HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
Pith reviewed 2026-05-21 06:12 UTC · model grok-4.3
The pith
Virtual bones drive a neural network to simulate realistic garment dynamics in real time.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
The authors propose a reduced-space neural dynamics simulator that uses a set of virtual bones integrated with a hypernetwork-conditioned neural network for coarse garment motion, followed by a trained convolutional neural map to recover fine-scale wrinkle details. By decoupling identity-specific aspects and employing a physics-supervision scheme during training, the method achieves physically plausible results without an external simulator at runtime, running at over 300 frames per second on a commodity GPU while generalizing to various motions and body shapes for a fixed set of garments.
What carries the argument
Hypernetwork-conditioned virtual bone drivers for coarse-level dynamics combined with a convolutional neural map for fine-scale details.
If this is right
- Real-time performance at 300+ FPS enables use in interactive applications.
- Generalization to different body shapes and motions supports diverse character animations.
- Support for a fixed set of garments allows pre-training for specific clothing items.
- Physics supervision removes dependency on external simulators during deployment.
Where Pith is reading between the lines
- Similar bone-driven approaches might apply to simulating other soft body elements like hair or flesh.
- Extending the hypernetwork to handle garment changes or tears could broaden applications.
- Integration with full character animation pipelines would test end-to-end performance.
Load-bearing premise
That the physics-supervision during training produces dynamics that remain accurate and stable without an external simulator for guidance at runtime.
What would settle it
A direct comparison of the neural simulation outputs against a high-accuracy physics-based simulator for a sequence of complex, unseen motions and body shapes.
Figures
read the original abstract
Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In contrast, linear blend skinning is efficient, but cannot capture the complex dynamics of loose-fitting garments, often leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically plausible approach for dynamic garment simulation. Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. Fine-scale wrinkle details are then recovered using a trained convolutional neural map. By decoupling identity-specific computation from real-time neural integration, our architecture maintains high performance while supporting diverse body shapes and motions. We further introduce an effective physics-supervision scheme that enables accurate results without relying on an external simulator. Experiments show that our method produces physically plausible garment dynamics, generalizes across a range of motions and body shapes, and supports a fixed set of garments. Our simulator runs at 300+ FPS on a commodity GPU, making it suitable for real-time applications.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The manuscript presents HyperBones, a realtime neural garment simulation method using hypernetwork conditioning. It decomposes the problem into a coarse-level reduced-space dynamics model driven by a set of virtual bones integrated with a lightweight neural network, followed by a convolutional neural map to recover fine-scale wrinkle details. A physics-supervision scheme is introduced to train the model without an external simulator. The central claims are that the approach produces physically plausible garment dynamics, generalizes across motions and body shapes for a fixed set of garments, and achieves 300+ FPS on commodity GPUs.
Significance. If the physics-supervision claim holds and the quantitative results support the plausibility and generalization assertions, this work could meaningfully advance real-time garment simulation for interactive graphics applications such as games and VR. The decoupling of coarse dynamics from fine details via bones and hypernetworks, combined with the avoidance of external simulators during training, would be a practical strength for deployment and reproducibility. The method's efficiency at 300+ FPS addresses a key bottleneck in current neural garment approaches.
major comments (2)
- [§3.2] §3.2 (Physics Supervision Scheme): The central claim that the physics-supervision scheme produces accurate dynamics without any external simulator is load-bearing for the paper's contribution. However, the separation between the coarse bone-driven network and the fine-scale convolutional wrinkle map creates a potential point of circularity: if gradients for physical constraints (e.g., collision response or momentum) on the bone network flow through the wrinkle map, the supervision may implicitly depend on precomputed trajectories or ground-truth forces rather than purely analytic internal terms. The manuscript should provide the explicit loss equations, the computation graph, and confirmation that all physical terms are differentiable and self-contained within the network's own predictions.
- [Experiments] Experiments (quantitative evaluation section): The abstract asserts physically plausible results and generalization, yet no error metrics (e.g., position or velocity RMSE against ground-truth simulation), ablation studies on the supervision loss, or cross-body-shape comparisons are referenced in the provided text. If Tables 1–3 or Figures 4–6 report such numbers, they must be explicitly tied to the physics-supervision claim; otherwise the evidence for plausibility remains qualitative and insufficient to support the generalization statements.
minor comments (2)
- [§2.1] The definition and initialization of the 'virtual bones' (distinct from standard linear blend skinning bones) should be clarified with a diagram or pseudocode in §2.1, as this is foundational to the reduced-space model.
