{"as_of":"2026-08-10T09:37:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:197a2c24d5eb49554aae89b0e5622563504ca4e10c5161503f94b0957073439a","coverage":[{"denominator":61,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":61,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-07T06:06:39.730505Z","state":"measured"},{"denominator":61,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":61,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-10T06:31:04.303077+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2506.06190/citation-record","integrity":"/paper/2506.06190/integrity","json":"/paper/2506.06190/citation-record.json","paper":"/paper/2506.06190"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.499713Z","title":"Scanning physical interaction behavior of 3d objects,","venue":null,"work_id":"82aadcb0-e792-491c-8001-1e19e535c231","year":2001},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.518357Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:65d6ac2e489c803461a0187a4c214adb43abb6f5b42ae4efc1b5aa1f8ab897bb","observation_id":"b98e5620-71d5-421e-b172-8c4eda5ae0ae","resolution":{"observed_at":"2026-08-07T06:06:40.503795Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.487505Z","title":"Synthesizing sounds from rigid-body simulations,","venue":null,"work_id":"07aa8392-3ec5-4922-aa5d-6b777e66721b","year":2002},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.522668Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:f820b3d314201fb60d557a3ba1cc869000336a4d249f3a959156224b22ccadd4","observation_id":"3c014dd7-4d3b-47af-a915-3d219a5b7af1","resolution":{"observed_at":"2026-08-07T06:06:40.491114Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.475795Z","title":"Precomputed acoustic transfer: output-sensitive, accurate sound generation for geomet- rically complex vibration sources,","venue":null,"work_id":"c11a730c-13e3-43e6-8edc-1aae839bf8d9","year":2006},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.526140Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:73a7aba52ab1b288f39425116f232f3f4af61912fe442ee2cf255d37e19c2d08","observation_id":"69e20697-722c-4bdb-ae50-264ac3ba7f76","resolution":{"observed_at":"2026-08-07T06:06:40.479557Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.464135Z","title":"Harmonic shells: a practical nonlinear sound model for near-rigid thin shells,","venue":null,"work_id":"636b0de7-6809-4a89-9d2d-6df9a2394b21","year":2009},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.529559Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:ab655d415e79d1fb3caedd435368eea26f3cd417c6977d7fb04d4e3d67ca3f81","observation_id":"1f01e06f-dda3-4055-bbbd-42678f9e930d","resolution":{"observed_at":"2026-08-07T06:06:40.467852Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.452334Z","title":"The boundary element method in acoustics: A survey,","venue":null,"work_id":"c933d832-67e2-49d2-9cce-bb1ebc1b3850","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.533067Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:0f96953a105f8560cda716089dadeb2e1d465b4bc41d18a870de814ecf74b377","observation_id":"af932b33-d14f-40f9-85ac-0a9faf22284f","resolution":{"observed_at":"2026-08-07T06:06:40.456121Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.440482Z","title":"Interactive acoustic transfer approx- imation for modal sound,","venue":null,"work_id":"de38f4bb-703e-4d77-af7c-a08300a5a323","year":2015},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.536660Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:abe2380fb979eab4b20bde2ad895d9563b913576cfacfec88ce5dccc3fb556ae","observation_id":"bcb8fd9d-4432-4de9-bcc0-87075cd1599a","resolution":{"observed_at":"2026-08-07T06:06:40.444358Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.421362Z","title":"Neural radiosity,","venue":null,"work_id":"9db1c56b-a50b-417e-9c8b-5c1c8b9ece5b","year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.543746Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:6d681465d35de9dcdf3fd34a38744769d471b66891802bd1f336bf7a97d8c7b9","observation_id":"c41fb16c-cfca-4be1-9a0f-9300e7268419","resolution":{"observed_at":"2026-08-07T06:06:40.424945Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.550448Z","title":"tiny-cuda-nn,","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.550448Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:dbadeaef629324544bd4c62d6bc2d989e73e14fd6be8443de46b309405bb4da6","observation_id":"a3114b93-30e5-480f-b76f-5dc363a479ad","resolution":{"observed_at":"2026-08-07T06:06:39.550448Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.554011Z","title":"Neuralsound: Learning-based modal sound synthesis with acoustic transfer,","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.554011Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:9a00d2dc9da6953747b8e5ce0496c56bae0f878be2f897a1ac06110dab9406da","observation_id":"844c943c-917c-449e-83cb-108e19f10268","resolution":{"observed_at":"2026-08-07T06:06:39.554011Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.401871Z","title":"Toward high-quality modal contact sound,","venue":null,"work_id":"c075ee08-e89f-44d7-b0eb-967f23685062","year":2011},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.557205Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:674404f1f3630cea60aff17e80e832426fa70f951578f8606bd9195be3e07099","observation_id":"12cdffc5-c622-4fad-9dc3-837879c4b266","resolution":{"observed_at":"2026-08-07T06:06:40.405315Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.389952Z","title":"Rigid-body fracture sound with precomputed sound- banks,","venue":null,"work_id":"a5db99af-e324-4e33-9baf-5f0ab3bd2c3f","year":2010},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.561039Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:e91547c7f1d3af32b18b0bb2f2ae6e90a35ebb63ad08a683613ae4382af276ea","observation_id":"1854972f-8317-4dd4-aa73-3a8045204adb","resolution":{"observed_at":"2026-08-07T06:06:40.393889Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.377725Z","title":"Eigenmode compression for modal sound models,","venue":null,"work_id":"778f4a26-2461-43d7-a398-5e2b5a1b266a","year":2014},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.564274Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:8e15cd955aeebe33c85049932f4fa8df045909722a370203c86f034d54220e9a","observation_id":"498e58ad-d8aa-42ac-9dad-65833997dc03","resolution":{"observed_at":"2026-08-07T06:06:40.381258Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.366311Z","title":"Syncopation: Interactive synthesis-coupled sound propagation,","venue":null,"work_id":"b72915e1-87c7-4ef8-a459-8214c3eb3333","year":2016},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.567600Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:0a1f6db0b300711e4512be9dc8173f5ab826624b21c63a9a6b74e7884b8aea5a","observation_id":"9da56862-b29b-425f-a72f-bbd11efd3cdc","resolution":{"observed_at":"2026-08-07T06:06:40.369803Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.354900Z","title":"Kleinpat: Optimal mode conflation for time-domain precomputation of acoustic transfer,","venue":null,"work_id":"5f099853-a50c-4dfc-86bd-416f2942aaa8","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.571044Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:79d445aaaf0497400987391ffb4a712131b798fa01cf47fa7e4ea37a57e7fe81","observation_id":"a526685a-44ff-4fd1-9772-48acfcf26f90","resolution":{"observed_at":"2026-08-07T06:06:40.358595Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.574502Z","title":"Nerf: Representing scenes as neural radiance fields for view synthesis,","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.574502Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:067757f09efca895e080c179f5b180afde996c466e6cef96b34948b9ee5aa4ff","observation_id":"481d5c8e-c146-4abc-b844-781f71cc3e0f","resolution":{"observed_at":"2026-08-07T06:06:39.574502Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.343560Z","title":"Implicit neural representations with periodic activation func- tions,","venue":null,"work_id":"9ae66599-404b-4cde-9fb7-c8da11c69511","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.577684Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:6ff7c11e9a79bf46a533c218ca7276d008422ab3415dfbf6ab02130dfa679fc1","observation_id":"9e1a4aaf-04f1-4151-80ba-ac6b4a10d73b","resolution":{"observed_at":"2026-08-07T06:06:40.347132Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.332277Z","title":"Fourier features let networks learn high frequency functions in low dimensional domains,","venue":null,"work_id":"67e8fe5b-67c5-49b1-bd63-1bb5a3841b1e","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.580974Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:b4dec3203d42a14561a700b09eab4093dee4453b035e5d5d0845dd0fa301868b","observation_id":"58946feb-a94f-4a96-998f-e26729c5a008","resolution":{"observed_at":"2026-08-07T06:06:40.335858Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.584251Z","title":"Efficient geometry-aware 3d generative adversarial networks,","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.584251Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:08816c93c289946f86d6c82c084639c5d89c29636c9eb8919912affb47056c48","observation_id":"85dfab58-8801-42dd-ac7b-88a69da4697c","resolution":{"observed_at":"2026-08-07T06:06:39.584251Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.312601Z","title":"Tensorf: Tensorial ra- diance fields,","venue":null,"work_id":"e9c07334-9981-478c-b818-537fd15f97dc","year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.587936Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:4b95b0243989dd09d435bab9e856c6924031303db65f0b2ae533e9e45ef0f049","observation_id":"7ff5dc33-3699-409f-bf23-24805d6e0625","resolution":{"observed_at":"2026-08-07T06:06:40.316013Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.301659Z","title":"Plenoxels: Radiance fields without neural net- works,","venue":null,"work_id":"bdf5d88f-a88e-43d8-8b39-d1b782fc6b35","year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.591337Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:da0c1b1f2a9e55fb08662a8e47c561e71e9f8649b49c3560ecffdafd90a9d3ba","observation_id":"51bccf9a-78d7-48c7-9a01-db6c78958dfa","resolution":{"observed_at":"2026-08-07T06:06:40.305203Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2105.02788","last_updated":"2021-05-06T16:21:38Z","snapshot_observed_at":"2026-08-08T14:26:35.645573Z","submitted_at":"2021-05-06T16:21:38Z","title":"ACORN: Adaptive Coordinate Networks for Neural Scene Representation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2105.02788","snapshot_observed_at":"2026-08-07T06:06:39.594914Z","title":"Acorn: Adaptive coordinate networks for neural scene representation,","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.594914Z"},"links":{"cited_paper":"/paper/2105.02788","citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:0b5657d549d36dfed2660eff8326b7abc392702f64ae0cb2c843c08d9daebcd4","observation_id":"27c94653-4735-4993-bfec-16b169003c1f","resolution":{"observed_at":"2026-08-07T06:06:39.594914Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.290434Z","title":"Mip-nerf: A multiscale represen- tation for anti-aliasing neural radiance fields,","venue":null,"work_id":"38474af7-9092-4d99-b40c-a958de25e19c","year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.598529Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:d50d1d237404dd91a255113763dad7e205ccb9e80a511540c7bd3de339ef14b9","observation_id":"c6d1fe69-7a21-4120-8096-5362df656192","resolution":{"observed_at":"2026-08-07T06:06:40.293878Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.279336Z","title":"Ref-nerf: Structured view-dependent appearance for neural radiance fields,","venue":null,"work_id":"83155ebb-2a7a-4ab1-9d2e-762a78caeb29","year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.601772Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:294bf95a8656771c3e5c8e00dfb70ab60fc9a7e2a4efac72474e055ddfc83c84","observation_id":"8f34e89a-3406-4d2e-bb2d-6cd399c1391e","resolution":{"observed_at":"2026-08-07T06:06:40.282855Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.268287Z","title":"Occupancy networks: Learning 3d reconstruction in 15 function space,","venue":null,"work_id":"fb71d5b2-e5c3-40a5-9311-93f64677d668","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.604982Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:5f5688de37ecdbadee0337d56f599d3a1fbfb7fdbd9b5cb1e4ef3bfcc6621d6e","observation_id":"a184a430-5198-4644-8ab5-d755db1b2bbb","resolution":{"observed_at":"2026-08-07T06:06:40.271846Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.257282Z","title":"Deepsdf: Learning continuous signed distance functions for shape representation,","venue":null,"work_id":"2cd23282-7b68-46e1-8a71-971b16a2bc3b","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.608129Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:799ab2eb094b7ec0b42bb93435e26d0e2cdcb0e83db60c2951d537989b34be1e","observation_id":"4b931515-f0cd-488b-9d45-c1f41dd77a5e","resolution":{"observed_at":"2026-08-07T06:06:40.260668Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.246651Z","title":"Convolutional occupancy networks,","venue":null,"work_id":"8c2fc959-95e5-4d77-adbc-4b22913e6de0","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.611299Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:aab238f85e8500f244ca0dad93dc684e1a4443c33a973f821aebfe6daff0aa51","observation_id":"fc6b48e6-46ec-4f13-a708-a75175ddf4d3","resolution":{"observed_at":"2026-08-07T06:06:40.249967Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2106.10689","last_updated":"2023-02-01T06:00:21Z","snapshot_observed_at":"2026-08-02T09:26:48.635481Z","submitted_at":"2021-06-20T12:59:42Z","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2106.10689","snapshot_observed_at":"2026-08-07T06:06:39.614956Z","title":"Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction,","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.614956Z"},"links":{"cited_paper":"/paper/2106.10689","citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:b7e6450a55c86c6b915e5216aaff0c361668b65c92c2cd5e695f406cf0e97aa7","observation_id":"b0f8280d-2f03-4ff0-a829-98aec31d4073","resolution":{"observed_at":"2026-08-07T06:06:39.614956Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.235552Z","title":"Learning