{"as_of":"2026-08-20T02:45:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:b57bafe9212209b48440c90c5c88ab3d97c4ae0071a48aa837369f21e7bedece","coverage":[{"denominator":116,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":100,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-03T15:29:00.333264Z","state":"measured"},{"denominator":101,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":101,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-19T06:32:44.657259+00:00","state":"measured"},{"denominator":1,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":1,"source":"paper_references, paper_reference_links","source_observed_at":"2026-07-31T19:56:38.897913Z","state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[{"citation":{"cited_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2512.16893","snapshot_observed_at":"2026-07-31T19:56:38.897913Z","title":"arXiv preprint arXiv:2512.16893 (2025)","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2607.28032","last_updated":"2026-07-30T11:17:25Z","snapshot_observed_at":"2026-08-19T06:14:59.598322Z","submitted_at":"2026-07-30T11:17:25Z","title":"Split and Drive: Dual-Axis Disentanglement for Real-Time Gaussian Head Avatars","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-07-31T19:56:38.897913Z"},"links":{"cited_paper":"/paper/2512.16893","citing_paper":"/paper/2607.28032"},"observation_digest":"sha256:9b8918e9370aad0ceee72520776937c4454e57f5af1fb130d180c49396e201e1","observation_id":"c5f3268e-2bf6-4a96-a825-db4c4a4b80ba","resolution":{"observed_at":"2026-07-31T19:56:38.897913Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"links":{"evidence":"/evidence","html":"/paper/2512.16893/citation-record","integrity":"/paper/2512.16893/integrity","json":"/paper/2512.16893/citation-record.json","paper":"/paper/2512.16893"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:46.921100Z","title":"Scaffoldavatar: High-fidelity gaussian avatars with patch expressions","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:46.921100Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3d2fe73fd65e0381b28da61a8069d173e77d9f240ed32a51aabd9a10b8036c63","observation_id":"4442b259-99fc-4924-a3a8-3d6fa3dff472","resolution":{"observed_at":"2026-08-03T15:28:46.921100Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.034112Z","title":"Met3r: Measuring multi-view consistency in generated images","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.034112Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:cbb5299db96223a235873245c5b1c8bc9002f72480dfff14804c188edb84dc9a","observation_id":"800517dc-8cd9-43ec-9e94-380a09a4a320","resolution":{"observed_at":"2026-08-03T15:28:47.034112Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.153028Z","title":"Gaussian splatting de- coder for 3d-aware generative adversarial networks","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.153028Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d85ffc8e4f987cabeaba4c3135b735730f3a03a0f3c3c4592afe60bccc2408f4","observation_id":"73b9f02d-15af-4691-9c03-75d0fbf68f4e","resolution":{"observed_at":"2026-08-03T15:28:47.153028Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.306854Z","title":"A morphable model for the synthesis of 3d faces","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.306854Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a7ca0c1940fca73740c8ebc7eb931f9ab28fa01055ee510f91e58435ecd07ab3","observation_id":"c6707dfa-ea24-4df4-91fd-a2de71978b64","resolution":{"observed_at":"2026-08-03T15:28:47.306854Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.469703Z","title":"Neural head reenactment with latent pose descriptors","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.469703Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:f308ff1dd15789ee5069ad00ea81cf821345e9f29163c1184448d6edfcb7c89e","observation_id":"a02fa832-8948-4256-ae9f-bd8db39d2823","resolution":{"observed_at":"2026-08-03T15:28:47.469703Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.624397Z","title":"Hexplane: A fast representa- tion for dynamic scenes","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.624397Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:f75f5f6efda28612310471b9a1823ecfa5203b0432b818b7e7a29a06a611f445","observation_id":"39c1b83a-551e-4b4f-af33-fc0d1c60e3e3","resolution":{"observed_at":"2026-08-03T15:28:47.624397Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.740302Z","title":"Uni3c: Unifying precisely 3d-enhanced camera and hu- man motion controls for video generation.arXiv preprint arXiv:2504.14899, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.740302Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3068a94991d64b5294ae81f6df5f5d12bc641f42566d19bceeaaa62f15f2dd92","observation_id":"2290b001-9972-4d5c-87c8-93207f7c0deb","resolution":{"observed_at":"2026-08-03T15:28:47.740302Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:47.938032Z","title":"Efficient geometry-aware 3d generative adversar- ial networks","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:47.938032Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:c9a8699e84a9068ad1f02b8106bd161e1da204fd9a44610d30a761c15e1c9681","observation_id":"295a710d-4faf-4ce4-8d01-2154aebd2732","resolution":{"observed_at":"2026-08-03T15:28:47.938032Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.064473Z","title":"Echomimic: Lifelike audio-driven por- trait animations through editable landmark conditions","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.064473Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:0f495df93f55564a1bf5973392af2975ffe70a99cb5df78ba1273dc35f168305","observation_id":"0e046647-4f45-4576-b1aa-6e2e6ac41317","resolution":{"observed_at":"2026-08-03T15:28:48.064473Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.125356Z","title":"Wan-animate: Unified character animation and replacement with holistic replication.arXiv preprint arXiv:2509.14055, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.125356Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a1151103d476bb472ada3e8982561c0d99706d19d3aa90b337744a20911ca167","observation_id":"8ffa88b2-f812-4228-be85-1379b319f280","resolution":{"observed_at":"2026-08-03T15:28:48.125356Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.236841Z","title":"Generalizable and ani- matable gaussian head avatar.Advances in Neural Informa- tion Processing Systems, 37:57642–57670, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.236841Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:39bc23f646ad6fe88971041a0a86e8b2e5e45245f716a85ed21c73f1d1c3d36c","observation_id":"f5f3891e-1e35-4b80-83cc-716b0912be57","resolution":{"observed_at":"2026-08-03T15:28:48.236841Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.448965Z","title":"Gpavatar: Generaliz- able and precise head avatar from image(s)","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.448965Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:7101d850fc466e2078a9001e0e404232813e265f4408629fe379290aed80fd24","observation_id":"2380ab05-73c2-444b-9d45-64848260189a","resolution":{"observed_at":"2026-08-03T15:28:48.448965Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.576358Z","title":"Hallo3: