A tuning-free combination of cross-attention control, CLIP-based pruning, and staged prompts lowers the Janus Problem rate in text-to-3D generation from about 80 percent to about 30 percent.
DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction
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abstract
Dynamic scene reconstruction from monocular video is essential for real-world applications. We introduce DGNS, a hybrid framework integrating \underline{D}eformable \underline{G}aussian Splatting and Dynamic \underline{N}eural \underline{S}urfaces, effectively addressing dynamic novel-view synthesis and 3D geometry reconstruction simultaneously. During training, depth maps generated by the deformable Gaussian splatting module guide the ray sampling for faster processing and provide depth supervision within the dynamic neural surface module to improve geometry reconstruction. Conversely, the dynamic neural surface directs the distribution of Gaussian primitives around the surface, enhancing rendering quality. In addition, we propose a depth-filtering approach to further refine depth supervision. Extensive experiments conducted on public datasets demonstrate that DGNS achieves state-of-the-art performance in 3D reconstruction, along with competitive results in novel-view synthesis.
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cs.CV 1years
2024 1verdicts
CONDITIONAL 1representative citing papers
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Improving Viewpoint Consistency in 3D Generation via Structure Feature and CLIP Guidance
A tuning-free combination of cross-attention control, CLIP-based pruning, and staged prompts lowers the Janus Problem rate in text-to-3D generation from about 80 percent to about 30 percent.