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Paper Citation Record · LEDGER

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views

As of 18 August 2026, this Paper Citation Record lists 98 of 98 outbound references and 3 inbound Pith citation observations for arXiv:2411.11363.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.11363 v1

Coverage vector

measured 98 of 98 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T18:40:57.200006Z

measured 101 of 101 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00

measured 3 of 3 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-07T04:55:19.408690Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-02T15:57:07.550498Z

Reference resolution

98 of 98 outbound references displayed

  • verified exact0
  • verified fuzzy80
  • unresolved18
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 154d57ff-039d-4c3c-8e2e-7609ce2e2758 · outbound

This paper cites Project starline: A high-fidelity telepresence system.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Project starline: A high-fidelity telepresence system

Reference 1

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no resolver link, observed 2026-08-12T18:40:56.792710Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.792710Z digest=sha256:81f6c1a1911e4d21c89fe86066ae70ecb001091ae1f57900909c572ef0004f0c

Observation 4a1201ec-29d8-4fd9-ad7a-ba20c510304a · outbound

This paper cites Tele-aloha: A telepresence system with low-budget and high-authenticity using sparse rgb cameras.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Tele-aloha: A telepresence system with low-budget and high-authenticity using sparse rgb cameras

Reference 2

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no resolver link, observed 2026-08-12T18:40:56.797901Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.797901Z digest=sha256:43fe308c34636c194eabab087d7cc26adaab42d55a328ae1dcdb844d09352c20

Observation 7418d92a-40af-4d96-9500-56a2fc4f4376 · outbound

This paper cites View interpolation for image synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views View interpolation for image synthesis

Reference 3

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no resolver link, observed 2026-08-12T18:40:56.802375Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.802375Z digest=sha256:e5a92ccb2568bf0821f1662e1adbb598812999686aa2e9ce587a0a3f21874bc5

Observation c8280291-a462-476b-82f8-98aaa78d4efa · outbound

This paper cites Image-based modeling and photo editing.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Image-based modeling and photo editing

Reference 4

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no resolver link, observed 2026-08-12T18:40:56.806931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.806931Z digest=sha256:44d7cb40e944b7a992a39ad8d47c7f828a15af92f4995e0b6be21636e526bc34

Observation 5c6b41b6-d502-4c80-bd83-7c374dd497f9 · outbound

This paper cites High performance imaging using large camera arrays.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views High performance imaging using large camera arrays

Reference 5

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no resolver link, observed 2026-08-12T18:40:56.811516Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.811516Z digest=sha256:5977091e665967aeb775d3c5a6a46acbd21198b8f1932f71201bf350933c2ad8

Observation c7724b52-ed5c-4cc0-9c6d-4130fcaed6b3 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Nerf: Representing scenes as neural radiance fields for view synthesis

Reference 6

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no resolver link, observed 2026-08-12T18:40:56.816421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.816421Z digest=sha256:2959ca1e40c2d07d3d895563ec5a3e5954f8042db9a3e14da68d1ec39a27d8ba

Observation a85d0bf0-5e92-47ac-a31d-83728d4e8d71 · outbound

This paper cites Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans

Reference 7

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no resolver link, observed 2026-08-12T18:40:56.821035Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.821035Z digest=sha256:69c1e2efc98943bd37f6335db0b5ccf46c362966c402e95b829700868a5c914e

Observation 2abf68a0-7876-433f-85cc-4c0b0e2a9797 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Instant neural graphics primitives with a multiresolution hash encoding

Reference 8

Resolution
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no resolver link, observed 2026-08-12T18:40:56.825102Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.825102Z digest=sha256:4ec1183df1ff1e2ca16dbe05a26fa673eb05ddad4ef2a2c01d211c2311ace129

Observation 180b22b9-8c3e-41de-8780-55e2c549523b · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Plenoxels: Radiance fields without neural networks

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-12T18:40:56.828505Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.828505Z digest=sha256:bc9781e258fda9f207bd61a2882cfb95e4b62fffce2859d047946b71402a9ad5

Observation a130831e-88b6-4f90-ab4b-796f5585026f · outbound

This paper cites Tensor4d: Efficient neural 4d decomposi- tion for high-fidelity dynamic reconstruction and rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Tensor4d: Efficient neural 4d decomposi- tion for high-fidelity dynamic reconstruction and rendering

