{"as_of":"2026-08-13T06:01:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:565ce62ad2ef3cd77910f69376a4436947d28ab4dbe16886bf914b951531bf42","coverage":[{"denominator":42,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":42,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-06T21:52:49.200136Z","state":"measured"},{"denominator":42,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":42,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-12T06:34:41.77262+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2506.23157/citation-record","integrity":"/paper/2506.23157/integrity","json":"/paper/2506.23157/citation-record.json","paper":"/paper/2506.23157"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:45.730856Z","title":"Nerf: Representing scenes as neural radiance fields for view syn- thesis","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:45.730856Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:bb3a473e7a50a8b07fedac21a9b52c5769536f94bb09a18a724f5fc0e89e4fa3","observation_id":"04958795-3537-4623-950a-a5de2ecce620","resolution":{"observed_at":"2026-08-06T21:52:45.730856Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:56.139697Z","title":"3d gaussian splatting for real-time radiance field rendering","venue":null,"work_id":"f8cdcd2f-7246-4f7f-9ed2-7ca001d52a5c","year":2023},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:45.810759Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:98f90edd138b5f25c1da75ab60cb7e4f05393deedcc2fe204fcede13667ad5d9","observation_id":"8e5fe119-b431-4858-a9cc-cee0e914b86e","resolution":{"observed_at":"2026-08-06T21:52:56.251488Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:45.917293Z","title":"Fast dynamic radiance fields with time-aware neural vox- els","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:45.917293Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:fa5a26fdba4b8a75bd1e64912bd0314fb23a914815448e76af105170ed189885","observation_id":"0bc26ee9-280d-47ee-b367-6fb5458a59cb","resolution":{"observed_at":"2026-08-06T21:52:45.917293Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:55.968021Z","title":"Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting","venue":null,"work_id":"9dea84e2-ab4f-4c72-965a-68bfbb6bd886","year":2024},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.076614Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:2813a5214d1f3c174c8622e8ff2b6044e71c80daef514ba3f9f408b63cd278b3","observation_id":"8104d580-d033-4e39-8271-8c5185b39cc1","resolution":{"observed_at":"2026-08-06T21:52:56.039132Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:55.777139Z","title":"Gaussian- flow: 4d reconstruction with dynamic 3d gaussian particle","venue":null,"work_id":"af6bc6b1-c800-472c-8b73-c3edb58b6086","year":null},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.144371Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:b8dc1bd2f09288ed3638d29a704b8fa795580c94a1edc130285dfdc4a4b20919","observation_id":"2633effc-46a5-40f1-9614-992d6cc2a2df","resolution":{"observed_at":"2026-08-06T21:52:55.870286Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:55.582309Z","title":"4d gaussian splatting for real-time dynamic scene rendering","venue":null,"work_id":"0d9a3747-8c44-4d02-883a-7d0c89ab38aa","year":2024},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.244658Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:64513b995e5f5c16d5a890e9d243de0d61ec0d4ce3537b8edc084a403d12e52e","observation_id":"9483e5a3-c750-4393-b4a4-537605f61997","resolution":{"observed_at":"2026-08-06T21:52:55.679526Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:46.326335Z","title":"Shape of motion: 4d reconstruc- tion from a single video","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.326335Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:44b8e5af25576ee279756fa3c01d7aab4c0bd4b02d16d684d92c76c49c039dcc","observation_id":"960328bc-5dec-436b-a784-fcd9cbf5519e","resolution":{"observed_at":"2026-08-06T21:52:46.326335Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:55.361901Z","title":"Orchard, Chiara Bar- tolozzi, Brian Taba, Andrea Censi, Stefan Leutenegger, An- drew J","venue":null,"work_id":"12fad096-f43e-4017-9961-741244b8d945","year":2019},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.411379Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:61efcc2b698025d5ad4939b63668e8f631f5297786ac51d5b00c9f8ea5cbe052","observation_id":"cf9544a7-39e5-402b-a709-ec4e3ef0c140","resolution":{"observed_at":"2026-08-06T21:52:55.461577Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:55.086191Z","title":"Slic