gradient fields for shape generation,","venue":null,"work_id":"2492e482-d483-4de7-b3d1-ad98d1618a24","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.618517Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:3d8a14d9dbed76e6746dc1419d1c2f64243fe00641abbdd3d3c5fd8716bae263","observation_id":"1e9ee29a-1a44-4a2e-8792-a0d410b025b0","resolution":{"observed_at":"2026-08-07T06:06:40.239119Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.224314Z","title":"Bsp-net: Generating compact meshes via binary space partitioning,","venue":null,"work_id":"1b39025a-44a8-417d-a13e-4d3c92750aa9","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.622016Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:7cecee0ef4765c1088062d4f407a95cb63305a6114efc2c803417e044979e367","observation_id":"bc9ffcb4-1548-4aa5-8f05-b11c9d2012f2","resolution":{"observed_at":"2026-08-07T06:06:40.227795Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.213300Z","title":"Learning implicit fields for generative shape modeling,","venue":null,"work_id":"089b1f44-dd91-4ec3-994f-e49961263015","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.625247Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:b1a32c1b1881514daace71cfcbae7437418f2f5e817e776923fdaade13e84818","observation_id":"cd071a7a-08ac-4d93-b03a-ec3b515fa643","resolution":{"observed_at":"2026-08-07T06:06:40.216706Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.201910Z","title":"Pointflow: 3d point cloud generation with continuous normalizing flows,","venue":null,"work_id":"f37e69b6-ed5d-4229-bd84-8b6909c27bcb","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.628934Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:8c8f3de0a51717b17fa7d038f74ea6c61a8ebca20089e985027717bcd85d6bc7","observation_id":"c0635aea-f610-469e-a52b-ad48a1600352","resolution":{"observed_at":"2026-08-07T06:06:40.205715Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.191061Z","title":"Geometry processing with neural fields,","venue":null,"work_id":"62b992bc-7b30-48e9-84bc-28e6e4ee245f","year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.632199Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:b4f9622881b622aff0571d28f03fc4aef8166fedefea14e5d37ad476017e2bd6","observation_id":"c893b7b6-d7f2-4da4-93ed-dcb0a89dee86","resolution":{"observed_at":"2026-08-07T06:06:40.194423Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.179917Z","title":"Generative neural articulated radiance fields,","venue":null,"work_id":"0042b617-34a8-4eb7-87be-47dbaf471c35","year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.635785Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:5151e41c4acd497a23c7fbed24912a62ac130236589ae2e20a4038537d493f63","observation_id":"8d27c930-4af5-40b8-938c-7208c5b9a494","resolution":{"observed_at":"2026-08-07T06:06:40.183350Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.168730Z","title":"Neural articulated ra- diance field,","venue":null,"work_id":"8e0f62ea-1dd4-4d81-8bba-80df8b47f61e","year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.639059Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:e95632e2b5990ae47765c696dbdf307f66fc9eee0b48dbe4b373af07e7cb58f3","observation_id":"f7f6c890-9cfb-4ebe-a413-d94078802765","resolution":{"observed_at":"2026-08-07T06:06:40.172197Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.157861Z","title":"A level set theory for neural implicit evolution under explicit flows,","venue":null,"work_id":"5484ee7b-46a7-48ce-b95d-81443734fe17","year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.642702Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:f8b61ad9eeecb75e3ce2b6253727c5b4d1f5f465740f45f5cf4d14c55da8b854","observation_id":"52d36c58-4771-4879-b438-69c5232f8eea","resolution":{"observed_at":"2026-08-07T06:06:40.161198Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.146648Z","title":"Implicit neural spatial representations for time-dependent