TetGS is a hybrid representation that embeds Gaussian kernels inside tetrahedral grids, enabling locally controlled geometric and appearance edits of 3D avatars reconstructed from monocular video.
Customize your nerf: Adaptive source driven 3d scene editing via local-global iterative training,
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Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
TetGS is a hybrid representation that embeds Gaussian kernels inside tetrahedral grids, enabling locally controlled geometric and appearance edits of 3D avatars reconstructed from monocular video.