Reference 10

Resolution
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no resolver link, observed 2026-08-12T18:40:56.832448Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.832448Z digest=sha256:15c91ae9a905a3d7c54da7209e3f8dc48f2d7acd054e774fa9daef58f0a3684c

Observation 30f5a89d-16bd-4eb5-b468-328a331c5e27 · outbound

This paper cites pixelnerf: Neural radiance fields from one or few images.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views pixelnerf: Neural radiance fields from one or few images

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-12T18:40:56.836222Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.836222Z digest=sha256:15c3184de935042648921ab869731ead04e95c88c8b1a5091b1fbaeae611fc58

Observation 3400d7bb-6ef4-4e29-b169-34e20de620f6 · outbound

This paper cites Efficient neural radiance fields for interactive free-viewpoint video.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Efficient neural radiance fields for interactive free-viewpoint video

Reference 12

Resolution
unresolved
no resolver link, observed 2026-08-12T18:40:56.840278Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.840278Z digest=sha256:6a084cd73ef6c3caa3a794a1b575d7e37b5eaab73b6e57f758d9c1c98c150e3c

Observation 06024b45-0f72-4512-8c8b-7551cd36a001 · outbound

This paper cites Mvsplat: Efficient 3d gaussian splatting from sparse multi-view images.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Mvsplat: Efficient 3d gaussian splatting from sparse multi-view images

Reference 13

Resolution
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no resolver link, observed 2026-08-12T18:40:56.846550Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.846550Z digest=sha256:d397cc501df166d92485a49bd260ae42deed9adc593b428fe3ceb882eda9b745

Observation 58cc9175-d92a-47ac-8069-5a9178a42874 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views 3d gaussian splatting for real-time radiance field rendering

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-12T18:40:56.850188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.850188Z digest=sha256:686e60cac9ada68592f4efec6def3ba207f57a043c6e2918d05d5e007d6692e3

Observation 9655a60f-7f2d-45e9-bb4f-d2e51bfc93c2 · outbound

This paper cites 4d gaussian splatting for real-time dynamic scene rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views 4d gaussian splatting for real-time dynamic scene rendering

Reference 15

Resolution
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no resolver link, observed 2026-08-12T18:40:56.853769Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.853769Z digest=sha256:af6c48ef7044d3f73a82c03bbf52a8ece8790a643269a0579989632ed10b90dc

Observation 5af9a440-87d5-44dc-acef-184588168c98 · outbound

This paper cites The use of points as a display primitive.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views The use of points as a display primitive

Reference 16

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no resolver link, observed 2026-08-12T18:40:56.857965Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.857965Z digest=sha256:a82afdf493f783819b71c90ffb6eb114d1fd65c4b85df9c17c8a8a2b162b8baa

Observation 77a78a92-505b-4707-adcb-5f5943641c02 · outbound

This paper cites Surface splatting.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Surface splatting

Reference 17

Resolution
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no resolver link, observed 2026-08-12T18:40:56.862338Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.862338Z digest=sha256:dc9a2fac5351c418b2353a997a5265204386fcffd3e3deb00100fb069948bc6c

Observation 4b10b185-a58a-4252-a0ea-e904e5bc18b2 · outbound

This paper cites Synsin: End-to-end view synthesis from a single image.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Synsin: End-to-end view synthesis from a single image

Reference 18

Resolution
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no resolver link, observed 2026-08-12T18:40:56.867135Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T18:40:56.867135Z digest=sha256:45cde98e615ee4119cb667d28778653bc78c8994fc780d1f7cd6c013dd33a727

Observation bd32e145-c7c1-4966-8387-6367e7e97305 · outbound

This paper cites Pulsar: Efficient sphere- based neural rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Pulsar: Efficient sphere- based neural rendering

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.260405Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.871369Z digest=sha256:2b0c1a7b4bc6f940c18ef8147d534b5ecfa6c17b3f992b6d1eafcead8795b246

Observation 25dee058-a5e2-4ec8-ae2e-77875823022a · outbound

This paper cites Neural point-based graphics.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural point-based graphics

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.246485Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.876958Z digest=sha256:fb05769d97f04e0e15cd2d243d0c3c7194c49054ca0887aae7b69dec7e1d61b2

