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Replicable Bandits

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arxiv 2210.01898 v2 pith:LS5RGPVP submitted 2022-10-04 cs.LG

classification cs.LG
keywords optimalreplicablebanditsarmspoliciesregretsamestochastic
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In this paper, we introduce the notion of replicable policies in the context of stochastic bandits, one of the canonical problems in interactive learning. A policy in the bandit environment is called replicable if it pulls, with high probability, the exact same sequence of arms in two different and independent executions (i.e., under independent reward realizations). We show that not only do replicable policies exist, but also they achieve almost the same optimal (non-replicable) regret bounds in terms of the time horizon. More specifically, in the stochastic multi-armed bandits setting, we develop a policy with an optimal problem-dependent regret bound whose dependence on the replicability parameter is also optimal. Similarly, for stochastic linear bandits (with finitely and infinitely many arms) we develop replicable policies that achieve the best-known problem-independent regret bounds with an optimal dependency on the replicability parameter. Our results show that even though randomization is crucial for the exploration-exploitation trade-off, an optimal balance can still be achieved while pulling the exact same arms in two different rounds of executions.

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  1. The Role of Randomness in Stability

    cs.LG 2025-02 conditional novelty 8.0 of 10

    Randomness complexity for replicability and differential privacy equals, up to one bit, the inverse log of global stability, and finite randomness complexity of PAC learning exactly matches finite Littlestone dimension.

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