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Reinforcement learning with experience replay and adaptation of action dispersion

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arxiv 2208.00156 v1 pith:UYKWT4ZN submitted 2022-07-30 cs.LG

classification cs.LG
keywords dispersionactiondistributionactionslearningshouldbalancebuffer
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Effective reinforcement learning requires a proper balance of exploration and exploitation defined by the dispersion of action distribution. However, this balance depends on the task, the current stage of the learning process, and the current environment state. Existing methods that designate the action distribution dispersion require problem-dependent hyperparameters. In this paper, we propose to automatically designate the action distribution dispersion using the following principle: This distribution should have sufficient dispersion to enable the evaluation of future policies. To that end, the dispersion should be tuned to assure a sufficiently high probability (densities) of the actions in the replay buffer and the modes of the distributions that generated them, yet this dispersion should not be higher. This way, a policy can be effectively evaluated based on the actions in the buffer, but exploratory randomness in actions decreases when this policy converges. The above principle is verified here on challenging benchmarks Ant, HalfCheetah, Hopper, and Walker2D, with good results. Our method makes the action standard deviations converge to values similar to those resulting from trial-and-error optimization.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Dynamics of Resource Allocation in O-RANs: An In-depth Exploration of On-Policy and Off-Policy Deep Reinforcement Learning for Real-Time Applications

    cs.NI 2024-11 reject novelty 1.0 of 10

    A replication study of PPO and ACER for O-RAN resource allocation that qualitatively claims DRL beats greedy, but contains an internal contradiction and no quantitative results.

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