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Building Persona Consistent Dialogue Agents with Offline Reinforcement Learning

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abstract

Maintaining a consistent persona is a key quality for any open domain dialogue system. Current state-of-the-art systems do this by training agents with supervised learning or online reinforcement learning (RL). However, systems trained with supervised learning often lack consistency as they are never punished for uttering contradictions. Additional training with RL can alleviate some of these issues, however the training process is expensive. Instead, we propose an offline RL framework to improve the persona consistency of dialogue systems. Our framework allows us to combine the advantages of previous methods as we can inexpensively train our model on existing data as in supervised learning, while punishing and rewarding specific utterances as in RL. We also introduce a simple importance sampling method to reduce the variance of importance weights in offline RL training which we call Variance-Reducing MLE-Initialized (VaRMI) importance sampling. Our automatic and human evaluations show that our framework improves both the persona consistency and dialogue quality of a state-of-the-art social chatbot.

fields

cs.CL 1

years

2025 1

verdicts

CONDITIONAL 1

representative citing papers

Role-Playing Evaluation for Large Language Models

cs.CL · 2025-05-19 · conditional · novelty 5.0

RPEval is a new single-turn benchmark with 9,018 scenarios that scores LLM role-playing on emotion, decisions, morality, and in-character consistency.

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  • Role-Playing Evaluation for Large Language Models cs.CL · 2025-05-19 · conditional · none · ref 15 · internal anchor

    RPEval is a new single-turn benchmark with 9,018 scenarios that scores LLM role-playing on emotion, decisions, morality, and in-character consistency.