{"as_of":"2026-08-23T15:22:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:6e72dc47b26ed63887e858daefdc497c855096398a8d973a21123902a370e04f","coverage":[{"denominator":32,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":32,"source":"paper_references, paper_reference_links","source_observed_at":"2026-05-10T20:10:16.038861Z","state":"measured"},{"denominator":32,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":32,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-23T06:30:58.430688+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2604.04843/citation-record","integrity":"/paper/2604.04843/integrity","json":"/paper/2604.04843/citation-record.json","paper":"/paper/2604.04843"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Physically plausible full-body hand-object interaction synthesis","venue":null,"work_id":"d42ca134-9ce8-49fa-b0cc-bc7e1f42e679","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":1,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:4fce6227a71224c6d9df5ea4e15b146c979131cf02095ab151773f22527b0e4b","observation_id":"b7b5d0a3-5359-48a8-95ea-c6d7523d5d17","resolution":{"observed_at":"2026-05-16T02:17:08.386547Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2010.11929","last_updated":"2021-06-03T13:08:56Z","snapshot_observed_at":"2026-08-16T09:25:53.087782Z","submitted_at":"2020-10-22T17:55:59Z","title":"An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale","version":2},"cited_work":{"arxiv_id":"2010.11929","doi":"10.1175/jcli-d-22-0357.1","metadata_source":"pith","pith_arxiv_id":"2010.11929","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale","venue":"cs.CV","work_id":"e96730e3-129b-4db6-b981-15ab7932e297","year":2020},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":2,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2010.11929","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:b4fc5b0bc90e63e184663090bda6e9535c9bf9985e63c99623306bd62bf0d130","observation_id":"312f07df-3fa5-4567-b88f-db23f7869fa3","resolution":{"observed_at":"2026-05-10T22:10:50.049827Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.14558","last_updated":"2024-10-30T02:58:10Z","snapshot_observed_at":"2026-08-16T13:40:59.877192Z","submitted_at":"2024-06-20T17:59:22Z","title":"CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics","version":3},"cited_work":{"arxiv_id":"2406.14558","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2406.14558","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Coohoi: Learning cooperative human-object interaction with manipulated object dynamics","venue":null,"work_id":"074248e8-bb2b-4130-b168-a8ee735127e8","year":null},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":3,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2406.14558","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:72adcb5780dfe465ea6610251a85b3ba2f3fc6dbdbea67542821786bf213d7a6","observation_id":"cfd3f1d0-1d42-49cf-a0b5-732eda0f9d19","resolution":{"observed_at":"2026-05-10T22:10:50.043615Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2505.12774","last_updated":"2025-05-19T07:02:12Z","snapshot_observed_at":"2026-08-19T08:21:41.884064Z","submitted_at":"2025-05-19T07:02:12Z","title":"UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes","version":1},"cited_work":{"arxiv_id":"2505.12774","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2505.12774","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Unihm: Universal human motion generation with object interactions in indoor scenes","venue":null,"work_id":"faa2a5c6-bdec-43cb-8df5-e86b3a047fa7","year":null},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":4,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2505.12774","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:a0638b125cf4d22253498fa8741f94e0fded9003313c8d374e6e8828141f8512","observation_id":"e4509f68-449e-4157-9b70-51915f58cc56","resolution":{"observed_at":"2026-05-10T22:10:50.063033Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Synthesizing physical character-scene interactions","venue":null,"work_id":"ad056787-2184-4c3a-9f24-c6b5b03ac1be","year":2023},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":5,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:4dd0c5581ef5c7a5e81d1387dbd3a871db0c36026a6c768936c14abbfda8d18a","observation_id":"f65cff59-1c32-476a-9328-ca628049bf03","resolution":{"observed_at":"2026-05-16T02:17:08.384592Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Autonomous character-scene interaction synthesis from text