superpixels compared to state-of-the-art superpixel methods","venue":null,"work_id":"ab9ce2a2-2481-42f0-907e-f1590d7b9db9","year":2012},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.483074Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:6c638c21f902eb36e47065cb3b8cf1e7a94bfc9ac97ee49ba1a1ad46e209cab8","observation_id":"01de9577-34a6-4f34-a613-386cf257ff84","resolution":{"observed_at":"2026-08-06T21:52:55.238168Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:54.848556Z","title":"Robust extended kalman filtering","venue":null,"work_id":"5c413f4e-7c42-499a-8087-e66c0551f33e","year":1999},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.589262Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:53bfd9dbe6dfcb016464fe0d7aa271909ed2f585fcdd88e37ee4fc4eaff6da50","observation_id":"08bf8521-f749-4699-a169-df6f41f8bf5c","resolution":{"observed_at":"2026-08-06T21:52:54.960610Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:54.630623Z","title":"Photo tourism: exploring photo collections in 3d","venue":null,"work_id":"a0a2d463-8bc3-443b-8b6d-6e3ab76908ad","year":2006},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.662019Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:cfd2a735c9d5083737f83a79fc051c3c6529fb501b49a8dceb854de93626ec76","observation_id":"5c9d19e1-ad55-419c-9c5f-892996707d3f","resolution":{"observed_at":"2026-08-06T21:52:54.720393Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:46.734975Z","title":"Orb-slam: a versatile and accurate monocular slam system","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.734975Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:42cac06e7c314b6cb70795a2420723e60e4e6951b2884d86f7c0888d93c66a8d","observation_id":"7c5394d4-6a31-4571-97c1-5fe4d75c688d","resolution":{"observed_at":"2026-08-06T21:52:46.734975Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:54.500858Z","title":"Neural point-based graphics","venue":null,"work_id":"b2dfcff7-d88d-4d25-957a-3270ba5fb948","year":2020},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.856467Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:0ed934275f8ec268090db58735416f97b4626426ba90bdc6920803f8dcbfe1f0","observation_id":"9b7cf8f4-903c-4db3-9bc0-d51a08bd4829","resolution":{"observed_at":"2026-08-06T21:52:54.565058Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:54.338983Z","title":"Point-based neural rendering with per- view optimization","venue":null,"work_id":"135d3397-e1db-46a2-a680-8f2fb550422f","year":2021},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:46.952071Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:bd67920a295c98c7e2e502b6ba0756f4769b6b966d2c4141b737b829b9d4861c","observation_id":"f86b9e1b-3842-415d-bf19-55707be0ff4c","resolution":{"observed_at":"2026-08-06T21:52:54.421510Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:54.153013Z","title":"Adop: Approximate differentiable one-pixel point rendering","venue":null,"work_id":"1edce226-2de3-4749-88aa-40dadf0c99a8","year":2022},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.034155Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:4c1fb5f1309c887bb5453aa69d93c90d0df0af584c858f2fe0d9df63aaf88d68","observation_id":"9ee1866d-34a0-4e4f-85cc-9a1235eb84a7","resolution":{"observed_at":"2026-08-06T21:52:54.254529Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.988784Z","title":"The re- lightables: V olumetric performance capture of humans with realistic relighting","venue":null,"work_id":"e922e2d0-0c55-42aa-a77c-34ad007e54d8","year":2019},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.096213Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:10749a53dec3126a5d6b5419c8617df3aeebf6ac3d961f034ffc33dd769ae758","observation_id":"bcaccc24-47bc-4490-b263-ad7b7608675d","resolution":{"observed_at":"2026-08-06T21:52:54.044498Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.822110Z","title":"Robust 3d human motion reconstruction via dynamic template con- struction","venue":null,"work_id":"8179bec8-b91c-4c3d-b2aa-349dbed4d76c","year":2017},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.171443Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:66039d1a7d71e8d3c8d963e0b9134caf7f67189698b5bc2636d64cecb0765d37","observation_id":"74698849-f668-4fca-89e2-6cc5154050f8","resolution":{"observed_at":"2026-08-06T21:52:53.901505Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.666032Z","title":"Immersive light field video with a layered mesh