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Learning 3D Particle-based Simulators from RGB-D Videos

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arxiv 2312.05359 v1 pith:33AQDO3Q submitted 2023-12-08 cs.LG

classification cs.LG
keywords simulatorsdynamicsparticleaccessapplicationseditinginformationlatent
verification ladder T0 review T1 audit T2 compute T3 formal
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Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.

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Cited by 1 Pith paper

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  1. Transfer learning in Scalable Graph Neural Network for Improved Physical Simulation

    cs.LG 2025-02 conditional novelty 6.0 of 10

    Pre-training a scalable graph U-net on 20,000 simulated CAD deformations lets it match or beat a from-scratch model on small benchmark datasets, with the paper reporting up to an 11.05% lower position RMSE when fine-t...

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