- [Method] Notation for the hypernetwork conditioning parameters is introduced but not consistently used in equations; ensure all symbols are defined before first use.
Simulated Author's Rebuttal
We thank the referee for their constructive and detailed feedback. We address each major comment below and outline the revisions we will make to strengthen the manuscript's clarity and evidentiary support.
read point-by-point responses
-
Referee: [§3.2] §3.2 (Physics Supervision Scheme): The central claim that the physics-supervision scheme produces accurate dynamics without any external simulator is load-bearing for the paper's contribution. However, the separation between the coarse bone-driven network and the fine-scale convolutional wrinkle map creates a potential point of circularity: if gradients for physical constraints (e.g., collision response or momentum) on the bone network flow through the wrinkle map, the supervision may implicitly depend on precomputed trajectories or ground-truth forces rather than purely analytic internal terms. The manuscript should provide the explicit loss equations, the computation graph, and confirmation that all physical terms are differentiable and self-contained within the network's own predictions.
Authors: We appreciate the referee's careful analysis of the physics-supervision scheme. To clarify, the physical constraints (collision penalties, momentum preservation, and energy terms) are applied exclusively to the coarse-level bone-driven network outputs. The convolutional wrinkle map operates as a decoupled post-processing stage that adds high-frequency details but does not participate in the physics loss computation or receive gradients from it. All supervision terms are therefore analytic, differentiable, and computed solely from the bone network's predictions without reference to external trajectories or precomputed forces. We will revise §3.2 to include the full loss equations and a computation-graph diagram that explicitly shows the separation of the two stages. revision: yes
-
Referee: [Experiments] Experiments (quantitative evaluation section): The abstract asserts physically plausible results and generalization, yet no error metrics (e.g., position or velocity RMSE against ground-truth simulation), ablation studies on the supervision loss, or cross-body-shape comparisons are referenced in the provided text. If Tables 1–3 or Figures 4–6 report such numbers, they must be explicitly tied to the physics-supervision claim; otherwise the evidence for plausibility remains qualitative and insufficient to support the generalization statements.
Authors: We thank the referee for this observation. The current manuscript emphasizes visual and qualitative demonstrations of physical plausibility together with runtime measurements. We agree that explicit quantitative metrics would provide stronger support for the claims. In the revised version we will add position and velocity RMSE tables against ground-truth physics simulation, ablation results on the individual supervision loss terms, and cross-body-shape error comparisons. These new quantitative results will be directly referenced in the text and tied to the physics-supervision and generalization arguments. revision: yes
Circularity Check
No significant circularity in derivation chain
full rationale
The paper's central claims rest on a described architecture (coarse bone-driven neural network plus convolutional wrinkle map) and an explicitly stated physics-supervision scheme that operates without external simulators. No equations, fitted parameters, or self-citations are shown reducing predictions to inputs by construction. The supervision is presented as enforcing physical constraints via internal losses rather than precomputed trajectories or author-specific uniqueness theorems. The method is self-contained against the stated benchmarks of runtime performance and generalization, with no load-bearing reduction to prior self-citations or ansatz smuggling visible in the text.
Axiom & Free-Parameter Ledger
free parameters (1)
- hypernetwork conditioning parameters
axioms (1)
- domain assumption Physics-based supervision during training can produce accurate dynamics without an external simulator at inference time.
invented entities (1)
-
virtual bones
no independent evidence
Lean theorems connected to this paper
-
IndisputableMonolith/Cost/FunctionalEquation.leanwashburn_uniqueness_aczel unclear?
unclearRelation between the paper passage and the cited Recognition theorem.
Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. ... physics-supervision scheme ... Lphys = λs Lstretch + λb Lbend + λc Lcollision + λi Linertia
-
IndisputableMonolith/Foundation/AlphaCoordinateFixation.leanalpha_pin_under_high_calibration unclear?
unclearRelation between the paper passage and the cited Recognition theorem.