Highly dynamic and realistic portrait image animation with video diffusion transformer","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.576358Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:910112723924d32f0279bf0c754348d408800a67f5c54c41cb22c282c53a25e3","observation_id":"1499b762-ede3-443a-983a-79c02a7c7a6f","resolution":{"observed_at":"2026-08-03T15:28:48.576358Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.642428Z","title":"Arcface: Additive angular margin loss for deep face recognition","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.642428Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:8845a625674a9ec1f1736765395d826593d2fe700ecab079f78d12f59290e350","observation_id":"69269fb2-3291-4f88-bbfe-a239096cacb6","resolution":{"observed_at":"2026-08-03T15:28:48.642428Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2311.18729","last_updated":"2024-06-03T08:16:22Z","snapshot_observed_at":"2026-08-19T20:58:51.228920Z","submitted_at":"2023-11-30T17:26:33Z","title":"Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2311.18729","snapshot_observed_at":"2026-08-03T15:28:48.646738Z","title":"Learning one-shot 4d head avatar synthe- sis using synthetic data.arXiv preprint arXiv:2311.18729,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.646738Z"},"links":{"cited_paper":"/paper/2311.18729","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d14a1b3d58bec199ff364e6e6b7c845ab414c8731f38534a61b86aa9390be14d","observation_id":"be71979a-4f49-41ac-a159-93c92edb446e","resolution":{"observed_at":"2026-08-03T15:28:48.646738Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.674295Z","title":"Portrait4d- v2: Pseudo multi-view data creates better 4d head synthe- sizer.arXiv, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.674295Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:059c63a35a8d20b6de55692b4b42e2dfde8d57fa7ecbe72bb80514ca2bc48877","observation_id":"ff9268b0-e089-4844-8945-5327cff8f767","resolution":{"observed_at":"2026-08-03T15:28:48.674295Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.761603Z","title":"Headgan: One-shot neural head synthesis and editing","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.761603Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:4a7677956000edd557d35848492341041df9e8e66858418d47c6b8d16b66625c","observation_id":"2718f844-7ca5-4d1f-9ff0-f4c4bc6d885f","resolution":{"observed_at":"2026-08-03T15:28:48.761603Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:48.897349Z","title":"Megaportraits: One-shot megapixel neural head avatars","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:48.897349Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:921c6d4f22204344c9998355b520ecc743feb4d6cdf19c3773d068d23b7235b2","observation_id":"05a5f545-b524-491a-8e80-832579bdbc21","resolution":{"observed_at":"2026-08-03T15:28:48.897349Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:49.088102Z","title":"Emoportraits: Emotion-enhanced multimodal one- shot head avatars","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.088102Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:f77d14dc507adc9539ea12a0e78008e9f922a77aa9d946fbfb3bf2e36550f614","observation_id":"d43e6a23-e55a-44be-bc8a-7832379ebdc6","resolution":{"observed_at":"2026-08-03T15:28:49.088102Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:49.191458Z","title":"3d morphable face models—past, present, and future.ACM Transactions on Graphics (ToG), 39(5):1–38,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.191458Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:46385708d33aa12fd95cc1a4244d8e769aaf6631ece45dd18de1588bcc3375be","observation_id":"b79205f3-998d-4d4e-8bfe-67cabf0f9ada","resolution":{"observed_at":"2026-08-03T15:28:49.191458Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:49.391892Z","title":"Fast dynamic radiance fields with time-aware neural vox- els","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.391892Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:81c36faf8b6fd7c5d61f7dc9b82114d0421aac38bdc90f1ce2c5e40d76f3181e","observation_id":"dd72b408-9fff-4c1e-97a5-ddd44f4059ad","resolution":{"observed_at":"2026-08-03T15:28:49.391892Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:49.580365Z","title":"High-fidelity and freely controllable talking head video generation","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.580365Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:2d7475a7da7c32e9bb433917db5190e1c19b0eed3627eb514ac9ca80f063a0e5","observation_id":"057e7552-8caf-43d1-9e35-94eed5cdbb51","resolution":{"observed_at":"2026-08-03T15:28:49.580365Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:49.654306Z","title":"Mononphm: Dynamic head reconstruction from monocular videos","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.654306Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3e0b9f564a6b22d774291fb525f08bb338fafc075d7620b4f92df8ee7b304bf6","observation_id":"55f0f542-700b-4c5d-8eb5-a2df06472f2b","resolution":{"observed_at":"2026-08-03T15:28:49.654306Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2405.19331","last_updated":"2024-09-13T17:41:21Z","snapshot_observed_at":"2026-08-16T13:48:05.873012Z","submitted_at":"2024-05-29T17:58:09Z","title":"NPGA: Neural Parametric Gaussian Avatars","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2405.19331","snapshot_observed_at":"2026-08-03T15:28:49.711320Z","title":"Npga: Neural para- metric gaussian avatars.arXiv preprint arXiv:2405.19331,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.711320Z"},"links":{"cited_paper":"/paper/2405.19331","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:78f896c5d54527c354ba8b6236a2fe25af4c647d676edce48e7904084a6154ed","observation_id":"586fb8ff-62c1-4208-9a1d-4f56102247c3","resolution":{"observed_at":"2026-08-03T15:28:49.711320Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:49.836075Z","title":"Generative adversarial nets.Advances in neural information processing systems, 27, 2014","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.836075Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:b97ebca58897ab97aaeb50c6214e5e9882fa9840015b0fa4f8d3c396b48604e7","observation_id":"b2822f27-a1c4-41fd-93b3-d05517d8d8fd","resolution":{"observed_at":"2026-08-03T15:28:49.836075Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.03168","last_updated":"2025-02-28T14:39:17Z","snapshot_observed_at":"2026-08-18T14:48:47.548305Z","submitted_at":"2024-07-03T14:41:39Z","title":"LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.03168","snapshot_observed_at":"2026-08-03T15:28:49.942701Z","title":"Live- portrait: Efficient portrait animation with stitching and re- targeting control.arXiv preprint arXiv:2407.03168, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:49.942701Z"},"links":{"cited_paper":"/paper/2407.03168","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:df155441c7651c8a4519934b8b2f3a0258f0535be7d55777136030abf6c9198d","observation_id":"f35e7fcc-bbc2-4c65-bea3-53e013281aa5","resolution":{"observed_at":"2026-08-03T15:28:49.942701Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.17796","last_updated":"2025-04-04T06:30:27Z","snapshot_observed_at":"2026-08-18T11:27:09.832117Z","submitted_at":"2025-02-25T02:57:45Z","title":"LAM: Large Avatar Model for One-shot Animatable Gaussian Head","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.17796","snapshot_observed_at":"2026-08-03T15:28:50.095449Z","title":"Lam: Large avatar model for one-shot animatable gaus- sian head.arXiv preprint arXiv:2502.17796, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:50.095449Z"},"links":{"cited_paper":"/paper/2502.17796","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:360a76cb5b424bcfc8d615a393a10c5a2e02211f5e56b2b83a8d6636a74139ba","observation_id":"c6c0b4ee-2af0-4802-9164-9f00a512a64c","resolution":{"observed_at":"2026-08-03T15:28:50.095449Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:50.234162Z","title":"Denoising dif- fusion probabilistic models.Advances in neural informa- tion processing systems, 33:6840–6851, 2020","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:50.234162Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:be0ae312bb7f0bf33b5aaf8ec8efecad0c05503875d99785b762bba5cbc9d161","observation_id":"adbf6294-8e2a-4c34-a12c-132af36c9f9e","resolution":{"observed_at":"2026-08-03T15:28:50.234162Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:50.355808Z","title":"Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:50.355808Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:2b9916ac13e69f05d2865fd49a270a5234c15d7d662e2cd239f856dbbd0743e5","observation_id":"5038b43b-a832-460c-9471-66aa50c2751e","resolution":{"observed_at":"2026-08-03T15:28:50.355808Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:50.499572Z","title":"Distilling diffusion models into conditional gans","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:50.499572Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:4f20f5f6f514ffd2340d50deca39798d64114d978b0f492f720a7695ccd8e834","observation_id":"8e532d43-bfe2-4576-9806-a4e07e054e75","resolution":{"observed_at":"2026-08-03T15:28:50.499572Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:50.636879Z","title":"A style-based generator architecture for generative adversarial networks","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:50.636879Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:2ce8be380d2c40e221947f0c7f0043ea4dd77cc6b5754924ec8d1a039bf37bd9","observation_id":"a3d13256-f807-4a6a-807d-3db8dc4a5707","resolution":{"observed_at":"2026-08-03T15:28:50.636879Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:50.816879Z","title":"3d gaussian splatting for real-time radiance field rendering.ACM Trans","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:50.816879Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:fc11334b9fd667c3f1cabb2fd731d216f6771a5323bab5de177afe4d00ee8a68","observation_id":"3572d4e8-042a-41c2-8c78-8619bb088df2","resolution":{"observed_at":"2026-08-03T15:28:50.816879Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:51.019648Z","title":"Learn- ing to generate conditional tri-plane for 3d-aware ex- pression controllable portrait animation.arXiv preprint arXiv:2404.00636, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":33,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:51.019648Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:45ee50c1fbf89e0c83f01ad231a00b2e3ed0ff787aac45650ec9cf061877143d","observation_id":"7b14da8c-86d1-40f9-aba2-5b1226fc4744","resolution":{"observed_at":"2026-08-03T15:28:51.019648Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1412.6980","last_updated":"2017-01-30T01:27:54Z","snapshot_observed_at":"2026-08-17T19:26:44.032537Z","submitted_at":"2014-12-22T13:54:29Z","title":"Adam: A Method for Stochastic Optimization","version":9},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"1412.6980","snapshot_observed_at":"2026-08-03T15:28:51.200244Z","title":"Adam: A method for stochastic opti- mization.arXiv preprint arXiv:1412.6980, 2014","venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":34,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:51.200244Z"},"links":{"cited_paper":"/paper/1412.6980","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:0dae318a0b2fa13ce715dbd915e39e262410cd50abea8bf1336e2d4a31d47cb7","observation_id":"2ccb1f91-e3b9-4934-bb41-ba2ceea0b84c","resolution":{"observed_at":"2026-08-03T15:28:51.200244Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:51.392891Z","title":"Gghead: Fast and generalizable 3d gaussian heads","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":35,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:51.392891Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a529adbd746e512a49d781f38339fbcc0f9f4ab2cc94959bdf46e143a1369c1d","observation_id":"81f940f4-9660-42b5-ab05-d5ad2e1b1908","resolution":{"observed_at":"2026-08-03T15:28:51.392891Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:51.548528Z","title":"Avat3r: Large ani- matable gaussian reconstruction model for high-fidelity 3d head avatars, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":36,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:51.548528Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:05a035180468dcec880b1da0f54d5704d6f7af53ec8b140de99e60ac4696fe8f","observation_id":"354cddbe-c8f8-475a-bcfc-328d7ee06e09","resolution":{"observed_at":"2026-08-03T15:28:51.548528Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:51.715052Z","title":"StyleGAN3 Synthetic Image Detection,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":37,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:51.715052Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:7f7c837109704cda3f9cbebb55c8a55db624ba120ed9f77db6a7edc955b8f944","observation_id":"d14d8ad5-8dd4-4141-800f-f6e102026406","resolution":{"observed_at":"2026-08-03T15:28:51.715052Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:51.898514Z","title":"Wetzstein","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":38,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:51.898514Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3bd1278d9d2de062aa6ad86e7c45a7a93c704ba491b93ff2b284e312e2850b59","observation_id":"e6a641da-978c-4d4c-adc7-c5ea5c8a5522","resolution":{"observed_at":"2026-08-03T15:28:51.898514Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:52.054701Z","title":null,"venue":null,"work_id":null,"year":2014},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":39,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:52.054701Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:4bb187a487d4263391ebc4958a63d1193479b9b1b47a4b4a4b0ff091d548a909","observation_id":"16952788-396f-4985-accc-ce3acc727685","resolution":{"observed_at":"2026-08-03T15:28:52.054701Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:52.187775Z","title":null,"venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":40,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:52.187775Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:b6fc73873a2ae00ced015eb2cdaeb0b406e3d12e01390cd2f32c6c710bbba251","observation_id":"ccc5353c-c266-4770-b946-2e65530db972","resolution":{"observed_at":"2026-08-03T15:28:52.187775Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:52.309600Z","title":"Black, Hao