{"as_of":"2026-08-09T22:49:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:90c50f95b169482880c99923a6f23ff9255b375f6dc382b3a6b453cac19f3d7e","coverage":[{"denominator":46,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":46,"source":"paper_references, paper_reference_links","source_observed_at":"2026-07-08T03:17:09.608451Z","state":"measured"},{"denominator":46,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":46,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-09T06:31:02.800959+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2607.06514/citation-record","integrity":"/paper/2607.06514/integrity","json":"/paper/2607.06514/citation-record.json","paper":"/paper/2607.06514"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.156126Z","title":"Nature , volume=","venue":null,"work_id":"02732f7a-47c2-4675-8235-ce31d1345326","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":1,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:e5753eeb5dbdf94a207e48a14207a1dbf8a02814939f3126bf813b2027e786c9","observation_id":"61857ba0-41cc-48c8-b28a-190f9125098b","resolution":{"observed_at":"2026-07-08T03:24:29.157548Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2604.15044","last_updated":"2026-04-16T14:10:38Z","snapshot_observed_at":"2026-08-02T12:41:49.107636Z","submitted_at":"2026-04-16T14:10:38Z","title":"CoGrid & the Multi-User Gymnasium: A Framework for Multi-Agent Experimentation","version":1},"cited_work":{"arxiv_id":"2604.15044","doi":null,"metadata_source":"pith","pith_arxiv_id":"2604.15044","snapshot_observed_at":"2026-07-08T03:24:28.817694Z","title":"CoGrid & the Multi-User Gymnasium: A Framework for Multi-Agent Experimentation","venue":"cs.HC","work_id":"b1cd36ee-f76e-4325-9ed9-1f134a020569","year":2026},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":2,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2604.15044","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:4d782e0a1e47d4b5aeace0041b4f71a9b5aeec420dd7ae3454a62e7cfea5455e","observation_id":"b3e261d2-5787-46b0-8185-09747a2a6b27","resolution":{"observed_at":"2026-07-08T03:24:28.818975Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.178152Z","title":"nature , volume=","venue":null,"work_id":"e67e2a1f-f6ce-42cf-89e4-c0a42406b028","year":2019},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":3,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:cb827dcde1db9628daef82346f83506dce0747866ead617866dc797eecfe7af9","observation_id":"5c700bd5-8a52-40e5-9923-ccfed0c24478","resolution":{"observed_at":"2026-07-08T03:24:29.179685Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.160914Z","title":"Science , volume=","venue":null,"work_id":"5240a7a4-f6f4-4bf3-ba2d-7066f26913a9","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":4,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:e0e6a700d9816eff66f1a33a84eae62de550a991d5477c35fae5d37b0025aa17","observation_id":"9d2a85aa-0f5f-442d-80bc-c59ac6c560af","resolution":{"observed_at":"2026-07-08T03:24:29.162266Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2206.05825","last_updated":"2023-04-11T17:50:16Z","snapshot_observed_at":"2026-08-07T18:21:52.532112Z","submitted_at":"2022-06-12T19:49:14Z","title":"A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games","version":4},"cited_work":{"arxiv_id":"2206.05825","doi":null,"metadata_source":"pith","pith_arxiv_id":"2206.05825","snapshot_observed_at":"2026-07-08T03:24:28.820322Z","title":"A unified approach to reinforcement learning, quantal response equilibria, and two-player zero-sum games","venue":"cs.LG","work_id":"a0a0402a-15aa-4ea0-aabb-44ad059f86cd","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":5,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2206.05825","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:43e8c544cd2de0dd7492e4672dbb6ccc37037442854785a6429fac95c44b2460","observation_id":"4f035eef-7dd1-4219-9ce5-f1e1a664c9e5","resolution":{"observed_at":"2026-07-08T03:24:28.821966Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.198941Z","title":"Advances in neural information processing systems , volume=","venue":null,"work_id":"ff149ead-5f82-4a74-8cd6-a4563618cd79","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":6,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:9ef9758a643db0582e26a9de11a2319eab9080db2d5ed39fa4a22ec3c99c5df4","observation_id":"85a40299-c110-40e7-9547-4838cfc467b5","resolution":{"observed_at":"2026-07-08T03:24:29.200202Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2502.08938","last_updated":"2026-05-27T03:17:36Z","snapshot_observed_at":"2026-08-07T23:07:31.003475Z","submitted_at":"2025-02-13T03:38:41Z","title":"Reevaluating