pdes,","venue":null,"work_id":"03284ff7-4fc8-4dd7-be60-a9039b101a00","year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.646103Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:1dcdcb2df6f9a27ccf9636ba74645ceb8c042752f239a92cdcb882d43a700f37","observation_id":"0e61989d-3a20-4756-8408-c103eed5ba3d","resolution":{"observed_at":"2026-08-07T06:06:40.150240Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.136005Z","title":"Neural caches for monte carlo partial differential equation solvers,","venue":null,"work_id":"8fcde0fd-b6d2-451f-8136-887c3e253aed","year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.649437Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:54f4020d880b63daa8831e735c0d15f96e92df4aa3b9d764dd761afbbcbc152d","observation_id":"829e81fa-fb89-405e-aeda-6b3ba4d8fe9e","resolution":{"observed_at":"2026-08-07T06:06:40.139280Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.124903Z","title":"Synthesis of musical instrument sounds: Physics-based modeling or machine learning,","venue":null,"work_id":"ca0f5672-dc49-4e1b-9ffb-26c4e3eb2ea4","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.652647Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:9fd6ce0a2b233e1d9843e3b2a369544df7a16c2ee7916bd46cdc057848a455e6","observation_id":"0c8c5b41-4480-4167-9f5c-d5e6789c7a94","resolution":{"observed_at":"2026-08-07T06:06:40.128530Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.113686Z","title":"A survey on deep learning for symbolic music generation: Representations, algorithms, evaluations, and challenges,","venue":null,"work_id":"690c37c4-8f44-46cb-b33c-06e95a04f4f5","year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.656300Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:d6026e279b254acb057988368f12c81f00ba0137c16146642bc9bdbbfa7b1ce4","observation_id":"05fddf79-1e4b-4531-9878-38d0dbe4d182","resolution":{"observed_at":"2026-08-07T06:06:40.117155Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.102673Z","title":"Deep-modal: real- time impact sound synthesis for arbitrary shapes,","venue":null,"work_id":"cfd013b4-e747-4ccc-9586-bc223f3d5a84","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.659550Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:cd02e984a77feff4cdfbafd69949036a2d00d5c3702247c2011b0afb09e67518","observation_id":"90da6b1f-2205-42f0-97b7-4dd23ff7d02f","resolution":{"observed_at":"2026-08-07T06:06:40.106098Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.091638Z","title":"Fast acoustic scattering using convolutional neural networks,","venue":null,"work_id":"a3d71568-c8fa-4869-9e5f-4ca638016604","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.662997Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:b402ccf4ed11a49a854615551f42f563dff3552a4285609d7b703bb227c8a840","observation_id":"fa741038-fb72-4291-8a01-5330dcaf0edc","resolution":{"observed_at":"2026-08-07T06:06:40.095062Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.080555Z","title":"Machine-learning-based estimation and rendering of scattering in virtual reality,","venue":null,"work_id":"a50c8a0a-f43f-4908-916d-2718b7721b09","year":2019},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.666351Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:0d3f738c1e6a82fddb7a107811282ed69d1c713b487a88c2fc610b7754c0e358","observation_id":"a3f9a59a-f089-408a-b32e-85d446bfbb95","resolution":{"observed_at":"2026-08-07T06:06:40.083996Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2010.13219","last_updated":"2021-04-06T18:18:34Z","snapshot_observed_at":"2026-07-06T10:08:20.912837Z","submitted_at":"2020-10-25T21:06:06Z","title":"IR-GAN: Room Impulse Response Generator for Far-field Speech Recognition","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2010.13219","snapshot_observed_at":"2026-08-07T06:06:39.669729Z","title":"Ir-gan: Room impulse response generator for far-field speech recognition,","venue":null,"work_id":null,"year":2010},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.669729Z"},"links":{"cited_paper":"/paper/2010.13219","citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:60682fced0737ae24f9ebfaf903f3b33009e338c8c7c5a696dd2efb1660d30fa","observation_id":"be513984-8f21-4875-a206-9ab1a9e4c894","resolution":{"observed_at":"2026-08-07T06:06:39.669729Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.068049Z","title":"Learning acoustic scat- tering fields for dynamic interactive sound propagation,","venue":null,"work_id":"b37bcb5f-1a2d-407d-996d-e786918dd60c","year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.673407Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:bc4b6bcfa577cea8abb127b70ace9e1612712c2217d3cbb1aee8a306f5594bbc","observation_id":"65091f03-4a02-4319-9e94-68d9226a514f","resolution":{"observed_at":"2026-08-07T06:06:40.072106Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.055615Z","title":"Learning