representation","venue":null,"work_id":"9f4d6db7-6de5-4d13-8aa2-f05cc1c15d6c","year":2020},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.267073Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:3b0c807f6a9247b57d810fb0a8911a7cc5e661148013382859b2f4e6bafac429","observation_id":"2b42df73-e672-4b3f-a224-dd6cbf989e21","resolution":{"observed_at":"2026-08-06T21:52:53.747959Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.527633Z","title":"High-quality streamable free-viewpoint video","venue":null,"work_id":"95595611-5f6f-4062-a4c4-d14ce83996df","year":2015},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.357248Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:ddfd5977fa65cf668a630f1b77466a221bcb50afb4d55435a8e27039472d1fcd","observation_id":"98e295d8-c45e-45f1-a765-f50ac72d43f7","resolution":{"observed_at":"2026-08-06T21:52:53.593012Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.363588Z","title":"Robust non-rigid motion tracking and surface recon- struction using l0 regularization","venue":null,"work_id":"7412e107-0693-4269-98a9-a57e2c2f6f8a","year":2015},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.480821Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:219847c6ffaf66ed8a225eef23bfea9eefa6adf410a19b9294400eb903cd6396","observation_id":"2c549344-3911-44c7-98a3-6fef771a7f79","resolution":{"observed_at":"2026-08-06T21:52:53.448424Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.225621Z","title":"Robustfusion: Human volumetric capture with data- driven visual cues using a rgbd camera","venue":null,"work_id":"f886bed9-d3c4-4fe1-a935-1d1553aad169","year":2020},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.601512Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:fd99be6667a048347d4ab35c7666ba66b2f69e6fbc51f35aefccfc871145b577","observation_id":"a1d8f754-4c1f-4377-abe1-1931fb6c8b6c","resolution":{"observed_at":"2026-08-06T21:52:53.279620Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2106.13228","last_updated":"2021-09-10T06:34:46Z","snapshot_observed_at":"2026-08-09T08:50:52.811232Z","submitted_at":"2021-06-24T17:59:03Z","title":"HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2106.13228","snapshot_observed_at":"2026-08-06T21:52:47.691436Z","title":"Hypernerf: A higher- dimensional representation for topologically varying neural radiance fields","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.691436Z"},"links":{"cited_paper":"/paper/2106.13228","citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:2194edb6a1fe88c1c62f2aecb889e1e8f4f9aca2ed9a4d496b30166d20150284","observation_id":"1226b1ab-404f-4826-8383-137b57191003","resolution":{"observed_at":"2026-08-06T21:52:47.691436Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:53.087714Z","title":"Emernerf: Emergent spatial-temporal scene decomposition via self-supervision","venue":null,"work_id":"ead5be02-6676-4e4d-b52d-22931a128f39","year":2024},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.777518Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:140e38dd3803d568e89dd4899344cda225b7569dc15e7503a926bafe59c53452","observation_id":"eb117670-9b84-4549-9897-3c2a6d1a3df1","resolution":{"observed_at":"2026-08-06T21:52:53.141970Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:52.928377Z","title":"Spacetime gaus- sian feature splatting for real-time dynamic view synthesis","venue":null,"work_id":"4918873c-0a28-4bd8-abde-0d7aaa3c27aa","year":null},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.867976Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:2ce0b42893f4dd5db8f09c73a8253b7265f83892a68e06485033cf22eafbcadd","observation_id":"89f092e4-697f-4d7a-8243-6a5a81727785","resolution":{"observed_at":"2026-08-06T21:52:53.003905Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2410.07707","last_updated":"2024-10-10T08:19:47Z","snapshot_observed_at":"2026-08-12T22:26:33.598647Z","submitted_at":"2024-10-10T08:19:47Z","title":"MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2410.07707","snapshot_observed_at":"2026-08-06T21:52:47.942404Z","title":"Motiongs: Exploring explicit motion guidance for deformable 3d gaussian splatting","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:47.942404Z"},"links":{"cited_paper":"/paper/2410.07707","citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:9f148d9aa9ce5a1f748795e0298ed51a965895bc19162aad3afe179c7373ed80","observation_id":"c62c911d-1227-499b-b868-bb8d54ff17ac","resolution":{"observed_at":"2026-08-06T21:52:47.942404Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:52.707974Z","title":"Eventnerf: Neural radiance fields from a single colour event