FiLM conditioning ... Shape Modulator MLP maps the precomputed shape code z ... hℓ ← γℓ(z) ⊙ hℓ + βℓ(z)
What do these tags mean?
- matches
- The paper's claim is directly supported by a theorem in the formal canon.
- supports
- The theorem supports part of the paper's argument, but the paper may add assumptions or extra steps.
- extends
- The paper goes beyond the formal theorem; the theorem is a base layer rather than the whole result.
- uses
- The paper appears to rely on the theorem as machinery.
- contradicts
- The paper's claim conflicts with a theorem or certificate in the canon.
- unclear
- Pith found a possible connection, but the passage is too broad, indirect, or ambiguous to say the theorem truly supports the claim.
Reference graph
Works this paper leans on
-
[1]
Implicit Neural Representations with Periodic Activation Functions , url =
Sitzmann, Vincent and Martel, Julien and Bergman, Alexander and Lindell, David and Wetzstein, Gordon , booktitle =. Implicit Neural Representations with Periodic Activation Functions , url =
-
[2]
Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) , month =
Mehta, Ishit and Gharbi, Micha\"el and Barnes, Connelly and Shechtman, Eli and Ramamoorthi, Ravi and Chandraker, Manmohan , title =. Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV) , month =. 2021 , pages =
work page 2021
-
[3]
Wang, Shaofei and Simon, Tomas and Santesteban, Igor and Bagautdinov, Timur and Li, Junxuan and Agrawal, Vasu and Prada, Fabian and Yu, Shoou-I and Nalbone, Pace and Gramlich, Matt and Lubachersky, Roman and Wu, Chenglei and Romero, Javier and Saragih, Jason and Zollhoefer, Michael and Geiger, Andreas and Tang, Siyu and Saito, Shunsuke , title =. 2025 , i...
-
[4]
Grigorev, Artur and Black, Michael J. and Hilliges, Otmar , title =. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =. 2023 , pages =
work page 2023
-
[5]
Pan, Xiaoyu and Mai, Jiaming and Jiang, Xinwei and Tang, Dongxue and Li, Jingxiang and Shao, Tianjia and Zhou, Kun and Jin, Xiaogang and Manocha, Dinesh , title =. 2022 , isbn =. doi:10.1145/3528233.3530709 , booktitle =
-
[6]
ACM Transactions on Graphics (ToG) , volume=
Stable spaces for real-time clothing , author=. ACM Transactions on Graphics (ToG) , volume=. 2010 , publisher=
work page 2010
-
[7]
Computer Graphics Forum , pages=
Neuralocks: Real-Time Dynamic Neural Hair Simulation , author=. Computer Graphics Forum , pages=. 2026 , organization=
work page 2026
-
[8]
Proceedings of the AAAI conference on artificial intelligence , volume=
Film: Visual reasoning with a general conditioning layer , author=. Proceedings of the AAAI conference on artificial intelligence , volume=
-
[9]
Proceedings of the Computer Vision and Pattern Recognition Conference , pages=
Quaffure: Real-Time Quasi-Static Neural Hair Simulation , author=. Proceedings of the Computer Vision and Pattern Recognition Conference , pages=
-
[10]
Proceedings of the ACM on Computer Graphics and Interactive Techniques , volume=
Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework , author=. Proceedings of the ACM on Computer Graphics and Interactive Techniques , volume=. 2024 , publisher=
work page 2024
-
[11]
ACM Transactions on Graphics (TOG) , volume=
Neural cloth simulation , author=. ACM Transactions on Graphics (TOG) , volume=. 2022 , publisher=
work page 2022
-
[12]
Computational Visual Media , volume=
CTSN: Predicting cloth deformation for skeleton-based characters with a two-stream skinning network , author=. Computational Visual Media , volume=. 2024 , publisher=
work page 2024
- [13]
-
[14]
ACM Transactions on Graphics (TOG) , volume=
Smooth skinning decomposition with rigid bones , author=. ACM Transactions on Graphics (TOG) , volume=. 2012 , publisher=
work page 2012
-
[15]
ACM Transactions on Graphics (TOG) , volume=
Projective dynamics: fusing constraint projections for fast simulation , author=. ACM Transactions on Graphics (TOG) , volume=. 2014 , publisher=
