X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
4 Pith papers cite this work. Polarity classification is still indexing.
abstract
Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when applied to downstream tasks. In this work, we present Score-Matching Motion Priors (SMP), which leverages pre-trained motion diffusion models and score distillation sampling (SDS) to create reusable task-agnostic motion priors. SMPs can be pre-trained on a motion dataset, independent of any control policy or task. Once trained, SMPs can be kept frozen and reused as general-purpose reward functions to train new policies to produce naturalistic behaviors for downstream tasks. We show that a general motion prior trained on large-scale datasets can be repurposed into a variety of style-specific priors. Furthermore, SMP can compose different styles to synthesize new styles not present in the original dataset. Our method can create reusable and modular motion priors that produce high-quality motions comparable to state-of-the-art adversarial imitation learning methods. In our experiments, we demonstrate the effectiveness of SMP across a diverse suite of control tasks with physically simulated humanoid characters. Video available at https://youtu.be/jBA2tWk6vzU
years
2026 4representative citing papers
SCRIPT presents a scalable diffusion policy with JAST-DiT architecture, nonlinear history conditioning, and RLHR post-training that claims to outperform prior methods on text alignment, motion quality, and physical realism while scaling on a 1200-hour dataset.
ExpertGen generates high-success expert policies in simulation from imperfect priors by freezing a diffusion behavior model and optimizing its initial noise via RL, then distills them for real-robot deployment.
Sketch2Motion is a diffusion-guided skeleton optimization framework that generates text-driven 3D animations from 2D sketches for biped, quadruped, and other articulated characters.
citing papers explorer
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X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies
X-Morph retargets human motions to kinematically plausible references for multiple legged morphologies, trains privileged RL trackers, and distills them into deployable policies that generalize and enable teleoperation and text-conditioned generation.
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SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control
SCRIPT presents a scalable diffusion policy with JAST-DiT architecture, nonlinear history conditioning, and RLHR post-training that claims to outperform prior methods on text alignment, motion quality, and physical realism while scaling on a 1200-hour dataset.
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ExpertGen: Scalable Sim-to-Real Expert Policy Learning from Imperfect Behavior Priors
ExpertGen generates high-success expert policies in simulation from imperfect priors by freezing a diffusion behavior model and optimizing its initial noise via RL, then distills them for real-robot deployment.
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Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization
Sketch2Motion is a diffusion-guided skeleton optimization framework that generates text-driven 3D animations from 2D sketches for biped, quadruped, and other articulated characters.