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Understanding the Complexity Gains of Single-Task RL with a Curriculum
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Reinforcement learning (RL) problems can be challenging without well-shaped rewards. Prior work on provably efficient RL methods generally proposes to address this issue with dedicated exploration strategies. However, another way to tackle this challenge is to reformulate it as a multi-task RL problem, where the task space contains not only the challenging task of interest but also easier tasks that implicitly function as a curriculum. Such a reformulation opens up the possibility of running existing multi-task RL methods as a more efficient alternative to solving a single challenging task from scratch. In this work, we provide a theoretical framework that reformulates a single-task RL problem as a multi-task RL problem defined by a curriculum. Under mild regularity conditions on the curriculum, we show that sequentially solving each task in the multi-task RL problem is more computationally efficient than solving the original single-task problem, without any explicit exploration bonuses or other exploration strategies. We also show that our theoretical insights can be translated into an effective practical learning algorithm that can accelerate curriculum learning on simulated robotic tasks.
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Cited by 1 Pith paper
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e3: Learning to Explore Enables Extrapolation of Test-Time Compute for LLMs
e3 couples asymmetric skill chaining, negative-gradient RL, and a difficulty/budget curriculum so a 1.7B model extrapolates test-time compute to 2x its training budget and sets reported <2B state-of-the-art on AIME/HMMT 2025.
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