work page 2014
-
[16]
ACM Transactions on Graphics (TOG) , volume=
Subspace clothing simulation using adaptive bases , author=. ACM Transactions on Graphics (TOG) , volume=. 2014 , publisher=
work page 2014
-
[17]
Seminal Graphics Papers: Pushing the Boundaries, Volume 2 , pages=
Large steps in cloth simulation , author=. Seminal Graphics Papers: Pushing the Boundaries, Volume 2 , pages=
-
[18]
Proceedings of the 9th International Conference on Motion in Games , pages=
XPBD: position-based simulation of compliant constrained dynamics , author=. Proceedings of the 9th International Conference on Motion in Games , pages=
-
[19]
ACM Transactions on Graphics (TOG) , volume=
Vertex block descent , author=. ACM Transactions on Graphics (TOG) , volume=. 2024 , publisher=
work page 2024
-
[20]
2025 International Conference on 3D Vision (3DV) , pages=
Garment3dgen: 3d garment stylization and texture generation , author=. 2025 International Conference on 3D Vision (3DV) , pages=. 2025 , organization=
work page 2025
-
[21]
Santesteban, Igor and Otaduy, Miguel A. and Casas, Dan , title =. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =. 2022 , pages =
work page 2022
-
[22]
Santesteban, Igor and Thuerey, Nils and Otaduy, Miguel A. and Casas, Dan , title =. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =. 2021 , pages =
work page 2021
-
[23]
Modi, Vismay and Sharp, Nicholas and Perel, Or and Sueda, Shinjiro and Levin, David I. W. , title =. 2024 , issue_date =. doi:10.1145/3658184 , journal =
-
[24]
Fulton, Lawson and Modi, Vismay and Duvenaud, David and Levin, David I. W. and Jacobson, Alec , title =. Computer Graphics Forum , volume =. doi:https://doi.org/10.1111/cgf.13645 , url =. https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.13645 , year =
-
[25]
Li, Yue and Lin, Gene Wei-Chin and Larionov, Egor and Bozic, Aljaz and Roble, Doug and Kavan, Ladislav and Coros, Stelian and Thomaszewski, Bernhard and Stuyck, Tuur and Chen, Hsiao-Yu , title =. 2025 , issue_date =. doi:10.1145/3747854 , journal =
-
[26]
Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=
Tailornet: Predicting clothing in 3d as a function of human pose, shape and garment style , author=. Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=
-
[27]
Advances in Neural Information Processing Systems , volume=
PyTorch: An Imperative Style, High-Performance Deep Learning Library , author=. Advances in Neural Information Processing Systems , volume=
-
[28]
Warp: A High-performance Python Framework for GPU Simulation and Graphics , author =. 2022 , note =
work page 2022
-
[29]
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation , pages=
Subspace neural physics: Fast data-driven interactive simulation , author=. Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation , pages=
-
[30]
Computer Graphics Forum , volume=
Neural Garment Dynamics via Manifold-Aware Transformers , author=. Computer Graphics Forum , volume=. 2024 , organization=
work page 2024
-
[31]
Computer Graphics Forum , pages=
SkinCells: Sparse Skinning using Voronoi Cells , author=. Computer Graphics Forum , pages=. 2026 , organization=
work page 2026
-
[32]
IEEE transactions on image processing , volume=
The farthest point strategy for progressive image sampling , author=. IEEE transactions on image processing , volume=. 1997 , publisher=
work page 1997
-
[33]
arXiv preprint arXiv:2301.11841 , year=
Physgraph: Physics-based integration using graph neural networks , author=. arXiv preprint arXiv:2301.11841 , year=
-
[34]
SIGGRAPH Asia 2024 Conference Papers , pages=
Neural Garment Dynamic Super-Resolution , author=. SIGGRAPH Asia 2024 Conference Papers , pages=
work page 2024
-
[35]
Chen, Hsiao-Yu and Larionov, Egor and Kavan, Ladislav and Lin, Gene and Roble, Doug and Sorkine-Hornung, Olga and Stuyck, Tuur , title =. 2025 , issue_date =. doi:10.1145/3747858 , journal =
-
[36]
