Pose-corrective networks for Gaussian avatars are distilled into shared linear layers, giving three full-body avatars real-time animation and rendering on a Quest 3 headset.
High-fidelity and real-time novel view synthesis for dynamic scenes
1 Pith paper cite this work. Polarity classification is still indexing.
1
Pith paper citing it
fields
cs.CV 1years
2024 1verdicts
CONDITIONAL 1representative citing papers
citing papers explorer
-
SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
Pose-corrective networks for Gaussian avatars are distilled into shared linear layers, giving three full-body avatars real-time animation and rendering on a Quest 3 headset.