Observation e1c25a19-6f89-4aae-82da-d0c23d11bd1a · outbound

This paper cites Npbg++: Accelerating neural point-based graphics.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Npbg++: Accelerating neural point-based graphics

Reference 21

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verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.235607Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.882287Z digest=sha256:a8c48ba91ea31a83a59648dab114e832fdc6a87904c325768b5d78b841eba937

Observation 0cc03910-173a-4a3b-a1d5-514645fca6b8 · outbound

This paper cites Neural point catacaustics for novel-view synthesis of reflections.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural point catacaustics for novel-view synthesis of reflections

Reference 22

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verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.224213Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.886802Z digest=sha256:c56d1db0765214fa3b1d8a7883e78715a5872c13a594a240f85eabb716258918

Observation d6a7c6b9-b193-4fec-a346-2e56dae078f2 · outbound

This paper cites Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Dynamic 3d gaussians: Tracking by persistent dynamic view synthesis

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.212264Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.892095Z digest=sha256:75bca0525b1ceed700f800015e1df8dd440728b84a08cc96bfa6a609b97bd6b5

Observation a589295b-7f84-42c6-ac2e-2736ca71b438 · outbound

This paper cites Splatter image: Ultra-fast single-view 3d reconstruction.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Splatter image: Ultra-fast single-view 3d reconstruction

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.198654Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.896504Z digest=sha256:17cc1c6a7ae1f63fe320d7ac59d23fe0a0ce9d653767bc124dafebceca017689

Observation 1ae6d033-dfef-45c5-b9b2-c6d621a332e2 · outbound

This paper cites pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views pixelsplat: 3d gaussian splats from image pairs for scalable generalizable 3d reconstruction

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.186359Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.900526Z digest=sha256:3aa4b6a84fe09c2fbf2aa5bd2a80d2f0b7018d4429e6dc8b4dde571d0a04dcd2

Observation 7c333bbd-7325-4828-be2e-ea52c44c5c77 · outbound

This paper cites Fast JOURNAL OF LATEX CLASS FILES, VOL.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Fast JOURNAL OF LATEX CLASS FILES, VOL

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.174213Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.904434Z digest=sha256:95ce59770831a0b6491926231767e47a74ce5e26016f75e51a0e376cdbebe75f

Observation 6e0e89da-bfe7-4b3d-b3e8-ab0f23f43436 · outbound

This paper cites Practical stereo matching via cascaded recurrent network with adaptive correlation.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Practical stereo matching via cascaded recurrent network with adaptive correlation

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.162825Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.908455Z digest=sha256:74abf12b7cfec019c8827870b916fba54e72955472aaa63e562993ad6f1df07b

Observation e0828902-5580-4fbd-9ba1-150833bd50f3 · outbound

This paper cites Croco v2: Im- proved cross-view completion pre-training for stereo matching and optical flow.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Croco v2: Im- proved cross-view completion pre-training for stereo matching and optical flow

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.149947Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.912202Z digest=sha256:67d02df2738055ef547ec23aeba8f11b4cdf3fbe9461eed8ffaeed8cb94272a1

Observation e85cfd12-7789-41cf-b2e3-3b9ec1e1b238 · outbound

This paper cites Raft-stereo: Multilevel recurrent field transforms for stereo matching.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Raft-stereo: Multilevel recurrent field transforms for stereo matching

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.137280Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.916541Z digest=sha256:bd5671e5dfd4c9b3695f0f8f8cb880287410fae6f450dcd7ecede6741b0baaeb

Observation 3ee9b832-2921-4390-959c-a9f26ab4bf2c · outbound

This paper cites Gps-gaussian: General- izable pixel-wise 3d gaussian splatting for real-time human novel view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Gps-gaussian: General- izable pixel-wise 3d gaussian splatting for real-time human novel view synthesis

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.123121Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.920550Z digest=sha256:0231e4081fa714ee6d61bdc0879c11ba213e18bb2a6da975dd6c59e1a131315a

Observation 6fece642-b17c-4bb5-aeb1-c7f705d6fd9d · outbound

This paper cites Occupancy networks: Learning 3d reconstruction in function space.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Occupancy networks: Learning 3d reconstruction in function space

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.110132Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.925088Z digest=sha256:39b9e619745f6a3065f62e50fdf239ca7bfdb36df005a80747a5d66a2bbd1335

