{"as_of":"2026-08-14T12:04:00Z","caps":{"database_statements":6,"inbound":100,"outbound":100},"context_digest":"sha256:c7d06f1484a733fd8e243143bcc3e0dd8406d977762395f57d66a58450135b11","coverage":[{"denominator":24,"lane":"reference_resolution","note":"Typed states for the displayed outbound observations.","records_observed":24,"source":"paper_references, paper_reference_links","source_observed_at":"2026-08-12T05:43:26.188134Z","state":"measured"},{"denominator":24,"lane":"standing_notices","note":"One-hop event checks from named stored sources.","records_observed":24,"source":"scholarly_work_events, retraction_status_cache","source_observed_at":"2026-08-14T06:32:32.682623+00:00","state":"measured"},{"denominator":0,"lane":"inbound_itemization","note":"Pith citing papers itemized under the disclosed page cap.","records_observed":0,"source":"paper_references, paper_reference_links","source_observed_at":null,"state":"measured"},{"denominator":1,"lane":"external_citation_measurements","note":"A source-named dated measurement, never combined with another source.","records_observed":0,"source":"cited_works","source_observed_at":null,"state":"measured"}],"external_citation_measurements":[],"inbound":[],"links":{"evidence":"/evidence","html":"/paper/2608.11139/citation-record","integrity":"/paper/2608.11139/integrity","json":"/paper/2608.11139/citation-record.json","paper":"/paper/2608.11139"},"outbound":[{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.335641Z","title":", title =","venue":null,"work_id":"b3072a5d-816f-46f5-998d-13ada8e74423","year":1964},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":1,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.690634Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:b517bb7923781d484c8bb396387aa1614845ad4ea4d905170c141f426bc1b259","observation_id":"54cdad9e-9045-48ea-8bac-fde7fb34c65a","resolution":{"observed_at":"2026-08-12T05:43:27.340385Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:25.695597Z","title":"and Horne, Michael A","venue":null,"work_id":null,"year":1969},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":2,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.695597Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:0e444e817a3614db9ef9316034cf6974e9146357c99892b54d33946cdfc7fea2","observation_id":"add59823-a590-404b-86b4-587aa8e39dbf","resolution":{"observed_at":"2026-08-12T05:43:25.695597Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.314001Z","title":"David , title =","venue":null,"work_id":"6d04fedc-d5ed-4f09-90cf-1973072ac9c1","year":1990},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":3,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.701516Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:9d92bd9b8989941f9969d055f60de5fd762bad5c56ef7e5af122b06a798c2013","observation_id":"47165eac-a2a6-4b28-9ec6-0fad65b15e4e","resolution":{"observed_at":"2026-08-12T05:43:27.318594Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.300653Z","title":"and Horne, Michael A","venue":null,"work_id":"cafdf17c-0f75-4689-81cc-3f161d574055","year":1990},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":4,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.706473Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:7bd160e98c44e53576dccaa758dd35e0bf4d6d07f07506387feee7228ffefb68","observation_id":"690b391a-cab8-4cb2-ae62-1d352a8f4682","resolution":{"observed_at":"2026-08-12T05:43:27.304729Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.287620Z","title":"and Wolf, Michael M","venue":null,"work_id":"8f0dfbcd-0a54-47b0-8511-29beff5c18da","year":2001},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":5,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.710946Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:441c91cf5d0601d79bd422e40bd80e4d3823344759a92581c198e9801cd308b8","observation_id":"66ccca45-4fdc-4035-bbe3-7a84814bc74a","resolution":{"observed_at":"2026-08-12T05:43:27.291666Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"quant-ph/0404076","last_updated":"2010-01-11T16:04:56Z","snapshot_observed_at":"2026-07-07T07:15:16.080922Z","submitted_at":"2004-04-12T23:42:28Z","title":"Consequences and Limits of Nonlocal