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Online and Bandit Algorithms for Nonstationary Stochastic Saddle-Point Optimization

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abstract

Saddle-point optimization problems are an important class of optimization problems with applications to game theory, multi-agent reinforcement learning and machine learning. A majority of the rich literature available for saddle-point optimization has focused on the offline setting. In this paper, we study nonstationary versions of stochastic, smooth, strongly-convex and strongly-concave saddle-point optimization problem, in both online (or first-order) and multi-point bandit (or zeroth-order) settings. We first propose natural notions of regret for such nonstationary saddle-point optimization problems. We then analyze extragradient and Frank-Wolfe algorithms, for the unconstrained and constrained settings respectively, for the above class of nonstationary saddle-point optimization problems. We establish sub-linear regret bounds on the proposed notions of regret in both the online and bandit setting.

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math.OC 1

years

2026 1

verdicts

ACCEPT 1

representative citing papers

Forgetting-Factor Regret for Online Zero-Sum Games

math.OC · 2026-07-08 · accept · novelty 5.0

A forgetting-factor regret metric with exponentially decaying weights is introduced for online zero-sum games, with tracking bounds proven for gradient, Frank-Wolfe, and gradient-free algorithms under time-varying payoffs.

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  • Forgetting-Factor Regret for Online Zero-Sum Games math.OC · 2026-07-08 · accept · none · ref 39 · internal anchor

    A forgetting-factor regret metric with exponentially decaying weights is introduced for online zero-sum games, with tracking bounds proven for gradient, Frank-Wolfe, and gradient-free algorithms under time-varying payoffs.