Observation d0a89b65-1168-4a18-821c-1c2d55fedd1e · outbound

This paper cites Pifu: Pixel-aligned implicit func- tion for high-resolution clothed human digitization.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Pifu: Pixel-aligned implicit func- tion for high-resolution clothed human digitization

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.098614Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.929590Z digest=sha256:c3de1088e9a95c96955532ef7eb71f8bdc2c9e87816082988e3015a939e0c17e

Observation d66ef384-e7fa-4c32-bee4-9582d4646a86 · outbound

This paper cites Pifuhd: Multi-level pixel-aligned implicit function for high- resolution 3d human digitization.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Pifuhd: Multi-level pixel-aligned implicit function for high- resolution 3d human digitization

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.086718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.934795Z digest=sha256:aec26c7a7357bfb84e402fc3f53289d1f1ac666f1daea67490aa693e1d5590ac

Observation 2ddd856e-2415-4b5e-8470-ae051188108b · outbound

This paper cites Stereopifu: Depth aware clothed human digitization via stereo vision.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Stereopifu: Depth aware clothed human digitization via stereo vision

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.074278Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.938788Z digest=sha256:f17f8bf5f96919b731de4d588aefaf0a2799a6e81caa36d6b8e76915bbf18763

Observation 0943c3be-8921-4ded-b619-9d4e75277aaa · outbound

This paper cites Fast dynamic radiance fields with time-aware neural voxels.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Fast dynamic radiance fields with time-aware neural voxels

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.062164Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.942905Z digest=sha256:bc8d62f560c0d08ea805fb0d9fdf4093969789476c82b606413e383b2b79fbe7

Observation 6067fa50-a432-46d9-8bba-fb9f9c94fdeb · outbound

This paper cites Humannerf: Efficiently generated human radiance field from sparse inputs.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Humannerf: Efficiently generated human radiance field from sparse inputs

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.050007Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.947316Z digest=sha256:4aaa569bb8e4d6aaf8360992f19189a2201e969fdf7655a1bc76b67c06b07601

Observation 9642deb5-05c5-41ca-b552-2764ebf4a38a · outbound

This paper cites Humannerf: Free- viewpoint rendering of moving people from monocular video.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Humannerf: Free- viewpoint rendering of moving people from monocular video

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.039112Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.951787Z digest=sha256:31b1a2a30d9051b952462b2bf2eb9145c6521786aae8b11d6994d154efbff75b

Observation d18233c2-a5d7-4bec-8847-b3152f84bab2 · outbound

This paper cites Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.026249Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.955575Z digest=sha256:2aecbf5fcc0e29d997585430e27188a6ed811305a7f38e6c73752648a0f2f9c0

Observation b0dcf9a1-63fa-49e4-b9e4-eca1dee01d80 · outbound

This paper cites Deepsdf: Learning continuous signed distance functions for shape representation.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Deepsdf: Learning continuous signed distance functions for shape representation

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:58.012102Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.959639Z digest=sha256:dbd486e27d020a4b600b5c22490e494c558c3b42dda7bd3ea63bea7773219755

Observation 1192d24e-6253-43c6-8d1f-13ec4cb151a3 · outbound

This paper cites Neus: Learning neural implicit sur- faces by volume rendering for multi-view reconstruction.NeurIPS, 34:27171–27183, 2021.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neus: Learning neural implicit sur- faces by volume rendering for multi-view reconstruction.NeurIPS, 34:27171–27183, 2021

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.998103Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.963422Z digest=sha256:486bc36a3ee5e208b6913ed4a1a69c2a1644000f02208549e618a1eeaa6c9784

Observation fa98264f-5bae-4695-a6ed-4cccb74b49d5 · outbound

This paper cites Neus2: Fast learning of neural implicit surfaces for multi-view reconstruction.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neus2: Fast learning of neural implicit surfaces for multi-view reconstruction

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.984584Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.967681Z digest=sha256:4e0b92b96eb8a2f05270b305e71e875371a8ebeeb6a899a8c83c99d7ded07b11

Observation 160f5ccb-d6d8-40c3-a413-d79ebb1fd276 · outbound

This paper cites Human body shape completion with implicit shape and flow learning.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Human body shape completion with implicit shape and flow learning

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.971048Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.971576Z digest=sha256:05cf4b04cd79bcd0498f07a860bacc062b0ca3bef80c876193f35fad3e51f777