instruction","venue":null,"work_id":"80a25b72-135e-4984-a245-eca62465b29b","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":6,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:a12cb06f5dec7cd66ef55a41ea66ec4a687d8c7ae5cda2628077ced9298fced3","observation_id":"631c9409-1dc4-4555-83e0-b4ce327eb589","resolution":{"observed_at":"2026-05-16T02:17:08.382528Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.18600","last_updated":"2025-03-21T16:17:28Z","snapshot_observed_at":"2026-08-20T14:08:55.582347Z","submitted_at":"2024-12-24T18:55:38Z","title":"ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation","version":2},"cited_work":{"arxiv_id":"2412.18600","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.18600","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Ze- rohsi: Zero-shot 4d human-scene interaction by video gen- eration","venue":null,"work_id":"5198abbf-14ea-4520-af19-adef1e7f39f6","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":7,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2412.18600","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:5f90489515046fa3a86cc9abe1382cb8e5cdded503c02decaf9f49b82fe8f500","observation_id":"dfbdb5a6-476c-4748-95dc-3a965ba13973","resolution":{"observed_at":"2026-05-10T22:10:50.067741Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Controllable human-object interaction synthesis","venue":null,"work_id":"9a6448e2-4c73-4943-b9fa-622e403bdeb0","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":8,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:2f9f020535895e5b95fed31450d636ffbd776a6ddb7979451d397c4ae142d68f","observation_id":"ee3a5eb0-6ff4-4f9a-bf4f-5dc42f49230e","resolution":{"observed_at":"2026-05-16T02:17:08.388365Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2506.15483","last_updated":"2025-06-18T14:17:53Z","snapshot_observed_at":"2026-08-18T01:09:03.624677Z","submitted_at":"2025-06-18T14:17:53Z","title":"GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects","version":1},"cited_work":{"arxiv_id":"2506.15483","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2506.15483","snapshot_observed_at":"2026-07-04T09:39:46.910380Z","title":"Task-oriented human- object interactions generation with implicit neural representations","venue":null,"work_id":"886fb306-daad-46e3-9245-7a3020fd7314","year":2025},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":9,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2506.15483","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:9388ef7b16a77326dabf928b548af7b5638c3cae031ddd642f660f1625c2011c","observation_id":"93607517-7bf4-458b-976a-33425fd1a96f","resolution":{"observed_at":"2026-05-10T22:10:50.053682Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.01586","last_updated":"2025-09-06T02:40:42Z","snapshot_observed_at":"2026-08-18T04:49:38.607492Z","submitted_at":"2024-06-03T17:59:23Z","title":"ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation","version":3},"cited_work":{"arxiv_id":"2406.01586","doi":null,"metadata_source":"pith","pith_arxiv_id":"2406.01586","snapshot_observed_at":"2026-07-08T11:44:51.167925Z","title":"arXiv preprint arXiv:2406.01586 (2024)","venue":"cs.RO","work_id":"1553dc4a-626c-4c67-a1e8-2c617a370d8f","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":10,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2406.01586","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:83de24020da54aef2200c6cd2177221db6c3829a88983ca1aec474f8748081ca","observation_id":"b1249182-0bb6-483e-b471-15a5b8e802ed","resolution":{"observed_at":"2026-05-10T22:10:50.038836Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2504.10414","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-02T08:46:49.259076Z","title":"48550/arXiv.2504.10414","venue":null,"work_id":"bcb8007b-f94b-4aeb-83b1-e0a5bc819f42","year":2025},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":11,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:710683ed06f5281a183f1d9c9e3048fd6c88bf4af5552ef8ba6c1d7db2873ee9","observation_id":"1e048fb0-49d8-4ab4-9629-1598ca8a5294","resolution":{"observed_at":"2026-05-10T22:10:49.997335Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Generating continual human motion in diverse 3d scenes","venue":null,"work_id":"d81980e6-7f6a-4f7f-8143-80aa51597a8b","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":12,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:cc33859cca7913248042c0edcc4f09a1ba98e1c6fe32e073fa5e6ab583e7b2b4","observation_id":"d46babf5-a86b-4066-a843-49293c2e3505","resolution":{"observed_at":"2026-05-16T02:17:08.411063Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Synthesizing physically plausible human motions in 3d scenes","venue":null,"work_id":"fb49050d-4657-4288-b5dc-cb56c0ead042","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":13,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:61c0fdd4e90a589f815ca8965528d42b7e4063778cfab520b14b561ff632c1ce","observation_id":"32f0ad26-958d-4cc9-a73e-71dc74aa606f","resolution":{"observed_at":"2026-05-16T02:17:08.413094Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2010.02502","last_updated":"2022-10-05T20:19:21Z","snapshot_observed_at":"2026-08-11T15:38:14.931716Z","submitted_at":"2020-10-06T06:15:51Z","title":"Denoising