Li, and Javier Romero","venue":null,"work_id":null,"year":2017},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":41,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:52.309600Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:74226ee59e95e4039b716da2dcb040812052ff05d84ab92b2240559554507955","observation_id":"da4e456d-bd7e-4f60-b01c-0f402f722fbd","resolution":{"observed_at":"2026-08-03T15:28:52.309600Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:52.453621Z","title":"One-shot high- fidelity talking-head synthesis with deformable neural ra- diance field","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":42,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:52.453621Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:36d9cad802b8bfd0ecbe31cf0dfd82135a22bfbacab3514fbb250ab8e710fd67","observation_id":"f4503963-bd7e-4a46-9607-48a695dab561","resolution":{"observed_at":"2026-08-03T15:28:52.453621Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:52.625663Z","title":"Generalizable one-shot 3d neu- ral head avatar.Advances in Neural Information Processing Systems, 36, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":43,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:52.625663Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d0c2334ec15dd0b22e73b4c46798b06e65887cb9802a2a47e214f0e419f10059","observation_id":"18a829fe-2468-497d-a49a-c22d028cb29c","resolution":{"observed_at":"2026-08-03T15:28:52.625663Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:52.794105Z","title":"Expressive talking head generation with granular audio-visual control","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":44,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:52.794105Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3ff62d7ac1d8d994db98ef19421b196270c34ada4895ecb5777c9e46f402db6a","observation_id":"aeda3539-b126-4cfa-b434-11e19bfd98c0","resolution":{"observed_at":"2026-08-03T15:28:52.794105Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:53.009248Z","title":"Movies: Motion-aware 4d dynamic view synthesis in one second","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":45,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.009248Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:fcd1038057ce356789779e8796315e550222541ca507a7fe9b6f3dc8808d5d96","observation_id":"501a411a-52db-4181-bfc2-c241ef39a673","resolution":{"observed_at":"2026-08-03T15:28:53.009248Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:53.165698Z","title":"Align your gaussians: Text-to-4d with dynamic 3d gaussians and composed diffusion models","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":46,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.165698Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:1626e27d5c7964a095bf664cff4bca4f8811386f920e96df7acf549ead4181da","observation_id":"b384f04f-56d9-41ba-8fc4-0e4135ae898c","resolution":{"observed_at":"2026-08-03T15:28:53.165698Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2404.12379","last_updated":"2025-03-03T05:31:09Z","snapshot_observed_at":"2026-08-18T20:14:07.700254Z","submitted_at":"2024-04-18T17:58:16Z","title":"Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2404.12379","snapshot_observed_at":"2026-08-03T15:28:53.325034Z","title":"Dynamic gaus- sians mesh: Consistent mesh reconstruction from monocu- lar videos.arXiv preprint arXiv:2404.12379, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":47,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.325034Z"},"links":{"cited_paper":"/paper/2404.12379","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:598582bd525b039e698162e9b4fc2e34c94da691c988a9375bbae75a3db54ac6","observation_id":"8a7bfc6f-6f41-4624-9a54-926199058a37","resolution":{"observed_at":"2026-08-03T15:28:53.325034Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:53.490087Z","title":"To- wards a simultaneous and granular identity-expression con- trol in personalized face generation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":48,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.490087Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a5a963666573151af5958862092da5948cfd4700eb052b6cce1fbdd9cb4ebdda","observation_id":"81a19843-1369-4e1c-b8ec-5bd8a4d5abe5","resolution":{"observed_at":"2026-08-03T15:28:53.490087Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2406.01900","last_updated":"2024-06-07T02:57:36Z","snapshot_observed_at":"2026-08-18T14:57:45.246060Z","submitted_at":"2024-06-04T02:05:57Z","title":"Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.01900","snapshot_observed_at":"2026-08-03T15:28:53.645035Z","title":"Follow-your-emoji: Fine- controllable and expressive freestyle portrait animation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":49,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.645035Z"},"links":{"cited_paper":"/paper/2406.01900","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:4188ff765eb3a7876cd403a1a3bce3fec3c2f52c69ffef144e352fdca6371541","observation_id":"99b325dc-87ce-4346-8ecf-d27db1023de8","resolution":{"observed_at":"2026-08-03T15:28:53.645035Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:53.803759Z","title":"Implicit warping for animation with image sets.Advances in Neural Information Processing Systems, 35:22438–22450, 2022","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":50,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.803759Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:5b9cb7857a78b7ee47e293adb7c1c7359bf74b8b3a6ce070cc0ced2ef43fdd54","observation_id":"5a6e7a23-1d1d-467e-b0c1-19caa51151cd","resolution":{"observed_at":"2026-08-03T15:28:53.803759Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:53.967292Z","title":"Srinivasan, Matthew Tancik, Jonathan T","venue":null,"work_id":null,"year":2020},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":51,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:53.967292Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:05086085f132a6a5cd9883fd2380ee3f555f657e9007349d542ad9ddbc03ddc1","observation_id":"4d244dc2-2ab6-4353-accd-b6f676d8d654","resolution":{"observed_at":"2026-08-03T15:28:53.967292Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:54.161022Z","title":null,"venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":52,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:54.161022Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:2b12f6c22a844d19c37a18a7071438462edee7437f937d00e8e64bef9e716ad4","observation_id":"8d4692bd-ce4f-4172-885b-e8b2e3943ff9","resolution":{"observed_at":"2026-08-03T15:28:54.161022Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:54.358200Z","title":"Dpe: Dis- entanglement of pose and expression for general video por- trait editing","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":53,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:54.358200Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:e69b168de5303931a0e9e9c5ab8bf6ddb23635107c0446739e9165011ddf787c","observation_id":"e4d40dd5-f0d1-4686-b2ad-dfe6933c4840","resolution":{"observed_at":"2026-08-03T15:28:54.358200Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:54.530038Z","title":"Nerfies: Deformable neural radiance fields","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":54,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:54.530038Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d571fb6fe7b74b7d8005d10983dcf4d216cb1429be020ee31588d53a93c5f016","observation_id":"eb851eee-98a9-4bc6-9429-69c5d3d41316","resolution":{"observed_at":"2026-08-03T15:28:54.530038Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2106.13228","last_updated":"2021-09-10T06:34:46Z","snapshot_observed_at":"2026-08-16T18:14:41.671277Z","submitted_at":"2021-06-24T17:59:03Z","title":"HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2106.13228","snapshot_observed_at":"2026-08-03T15:28:54.766353Z","title":"Hypernerf: A higher- dimensional representation for topologically varying neural radiance fields.arXiv preprint arXiv:2106.13228, 2021","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":55,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:54.766353Z"},"links":{"cited_paper":"/paper/2106.13228","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:0605c6ac52f98eeeed33de1647bd615418e0e1c8c6fccb8d3b9b79a06045a988","observation_id":"9659a35b-6c79-4434-bad3-382b9355d1af","resolution":{"observed_at":"2026-08-03T15:28:54.766353Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:54.936295Z","title":"A unified and interpretable emotion representation and expression gen- eration","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":56,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:54.936295Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:ab27bf3e7bd6f3b819b9f2683dbf5ff31a34e2adb2b05ddf17a08677abacbba7","observation_id":"e9758d31-eecd-4131-b282-9377829117eb","resolution":{"observed_at":"2026-08-03T15:28:54.936295Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.121654Z","title":"Avatar fingerprinting for au- thorized use of synthetic talking-head videos.ECCV, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":57,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.121654Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:9134dd9ccca47de92f8f3db4ae8a24b9601628ba16b7cdcb4bd3bd7192c33c44","observation_id":"43a31b30-f2ab-4f2c-9027-cbd15b241f1e","resolution":{"observed_at":"2026-08-03T15:28:55.121654Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2011.13961","last_updated":"2020-11-27T19:06:50Z","snapshot_observed_at":"2026-08-19T21:30:18.160947Z","submitted_at":"2020-11-27T19:06:50Z","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2011.13961","snapshot_observed_at":"2026-08-03T15:28:55.264476Z","title":"D-NeRF: Neural radiance fields for dynamic scenes.https://arxiv.org/abs/2011.13961,","venue":null,"work_id":null,"year":2011},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":58,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.264476Z"},"links":{"cited_paper":"/paper/2011.13961","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:1eefb97b6b43a39efa0ad1f7ec7754af4af325dcc64c90b60aba9d488e47d7af","observation_id":"3c05a9d6-86f6-43f8-ad19-03df7d483d90","resolution":{"observed_at":"2026-08-03T15:28:55.264476Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2502.10841","last_updated":"2025-02-15T16:08:40Z","snapshot_observed_at":"2026-08-16T12:58:07.365732Z","submitted_at":"2025-02-15T16:08:40Z","title":"SkyReels-A1: Expressive Portrait Animation in Video Diffusion Transformers","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2502.10841","snapshot_observed_at":"2026-08-03T15:28:55.377081Z","title":"Skyreels-a1: Expressive portrait animation in video diffu- sion transformers.arXiv preprint arXiv:2502.10841, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":59,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.377081Z"},"links":{"cited_paper":"/paper/2502.10841","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:eb820984c584fb838fabfa79fa5f0c2c6c1cc8afb7d4c34ed981e694bbb1f219","observation_id":"bfba5919-6bd9-420c-b718-8ebf5cc2be52","resolution":{"observed_at":"2026-08-03T15:28:55.377081Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.467487Z","title":"Gen3c: 3d-informed world-consistent video generation with precise camera con- trol","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":60,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.467487Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a1dc4db1cc23898e7dfcd7e4e45ce55a0b47e977e24a59c752a3290609deb6bf","observation_id":"d207317c-49b2-44e8-b2be-0950fc489a8c","resolution":{"observed_at":"2026-08-03T15:28:55.467487Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.525327Z","title":"Pirenderer: Controllable portrait image generation via semantic neural rendering","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":61,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.525327Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:bf91da518bfccdb324d9c9599413c80d0afecdeb34d32fb4f6813b70ec789593","observation_id":"1f8bd1c5-03ee-4960-92ed-3b066d8a2e4f","resolution":{"observed_at":"2026-08-03T15:28:55.525327Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.590034Z","title":"3d facial expressions through analysis- by-neural-synthesis","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":62,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.590034Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:cba5f00053d77526575eeb175bfb8c55adbeca24229f9b59a8efc4d60181cce9","observation_id":"97b2749c-0f3d-4aa0-8831-edc026860919","resolution":{"observed_at":"2026-08-03T15:28:55.590034Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.680043Z","title":"Lynx: Towards high-fidelity personalized video generation.arXiv preprint arXiv:2509.15496, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":63,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.680043Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d9246f52cd383ec795776ee3f381f84dfb4513952e53053c1efc3087088cdad9","observation_id":"c1b9badd-8ccb-4899-b99f-147f245f67cc","resolution":{"observed_at":"2026-08-03T15:28:55.680043Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.800454Z","title":"Fast high- resolution image synthesis with latent adversarial diffusion distillation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":64,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.800454Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:008af7d924e41d3f4968e15ef37d1bd18ae1258a30ee25cb85eb4613cb58c4f3","observation_id":"fefeff9b-5328-455a-9a36-5865eabeaaf3","resolution":{"observed_at":"2026-08-03T15:28:55.800454Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:55.975178Z","title":"Adversarial diffusion distillation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":65,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:55.975178Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:ae454ce641d5398bb19f1c9e357002a8977e3a61e16324f5ea9b8652c8c3e125","observation_id":"e80b13f3-d6a9-4e11-b607-fa2bd8b9cb6c","resolution":{"observed_at":"2026-08-03T15:28:55.975178Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:56.103791Z","title":"Animating