camera","venue":null,"work_id":"f899a47d-d82b-42bd-acfe-e805966622b6","year":2023},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.022175Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:2b0a1ca4aa6cf6f65f556694ee6c0ff64444ccc29fccf777026703b60ad9005d","observation_id":"b51e6f77-1575-499d-bb82-058879adc305","resolution":{"observed_at":"2026-08-06T21:52:52.813097Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:52.517348Z","title":"E2nerf: Event enhanced neural radiance fields from blurry images","venue":null,"work_id":"d191f868-387f-4600-bf97-51972673db1d","year":2023},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.113533Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:8e28423e2c36a3ef9499d3d075dd3d97cb285f413b2b2df4524f1533f6de5faf","observation_id":"6f554a97-f82e-48c5-835b-47dd42e4a3b0","resolution":{"observed_at":"2026-08-06T21:52:52.595288Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:52.320436Z","title":"Deformable neural radiance fields using rgb and event cameras","venue":null,"work_id":"5bd1b2ae-340b-4f57-892c-1cf2a403fa9d","year":null},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.197381Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:e9e63a6110577a4ea3f79bc9f9414097aa9607ae8ce94cf04ec49272df38448e","observation_id":"57d39aeb-2b6e-4c87-96d8-ef0a35a25476","resolution":{"observed_at":"2026-08-06T21:52:52.406192Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:52.085463Z","title":"Event3dgs: Event-based 3d gaussian splatting for high-speed robot egomotion","venue":null,"work_id":"d599d823-39b0-4de5-bc8a-08917578ca9a","year":2024},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.272060Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:1a7641133b167fcb6a0b4f53e32a2a371022e93d1a96440a0e3705ee6a650513","observation_id":"f8b83a8f-5773-4b69-a970-698f7205ec61","resolution":{"observed_at":"2026-08-06T21:52:52.192250Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:51.755111Z","title":"E2gs: Event enhanced gaussian splatting","venue":null,"work_id":"56bc1f12-a0d0-4447-823b-4ca34600fd80","year":2024},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.340559Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:61e464ef1e0ca4fa9bb8b421d37a5729c8c919142f102dfe2f02f0b31710d745","observation_id":"ec131248-da1d-41f4-9095-16eb7bf39c45","resolution":{"observed_at":"2026-08-06T21:52:51.918866Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:51.475116Z","title":"Generalizing event-based motion deblurring in real-world scenarios","venue":null,"work_id":"4199c27e-439b-4cc4-bac5-8d58b18dcbf5","year":2023},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.410584Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:891d3d3a436656bc785fd16b9091ea148e855324c403fc6787e37cff12337cea","observation_id":"b269073f-deed-4278-99c3-3b0e4e317ce0","resolution":{"observed_at":"2026-08-06T21:52:51.591863Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:51.161569Z","title":"Clusterfomer: clustering as a universal visual learner","venue":null,"work_id":"94797e3b-121c-4f4b-b1f9-6739bef70c8d","year":2024},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.496099Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:421b14006a0973e4f8b7bd18b12606b218f23926bc67b1f464408908cbdf4663","observation_id":"71575f73-8c89-4114-9e64-d02479039bb8","resolution":{"observed_at":"2026-08-06T21:52:51.305168Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:50.889029Z","title":"Differentiable surface splatting for point-based geometry processing","venue":null,"work_id":"16c03dc7-1cb3-494f-b633-452e494699c3","year":2019},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.581560Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:06a450d88602c54f63f40cf63435b1932e10cbb73dce440044468d8897bdf582","observation_id":"d2168840-2620-4ba0-a96d-3d817b910145","resolution":{"observed_at":"2026-08-06T21:52:51.032661Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:50.625420Z","title":"Pulsar: Efficient sphere-based neural rendering","venue":null,"work_id":"f1e2dc26-0312-4429-8612-9fde2de86a67","year":2021},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.696142Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:95169b79cd35b1b60ad9af2324e32f76a467eb3bc0675fb84c11c8bcbce2bbd3","observation_id":"ff274aec-a2fc-49ea-b097-0f42f9ae74d6","resolution":{"observed_at":"2026-08-06T21:52:50.753645Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:50.390649Z","title":"Pytorch: An imperative style, high-performance deep learning