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On-device Training: A First Overview on Existing Systems

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arxiv 2212.00824 v3 pith:NNVENQFL submitted 2022-12-01 cs.LG

classification cs.LG
keywords modelssystemstrainingapplicationcapabilitiesdatalearningmodel
verification ladder T0 review T1 audit T2 compute T3 formal
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The recent breakthroughs in machine learning (ML) and deep learning (DL) have catalyzed the design and development of various intelligent systems over wide application domains. While most existing machine learning models require large memory and computing power, efforts have been made to deploy some models on resource-constrained devices as well. A majority of the early application systems focused on exploiting the inference capabilities of ML and DL models, where data captured from different mobile and embedded sensing components are processed through these models for application goals such as classification and segmentation. More recently, the concept of exploiting the mobile and embedded computing resources for ML/DL model training has gained attention, as such capabilities allow (i) the training of models via local data without the need to share data over wireless links, thus enabling privacy-preserving computation by design, (ii) model personalization and environment adaptation, and (ii) deployment of accurate models in remote and hardly accessible locations without stable internet connectivity. This work targets to summarize and analyze state-of-the-art systems research that allows such on-device model training capabilities and provide a survey of on-device training from a systems perspective.

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Cited by 1 Pith paper

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  1. P3SL: Personalized Privacy-Preserving Split Learning on Heterogeneous Edge Devices

    cs.LG 2025-07 conditional novelty 6.0 of 10

    P3SL personalizes split points and noise injection per edge device via a bi-level heuristic, cutting energy while keeping accuracy.

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