WordRobe: Text-Guided Generation of Textured 3D Garments
Srivastava, Astitva and Manu, Pranav and Raj, Amit and Jampani, Varun and Sharma, Avinash. WordRobe: Text-Guided Generation of Textured 3D Garments. Computer Vision -- ECCV 2024. 2025
work page 2024
-
[37]
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =
Li, Yifei and Chen, Hsiao-yu and Larionov, Egor and Sarafianos, Nikolaos and Matusik, Wojciech and Stuyck, Tuur , title =. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =. 2024 , pages =
work page 2024
-
[38]
Cloth simulation for computer graphics , author=. 2022 , publisher=
work page 2022
-
[39]
Sumner and Matthias Zwicker and Craig Gotsman and Mark Pauly , title =
Robert W. Sumner and Matthias Zwicker and Craig Gotsman and Mark Pauly , title =. ACM SIGGRAPH , year =
-
[40]
Bounded Biharmonic Weights for Real-Time Deformation , booktitle =
Alec Jacobson and Ilya Baran and Jovan Popovi. Bounded Biharmonic Weights for Real-Time Deformation , booktitle =
-
[41]
Automatic Rigging and Animation of 3D Characters , booktitle =
Ilya Baran and Jovan Popovi. Automatic Rigging and Animation of 3D Characters , booktitle =
-
[42]
Newcombe and Dieter Fox and Steven M
Richard A. Newcombe and Dieter Fox and Steven M. Seitz , title =. CVPR , year =
-
[43]
LiveCap: Real-time Human Performance Capture from Monocular Video , booktitle =
Marc Habermann and Weipeng Xu and Michael Zollh. LiveCap: Real-time Human Performance Capture from Monocular Video , booktitle =
-
[44]
Jonas Luiten and Xin Yu and Bastian Leibe and Luc Van Gool and Andreas Geiger , title =. NeurIPS , year =
-
[45]
Kerbl, Bernhard and Kopanas, Georgios and Leimkuehler, Thomas and Drettakis, George , title =. 2023 , issue_date =. doi:10.1145/3592433 , journal =
-
[46]
Yinghao Liu and Enric Corona and Jiatao Gu and Christian Theobalt and Justus Thies and Timo Bolkart , title =. CVPR , year =
-
[47]
arXiv preprint arXiv:2409.08353 , year =
Yuheng Jiang and Zhehao Shen and Yu Hong and Chengcheng Guo and Yize Wu and Yingliang Zhang and Jingyi Yu and Lan Xu , title =. arXiv preprint arXiv:2409.08353 , year =
-
[48]
Linzhan Mou and Jiahui Lei and Chen Wang and Lingjie Liu and Kostas Daniilidis , title =. ICCV , year =
-
[49]
DrapeNet: Garment Generation and Self-Supervised Draping , year=
De Luigi, Luca and Li, Ren and Guillard, Benoît and Salzmann, Mathieu and Fua, Pascal , booktitle=. DrapeNet: Garment Generation and Self-Supervised Draping , year=
-
[50]
Vaswani, Ashish and Shazeer, Noam and Parmar, Niki and Uszkoreit, Jakob and Jones, Llion and Gomez, Aidan N. and Kaiser,. Attention is all you need , year =. Proceedings of the 31st International Conference on Neural Information Processing Systems , pages =
-
[51]
ACM SIGGRAPH 2014 Courses , year =
Alec Jacobson and Zhigang Deng and Ladislav Kavan and JP Lewis , title =. ACM SIGGRAPH 2014 Courses , year =
work page 2014
-
[52]
Crane, Keenan and Weischedel, Clarisse and Wardetzky, Max , title =. 2017 , issue_date =. doi:10.1145/3131280 , journal =
-
[53]
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages=
Gala: Generating animatable layered assets from a single scan , author=. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages=
-
[54]
European Conference on Computer Vision , pages=
Reloo: Reconstructing humans dressed in loose garments from monocular video in the wild , author=. European Conference on Computer Vision , pages=. 2024 , organization=
work page 2024
-
[55]
Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=
Smplicit: Topology-aware generative model for clothed people , author=. Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages=
-
[56]
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , pages=
Icon: Implicit clothed humans obtained from normals , author=. 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , pages=. 2022 , organization=
work page 2022
-
[57]
Proceedings of the IEEE/CVF International Conference on Computer Vision , pages=