neural acoustic fields,","venue":null,"work_id":"f415eaa7-2360-4686-ba2c-dcf082ec267f","year":2022},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.676751Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:290ee9ff52b1885a33f6a74cfb988328d30caaf4fec80729fc37f709ad1d76f8","observation_id":"62041448-c182-4fe2-898e-0b06c9f1b59b","resolution":{"observed_at":"2026-08-07T06:06:40.059303Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.043897Z","title":"Acoustic classification and optimization for multi-modal rendering of real-world scenes,","venue":null,"work_id":"347f4cec-c614-4e49-91fe-6f316c7d7be3","year":2017},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.679800Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:858af18ceb1fc837a776c22d813606fdb942a6cd5f34a8405588165ca3d280f5","observation_id":"6953e495-1d8d-490e-8de3-58b23a13f3ee","resolution":{"observed_at":"2026-08-07T06:06:40.047838Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.032510Z","title":"Scene-aware audio rendering via deep acoustic analysis,","venue":null,"work_id":"da81b813-bb23-4753-90ff-4da793d31f2f","year":1991},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.683098Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:c7e3726611baba33ab14585ec00fa8438acb76d9d7fbc96163c45b9e4d1f8f24","observation_id":"9b39894f-6637-4bb3-a44f-9c8f624fa61c","resolution":{"observed_at":"2026-08-07T06:06:40.036108Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.020951Z","title":"Some continuous monte carlo methods for the dirichlet problem,","venue":null,"work_id":"46fc0eda-12a3-4d62-9bf3-df9274e6b25e","year":1956},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.686350Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:acd9346bed0945f3aa9a9609a42c7808059b2bcb5036c9bd65f3a52f48919320","observation_id":"d90b4cb7-aac6-442b-b017-2672cdad81c2","resolution":{"observed_at":"2026-08-07T06:06:40.024624Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:40.009581Z","title":"Monte carlo geometry processing: A grid-free approach to pde-based methods on volumetric do- mains,","venue":null,"work_id":"b5016b68-518a-46c5-bcda-e89e89daaf67","year":2020},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.689607Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:7d7402e2659afbe8facd8293dd3a5240c5b4e433ef4e7bc37c6728e57cc8451c","observation_id":"a7ec72b2-4230-4ec5-93b5-d27ea7a79816","resolution":{"observed_at":"2026-08-07T06:06:40.013234Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.692942Z","title":"Pharr, W","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.692942Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:5a8d0b01cb3d86e33e7c650f6646e39dbb4df1a6e7c6c26b4b1f2a51c2854c2c","observation_id":"292883a9-b3cc-4a9b-8614-d33e07a2f903","resolution":{"observed_at":"2026-08-07T06:06:39.692942Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.990273Z","title":"Adam: A method for stochastic optimiza- tion,","venue":null,"work_id":"94c10b07-5843-4307-8674-98c8ab94174d","year":2015},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.696510Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:2d2994ae9fd8953d573f9d2233ca9ca5082c6cd6a0c85fa4e48e51de3406fb61","observation_id":"432ce524-09c1-4da5-93ea-35c5c9b62ced","resolution":{"observed_at":"2026-08-07T06:06:39.993802Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.699783Z","title":"Automatic differ- entiation in pytorch,","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.699783Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:df91aea9f5c376795fcd8863c3e35394e2e3c37940e1e01d0e00fae9407e6814","observation_id":"c56a3fbf-28ac-4ace-b4ee-c95aed801b66","resolution":{"observed_at":"2026-08-07T06:06:39.699783Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.970954Z","title":"Bempp-cl: A fast python based just-in-time compiling boundary element library","venue":null,"work_id":"41d0c13f-ab2a-435e-ba71-a4223f25ee3b","year":2021},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.703732Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:2614eff2d2f40978be86037d1fa980a40e8c1b3ff3c73420fede9376fae13612","observation_id":"25a52557-1a5f-4801-843a-32d5cfbdc3df","resolution":{"observed_at":"2026-08-07T06:06:39.974646Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.959691Z","title":"A prac- tical walk-on-boundary method for boundary value