REVIEW 2 cited by
DEUS Full Observable {\Lambda}CDM Universe Simulation: the numerical challenge
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
We have performed the first-ever numerical N- body simulation of the full observable universe (DEUS "Dark Energy Universe Simulation" FUR "Full Universe Run"). This has evolved 550 billion particles on an Adaptive Mesh Refinement grid with more than two trillion computing points along the entire evolutionary history of the universe and across 6 order of magnitudes length scales, from the size of the Milky Way to that of the whole observable universe. To date, this is the largest and most advanced cosmological simulation ever run. It provides unique information on the formation and evolution of the largest structure in the universe and an exceptional support to future observational programs dedicated to mapping the distribution of matter and galaxies in the universe. The simulation has run on 4752 (of 5040) thin nodes of BULL supercomputer CURIE, using more than 300 TB of memory for 10 million hours of computing time. About 50 PBytes of data were generated throughout the run. Using an advanced and innovative reduction workflow the amount of useful stored data has been reduced to 500 TBytes.
Forward citations
Cited by 2 Pith papers
-
Feedback driven interactions between dark and luminous matter to explain tight galaxy scaling relations
NIHAO simulations reproduce the Rd-r0 relation and its mild evolution from z=2 to z=0 through stellar feedback without dark matter modifications.
-
Dynamic Zoom Simulations of structure formation beyond standard cosmology
Dynamic Zoom Simulations, previously limited to ΛCDM in Gadget3, are now implemented in Arepo with f(R) gravity and in Gadget4 with dark scattering, matching standard lightcone outputs to ~0.1% while saving up to ~50%...
Discussion (0). Continue with ORCID to comment.