arbitrary objects via deep motion transfer","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":66,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.103791Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:10d7b44562564d80b3e2057f1d747b07555f6ba779c99118a907a035f9d161f1","observation_id":"303e4894-dc47-4bd9-8407-3642b0c5d762","resolution":{"observed_at":"2026-08-03T15:28:56.103791Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:56.218714Z","title":"First order mo- tion model for image animation.Advances in neural information processing systems, 32, 2019","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":67,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.218714Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:ab7e339962a3738ce205c861ad8cd82e47c038bf3c6722ed1d7aea30c1920a07","observation_id":"6461abf6-1378-449c-a492-145d5f6e38c2","resolution":{"observed_at":"2026-08-03T15:28:56.218714Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2301.11326","last_updated":"2023-01-26T18:58:54Z","snapshot_observed_at":"2026-08-16T15:59:54.199255Z","submitted_at":"2023-01-26T18:58:54Z","title":"Unsupervised Volumetric Animation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2301.11326","snapshot_observed_at":"2026-08-03T15:28:56.415952Z","title":"Unsupervised volumetric animation","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":68,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.415952Z"},"links":{"cited_paper":"/paper/2301.11326","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d81cb0542524d07bc4b21061901c556ee6f6506d118f8636bab9f7d8ca783634","observation_id":"921a8153-9554-4dc8-a7cd-d5d51e33a40c","resolution":{"observed_at":"2026-08-03T15:28:56.415952Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:56.566595Z","title":"Generative modeling by estimating gradients of the data distribution.Advances in neural information processing systems, 32, 2019","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":69,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.566595Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:1e5aa099d0991fb4bd0f42b832d146727fefeb6bb2ff4a34c2150685e1544f01","observation_id":"db306516-a3fd-4617-ba47-19d222c3d645","resolution":{"observed_at":"2026-08-03T15:28:56.566595Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:56.704584Z","title":"Ai-mediated 3d video conferencing","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":70,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.704584Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:b63c0c891a0fe87f81c120428c9fa14b22fb20f59a17c6c93ff82e8567842fc1","observation_id":"197a6096-8780-4d1a-a992-ca7b9c6e292b","resolution":{"observed_at":"2026-08-03T15:28:56.704584Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:56.805580Z","title":"Next3d: Genera- tive neural texture rasterization for 3d-aware head avatars","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":71,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.805580Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:37400b0d16f920ff2bf02733034e6a448e9b692c9d535db8d7c71c32226d68b5","observation_id":"bc97a601-67a6-4121-842d-232739eee963","resolution":{"observed_at":"2026-08-03T15:28:56.805580Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:56.872711Z","title":"3dfaceshop: Explic- itly controllable 3d-aware portrait generation.IEEE Trans- actions on Visualization and Computer Graphics, 2023","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":72,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:56.872711Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:f4577a52b476119df48ef54c9b99d2b4408fcb9665ae273408c5dc06d9058e11","observation_id":"ce724034-294c-4aa6-aa85-4624b1a4c8fc","resolution":{"observed_at":"2026-08-03T15:28:56.872711Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.030511Z","title":"Gaf: Gaussian avatar reconstruction from monocular videos via multi-view dif- fusion","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":73,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.030511Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:39a253fecbf7f21c06569481df59da69ad2c7e2fd29b2835a84ff573a6ad04f9","observation_id":"b1467f3b-ab19-4ece-b19d-0b8fa5d2e30e","resolution":{"observed_at":"2026-08-03T15:28:57.030511Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.204979Z","title":null,"venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":74,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.204979Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:44d0fa7967f0bf2bfae71b9ed4a7208afeb7d344601dc9e845ebc63dc95e47f7","observation_id":"b7ceaf8d-427d-44b7-868c-cfd552da7657","resolution":{"observed_at":"2026-08-03T15:28:57.204979Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.384350Z","title":"Cap4d: Creating animatable 4d portrait avatars with morphable multi-view diffusion models","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":75,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.384350Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:f3e77e5ab166d032f20d0b8dfc733631baab929d304bf79c99a62449fa95d192","observation_id":"25b77382-1e7f-4fb8-a509-d6cc7188ea34","resolution":{"observed_at":"2026-08-03T15:28:57.384350Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.508114Z","title":"Emo: Emote portrait alive generating expressive portrait videos with audio2video diffusion model under weak conditions","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":76,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.508114Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:bce35144baf2a969f757926b1114ade5345dace358a938fa9de02d52645a4507","observation_id":"65a0b080-20e7-4ae1-af5d-b0f326b37551","resolution":{"observed_at":"2026-08-03T15:28:57.508114Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.614068Z","title":"Estimation of continuous valence and arousal levels from faces in naturalistic condi- tions.Nature Machine Intelligence, 2021","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":77,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.614068Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a18dce3d643d53707caab4d40968b78818db4e6cf9ea1b857e64e636e568f98b","observation_id":"b161aa66-b4e6-4c4d-a84a-bc83997627b9","resolution":{"observed_at":"2026-08-03T15:28:57.614068Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2405.16204","last_updated":"2024-05-28T09:22:34Z","snapshot_observed_at":"2026-08-16T13:49:29.455618Z","submitted_at":"2024-05-25T12:33:40Z","title":"VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2405.16204","snapshot_observed_at":"2026-08-03T15:28:57.731306Z","title":"V oodoo xp: Expressive one-shot head reenactment for vr telepresence.arXiv preprint arXiv:2405.16204, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":78,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.731306Z"},"links":{"cited_paper":"/paper/2405.16204","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:b94e3dc7b14c92901a46fed39c7d016edc6425a5f44b1ac70d92a26905c46bc8","observation_id":"5ea47e18-f9c3-4777-9857-a05a31303e98","resolution":{"observed_at":"2026-08-03T15:28:57.731306Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.862424Z","title":"V