problems,","venue":null,"work_id":"1443c3c3-e746-468c-b313-dfeade130807","year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.706896Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:b0b740713bd5ea8a66766961581b81fe26ebedad9b46dfc95edf2015bc774648","observation_id":"8215e7a5-5e80-4ec7-8f12-75db0597bbaf","resolution":{"observed_at":"2026-08-07T06:06:39.963217Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.710115Z","title":"Walk on stars: A grid-free monte carlo method for pdes with neumann boundary conditions,","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.710115Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:79e117935574dc69e71c11f60887e4ebc4c491b46b4283c8bceeb8dbf16c7a51","observation_id":"15c2781d-69c9-445c-987d-222c14c473de","resolution":{"observed_at":"2026-08-07T06:06:39.710115Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.947473Z","title":"Parallel poisson disk sampling with spectrum analysis on surfaces,","venue":null,"work_id":"139b72d2-60e2-45d0-a16d-9659f39ed4c7","year":2010},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.713423Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:a2e4d603563f5492c72c534d2a1e23c5f0700c7d5c2bbd44c13e7c8ba420ae14","observation_id":"fbec2e30-d4a4-4772-83ab-797b01d27387","resolution":{"observed_at":"2026-08-07T06:06:39.951377Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.934785Z","title":"Toward wave- based sound synthesis for computer animation","venue":null,"work_id":"388dee16-0686-4cff-b260-1dfb70f42dc3","year":2018},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.716842Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:1991c535c59e47913289fc1c3df17a675ecb5b4290a6162773a22cc5c3edbf42","observation_id":"a0d7aeca-728f-46dc-be9f-f8fb7d68beea","resolution":{"observed_at":"2026-08-07T06:06:39.938281Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.923443Z","title":"Improved water sound synthesis using coupled bubbles,","venue":null,"work_id":"82f57920-7f9d-499c-9184-189333a0b86f","year":2023},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.720458Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:3d8ca606b6031d81532e8be2adb57bf1f5e46270c00a8e252ab82b98acf2a5ca","observation_id":"afecc11d-1fd1-4e7c-a9e7-d897d065c578","resolution":{"observed_at":"2026-08-07T06:06:39.926987Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.912060Z","title":"Finite difference schemes and simulation in musical acoustics,","venue":null,"work_id":"54170bed-c9d6-4cee-8e94-1306b01bdcbc","year":2009},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.723775Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:92f9cefbd09bcca418e434806b738929c13746c1ffe35224118308da80f616eb","observation_id":"b08327e0-a736-4214-aa40-dfedcc0433e5","resolution":{"observed_at":"2026-08-07T06:06:39.915640Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.900709Z","title":"The perfectly matched layer for acoustic waves in absorptive media,","venue":null,"work_id":"8c5c3388-5ac8-4b63-8602-2fcfa4a658a3","year":1997},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.727020Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:f2833e26df3f252bfd88b6f59e6e7701f167504be9fa27393e777e6d74cbc252","observation_id":"19f3032d-c1e1-40ae-8636-574dc241f183","resolution":{"observed_at":"2026-08-07T06:06:39.904222Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-07T06:06:39.887248Z","title":"Physically based sound for computer animation and virtual environments,","venue":null,"work_id":"f9b7ce52-3b2c-4fb0-a92b-035f5a139478","year":2016},"citing_paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time","version":1},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-07T06:06:39.730505Z"},"links":{"citing_paper":"/paper/2506.06190"},"observation_digest":"sha256:c71a20839e4d12a0668c0989431afbf478b938892e81ccae3b2f1d6f93d14cab","observation_id":"ff3570bd-3168-4537-9179-e66fd86f72f1","resolution":{"observed_at":"2026-08-07T06:06:39.892582Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2506.06190","last_updated":"2025-06-06T15:52:06Z","latest_version":1,"primary_category":"cs.SD","snapshot_observed_at":"2026-08-08T14:27:46.567258Z","submitted_at":"2025-06-06T15:52:06Z","title":"NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time"},"reference_resolution":{"displayed":61,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":10,"verified_exact":0,"verified_fuzzy":51},"total_outbound_references":61},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-10T06:31:04.303077+00:00","source":"crossref"},{"observed_at":"2026-08-10T06:30:57.382061+00:00","source":"retraction_watch"}],"thesis":"As of 10 August 2026, this Paper Citation Record lists 61 of 61 outbound references and 0 inbound Pith citation observations for arXiv:2506.06190."}