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Charged particle tracking via edge-classifying interaction networks

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arxiv 2103.16701 v3 pith:ATNIRYGC submitted 2021-03-30 hep-ex cs.LG

classification hep-excs.LG
keywords particletrackinggraphcomputingedge-classifyingedgesgnn-basedgnns
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent work has demonstrated that geometric deep learning methods such as graph neural networks (GNNs) are well suited to address a variety of reconstruction problems in high energy particle physics. In particular, particle tracking data is naturally represented as a graph by identifying silicon tracker hits as nodes and particle trajectories as edges; given a set of hypothesized edges, edge-classifying GNNs identify those corresponding to real particle trajectories. In this work, we adapt the physics-motivated interaction network (IN) GNN toward the problem of particle tracking in pileup conditions similar to those expected at the high-luminosity Large Hadron Collider. Assuming idealized hit filtering at various particle momenta thresholds, we demonstrate the IN's excellent edge-classification accuracy and tracking efficiency through a suite of measurements at each stage of GNN-based tracking: graph construction, edge classification, and track building. The proposed IN architecture is substantially smaller than previously studied GNN tracking architectures; this is particularly promising as a reduction in size is critical for enabling GNN-based tracking in constrained computing environments. Furthermore, the IN may be represented as either a set of explicit matrix operations or a message passing GNN. Efforts are underway to accelerate each representation via heterogeneous computing resources towards both high-level and low-latency triggering applications.

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  1. Track reconstruction as a service for collider physics

    physics.ins-det 2025-01 conditional novelty 4.0 of 10

    Running the Patatrack and Exa.TrkX tracking algorithms through NVIDIA Triton as a remote service gives near-local GPU throughput while letting one GPU serve many more CPU clients.

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