Diffusion Implicit Models","version":4},"cited_work":{"arxiv_id":"2010.02502","doi":"10.48550/arxiv.2010.02502","metadata_source":"pith","pith_arxiv_id":"2010.02502","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"Denoising Diffusion Implicit Models","venue":"cs.LG","work_id":"8fa2128b-d18c-405c-ac92-0e669cf89ac0","year":2020},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":14,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2010.02502","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:07febb3abb05030c883d8f054716c2e9425d4c953bd852d9237b2aab731990f3","observation_id":"3f45d50f-eed4-4209-b155-da65b261d380","resolution":{"observed_at":"2026-05-10T22:10:49.980388Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-07-12T13:49:41.147667+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-12T13:49:41.147667+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.19921","last_updated":"2025-03-16T04:09:27Z","snapshot_observed_at":"2026-08-18T01:53:42.774188Z","submitted_at":"2024-11-29T18:36:15Z","title":"SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation","version":2},"cited_work":{"arxiv_id":"2411.19921","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2411.19921","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Towards diverse and natural scene-aware 3d human motion synthesis","venue":null,"work_id":"40befd44-9aa8-4e6a-a287-02151063804a","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":15,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2411.19921","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:1d0e68fd8f8b9aede2d1f189233e34757173014339bd5160adc478f52c5ca7a9","observation_id":"e54366db-8050-4fdb-9c20-2f4aa431d9d2","resolution":{"observed_at":"2026-05-10T22:10:50.021107Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2406.17840","last_updated":"2025-08-21T08:23:55Z","snapshot_observed_at":"2026-08-18T02:06:39.510317Z","submitted_at":"2024-06-25T17:46:28Z","title":"Human-Object Interaction from Human-Level Instructions","version":3},"cited_work":{"arxiv_id":"2406.17840","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2406.17840","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Human- object interaction from human-level instructions","venue":null,"work_id":"e58c1a25-de80-41f0-a76b-59fd7a5375c7","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":16,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2406.17840","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:ac0e9cedea7eb76814fcc945f01c21409075c170cb4ee296882933b48656baef","observation_id":"e1f72024-015e-4f69-a5e8-c60ba62ca85a","resolution":{"observed_at":"2026-05-10T22:10:50.015472Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":"2506.01579","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Hosig: Full-body human-object-scene interaction generation with hierarchical scene perception","venue":null,"work_id":"6890ca72-a570-41e7-a6c3-89f80ac6f7b5","year":2025},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":17,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:fbe8a7acfb7c71d0cba2d8cd428f9ba0113be2533134a091f2b9fc2130549ec2","observation_id":"4fa4d520-edce-412e-9cd2-ae31b8e908c4","resolution":{"observed_at":"2026-05-10T22:10:50.030273Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2404.10685","last_updated":"2024-04-16T16:04:38Z","snapshot_observed_at":"2026-08-21T21:48:18.556432Z","submitted_at":"2024-04-16T16:04:38Z","title":"Generating Human Interaction Motions in Scenes with Text Control","version":1},"cited_work":{"arxiv_id":"2404.10685","doi":null,"metadata_source":"pith","pith_arxiv_id":"2404.10685","snapshot_observed_at":"2026-07-10T16:17:21.725032Z","title":"Black, Xue Bin Peng, and Davis Rempe","venue":"cs.CV","work_id":"810ad5b8-728c-41d6-b8d7-4bd070972686","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":18,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2404.10685","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:6cbe07737a326cd25ad9e91a65ca09cfc172503986880d06d4b8452a9b194c1e","observation_id":"b7cfc348-6bd5-4f3d-9df0-d2da8910f45c","resolution":{"observed_at":"2026-05-10T22:10:50.006133Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Skillmimic-v2: Learning robust and generalizable interaction skills from sparse and noisy