Observation 7a4f0513-8d7a-4001-850b-59f4b7e5ef78 · outbound

This paper cites Pamir: Parametric model-conditioned implicit representation for image- based human reconstruction.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Pamir: Parametric model-conditioned implicit representation for image- based human reconstruction

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.958253Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.975269Z digest=sha256:7fe0c76398302eba6308cf1c366d36614c0020f2203ac0da3304680c5700fc65

Observation c3fe5963-8db1-43e9-83a9-da33e1bd11dc · outbound

This paper cites Icon: Implicit clothed humans obtained from normals.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Icon: Implicit clothed humans obtained from normals

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.946448Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.978696Z digest=sha256:921258486758ca6d307c61acacc196561ec75f06777bdbf88ac8e179437a878d

Observation 900e84bb-6629-4c5e-a19b-cae6bc3d7ea3 · outbound

This paper cites Convolutional occupancy networks.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Convolutional occupancy networks

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.934521Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.982379Z digest=sha256:f57047e15bfb733ff78acf27fab19799bebb568df9c25fa0e7f4fd3872d21f7c

Observation 5f2d0838-d2d7-4801-a1ac-adffd307cbf5 · outbound

This paper cites Neural unsigned distance fields for implicit function learning.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural unsigned distance fields for implicit function learning

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.920390Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.986096Z digest=sha256:8a1be21b09c63cc738ea255e9331c685ed25af7efd91e7f8ab807c0da937896f

Observation 6abec3be-ad1c-40af-8640-36b2163e9d2d · outbound

This paper cites Doublefield: Bridging the neural surface and radiance fields for high-fidelity human reconstruction and rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Doublefield: Bridging the neural surface and radiance fields for high-fidelity human reconstruction and rendering

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.908046Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.989565Z digest=sha256:cb64f4423a34bd0d60df8c10a201ba2c53ca97b744c75743a66857e2d1d95ac1

Observation 1d92b24c-dfc9-4eed-88ee-e0f1b42da1f5 · outbound

This paper cites Gm-nerf: Learning generalizable model-based neural radiance fields from multi-view images.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Gm-nerf: Learning generalizable model-based neural radiance fields from multi-view images

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.894324Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.992868Z digest=sha256:9861bb50fe114825a2d65a895fe014c4b0a8b53cb6a931110a6bf15056672d90

Observation 1f3984a9-4033-41cf-8594-58b857c7c696 · outbound

This paper cites Neuman: Neural human radiance field from a single video.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neuman: Neural human radiance field from a single video

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.880638Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.996277Z digest=sha256:bcc7140f85cbd81d19c27561e4d773d6fdb2ee24c15ef1af68a96580d13b8d71

Observation a67fea39-6866-49a3-b2d7-c390727c7896 · outbound

This paper cites Ibrnet: Learning multi- view image-based rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Ibrnet: Learning multi- view image-based rendering

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.866298Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:56.999917Z digest=sha256:f7e1b0b5b5c9da8756927c4b13951608c3aaf77d74ecf798f2c729d9e0553aea

Observation b9ea9f5f-0be8-44f2-9214-4ed20d8e9ed7 · outbound

This paper cites Mvsnerf: Fast generalizable radi- ance field reconstruction from multi-view stereo.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Mvsnerf: Fast generalizable radi- ance field reconstruction from multi-view stereo

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.854025Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.004085Z digest=sha256:83b5bf7676648ab2200574d738e0fa7f5af5d179144b35c63d895ae9dce05001

Observation 63928e60-e84c-4c25-81d9-1f53afe25900 · outbound

This paper cites Plenoctrees for real-time rendering of neural radiance fields.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Plenoctrees for real-time rendering of neural radiance fields

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.841867Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.008208Z digest=sha256:7819e21319f8caa073e07e5b72e93101aff8d8ec6ed2a1300a71ab247a3c84c8

Observation 494bb384-098f-47be-a858-346a3dcf4110 · outbound

This paper cites Nerfacc: Efficient sampling accelerates nerfs.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Nerfacc: Efficient sampling accelerates nerfs

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.829132Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.014128Z digest=sha256:336a75506195f8dfc88ddb07c85413da8a2a9a56bf59ea6921683bfeabed6642

