":"2023-01-02T00:36:22Z","title":"Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2301.00493","snapshot_observed_at":"2026-08-07T13:08:09.764824Z","title":"Argoverse 2: Next generation datasets for self-driving perception and forecasting","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.764824Z"},"links":{"cited_paper":"/paper/2301.00493","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:3702f04947551ffe541792df3dac56217c0727b192911dfe6f6387ad8a9344fa","observation_id":"07cdbfb7-6e14-4b8d-ac5d-4ba8979a2610","resolution":{"observed_at":"2026-08-07T13:08:09.764824Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:09.882883Z","title":"Recent advances in 3d gaussian splatting","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.882883Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:dffc61572050b423db9b205e1d293c40b847f7c2b13c4fa482b99fb154d79989","observation_id":"c49fb689-92d9-4e7f-946c-e2e01df21945","resolution":{"observed_at":"2026-08-07T13:08:09.882883Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:12.131005Z","title":"Diffusionerf: Regularizing neural radiance fields with denoising diffu- sion models","venue":null,"work_id":"b6c5832b-a7a8-4822-b7f5-16d46bc0bee2","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:09.996728Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:26c87513d225dfcb124f015d2acbfd43cb041c235ba2cdb73ff8e9c14b032a28","observation_id":"b3352e84-89ae-475e-a56e-e0659daf800f","resolution":{"observed_at":"2026-08-07T13:08:12.300739Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.881534Z","title":"Pose guided portrait viewinterpolation from dual cameras with a long baseline","venue":null,"work_id":"bb5cec84-bd7b-4515-9c0c-1d5163e275a5","year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.160115Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:239fc4b74ffb44358eb3596571436a0b34daebaac993dcdb7c8ea7876ba4ba0a","observation_id":"132b8530-0976-4d55-825d-370fe23c5678","resolution":{"observed_at":"2026-08-07T13:08:11.995749Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.645467Z","title":"Video enhancement with task-oriented flow","venue":null,"work_id":"52a6b779-b83e-4930-aa5c-6a3c758b010f","year":2019},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.255006Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:0722e0b12e44bce566493140edc854780a5d1ecf9b0a3fb6dbdebbb16f8c7324","observation_id":"dafffc8e-5a5f-4537-acd6-5101f76ac773","resolution":{"observed_at":"2026-08-07T13:08:11.757827Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.402531Z","title":"Unisim: A neural closed-loop sensor simulator","venue":null,"work_id":"4efbac55-77f8-4b4b-9cf4-8bd50dadf656","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.362940Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:92f05dbdc5b55bc623224cd6d0caf2351b59adc6c6bcc6b4535e56af8aff37b1","observation_id":"87599b3e-b647-4199-acb5-0ad1d83302b5","resolution":{"observed_at":"2026-08-07T13:08:11.535270Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:10.484899Z","title":"pixelnerf: Neural radiance fields from one or few images","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.484899Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:0d582be28fa4966f8210045ada69dcdb88070957aeb1f52211c73fee538e4ff0","observation_id":"8b9a648e-91ff-4fc5-b081-1de3c8653c84","resolution":{"observed_at":"2026-08-07T13:08:10.484899Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2409.02048","last_updated":"2024-09-03T16:53:19Z","snapshot_observed_at":"2026-07-06T19:09:55.393720Z","submitted_at":"2024-09-03T16:53:19Z","title":"ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2409.02048","snapshot_observed_at":"2026-08-07T13:08:10.579776Z","title":"Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis.arXiv preprint arXiv:2409.02048, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.579776Z"},"links":{"cited_paper":"/paper/2409.02048","citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:02a23fb50ee300b94370d664e88e518b9073ff8d960a12235ec4aff8c2003633","observation_id":"639aaa7b-9590-47fd-b370-939349fca275","resolution":{"observed_at":"2026-08-07T13:08:10.579776Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T13:08:11.201591Z","title":"Extracting motion and ap- pearance via inter-frame attention for efficient video frame interpolation","venue":null,"work_id":"88e65eb1-d20a-4eeb-9faa-d16714186d13","year":2023},"citing_paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-07T13:08:10.699500Z"},"links":{"citing_paper":"/paper/2505.22616"},"observation_digest":"sha256:0052f24b854be1090515bb27c935954aa3cc39030c3e5d594500707270768b07","observation_id":"2245a9f7-0946-49c6-b64b-a287438c4a20","resolution":{"observed_at":"2026-08-07T13:08:11.289325Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2505.22616","last_updated":"2025-05-28T17:35:39Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-10T08:35:44.863668Z","submitted_at":"2025-05-28T17:35:39Z","title":"PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization"},"reference_resolution":{"displayed":48,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":18,"verified_exact":1,"verified_fuzzy":29},"total_outbound_references":48},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"thesis":"As of 13 August 2026, this Paper Citation Record lists 48 of 48 outbound references and 0 inbound Pith citation observations for arXiv:2505.22616."}