oodoo 3d: V olumetric por- trait disentanglement for one-shot 3d head reenactment","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":79,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.862424Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:429e6ed5f2d57ff87432ac7ebd712904c5c39b14a3d146862e72c15c8cc6cdf0","observation_id":"4bc1994d-d8c3-4bb7-bfc5-73227ba227b0","resolution":{"observed_at":"2026-08-03T15:28:57.862424Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:57.975917Z","title":"Chan, Chao Liu, Zhiding Yu, Sameh Khamis, Manmohan Chandraker, Ravi Ramamoorthi, and Koki Nagano","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":80,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:57.975917Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:d47318dd0c76894634005df07d1183c95d8b188ea86803ac124e3ff28b0b639c","observation_id":"b6f017ce-6375-4c8b-a2f2-511f63082a03","resolution":{"observed_at":"2026-08-03T15:28:57.975917Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2407.20175","last_updated":"2024-07-25T18:29:48Z","snapshot_observed_at":"2026-08-16T13:30:58.534781Z","submitted_at":"2024-07-25T18:29:48Z","title":"Towards Localized Fine-Grained Control for Facial Expression Generation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2407.20175","snapshot_observed_at":"2026-08-03T15:28:58.107095Z","title":"To- wards localized fine-grained control for facial expression generation.arXiv preprint arXiv:2407.20175, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":81,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.107095Z"},"links":{"cited_paper":"/paper/2407.20175","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:bf0269875034d04e932f80230dde1e313e6646ad94cb2f502dcf078fc5480a92","observation_id":"ad61bc65-d6dd-4970-ab23-8754f23dac07","resolution":{"observed_at":"2026-08-03T15:28:58.107095Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2406.02511","last_updated":"2024-06-04T17:32:52Z","snapshot_observed_at":"2026-08-19T07:28:01.288662Z","submitted_at":"2024-06-04T17:32:52Z","title":"V-Express: Conditional Dropout for Progressive Training of Portrait Video Generation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2406.02511","snapshot_observed_at":"2026-08-03T15:28:58.184824Z","title":"V-express: Conditional dropout for progres- sive training of portrait video generation.arXiv preprint arXiv:2406.02511, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":82,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.184824Z"},"links":{"cited_paper":"/paper/2406.02511","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:32d7fd4c5d31e4325f312497db508d3765139f21dc713fbed4a3dec24d4a11b2","observation_id":"91c439cf-9570-4587-a110-7225295da789","resolution":{"observed_at":"2026-08-03T15:28:58.184824Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:58.272563Z","title":"Progressive disentangled representa- tion learning for fine-grained controllable talking head syn- thesis","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":83,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.272563Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a233aab0da560aea09f3fc20ee0b68f49bfd330d251132703b40d523b82ecbee","observation_id":"8f6f3a08-c671-4592-8ed8-02bdeeda661e","resolution":{"observed_at":"2026-08-03T15:28:58.272563Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2011.15126","last_updated":"2021-04-02T23:37:06Z","snapshot_observed_at":"2026-08-16T19:02:07.523335Z","submitted_at":"2020-11-30T18:56:35Z","title":"One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2011.15126","snapshot_observed_at":"2026-08-03T15:28:58.391112Z","title":"One- shot free-view neural talking-head synthesis for video con- ferencing.arXiv preprint arXiv:2011.15126, 2020","venue":null,"work_id":null,"year":2011},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":84,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.391112Z"},"links":{"cited_paper":"/paper/2011.15126","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:81c9afb1a0a9f57cf1430595ede0916d3abfcdafab0e68b16a425d0810621131","observation_id":"13b2b798-137f-4637-a3df-d35356351102","resolution":{"observed_at":"2026-08-03T15:28:58.391112Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:58.535185Z","title":"Latent image animator: Learning to animate images via latent space navigation","venue":null,"work_id":null,"year":2022},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":85,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.535185Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:ee420e32e03beeeca2247f250d3705dce44989e1e40a05f5a4751803a401fef4","observation_id":"c0cef49b-5c7c-4d45-87cf-10e2c71e8200","resolution":{"observed_at":"2026-08-03T15:28:58.535185Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:58.678443Z","title":"Lia: Latent image animator.IEEE Transac- tions on Pattern Analysis and Machine Intelligence, pages 1–16, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":86,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.678443Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:87c64c62b8d1805c5b73ed1326372e3f688a79cae5e70b5bbf174f787c25e8d8","observation_id":"952385e6-05f8-4887-ae5a-6c69de9becbb","resolution":{"observed_at":"2026-08-03T15:28:58.678443Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2508.09959","last_updated":"2025-08-13T17:22:05Z","snapshot_observed_at":"2026-08-17T15:29:53.528380Z","submitted_at":"2025-08-13T17:22:05Z","title":"LIA-X: Interpretable Latent Portrait Animator","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2508.09959","snapshot_observed_at":"2026-08-03T15:28:58.839701Z","title":"Lia-x: Interpretable latent portrait animator.arXiv preprint arXiv:2508.09959, 2025","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":87,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:58.839701Z"},"links":{"cited_paper":"/paper/2508.09959","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:760b71c0735494f7c457441f0685e59c635d590fc9996cb5b9a7b384f2d4d8e4","observation_id":"d10608a8-1cda-4c67-832c-b3d122e52465","resolution":{"observed_at":"2026-08-03T15:28:58.839701Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.001323Z","title":"Bovik, H.R","venue":null,"work_id":null,"year":2004},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":88,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.001323Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:cc02e664ccc2986140cc60a2859589ba68cb145757ee2ce08ed5f7accf90ac97","observation_id":"143224b7-8c70-48ec-8491-a0c191e6acf3","resolution":{"observed_at":"2026-08-03T15:28:59.001323Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"2403.17694","last_updated":"2024-03-26T13:35:02Z","snapshot_observed_at":"2026-08-18T10:29:36.587877Z","submitted_at":"2024-03-26T13:35:02Z","title":"AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation","version":1},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2403.17694","snapshot_observed_at":"2026-08-03T15:28:59.211811Z","title":"Aniportrait: Audio-driven synthesis of photorealistic portrait