Policy Gradient Methods for Imperfect-Information Games","version":4},"cited_work":{"arxiv_id":"2502.08938","doi":null,"metadata_source":"pith","pith_arxiv_id":"2502.08938","snapshot_observed_at":"2026-07-08T03:24:28.851807Z","title":"Reevaluating policy gradient methods for imperfect-information games","venue":"cs.LG","work_id":"2401121d-3c4e-4640-9347-ab7985443898","year":2025},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":7,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2502.08938","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:087f96dd3371d5b6d82ae6a7a8aa83044a725c7de3fb6ebe725c046bcdda44e1","observation_id":"ddae4cab-c4d6-495f-975b-74a8cfcd080f","resolution":{"observed_at":"2026-07-08T03:24:28.853349Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.196443Z","title":"Proceedings of the AAAI conference on artificial intelligence , volume=","venue":null,"work_id":"3a1e83e5-8814-4957-80d3-47c036fa5383","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":8,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:b4e6dac1ce18f260907a868e9521c8e909119a40126963ae7efca39a355ea699","observation_id":"48516bc5-2e29-418c-9d54-23f297a52edf","resolution":{"observed_at":"2026-07-08T03:24:29.198036Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.198740Z","title":"International conference on machine learning , pages=","venue":null,"work_id":"70b84501-fe35-4a12-8380-8cd9bd6fca45","year":2018},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":9,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:48b62ac8ca52035511f403890380c1c8083cfc0701a0378ddfefb7f19e0bd2d3","observation_id":"5926f81e-789f-435e-a37d-bada7b336bdf","resolution":{"observed_at":"2026-07-08T03:24:29.200028Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.193821Z","title":"Advances in neural information processing systems , volume=","venue":null,"work_id":"91b356cb-2f2f-4ca5-b796-4990c8e765f1","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":10,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:e59c5f134522979caceaa3748ed6ee7b1c5f7b58f14cad6b75a54441f90b59ce","observation_id":"bfc51e13-8bdd-4440-806d-7a7c91aacd4f","resolution":{"observed_at":"2026-07-08T03:24:29.195467Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2411.18704","last_updated":"2024-11-27T19:14:27Z","snapshot_observed_at":"2026-08-08T13:14:33.830357Z","submitted_at":"2024-11-27T19:14:27Z","title":"Exponential Moving Average of Weights in Deep Learning: Dynamics and Benefits","version":1},"cited_work":{"arxiv_id":"2411.18704","doi":"10.48550/arxiv.2411.18704","metadata_source":"pith","pith_arxiv_id":"2411.18704","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"Exponential Moving Average of Weights in Deep Learning: Dynamics and Benefits","venue":"cs.LG","work_id":"3067eb9b-990e-48d9-8812-63b68dc8fb8a","year":2024},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":11,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2411.18704","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:d08834066a28865d4ae972662032927f26f0e8291f2e9ef872501e57c77572fd","observation_id":"531a8535-f988-414d-811c-2cedb2f5c5f9","resolution":{"observed_at":"2026-07-08T03:24:28.858597Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-05-21T20:52:27.579092+00:00","source":"crossref_status_cache"},{"observed_at":"2026-05-21T20:52:27.579092+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2606.23995","last_updated":"2026-06-22T23:05:01Z","snapshot_observed_at":"2026-08-03T15:25:24.332459Z","submitted_at":"2026-06-22T23:05:01Z","title":"EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games","version":1},"cited_work":{"arxiv_id":"2606.23995","doi":null,"metadata_source":"pith","pith_arxiv_id":"2606.23995","snapshot_observed_at":"2026-07-08T03:24:28.854619Z","title":"EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games","venue":"cs.LG","work_id":"b4e97278-b394-413a-bdd1-d058a11b57a0","year":2026},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":12,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2606.23995","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:177d899f58021445d1bf9739feb6ae0c2928dfdc030aee9e5412143e6cba8845","observation_id":"568a338a-ce4f-4bd7-b9da-fb4b4d52ed5d","resolution":{"observed_at":"2026-07-08T03:24:28.855837Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.202842Z","title":"International