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Paper Citation Record · LEDGER

Play and Learn: Using Video Games to Train Computer Vision Models

As of 19 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 2 inbound Pith citation observations for arXiv:1608.01745.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
1608.01745 v2

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 2 of 2 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-19T06:32:44.657259+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-14T05:06:15.616375Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-06T23:04:26.776934Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation d5735890-2e72-4aa1-9bde-343bd4bad141 · inbound

Beyond Photo Realism for Domain Adaptation from Synthetic Data cites this paper.

Beyond Photo Realism for Domain Adaptation from Synthetic Data Play and Learn: Using Video Games to Train Computer Vision Models

Reference 22

Resolution
unresolved
no resolver link, observed 2026-08-14T05:06:15.616375Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T05:06:15.616375Z digest=sha256:c5185e173172e11f62c08a10186800141339f2e9b80c08680b17b9954b02d42d

Observation 72d48d14-4042-4ebc-91ec-97c1f05dcbb8 · inbound

Universal pre-training by iterated random computation cites this paper.

Universal pre-training by iterated random computation Play and Learn: Using Video Games to Train Computer Vision Models

Reference 31

Resolution
metadata mismatch
local_arxiv, observed 2026-08-06T23:04:26.784424Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-19T06:32:44.657259+00:00.

source=pdf_text observed=2026-08-06T23:04:26.547744Z digest=sha256:704a04dcc54a57eed75f87cafeedfdccda1b85378776addd0c354b8d31fc2fc6