Observation 0b6cb3e1-0bbb-454d-913a-f4ce5103efe7 · outbound

This paper cites Free view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Free view synthesis

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.816256Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.023426Z digest=sha256:b381e2cca58bf8aca6739a300aa3979db99061d5b762dc65ee2730fabdd8ed1b

Observation 2f494457-9ad8-478b-b5f6-2f0749e2eb0b · outbound

This paper cites Stable view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Stable view synthesis

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.804203Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.028907Z digest=sha256:0bb54673db00187bb1936e408f992bace4d0f45b279699e4ec3195e2503a644c

Observation ecbea983-903d-474f-8e01-83229c593907 · outbound

This paper cites Deferred neural rendering: Image synthesis using neural textures.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Deferred neural rendering: Image synthesis using neural textures

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.792156Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.032953Z digest=sha256:b6a11a21221d2663ae60064a5b389b7c7570c61488d5abc161f7a1604824bce9

Observation 796a6d4f-7b22-494e-be99-a354874acacc · outbound

This paper cites Neural rerendering in the wild.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural rerendering in the wild

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.780090Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.037378Z digest=sha256:aafafbba5b1cb6b14c56e0a9d443229058f7868b49f49068118c671029ec1623

Observation 88331862-f938-480c-9714-78e689b789f3 · outbound

This paper cites Revealing scenes by inverting structure from motion reconstructions.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Revealing scenes by inverting structure from motion reconstructions

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.767329Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.042336Z digest=sha256:c511db0b13b9c1450b3a25df0467fd9208b40504ea95784060e806960d56718e

Observation d022be98-8890-4485-821a-19cb92ea3486 · outbound

This paper cites Lookingood: en- hancing performance capture with real-time neural re-rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Lookingood: en- hancing performance capture with real-time neural re-rendering

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.756014Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.047859Z digest=sha256:e93379945e994b25512f29dc12dc6d840a1361ba720b3a14cef7720d8b847aaa

Observation 0f815c71-5904-4270-bc8f-efbe82721ca2 · outbound

This paper cites Free-viewpoint rgb-d human perfor- mance capture and rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Free-viewpoint rgb-d human perfor- mance capture and rendering

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.743769Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.051924Z digest=sha256:b34e22b5ab742bf82eac6be5b8dbd147cf6d9d02b9202968ebd75ef2af4c4e59

Observation 8140991b-66c4-4933-96fe-468ab44bef8c · outbound

This paper cites Fwd: Real-time novel view synthesis with forward warping and depth.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Fwd: Real-time novel view synthesis with forward warping and depth

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.730824Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.056528Z digest=sha256:dc4de2d3fdb9d9101ae9fcafe9798f0ae7c8b6f7b198d299fa12dd18f20c4c9a

Observation b166f09d-7780-4406-aadf-ca864a74bb3f · outbound

This paper cites Floren: Real-time high-quality human performance rendering via appear- ance flow using sparse rgb cameras.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Floren: Real-time high-quality human performance rendering via appear- ance flow using sparse rgb cameras

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.717353Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.060681Z digest=sha256:48b1ddc57007bd35e49fa6f16a2a57f0e9b47a17008bb493f499b4285c036750

Observation bacff562-2b01-4d03-b798-9babaf7b1429 · outbound

This paper cites A point-cloud-based multiview stereo algorithm for free-viewpoint video.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views A point-cloud-based multiview stereo algorithm for free-viewpoint video

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.703412Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.064665Z digest=sha256:6df808a3d4bbb4542ad352b8298db062df61dc404f47614e07cd493b223ec543

Observation 0e36be52-b5a3-4258-989e-43de3169d59b · outbound

This paper cites Reconstructing human body mesh from point clouds by adversarial gp network.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Reconstructing human body mesh from point clouds by adversarial gp network

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.691207Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.069260Z digest=sha256:b7bd156d1ba5f419ed260822fa32d377032b009baa40f0879f254258de7c63fe

Observation 1d3fb2a2-5870-4ce9-9a81-79e2a2ff8913 · outbound

This paper cites The power of points for modeling humans in clothing.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views The power of points for modeling humans in clothing

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.678557Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.073227Z digest=sha256:dc147b258f6c477d1440d98400f4f362ff1708ba863b322c34ab59ecf3715070