Strategies","version":2},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"quant-ph/0404076","snapshot_observed_at":"2026-08-12T05:43:25.715452Z","title":"Consequences and Limits of Nonlocal Strategies , booktitle =","venue":null,"work_id":null,"year":2004},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":6,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.715452Z"},"links":{"cited_paper":"/paper/quant-ph/0404076","citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:db14f19977184efaacac277cf7165fb304dbf3f98859f32d45496a5f733558da","observation_id":"ddcadc8f-425e-4bd5-b57a-45c79eb62db7","resolution":{"observed_at":"2026-08-12T05:43:25.715452Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.273987Z","title":"Unbounded Violation of Tripartite Bell Inequalities , journal =","venue":null,"work_id":"83096b91-5aba-4ab5-a876-368f7d9d8cdf","year":2008},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":7,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.721151Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:5251cd8229c594e630c1de0aca5e6a8a94030b664ad9c82afb85ec20557fb1bc","observation_id":"fc9dfb5a-a710-4ae5-a5c9-7412211f8cbc","resolution":{"observed_at":"2026-08-12T05:43:27.278513Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.219153Z","title":"Explicit Lower and Upper Bounds on the Entangled Value of Multiplayer","venue":null,"work_id":"be05c917-1f56-423b-97fb-30954b5ca623","year":2013},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":8,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.734037Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:8887405298b39e9dedc83022577e91ac6cd09b3233d090a50b198dcd75820051","observation_id":"165bfb3a-9e6e-4a65-b588-e26be973c2b6","resolution":{"observed_at":"2026-08-12T05:43:27.264830Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:27.037205Z","title":"A Convergent Hierarchy of Semidefinite Programs Characterizing the Set of Quantum Correlations , journal =","venue":null,"work_id":"696e7e46-6e9a-4a1d-80fd-f5dcb1ffb265","year":2008},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":9,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.807459Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:f98ea2c8429aa2daa287bfd365312159d2ea4f6b4601f70eb7f5f3651925f78b","observation_id":"ae2b5131-04cb-476d-ba33-47eee06161ba","resolution":{"observed_at":"2026-08-12T05:43:27.101537Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.892720Z","title":"Journal of Mathematical Physics , volume =","venue":null,"work_id":"fa736ceb-fef5-4e31-9938-8f648293aa70","year":2017},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":10,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.844762Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:b1420618a4feed0c08ac15126fb0f1bffb36b90ecd716d3fc6505d8e08eba84d","observation_id":"7d7231a3-ef07-43ea-88aa-ee1647b0f29f","resolution":{"observed_at":"2026-08-12T05:43:26.960392Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.845795Z","title":"Forum of Mathematics, Pi , volume =","venue":null,"work_id":"bea3d9dc-2216-42d8-a5f3-517a72d4ce4f","year":2019},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":11,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:25.911703Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:b825404e3f6d7a9eecbf93602da91e8e88b424ba1bcb21d79c73590738b51602","observation_id":"9c7ff200-8a62-43e6-ac37-f2ad35ac6550","resolution":{"observed_at":"2026-08-12T05:43:26.850254Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":{"arxiv_id":"2001.04383","last_updated":"2022-11-04T07:15:20Z","snapshot_observed_at":"2026-08-09T23:52:47.860610Z","submitted_at":"2020-01-13T16:32:40Z","title":"MIP*=RE","version":3},"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":"2001.04383","snapshot_observed_at":"2026-08-12T05:43:26.009461Z","title":"Communications of the ACM , volume =","venue":null,"work_id":null,"year":2021},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":12,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.009461Z"},"links":{"cited_paper":"/paper/2001.04383","citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:502bda9baf61830e7c2b1f996a524ad28a51270a11c2707ce6ddd8d92db60f5d","observation_id":"331ab6e0-2313-41d4-b54d-93482af9ee9c","resolution":{"observed_at":"2026-08-12T05:43:26.009461Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}},{"citation":{"cited_paper":{"arxiv_id":"1801.00821","last_updated":"2018-01-02T20:23:59Z","snapshot_observed_at":"2026-07-06T06:16:56.937835Z","submitted_at":"2018-01-02T20:23:59Z","title":"Algorithms, Bounds, and