A forgetting-factor regret metric with exponentially decaying weights is introduced for online zero-sum games, with tracking bounds proven for gradient, Frank-Wolfe, and gradient-free algorithms under time-varying payoffs.
Online and Bandit Algorithms for Nonstationary Stochastic Saddle-Point Optimization
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abstract
Saddle-point optimization problems are an important class of optimization problems with applications to game theory, multi-agent reinforcement learning and machine learning. A majority of the rich literature available for saddle-point optimization has focused on the offline setting. In this paper, we study nonstationary versions of stochastic, smooth, strongly-convex and strongly-concave saddle-point optimization problem, in both online (or first-order) and multi-point bandit (or zeroth-order) settings. We first propose natural notions of regret for such nonstationary saddle-point optimization problems. We then analyze extragradient and Frank-Wolfe algorithms, for the unconstrained and constrained settings respectively, for the above class of nonstationary saddle-point optimization problems. We establish sub-linear regret bounds on the proposed notions of regret in both the online and bandit setting.
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2026 1verdicts
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Forgetting-Factor Regret for Online Zero-Sum Games
A forgetting-factor regret metric with exponentially decaying weights is introduced for online zero-sum games, with tracking bounds proven for gradient, Frank-Wolfe, and gradient-free algorithms under time-varying payoffs.