conference on machine learning , pages=","venue":null,"work_id":"28089aa5-2d11-4808-a6e4-e6c3cfeda5cb","year":2018},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":13,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:fc9ba1e4464a50f93de7ef8990d731ee9f6b7211e38ee508cff5111bd08a118e","observation_id":"663810ef-5502-42f2-8706-affb2ed7b2ed","resolution":{"observed_at":"2026-07-08T03:24:29.204058Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2201.08299","last_updated":"2022-09-02T10:46:40Z","snapshot_observed_at":"2026-08-09T20:13:54.024607Z","submitted_at":"2022-01-20T17:06:42Z","title":"Goal-Conditioned Reinforcement Learning: Problems and Solutions","version":3},"cited_work":{"arxiv_id":"2201.08299","doi":null,"metadata_source":"pith","pith_arxiv_id":"2201.08299","snapshot_observed_at":"2026-07-08T03:24:28.836511Z","title":"Goal-conditioned reinforcement learning: Problems and solutions","venue":"cs.AI","work_id":"49912572-a2f0-40c7-a997-487d1ad01cb7","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":14,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2201.08299","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:196e1565ffaef9df0dbb6d08b87759aaeabcdd4d4c2e380d852cb224dcedd75a","observation_id":"fee86fc1-268c-4449-afde-bcd9c2db1f0b","resolution":{"observed_at":"2026-07-08T03:24:28.837788Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2004.09677","last_updated":"2022-11-03T21:16:06Z","snapshot_observed_at":"2026-08-07T19:25:04.216557Z","submitted_at":"2020-04-20T23:36:40Z","title":"Approximate exploitability: Learning a best response in large games","version":5},"cited_work":{"arxiv_id":"2004.09677","doi":null,"metadata_source":"pith","pith_arxiv_id":"2004.09677","snapshot_observed_at":"2026-07-08T03:24:28.839374Z","title":"Approximate exploitability: Learning a best response in large games","venue":"cs.LG","work_id":"a24e92bc-82d5-4fd9-b8d1-be6933dc8462","year":2020},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":15,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2004.09677","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:d261e11066f462ef4ec22689c14676f54890eec9a57e5df87c7de38c8e63f481","observation_id":"e71f0d2f-1791-4d77-8004-1cd0b121fe8e","resolution":{"observed_at":"2026-07-08T03:24:28.841038Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.202448Z","title":"Advances in neural information processing systems , volume=","venue":null,"work_id":"c7f49329-f6c6-4787-894a-4bfd16b552f8","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":16,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:04f5d9970d6010b14a40e5d20207e92dfcb64a7f7d584eb44ed579210401aaf2","observation_id":"eaf7e2c4-ef0e-4012-946f-ff12009e3349","resolution":{"observed_at":"2026-07-08T03:24:29.203835Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.206468Z","title":"Other-play","venue":null,"work_id":"70122047-e254-4477-b393-ab75ce3dfa97","year":2020},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":17,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:c01b9eaf891cc3e457281efc960fa00b48c3045e6ba3008f142a9bf702e0a527","observation_id":"0b703657-d6d5-4973-8220-21516a76a33a","resolution":{"observed_at":"2026-07-08T03:24:29.207593Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.206816Z","title":"International Conference on Learning Representations , volume=","venue":null,"work_id":"370e9829-7f56-451b-9e0f-012c37e6c5a0","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":18,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:094c44797e69b6db8a86c53071b8b9f5cf95fbc02da07f05317d7f1fa23ae31c","observation_id":"e062d8b7-7761-435b-a46b-b5b77e235dd6","resolution":{"observed_at":"2026-07-08T03:24:29.208032Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2201.12436","last_updated":"2022-01-28T21:43:58Z","snapshot_observed_at":"2026-08-09T01:24:03.881895Z","submitted_at":"2022-01-28T21:43:58Z","title":"Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination","version":1},"cited_work":{"arxiv_id":"2201.12436","doi":null,"metadata_source":"pith","pith_arxiv_id":"2201.12436","snapshot_observed_at":"2026-07-08T03:24:28.826320Z","title":"Any-play: An intrinsic augmentation for zero-shot coordination","venue":"cs.AI","work_id":"e18bf665-7448-4f41-8667-b19f0ed8f606","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":19,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2201.12436","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:55835c765c2e45bc2ac808c9338c8d94cd16bd9ceca851a9bccfbe486032154d","observation_id":"98bb5eb4-9452-4d72-a7de-9f22200c161d","resolution":{"observed_at":"2026-07-08T03:24:28.828283Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.188568Z","title":"Advances