demonstrations","venue":null,"work_id":"47ce20e3-4057-4cfb-b52a-bb9808733e54","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":19,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:2801c773e34ac1a2ec4e3f88f4f51ee575bca41ce5fa6e2db129a26a16bf4838","observation_id":"36f7b1b9-eb89-421c-b8e0-04a015253645","resolution":{"observed_at":"2026-05-16T02:17:08.402272Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2508.16943","last_updated":"2026-07-07T19:32:44Z","snapshot_observed_at":"2026-08-14T19:28:26.588224Z","submitted_at":"2025-08-23T08:23:14Z","title":"LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes","version":3},"cited_work":{"arxiv_id":"2508.16943","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2508.16943","snapshot_observed_at":"2026-07-09T01:19:04.726392Z","title":"Humanoidverse: A versatile humanoid for vision-language guided multi- object rearrangement","venue":null,"work_id":"8d06a436-175a-4088-a766-8ff0f3a2e8ee","year":2025},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":20,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2508.16943","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:388e1aafd494ad1098969f7e4b85d4b626fc69eaaaf77bc3cd28e0d5f347be9c","observation_id":"4b7051f2-194e-4d51-a404-fa98bc3a020b","resolution":{"observed_at":"2026-07-09T01:19:04.726392Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2412.15664","last_updated":"2024-12-20T08:25:15Z","snapshot_observed_at":"2026-08-13T06:45:15.946962Z","submitted_at":"2024-12-20T08:25:15Z","title":"SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control","version":1},"cited_work":{"arxiv_id":"2412.15664","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2412.15664","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Scenic: Scene-aware semantic navigation with instruction- guided control","venue":null,"work_id":"80939dd3-86cf-4a31-9304-15122cbe4bd6","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":21,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2412.15664","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:1960e422ea5882e83a466222ba26fccbab191bde463f3de5b1390e334c9506e7","observation_id":"2483bc41-b6ec-42d9-8a56-b60f3ad996a9","resolution":{"observed_at":"2026-05-10T22:10:50.034427Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.12955","last_updated":"2025-07-16T13:39:29Z","snapshot_observed_at":"2026-08-21T16:37:48.711112Z","submitted_at":"2025-03-17T09:10:50Z","title":"HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding","version":2},"cited_work":{"arxiv_id":"2503.12955","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2503.12955","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"arXiv preprint arXiv:2503.12955 (2025)","venue":null,"work_id":"93382c66-c796-44fd-90d2-3dd9aaf6086a","year":2025},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":22,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2503.12955","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:bc1c8de6aef768000b550582696729e4e9780d2c76b26f84f36bb14cfbab67f9","observation_id":"c7bcad4d-9902-4503-86c2-0502acb8c410","resolution":{"observed_at":"2026-05-10T22:10:49.990699Z","resolver_source":"arxiv_id","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.14329","last_updated":"2025-03-19T08:55:21Z","snapshot_observed_at":"2026-08-16T12:48:56.785807Z","submitted_at":"2025-03-18T15:01:47Z","title":"EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment","version":2},"cited_work":{"arxiv_id":"2503.14329","doi":null,"metadata_source":"arxiv_reference","pith_arxiv_id":"2503.14329","snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Evolvinggrasp: Evo- lutionary grasp generation via efficient preference alignment","venue":null,"work_id":"107e1dcb-3df7-43d7-a49f-68a9a0a4c6ff","year":2025},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":23,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"cited_paper":"/paper/2503.14329","citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:a9e176ceffaea51c6994cb9e4e8a7b11d70db8582e6c39a42f35b33fa9801be3","observation_id":"a0670941-c705-4e22-9e7b-152f8c384b28","resolution":{"observed_at":"2026-05-10T22:10:50.026640Z","resolver_source":"arxiv_id","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"4, with more scenes, object types and motion types, including lifting over head, kicking and interaction with static scene","venue":null,"work_id":"a846799d-ddf2-43ad-9049-c10a6bfc2f9a","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":24,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:10c56c27e1128f497386dca618956fa531d7a1c729ec906d4ae4012167ae3a35","observation_id":"4a27154b-c916-4086-b0d4-217c0d3cf167","resolution":{"observed_at":"2026-05-16T02:17:08.404859Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Finally, the difference from ground truth is quantified by the mean per joint po- sition error (MPJPE), the root translation error ( Troot) and the object pose error ( Tobj, Oobj)","venue":null,"work_id":"eaf78c16-63d5-45fa-a0fa-d3e5bee4454d","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":25,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:20be38c276a7190fb5a1afc24fc59463a12094b18e6f8340ba307545c88932a9","observation_id":"3901c1f7-bcc8-405f-ba1c-c0a93f8ca9ff","resolution":{"observed_at":"2026-05-16T02:17:08.406965Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Competitive results can be achieved through simpler guidance and fewer optimization steps (CHOIS and ROG used 10 optimization steps)","venue":null,"work_id":"c3d15dc4-2c3b-46cf-8323-0a0469d2d40b","year":2026},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":26,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:5ace0760df37d9bdedfd52a6826ecc3445d8caaf4fac84aef58159d0b94abfa7","observation_id":"202d99c0-8c30-46be-8c84-305309ea58d3","resolution":{"observed_at":"2026-05-16T02:17:08.390373Z","resolver_source":"raw_fallback","status":"malformed_identifier"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"A balanced ratio of 1:1 or 1:0.5 between synthesized OMOMO data and LINGO data achieves the best overall performance across all metrics","venue":null,"work_id":"8801943a-5a4a-4c99-8617-427cdf8ee1de","year":2021},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":27,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:de423eb1070c8b65e8428f89cd9cd520116c7af3ad90990b5262e4dd213a9488","observation_id":"2bc6cfa4-9ec0-4e9e-a51e-4de358a9ce84","resolution":{"observed_at":"2026-05-16T02:17:08.398391Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"2025a)","venue":null,"work_id":"bf10f3f1-923a-4567-997c-85f570460959","year":2018},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":28,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:7e579e16727bfe37ef8cc981e4c7d9e90563e4785db9d6f79cd4c935dce12467","observation_id":"fe46c22e-2eff-4fc8-88e7-475420d15dfa","resolution":{"observed_at":"2026-05-16T02:17:08.392354Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"With the growing availability of human-object interaction datasets ( Bhatnagar et al","venue":null,"work_id":"e3f72694-f4b4-4df7-9a05-06f7ad33b4a0","year":2022},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":29,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:ff4c076923eb711588e47b771498804db3dc373b22e7255809899c3a57ee3030","observation_id":"398f3a92-0aee-4ff6-82fe-635d2c5dbf37","resolution":{"observed_at":"2026-05-16T02:17:08.396285Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Other methods ( Xu et al","venue":null,"work_id":"ef420790-6940-4123-a412-32c3e0f6f850","year":2023},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":30,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:9add1f9335413f33471ab81f06a3ef156549b2404ea1882163016aab42a6023b","observation_id":"c780ea3c-5f8a-42b1-9173-755b5ac5779a","resolution":{"observed_at":"2026-05-16T02:17:08.394272Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"Limitation of HOI dataset","venue":null,"work_id":"f4d53a6f-63da-4723-b6cd-cbc06c5f48fe","year":2024},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":31,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:4febeaa4cb4ca6e3df3d7eaa821017a42a663a68c51745d32c2edb768bbb11e0","observation_id":"47418ad8-cdf6-430c-b5d5-944729217e34","resolution":{"observed_at":"2026-05-16T02:17:08.400279Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-06-05T21:23:00.469572Z","title":"2020b; Xuan et al","venue":null,"work_id":"46e23107-f638-4b06-bfc5-98e52df39702","year":2023},"citing_paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement","version":1},"reference_index":32,"source":"pdf_text","source_observed_at":"2026-05-10T20:10:16.038861Z"},"links":{"citing_paper":"/paper/2604.04843"},"observation_digest":"sha256:e67f62ca33f1026985cee0c4dcb05541b894969d45d54436974189f4a178148a","observation_id":"a83e3abe-dd5b-4b1c-bf7a-a32c94eb5047","resolution":{"observed_at":"2026-05-16T02:17:08.408962Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2604.04843","last_updated":"2026-04-06T16:44:02Z","latest_version":1,"primary_category":"cs.CV","snapshot_observed_at":"2026-08-02T08:09:49.884908Z","submitted_at":"2026-04-06T16:44:02Z","title":"InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement"},"reference_resolution":{"displayed":32,"state_counts":{"malformed_identifier":1,"metadata_mismatch":3,"parse_uncertain":0,"unresolved":0,"verified_exact":13,"verified_fuzzy":15},"total_outbound_references":32},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-23T06:30:58.430688+00:00","source":"crossref"},{"observed_at":"2026-08-23T06:30:53.778098+00:00","source":"retraction_watch"}],"thesis":"As of 23 August 2026, this Paper Citation Record lists 32 of 32 outbound references and 0 inbound Pith citation observations for arXiv:2604.04843."}