Neural-gif: Neural generalized implicit functions for animating people in clothing , author=. Proceedings of the IEEE/CVF International Conference on Computer Vision , pages=
-
[58]
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages=
VS: reconstructing clothed 3d human from single image via vertex shift , author=. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages=
-
[59]
Proceedings of the Computer Vision and Pattern Recognition Conference , pages=
FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images , author=. Proceedings of the Computer Vision and Pattern Recognition Conference , pages=
-
[60]
Proceedings of the Computer Vision and Pattern Recognition Conference , pages=
FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling , author=. Proceedings of the Computer Vision and Pattern Recognition Conference , pages=
-
[61]
ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layers , author =. BMVC , year =
-
[62]
2025 International Conference on 3D Vision (3DV) , pages=
Dressrecon: Freeform 4d human reconstruction from monocular video , author=. 2025 International Conference on 3D Vision (3DV) , pages=. 2025 , organization=
work page 2025
-
[63]
arXiv preprint arXiv:2508.04505 , year=
MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videos , author=. arXiv preprint arXiv:2508.04505 , year=
-
[64]
arXiv preprint arXiv:2504.07144 , year=
Giga: Generalizable sparse image-driven gaussian avatars , author=. arXiv preprint arXiv:2504.07144 , year=
- [65]
-
[66]
and Desbrun, Mathieu and Schr\"
Grinspun, Eitan and Hirani, Anil N. and Desbrun, Mathieu and Schr\". Discrete shells , year =. Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation , pages =
work page 2003
-
[67]
Baraff, David and Witkin, Andrew , title =. 1998 , isbn =. doi:10.1145/280814.280821 , booktitle =
-
[68]
Latent-space Dynamics for Reduced Deformable Simulation , author =. 2019 , journal =
work page 2019
-
[69]
and Carlberg, Kevin and Grinspun, Eitan , title =
Chang, Yue and Chen, Peter Yichen and Wang, Zhecheng and Chiaramonte, Maurizio M. and Carlberg, Kevin and Grinspun, Eitan , title =. SIGGRAPH Asia 2023 Conference Papers , articleno =. 2023 , isbn =. doi:10.1145/3610548.3618158 , abstract =
-
[70]
Venant-Kirchhoff deformable models , author=
Real-time subspace integration for St. Venant-Kirchhoff deformable models , author=. ACM transactions on graphics (TOG) , volume=. 2005 , publisher=
work page 2005
-
[71]
2024 International Conference on 3D Vision (3DV) , pages=
Gaps: Geometry-aware, physics-based, self-supervised neural garment draping , author=. 2024 International Conference on 3D Vision (3DV) , pages=. 2024 , organization=
work page 2024
-
[72]
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =
Luo, Zhongjin and Cai, Shengcai and Dong, Jinguo and Ming, Ruibo and Qiu, Liangdong and Zhan, Xiaohang and Han, Xiaoguang , title =. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) , month =. 2023 , pages =
work page 2023
-
[73]
MoRig: Motion-Aware Rigging of Character Meshes from Point Clouds , author=. Proc. ACM SIGGRAPH AISA , year=
- [74]
-
[75]
Computer Vision -- ECCV 2024 , year =
Korosteleva, Maria and Kesdogan, Timur Levent and Kemper, Fabian and Wenninger, Stephan and Koller, Jasmin and Zhang, Yuhan and Botsch, Mario and Sorkine-Hornung, Olga , title =. Computer Vision -- ECCV 2024 , year =
work page 2024
-
[76]
Zhang, Jia-Peng and Pu, Cheng-Feng and Guo, Meng-Hao and Cao, Yan-Pei and Hu, Shi-Min , title =. 2025 , issue_date =. doi:10.1145/3730930 , journal =
-
[77]
International Conference on Learning Representations , year=
Learning Mesh-Based Simulation with Graph Networks , author=. International Conference on Learning Representations , year=
-
[78]
Chen, Zhen and Chen, Hsiao-Yu and Kaufman, Danny M. and Skouras, M\'. Fine Wrinkling on Coarsely Meshed Thin Shells , year =. doi:10.1145/3462758 , journal =
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.