in neural information processing systems , volume=","venue":null,"work_id":"d9ce4fb2-557b-4e14-9f19-83c16972cf43","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":20,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:b9c5d7b6bf158d48a1df53490af88451702178f6f9181c2311a406f3151de178","observation_id":"7c59160f-48fe-4236-a9fd-2b2171f475e0","resolution":{"observed_at":"2026-07-08T03:24:29.190434Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1707.06347","last_updated":"2017-08-28T09:20:06Z","snapshot_observed_at":"2026-07-06T02:11:23.670680Z","submitted_at":"2017-07-20T02:32:33Z","title":"Proximal Policy Optimization Algorithms","version":2},"cited_work":{"arxiv_id":"1707.06347","doi":"10.1016/j.artint.2010.12.005","metadata_source":"pith","pith_arxiv_id":"1707.06347","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"Proximal Policy Optimization Algorithms","venue":"cs.LG","work_id":"240c67fe-d14d-4520-91c1-38a4e272ca19","year":2017},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":21,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/1707.06347","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:f513e72e044d22a1cc87b67e2eff6cd884a05530f0ab1133d2f22b952b94a88e","observation_id":"cca88eac-2ef0-4173-b03a-46ba4d00fdee","resolution":{"observed_at":"2026-07-08T03:24:28.824953Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1912.00167","last_updated":"2020-01-23T07:30:51Z","snapshot_observed_at":"2026-07-06T08:41:02.139674Z","submitted_at":"2019-11-30T09:44:19Z","title":"IMPACT: Importance Weighted Asynchronous Architectures with Clipped Target Networks","version":3},"cited_work":{"arxiv_id":"1912.00167","doi":null,"metadata_source":"pith","pith_arxiv_id":"1912.00167","snapshot_observed_at":"2026-07-08T03:24:28.830280Z","title":"IMPACT: Importance Weighted Asynchronous Architectures with Clipped Target Networks","venue":"cs.LG","work_id":"4d5983d5-759c-4d5f-ba06-0c33705989e4","year":2019},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":22,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/1912.00167","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:4c90d8bb6a52953c9079644f19b0258aae9c7ec77c6f8be92127ff130ef8ac40","observation_id":"e88a76f5-7bf3-4593-9a8c-44c502df78a8","resolution":{"observed_at":"2026-07-08T03:24:28.832226Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.186193Z","title":"International conference on machine learning , pages=","venue":null,"work_id":"5aec19a8-72c7-4742-b50f-4cde894ad4cc","year":2017},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":23,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:a4592e526b5c3b3e9ba5c7389d4003461c517257a6489688d1ba3f6cf8cf154c","observation_id":"c127c351-d9b4-4aff-adf3-e809dc654856","resolution":{"observed_at":"2026-07-08T03:24:29.187827Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.204501Z","title":"nature , volume=","venue":null,"work_id":"585a074e-f862-4309-b209-0fc33d7c0666","year":2016},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":24,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:7cbf0b4e8df8bdc7fb31285be75cc16ac7936294eda0970b8fdb279399c40800","observation_id":"308938b9-8c13-4f87-8ab6-e56a36d18b53","resolution":{"observed_at":"2026-07-08T03:24:29.205708Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2503.05455","last_updated":"2025-03-07T14:27:48Z","snapshot_observed_at":"2026-08-07T17:22:01.943145Z","submitted_at":"2025-03-07T14:27:48Z","title":"Controllable Complementarity: Subjective Preferences in Human-AI Collaboration","version":1},"cited_work":{"arxiv_id":"2503.05455","doi":null,"metadata_source":"pith","pith_arxiv_id":"2503.05455","snapshot_observed_at":"2026-07-08T03:24:28.842757Z","title":"Controllable Complementarity: Subjective Preferences in Human-AI Collaboration","venue":"cs.HC","work_id":"3ce2b6ea-4957-49c2-9bc9-d3dee666e0bf","year":2025},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":25,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2503.05455","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:da3d5ad6b3295cdf0bf69db6ed3f7ba4141181c4863ec109cc468db3c13e7894","observation_id":"edd021f7-3c05-485f-94e5-33139f20ce07","resolution":{"observed_at":"2026-07-08T03:24:28.844228Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.186445Z","title":"Neural