animation","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":89,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.211811Z"},"links":{"cited_paper":"/paper/2403.17694","citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:9e854e87e1eeab91cea337df9fbf6b0687ddaf90a61078fc0aa7026d6c42c706","observation_id":"01552f3e-7d80-4027-934f-60e289d09be6","resolution":{"observed_at":"2026-08-03T15:28:59.211811Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.324328Z","title":"4d gaussian splatting for real-time dynamic scene rendering","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":90,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.324328Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:ea27a6ddbe17b6c2f45cfc3df1bb1b3d143cf231c179b68dc8cc1ef7a9919c6a","observation_id":"8392b13d-c3ed-47c7-92b9-f800d411e50c","resolution":{"observed_at":"2026-08-03T15:28:59.324328Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.495663Z","title":"Anifacegan: Animatable 3d-aware face image generation for video avatars.Advances in Neural Information Processing Systems, 35:36188–36201,","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":91,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.495663Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:47ac7324536c2fa04a9cc3df8034d0e6ad94508c069534880e6b3d9fd5304985","observation_id":"40bf3b70-2538-44ee-992c-7c97bb4065b9","resolution":{"observed_at":"2026-08-03T15:28:59.495663Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.652953Z","title":"X-portrait: Expressive portrait ani- mation with hierarchical motion attention","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":92,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.652953Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3efe763d987a739154312025f37de25ad6914f6b1661d87a2e2dbc811b4d0ed6","observation_id":"d23da5cc-6a54-48ad-b259-c81c2615c6bd","resolution":{"observed_at":"2026-08-03T15:28:59.652953Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.744292Z","title":"Facechain-imagineid: Freely crafting high- fidelity diverse talking faces from disentangled audio","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":93,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.744292Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:23149336d444ad8639afda1bed4db0dd0fb737a838055d7eaa3f7fc877e2bc63","observation_id":"135189ee-62ee-4c4c-9f05-44b93f980825","resolution":{"observed_at":"2026-08-03T15:28:59.744292Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.843891Z","title":"Omniavatar: Geometry-guided controllable 3d head synthesis","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":94,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.843891Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:a1ea49b30123f451bb6da58c480b7bde77614ecede94065e37db3d21abfc2615","observation_id":"402e05e1-1798-4c85-964e-4d1ec62437bb","resolution":{"observed_at":"2026-08-03T15:28:59.843891Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.898879Z","title":"Understanding and improving layer nor- malization.Advances in neural information processing sys- tems, 32, 2019","venue":null,"work_id":null,"year":2019},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":95,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.898879Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:73d686dcb93d8b1f3fb6147c95a4df76c179ae5bd7ab36f841a5058a49c6fc3e","observation_id":"dbee344c-5d8d-40a6-b878-c0b5eda44333","resolution":{"observed_at":"2026-08-03T15:28:59.898879Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:28:59.979382Z","title":"Hallo: Hierarchical audio-driven visual synthesis for por- trait image animation, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":96,"source":"pdf_text","source_observed_at":"2026-08-03T15:28:59.979382Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:46d66d02a302c573970d6d7bd09e3113b54967f47bfd478c3ebea52a4e91e78f","observation_id":"735baea2-2061-434a-aeaf-c75dde37709a","resolution":{"observed_at":"2026-08-03T15:28:59.979382Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:29:00.036732Z","title":"Vasa-1: Lifelike audio-driven talking faces generated in real time.Advances in Neural Information Processing Systems, 37:660–684, 2024","venue":null,"work_id":null,"year":2024},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":97,"source":"pdf_text","source_observed_at":"2026-08-03T15:29:00.036732Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:1e1f7e01ff4ffe0efb34fbb7aa1f50ba25efccd59fe3510667f1938b2ed3b702","observation_id":"623a86e8-be2e-4546-a6fe-950144c2e963","resolution":{"observed_at":"2026-08-03T15:29:00.036732Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:29:00.120014Z","title":"Hunyuanportrait: Implicit condition control for enhanced portrait animation","venue":null,"work_id":null,"year":2025},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":98,"source":"pdf_text","source_observed_at":"2026-08-03T15:29:00.120014Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:84f92590d45dfcbd9324f86c7f1a65a9491060903994642036134c881b3c76df","observation_id":"c3962cb4-789d-4a1c-9f76-2694303d127d","resolution":{"observed_at":"2026-08-03T15:29:00.120014Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:29:00.243626Z","title":"Ucf: Uncovering common features for generalizable deep- fake detection","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":99,"source":"pdf_text","source_observed_at":"2026-08-03T15:29:00.243626Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:3355ddfc5dc0ab3d024267d61d6fe33abe921ce4f493955c18dd806b9b5b21b7","observation_id":"5cd1fd66-6e72-4a1a-86a8-71815ce65ae5","resolution":{"observed_at":"2026-08-03T15:29:00.243626Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-03T15:29:00.333264Z","title":"Deepfakebench: A comprehensive bench- mark of deepfake detection","venue":null,"work_id":null,"year":2023},"citing_paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS","version":2},"reference_index":100,"source":"pdf_text","source_observed_at":"2026-08-03T15:29:00.333264Z"},"links":{"citing_paper":"/paper/2512.16893"},"observation_digest":"sha256:17b5599c9730ee999767fe98a17df8e8f44f155b7065cd72b79f039b16fb0eb9","observation_id":"a38742d2-f2af-42c7-a6c8-d3078a481fac","resolution":{"observed_at":"2026-08-03T15:29:00.333264Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2512.16893","last_updated":"2026-06-26T16:02:20Z","latest_version":2,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-17T15:30:52.164300Z","submitted_at":"2025-12-18T18:53:28Z","title":"Instant Expressive Gaussian Head Avatars at Over 100 FPS"},"reference_resolution":{"displayed":100,"state_counts":{"malformed_identifier":0,"metadata_mismatch":0,"parse_uncertain":0,"unresolved":100,"verified_exact":0,"verified_fuzzy":0},"total_outbound_references":116},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-19T06:32:44.657259+00:00","source":"crossref"},{"observed_at":"2026-08-19T06:32:39.956319+00:00","source":"retraction_watch"}],"thesis":"As of 20 August 2026, this Paper Citation Record lists 100 of 116 outbound references and 1 inbound Pith citation observation for arXiv:2512.16893."}