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Paper Citation Record · LEDGER

Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

As of 12 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 2 inbound Pith citation observations for arXiv:2005.07677.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2005.07677 v2

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 2 of 2 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-12T06:34:41.77262+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-06-29T06:49:12.875646Z

measured 1 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-08-05T02:28:24.338817Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

27
arxiv_reference, observed 2026-08-05T02:28:24.338817Z

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation 3a0187dc-6a30-4d53-8b95-69ba1b4d33e0 · inbound

Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution cites this paper.

Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

Reference 119

Resolution
verified exact
arxiv_id, observed 2026-05-16T08:12:31.509562Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=arxiv_source observed=2026-05-16T08:12:30.984870Z digest=sha256:aca7557ee44bac330193fa9182290cb142bd266d4f97f4e98925011728bdafcf

Observation f9caa703-f7a4-4eb2-b6cf-9cde55b776a4 · inbound

Procedural Generation of First Person Shooter Maps using Map-Elites cites this paper.

Procedural Generation of First Person Shooter Maps using Map-Elites Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

Reference 25

Resolution
verified exact
arxiv_id, observed 2026-06-29T06:53:11.949628Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-06-29T06:49:12.875646Z digest=sha256:1a9502741cabd4715e44ecbc84d2a41c47b59e399f85e8285373a4af5ffa3ebb