Computation MIT-Press , year=","venue":null,"work_id":"7530f497-dd8d-4a9d-9314-878dc4a7f036","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":26,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:95258f8df780fd9f981df1ee51fa034a533e2e7b3cd69ce47ceeeb1b0766c583","observation_id":"670c3d7f-0c10-4616-b2b2-a494f3daf829","resolution":{"observed_at":"2026-07-08T03:24:29.188074Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1603.01121","last_updated":"2016-06-28T15:28:30Z","snapshot_observed_at":"2026-08-08T22:18:19.349556Z","submitted_at":"2016-03-03T15:01:54Z","title":"Deep Reinforcement Learning from Self-Play in Imperfect-Information Games","version":2},"cited_work":{"arxiv_id":"1603.01121","doi":"10.48550/arxiv.1603.01121","metadata_source":"pith","pith_arxiv_id":"1603.01121","snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"Deep Reinforcement Learning from Self-Play in Imperfect-Information Games","venue":"cs.LG","work_id":"fd9ec93d-a652-4054-ac1a-cfcada7b1dcd","year":2016},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":27,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/1603.01121","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:31e96d6c762e7d6b29f616d67ef35eecadf7e0eaf0a7b28d60fcafe145bac9ee","observation_id":"0fdcda19-532d-4581-b43d-ab2c91a1a925","resolution":{"observed_at":"2026-07-08T03:24:28.847017Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-05-23T21:52:58.19625+00:00","source":"crossref_status_cache"},{"observed_at":"2026-05-23T21:52:58.19625+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.167470Z","title":null,"venue":null,"work_id":"a748f01c-307d-4073-b847-3c9057f6ed6c","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":28,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:005874205f4a44f3a88d91bc9964470360926ffc14e64ec650b29f741fddf9d8","observation_id":"8f8875be-9b69-42c2-b70d-aff759b14686","resolution":{"observed_at":"2026-07-08T03:24:29.168807Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1809.02627","last_updated":"2020-05-06T17:59:11Z","snapshot_observed_at":"2026-08-09T11:59:19.022308Z","submitted_at":"2018-09-07T18:13:25Z","title":"Unity: A General Platform for Intelligent Agents","version":2},"cited_work":{"arxiv_id":"1809.02627","doi":null,"metadata_source":"pith","pith_arxiv_id":"1809.02627","snapshot_observed_at":"2026-07-08T03:24:28.833706Z","title":"Juliani, V .-P","venue":"cs.LG","work_id":"3e3a60c7-da32-4d39-bb65-cc1ced7d925f","year":2018},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":29,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/1809.02627","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:a3075b91234e3aa794a16671d3f27d3d3ddb7144a2185064f8b90df567e69f68","observation_id":"4eae10d5-c07f-4c2b-9a03-6d21553be121","resolution":{"observed_at":"2026-07-08T03:24:28.835013Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":"10.4018/ijer.20210101.oa1","metadata_source":"openalex","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-05T02:28:24.338817Z","title":"Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen , journal =","venue":"International Journal of eSports Research","work_id":"dcc5923b-96d5-44e0-9fb3-e6346e4dba0b","year":2021},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":30,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:355bf7eed2e45b8cf175d5eba15237b462ba892f8bcbd48184185c3643287cd6","observation_id":"9e0535c7-3629-404b-a4e1-3564a9968405","resolution":{"observed_at":"2026-07-08T03:24:28.539662Z","resolver_source":"doi","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-07-10T18:48:48.105471+00:00","source":"crossref_status_cache"},{"observed_at":"2026-07-10T18:48:48.105471+00:00","source":"openalex_status_cache"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.204805Z","title":"and Black, Benjamin and Grammel, Nathaniel and Jayakumar, Mario and Hari, Ananth and Sullivan, Ryan and Santos, Luis S","venue":null,"work_id":"e1e9cb26-62a1-4e19-98b4-91688b891036","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":31,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:58f74f83ee198233c4b106036d92a6ab7691ca6aa37066d4d882f0a66050dbb7","observation_id":"3d4ec283-cf4f-4afc-8e9c-ff1be633fd08","resolution":{"observed_at":"2026-07-08T03:24:29.206203Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"1908.09453","last_updated":"2020-09-26T11:49:05Z","snapshot_observed_at":"2026-08-08T18:52:56.345158Z","submitted_at":"2019-08-26T03:31:35Z","title":"OpenSpiel: A Framework for Reinforcement Learning in Games","version":6},"cited_work":{"arxiv_id":"1908.09453","doi":null,"metadata_source":"pith","pith_arxiv_id":"1908.09453","snapshot_observed_at":"2026-07-10T00:26:39.228894Z","title":"Openspiel: A frame- work for reinforcement learning in games.arXiv preprint arXiv:1908.09453","venue":"cs.LG","work_id":"7e3695db-6fc9-47fc-9203-6c5fa3753bbc","year":2019},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":32,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/1908.09453","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:296cd21263ff186a80b8e8f96acf631a6a863bed3e12626f1e7fa510f81a30b8","observation_id":"5744917f-261e-4246-851e-3526ab98adbc","resolution":{"observed_at":"2026-07-08T03:24:28.850169Z","resolver_source":"local_arxiv","status":"verified_exact"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.212567Z","title":"2020 , howpublished =","venue":null,"work_id":"2c512c1a-ea80-4d5e-b8e4-e6df8cba59af","year":2020},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":33,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:5e816543c526749c70e8aeec338531d954575826b439f0d44f381fa54fca5ce3","observation_id":"fd26b2ff-fa2b-4360-bfff-95a2f83c60dc","resolution":{"observed_at":"2026-07-08T03:24:29.213787Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.169668Z","title":"2020 , howpublished =","venue":null,"work_id":"95bf39b7-7843-4d05-ae74-2b42864d27ed","year":2020},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":34,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:c563651d35843ea5ffb2e3e7d85770214f0d62287fc1e9f1dbaac34e97262e14","observation_id":"3ef1c61b-9663-4a58-837f-e4ce56463fc4","resolution":{"observed_at":"2026-07-08T03:24:29.170934Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.210462Z","title":"Proceedings of the AAAI Conference on Artificial Intelligence , volume =","venue":null,"work_id":"2206576e-35ea-4576-8346-ab707262a378","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":35,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:7c380901cff8a3a59dbcfa0d202d9bb90cac4090d96bd4a66c6982a7473bba8f","observation_id":"68d025f1-7bb2-4030-80fa-f5ecb0686abf","resolution":{"observed_at":"2026-07-08T03:24:29.211754Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2202.05008","last_updated":"2022-04-05T21:01:06Z","snapshot_observed_at":"2026-07-06T12:36:23.625852Z","submitted_at":"2022-02-10T13:06:47Z","title":"EvoJAX: Hardware-Accelerated Neuroevolution","version":2},"cited_work":{"arxiv_id":"2202.05008","doi":null,"metadata_source":"pith","pith_arxiv_id":"2202.05008","snapshot_observed_at":"2026-07-08T03:24:28.813983Z","title":"EvoJAX: Hardware-Accelerated Neuroevolution","venue":"cs.NE","work_id":"149ed860-de80-4c31-961d-4d99ff2ecea1","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":36,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"cited_paper":"/paper/2202.05008","citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:3e7a8193fb1c5e00e598d2d222c9927f1de5bf2d2a0ed7a8f99d1223a7a9274d","observation_id":"a740615e-fe21-418e-936d-fb29a645815f","resolution":{"observed_at":"2026-07-08T03:24:28.815457Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.214525Z","title":"Advances in neural information processing systems , volume=","venue":null,"work_id":"cec2a5cc-1c18-41d2-99b1-ad3cae17f073","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":37,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:8560322fcd9390b2001cf6809e52199b9444446c3dea8bda6d38301e15783b81","observation_id":"edffd555-0fd4-4700-a151-1ebd4fc45daf","resolution":{"observed_at":"2026-07-08T03:24:29.215975Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.208662Z","title":null,"venue":null,"work_id":"74fd2f21-b91d-463d-b642-598d1252fa08","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":38,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:8ab248eefaabcf3813031cea0a81a5d8a63c3d5d91bfbaf536b984dfa7e9ec65","observation_id":"9c51d207-77eb-4100-a29b-15cd662fca9e","resolution":{"observed_at":"2026-07-08T03:24:29.209720Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.196878Z","title":"Gotta Learn Fast: A New Benchmark for Generalization in","venue":null,"work_id":"4a251568-9ebb-4696-9bc0-6d5de58aa450","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":39,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:0d78efee4bf8bff3c88f544aa595e4005f176a81b63d490d44e78cdd757928a5","observation_id":"da7b396b-efb3-4ef1-ba78-066e3a453c96","resolution":{"observed_at":"2026-07-08T03:24:29.198259Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.162083Z","title":"2022 