A VR remote-rendering testbed measures end-to-end latency over Wi-Fi and 5G for WebRTC, DASH, LL-DASH, QUIC, and MoQ, with Unity's Render Streaming lowest at 82 ms.
Edge rendering architecture for multiuser xr experiences and e2e performance assessment,
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Remote Rendering for Virtual Reality: performance comparison of multimedia frameworks and protocols
A VR remote-rendering testbed measures end-to-end latency over Wi-Fi and 5G for WebRTC, DASH, LL-DASH, QUIC, and MoQ, with Unity's Render Streaming lowest at 82 ms.