Observation 1484c22d-57eb-4c9a-8bd8-b34ad9186e95 · outbound

This paper cites Learning implicit templates for point-based clothed human modeling.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Learning implicit templates for point-based clothed human modeling

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.667216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.077220Z digest=sha256:1a7408cd9955abd78670e792426f30ee7d74db28b39ab55d62a851873bb7ff36

Observation ddfc6bc2-e482-437e-8bdc-4eea6c62a98a · outbound

This paper cites Pointavatar: Deformable point-based head avatars from videos.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Pointavatar: Deformable point-based head avatars from videos

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.654988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.081167Z digest=sha256:65fd28b7d107de4df47189fb8c4ec89ff151919686c351099f9005d397908b61

Observation 64c34279-c5b8-4e09-8e3b-9bb3b0dff3ed · outbound

This paper cites Closet: Model- ing clothed humans on continuous surface with explicit template decomposition.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Closet: Model- ing clothed humans on continuous surface with explicit template decomposition

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.642311Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.085045Z digest=sha256:3338504b4c88858db4b460fb5c514547f7ea2497d7aa8c76c140f1c479cbca77

Observation 68b97a3e-921c-4a54-9eb5-41ccf48f9658 · outbound

This paper cites 4k4d: Real-time 4d JOURNAL OF LATEX CLASS FILES, VOL.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views 4k4d: Real-time 4d JOURNAL OF LATEX CLASS FILES, VOL

Reference 69

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.630188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.089268Z digest=sha256:ca2679493abd250e185d57f3c5dcf336e34decfa794c5f23e6f49ca2fc69778b

Observation 142ef2eb-d9dd-41b3-88f0-f0ee88f5f0eb · outbound

This paper cites Point-nerf: Point-based neural radiance fields.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Point-nerf: Point-based neural radiance fields

Reference 70

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.616102Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.093249Z digest=sha256:a0e25b8bc576bafe9c4453bec805dffe8a394f7fc8a330749bb6a2d8a1dc9bac

Observation d1b085ac-e4c1-427f-9217-367d88830a55 · outbound

This paper cites Npc: Neural point characters from video.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Npc: Neural point characters from video

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.603889Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.097273Z digest=sha256:076c4b73a81bb944d5a964743f3b1e6861ed3a7edca5c06b54aa282a584f54fe

Observation bc453a8d-777e-42f3-aedd-985408efde80 · outbound

This paper cites Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.592616Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.101025Z digest=sha256:bc94ea36cfe3c33dacdc67561f04d1c29c1841c78b0596742cc39ac19519d00e

Observation a8e9213c-80ff-4892-8e10-921215a279c6 · outbound

This paper cites Control4d: Efficient 4d portrait editing with text.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Control4d: Efficient 4d portrait editing with text

Reference 73

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.581135Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.104736Z digest=sha256:5e2a295dfe48fac9aacbfc8772f7d3bf1b05656730bfcaaed2c0f87a290a04c2

Observation 36315579-aa62-4b15-8cdc-b5d4a9b942af · outbound

This paper cites Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians

Reference 74

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.569250Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.108448Z digest=sha256:57343371a69703d80c7aef96dd7bbd9b7ad88422fe5b963a65038a22ee41f459

Observation 8272989f-f38a-4bb0-9c10-f5cd39aa6a2e · outbound

This paper cites Animat- able gaussians: Learning pose-dependent gaussian maps for high- fidelity human avatar modeling.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Animat- able gaussians: Learning pose-dependent gaussian maps for high- fidelity human avatar modeling

Reference 75

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.556020Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.112307Z digest=sha256:a555c4da0232d167034ef8216f0b3f487a34191710084c82029ab157068a4d24

Observation a19cd2e3-21c4-4afe-949c-845b46c1edc9 · outbound

This paper cites Humangaussian: Text-driven 3d human generation with gaussian splatting.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Humangaussian: Text-driven 3d human generation with gaussian splatting

Reference 76

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.543626Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.116195Z digest=sha256:f0ea91780815a5efb3f8505cdc41ee5bcc945c77f3b695681687f472475d54cc

Observation 9848aa61-66e8-4f58-9069-31756506c7d7 · outbound

This paper cites 3dgstream: On-the-fly training of 3d gaussians for efficient streaming of photo-realistic free-viewpoint videos.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views 3dgstream: On-the-fly training of 3d gaussians for efficient streaming of photo-realistic free-viewpoint videos