IEEE Conference on Games (CoG) , pages=","venue":null,"work_id":"04d5b404-e8cd-42d9-baaa-ff7556e320b3","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":40,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:6edb447373dff8c90e079bdc173efbce798ee843b809e11f90568cd5ff3b10a8","observation_id":"11d33111-170d-42b7-8fa8-216a554d22f8","resolution":{"observed_at":"2026-07-08T03:24:29.163276Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.176930Z","title":"2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE) , pages=","venue":null,"work_id":"8745eb9f-b418-4612-8e34-1ef302186558","year":2013},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":41,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:f2a84b611aad65aa3781717172616041be262cd0b889e4fb7b64bd1f25f16089","observation_id":"dd42d744-df23-4248-987b-38378cc6f4f4","resolution":{"observed_at":"2026-07-08T03:24:29.178367Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.200835Z","title":"Proceedings of the 41st International Conference on Machine Learning , articleno =","venue":null,"work_id":"6528d87b-7249-43d7-be56-1eee2db26885","year":2024},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":42,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:54c91e64ffa065d573940c56f7f96bb618c834478bbcf7df22751f4e9a72620d","observation_id":"4743ca8b-8156-4a90-b826-f1fc40cb3e12","resolution":{"observed_at":"2026-07-08T03:24:29.202131Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.200663Z","title":"Creating Pro-Level","venue":null,"work_id":"5715d80a-42cf-4d83-9443-1af5a301b938","year":2022},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":43,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:04dea179b39c61dcfc876bdad6666fec77da58b535874c79484ff1810cbf23e7","observation_id":"dff0f3a0-da67-45f8-9671-57cda3cf86b0","resolution":{"observed_at":"2026-07-08T03:24:29.201862Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.216806Z","title":"and Tenenbaum, Joshua B","venue":null,"work_id":"5ee5296a-8148-4290-b346-ec46caa09344","year":null},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":44,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:af5c09b32057e2cd6af70579004ecc7bd26e8315a7c2da6193ecedc020c9d53d","observation_id":"be141abf-3847-4764-8df6-9ff9b25ba574","resolution":{"observed_at":"2026-07-08T03:24:29.218070Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.188781Z","title":"IEEE Transactions on Games , volume=","venue":null,"work_id":"6eb758a4-6615-4302-8dbe-40f630024c17","year":2020},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":45,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:092f50402c08fe30696147ced73894e66f747042817b2a63faf975dfe59f4168","observation_id":"8c425563-8c1c-4019-9498-53fe880d4f7c","resolution":{"observed_at":"2026-07-08T03:24:29.189981Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-07-08T03:24:29.181809Z","title":"2018 IEEE Conference on Computational Intelligence and Games (CIG) , pages =","venue":null,"work_id":"f0b0f23e-eda4-46aa-b4db-8e391ae97835","year":2018},"citing_paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games","version":1},"reference_index":46,"source":"arxiv_source","source_observed_at":"2026-07-08T03:17:09.608451Z"},"links":{"citing_paper":"/paper/2607.06514"},"observation_digest":"sha256:dc7e2c3c9f0d0584c064741f3c9aca7928ab896709ee8b89a3bd8f2f08db15e4","observation_id":"4797f48d-2ed1-4b2e-969d-0b2e5da929e6","resolution":{"observed_at":"2026-07-08T03:24:29.183090Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"state":"measured"}}],"paper":{"arxiv_id":"2607.06514","last_updated":"2026-07-07T17:18:44Z","latest_version":1,"primary_category":"cs.AI","snapshot_observed_at":"2026-08-09T07:35:31.911790Z","submitted_at":"2026-07-07T17:18:44Z","title":"FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games"},"reference_resolution":{"displayed":46,"state_counts":{"malformed_identifier":0,"metadata_mismatch":14,"parse_uncertain":0,"unresolved":2,"verified_exact":2,"verified_fuzzy":28},"total_outbound_references":46},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-09T06:31:02.800959+00:00","source":"crossref"},{"observed_at":"2026-08-09T06:30:57.326959+00:00","source":"retraction_watch"}],"thesis":"As of 9 August 2026, this Paper Citation Record lists 46 of 46 outbound references and 0 inbound Pith citation observations for arXiv:2607.06514."}