library","venue":null,"work_id":"06a593c1-57c1-4f45-9d56-d6270b2c6a47","year":2019},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.746864Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:ba928e9a0ac4f3751fec60e2579e7f305cbda68b819dfd5882692d48144c8ca8","observation_id":"14aa8016-7d10-406f-88a7-28ec3fe0addc","resolution":{"observed_at":"2026-08-06T21:52:50.477177Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:50.186358Z","title":"v2e: From video frames to realistic dvs events","venue":null,"work_id":"a918a3f1-ee2c-4edc-8d05-fece8de07c6f","year":2021},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.806384Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:c12b4f2945e39475f4553dbde6a606f57a972cb963d07dd78c83eca2d2c07185","observation_id":"af7dc639-0c26-4670-be32-925d399ba0f3","resolution":{"observed_at":"2026-08-06T21:52:50.296155Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:50.010049Z","title":"Ced: Color event camera dataset","venue":null,"work_id":"703b3f99-d076-48dd-a4ab-6f9e5aae92f3","year":2019},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.865546Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:ddd5c7569ff1a0a45109e05e76e39e284417460389cdfbbfc42254fff4b7da5c","observation_id":"58ed0486-9a44-4da8-96bc-cc8e28348b24","resolution":{"observed_at":"2026-08-06T21:52:50.074914Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:49.909468Z","title":"Deblurgan: Blind motion deblurring using conditional adversarial networks","venue":null,"work_id":"d80358cd-0abd-49c7-9a8c-090132908a8a","year":2018},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.928019Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:7cd704f5250c2e35f1d9e8916b2629775f1d5993e58d3c51d037209db3602c47","observation_id":"4cd9c8c9-da5b-449b-a142-8676e3245953","resolution":{"observed_at":"2026-08-06T21:52:49.999741Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:49.764434Z","title":"Image quality metrics: Psnr vs","venue":null,"work_id":"c6392bad-fe97-4270-b105-d5820374f066","year":2010},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:48.976806Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:6c0e8a991f63baaeee3ad5c50e0373a426abe3aa734b5ef31c9e8261247886b0","observation_id":"9367285a-5edd-47dd-9a80-88e68c2f9381","resolution":{"observed_at":"2026-08-06T21:52:49.842689Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:49.662340Z","title":"Image quality assessment: from error visibility to structural similarity","venue":null,"work_id":"f66c0892-a5f3-422a-b68b-9795eefb727f","year":2004},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:49.029197Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:6e93c6893069dc16d5c444662566c5ce1351c40b5b668dcfe5211ff6f1f6786a","observation_id":"eebdcb2e-4f42-40fa-bd8d-e637604f7c3e","resolution":{"observed_at":"2026-08-06T21:52:49.708037Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:49.518447Z","title":"The unreasonable effectiveness of deep features as a perceptual metric","venue":null,"work_id":"4ed4f0c0-5e10-4d2a-a0f9-af0a002b31f6","year":2018},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:49.108212Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:2b0fb9a279d65bdf29e6d9deecf41e283c519fa54b71b5c18c90ad6fce43268b","observation_id":"3bb81c03-d1e1-474d-935f-e513edb91c3a","resolution":{"observed_at":"2026-08-06T21:52:49.582493Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-06T21:52:49.384545Z","title":"Time lens: Event-based video frame interpolation","venue":null,"work_id":"18190210-cd67-4029-86fc-374a8afd12dd","year":2021},"citing_paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene","version":1},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-06T21:52:49.200136Z"},"links":{"citing_paper":"/paper/2506.23157"},"observation_digest":"sha256:9fbf734d73f6f5c478384420a9bfb3ec0ddf217a2416d7a3bfe41fcbf01a0123","observation_id":"3b461db5-d855-4c9d-a47d-714dde1a67e3","resolution":{"observed_at":"2026-08-06T21:52:49.456023Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2506.23157","last_updated":"2025-06-29T09:32:06Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-10T06:58:39.279725Z","submitted_at":"2025-06-29T09:32:06Z","title":"STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene"},"reference_resolution":{"displayed":42,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":6,"verified_exact":0,"verified_fuzzy":36},"total_outbound_references":42},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-12T06:34:41.77262+00:00","source":"crossref"},{"observed_at":"2026-08-12T06:34:36.333875+00:00","source":"retraction_watch"}],"thesis":"As of 13 August 2026, this Paper Citation Record lists 42 of 42 outbound references and 0 inbound Pith citation observations for arXiv:2506.23157."}