Strategies for Entangled XOR Games","version":1},"cited_work":{"arxiv_id":"1801.00821","doi":null,"metadata_source":"pith","pith_arxiv_id":"1801.00821","snapshot_observed_at":"2026-08-12T05:43:26.387019Z","title":"Algorithms, Bounds, and Strategies for Entangled XOR Games","venue":"quant-ph","work_id":"3e0b059c-0172-49fa-b449-0cc774ad1a68","year":2018},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":13,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.041837Z"},"links":{"cited_paper":"/paper/1801.00821","citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:35fe63e2dc1b397c0cad07180d871d58c802fc45d4171a7ad9072fc84028d3c4","observation_id":"87f78394-5c31-4eef-b8ee-cf6b36cdd56b","resolution":{"observed_at":"2026-08-12T05:43:26.393291Z","resolver_source":"local_arxiv","status":"metadata_mismatch"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.831789Z","title":"William , title =","venue":null,"work_id":"0c1f0621-59f2-41f6-acb2-226e9dd9f2b2","year":2023},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":14,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.087219Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:20104adc796b9b96def973887e3e17ddd4a4df5a5aa074dc65d7ca5c9370fda6","observation_id":"958af38b-f12e-4107-b525-54c3fc732bd2","resolution":{"observed_at":"2026-08-12T05:43:26.836187Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.817232Z","title":"William and Klep, Igor , title =","venue":null,"work_id":"edacddc5-3dea-48c1-acd7-ec6043c3205d","year":2023},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":15,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.099536Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:ec816314c8130cb1ac9384a7ee8755483478731df1c94a443f890273de21c4b7","observation_id":"5730a59c-7450-4d71-922d-919303209dfe","resolution":{"observed_at":"2026-08-12T05:43:26.821999Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.803423Z","title":"2024 , eprint =","venue":null,"work_id":"9302fe10-bcb1-4a46-ba82-9bb4c4b0ffd1","year":2024},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":16,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.111532Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:5d92629a73f06c7e3071d71b48bb41a77261c240edc7c38ea02289b2da66a8d3","observation_id":"1c51d33a-381f-4c0a-a9b6-012fd4e46616","resolution":{"observed_at":"2026-08-12T05:43:26.807741Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.788550Z","title":"Journal f","venue":null,"work_id":"dbee9b94-d3f1-41ad-8c11-784dd020e5e5","year":1937},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":17,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.129820Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:1f666b45a403858ca998116a0bcf14666dcb678b7549844d6b8bd426d28cce1f","observation_id":"d3e778e0-ee67-4cd7-9395-7337b1b74f1b","resolution":{"observed_at":"2026-08-12T05:43:26.793625Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.723408Z","title":null,"venue":null,"work_id":"68d1d1c6-dbb0-453b-ac0d-d0f42b6ed66b","year":null},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":18,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.141860Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:ccc7194854edb796e7bcf93ec51c239aa3990721a4121e1220b62bb950251975","observation_id":"1295868c-57d5-4f92-b932-7dedcb30bc07","resolution":{"observed_at":"2026-08-12T05:43:26.768682Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.589885Z","title":"and Demaine, Erik D","venue":null,"work_id":"12ffa389-b420-4f8e-9603-f35379347ecd","year":2018},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":19,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.154332Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:3f2e20ee6683467ab30cecc53cde82e1ed240c008a37ff5f3039bc7d5d69f93d","observation_id":"c1dd4420-8daa-4ff2-bde0-cff1a7fe087b","resolution":{"observed_at":"2026-08-12T05:43:26.664307Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.474726Z","title":"Automated