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Vision-Language Models as a Source of Rewards

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arxiv 2312.09187 v3 pith:PRWSEKXD submitted 2023-12-14 cs.LG

classification cs.LG
keywords agentsgoalsrewardsmodelsvisualachievementbuildinggeneralist
verification ladder T0 review T1 audit T2 compute T3 formal
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Building generalist agents that can accomplish many goals in rich open-ended environments is one of the research frontiers for reinforcement learning. A key limiting factor for building generalist agents with RL has been the need for a large number of reward functions for achieving different goals. We investigate the feasibility of using off-the-shelf vision-language models, or VLMs, as sources of rewards for reinforcement learning agents. We show how rewards for visual achievement of a variety of language goals can be derived from the CLIP family of models, and used to train RL agents that can achieve a variety of language goals. We showcase this approach in two distinct visual domains and present a scaling trend showing how larger VLMs lead to more accurate rewards for visual goal achievement, which in turn produces more capable RL agents.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning

    cs.RO 2026-03 conditional novelty 6.5 of 10

    A video-language model with per-timestep spatiotemporal CoT and dense progress prediction can serve as the sole reward for zero-shot online robot RL on 24 unseen manipulation tasks.

  2. FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making

    cs.RO 2025-07 conditional novelty 6.0 of 10

    FOUNDER maps foundation-model embeddings of text or video prompts into world-model goal states and rewards policies by predicted temporal distance to those goals, improving reward-free multi-task offline control.

  3. RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills

    cs.RO 2025-06 conditional novelty 6.0 of 10

    RobotSmith autonomously designs, 3D-prints, and uses task-specific tools for robotic manipulation, raising task success from 2.8% (no tool) to 50% in simulation.

  4. Progress Reward Modeling for Robotic Learning: A Comprehensive Survey

    cs.RO 2026-07 conditional novelty 5.0 of 10

    A survey organizing progress reward modeling for robot learning into interface, method, and data/evaluation layers, with a four-family method taxonomy and a cautionary split between progress fidelity and downstream utility.

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