Deduction---","venue":null,"work_id":"c2282092-d4e6-498c-affe-d7b7ad86ad1d","year":2021},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":20,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.162642Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:86a21ff8dee2c607fb8b8d197ef200a79c947b3444f3efd89172a31b71c50d7b","observation_id":"6333dfe8-fa6b-42c9-b79d-a44b82d8e87e","resolution":{"observed_at":"2026-08-12T05:43:26.508945Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.460084Z","title":"Proceedings of the 9th","venue":null,"work_id":"a8a60fcc-4405-432a-95a5-441d984fe8b1","year":2020},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":21,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.169352Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:1298aa7e0940d9065aedb61ba6798518090a1183289e4b442ecd165cd598a967","observation_id":"d6ca7dc0-1550-491b-84df-56f3671234b7","resolution":{"observed_at":"2026-08-12T05:43:26.464924Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.445434Z","title":"2026 , eprint =","venue":null,"work_id":"bd887858-c59f-4885-b233-99e01f26b793","year":2026},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":22,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.179096Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:4f1cbd34120c612310f2364a780f2dbf48de00a9e9ef8ac57fc222d8be470143","observation_id":"415d929b-2cfe-4adb-b576-84225f6306f7","resolution":{"observed_at":"2026-08-12T05:43:26.450614Z","resolver_source":"raw_fallback","status":"verified_fuzzy"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":"raw_reference","pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.431121Z","title":null,"venue":null,"work_id":"50334af4-86d2-48f4-96f4-d6557eb2f58c","year":2026},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":23,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.183592Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:c8c6df14aaf6cab4e885b2894a44960bd49e299230a0031fe845ccfacd0ee6d6","observation_id":"a850bbe6-3440-4cab-9e26-fdd7d5044856","resolution":{"observed_at":"2026-08-12T05:43:26.435020Z","resolver_source":"raw_fallback","status":"unresolved"},"standing_notice":{"events":[],"observation":"No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.","reason":null,"source_receipts":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"state":"measured"}},{"citation":{"cited_paper":null,"cited_work":{"arxiv_id":null,"doi":null,"metadata_source":null,"pith_arxiv_id":null,"snapshot_observed_at":"2026-08-12T05:43:26.188134Z","title":"arXiv preprint arXiv:2606.19348 , year =","venue":null,"work_id":null,"year":null},"citing_paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games","version":1},"reference_index":24,"source":"arxiv_source","source_observed_at":"2026-08-12T05:43:26.188134Z"},"links":{"citing_paper":"/paper/2608.11139"},"observation_digest":"sha256:954b2a160f4a5792f57fc67e2fba724e1b37abe63dc287fb4bba811e90d0228c","observation_id":"06cb46ec-cc5e-49b6-bc03-6b30a9f35ee5","resolution":{"observed_at":"2026-08-12T05:43:26.188134Z","resolver_source":null,"status":"unresolved"},"standing_notice":{"events":[],"reason":"canonical_work_link_unavailable","source_receipts":[],"state":"unavailable"}}],"paper":{"arxiv_id":"2608.11139","last_updated":"2026-08-11T16:59:13Z","latest_version":1,"primary_category":"quant-ph","snapshot_observed_at":"2026-08-14T11:13:18.302947Z","submitted_at":"2026-08-11T16:59:13Z","title":"A Sharp Local-Question Threshold for GHZ-Equatorial Completeness in Four-Player XOR Games"},"reference_resolution":{"displayed":24,"state_counts":{"malformed_identifier":0,"metadata_mismatch":1,"parse_uncertain":0,"unresolved":6,"verified_exact":0,"verified_fuzzy":17},"total_outbound_references":24},"refusal":"A citation records a reference. It does not transfer a finding from one paper to another.","schema":"pith.paper-citation-record.v1","standing_sources":[{"observed_at":"2026-08-14T06:32:32.682623+00:00","source":"crossref"},{"observed_at":"2026-08-14T06:32:18.44784+00:00","source":"retraction_watch"}],"thesis":"As of 14 August 2026, this Paper Citation Record lists 24 of 24 outbound references and 0 inbound Pith citation observations for arXiv:2608.11139."}