Reference 77

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.532680Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.120268Z digest=sha256:3a380aa8c6a1710ee1de9595e74c72b1cc77a308bb320686c9c9378f955ca4eb

Observation ec45e11b-fb4a-4525-ba7c-f7e7c4b6caf1 · outbound

This paper cites Neural 3d video synthesis from multi-view video.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural 3d video synthesis from multi-view video

Reference 78

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.521007Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.123868Z digest=sha256:b714787d1a6aadbc8afcbd2d3ff1b0c39064c2f985d8f94de47a5585ea15b284

Observation 07c489e7-e729-410f-9632-39c253df42c7 · outbound

This paper cites Hy- perreel: High-fidelity 6-dof video with ray-conditioned sampling.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Hy- perreel: High-fidelity 6-dof video with ray-conditioned sampling

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.505608Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.127894Z digest=sha256:a164a1cfb11f571149dd1d7e3d14b6e0f491c119e76c5f266adb485e7a91b7fe

Observation 1f7cbe6c-73db-4c76-896b-987e5f5b2664 · outbound

This paper cites Hexplane: A fast representation for dynamic scenes.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Hexplane: A fast representation for dynamic scenes

Reference 80

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.493975Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.131845Z digest=sha256:2305218a9b794167eea9acfb491ea20e09e6a63bc64ff672640c818083ea7d51

Observation d3e7952c-7642-46c6-bf03-29145422185b · outbound

This paper cites Spacetime gaussian feature splatting for real-time dynamic view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Spacetime gaussian feature splatting for real-time dynamic view synthesis

Reference 81

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.480970Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.136046Z digest=sha256:756b61dad475bf0635e5e9cb2e9722e675ae902b5d1db1eb36b7e406045bb077

Observation 42593d00-c890-40c2-b41a-c136a9f396d9 · outbound

This paper cites Hifi4g: High-fidelity human performance rendering via compact gaussian splatting.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Hifi4g: High-fidelity human performance rendering via compact gaussian splatting

Reference 82

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.467167Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.139545Z digest=sha256:7a5f495b22f97c5e4e771810fdfacb9b27b42563065a772aa91531aee2fe3397

Observation a131ed6d-e68f-4aa6-a7ba-bf8670dbfd11 · outbound

This paper cites Neuralhumanfvv: Real-time neural volumetric human performance rendering using rgb cameras.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neuralhumanfvv: Real-time neural volumetric human performance rendering using rgb cameras

Reference 83

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.451900Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.143257Z digest=sha256:418ba3f9d27bcac575ed7d6680124b0ecd2d22d271cf31efb7d50f2da46e5cd5

Observation 512e9745-7f46-4475-b8d9-9424ce280aaf · outbound

This paper cites Generalizable human gaussians for sparse view synthesis.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Generalizable human gaussians for sparse view synthesis

Reference 84

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.437465Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.146724Z digest=sha256:2b9528e9fbd800c5c9aada0790473866986bb50c480a2be4426ba2925ae31354

Observation 96bc3cc3-bb6d-4735-98a3-7e735b308466 · outbound

This paper cites Real-time geometry, albedo, and motion reconstruction using a single rgb-d camera.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Real-time geometry, albedo, and motion reconstruction using a single rgb-d camera

Reference 85

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.424257Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.150985Z digest=sha256:6b013fe50b10ae5762f517811c4c44a290df7d9f8f97a73faf74845497d7f58c

Observation 643e6c5c-adfc-4dd7-b740-b234f88a3c7d · outbound

This paper cites Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors

Reference 86

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.410187Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.154545Z digest=sha256:90e5198371d97b84fd5347f555b8a88b0377a08649fc73140378ab6e292dabda

Observation d8ff98c0-50a8-41f3-9471-56d46811146b · outbound

This paper cites Neural human performer: Learning generalizable radiance fields for human performance rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Neural human performer: Learning generalizable radiance fields for human performance rendering

Reference 87

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.396717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.157679Z digest=sha256:e10337d47746a5d8d9c8e18806359610a5e5abd062b26411a48097ca2da235ce

Observation a02b1615-54f6-468b-9873-eff13f1e3414 · outbound

This paper cites Transhuman: A transformer-based human representation for gen- eralizable neural human rendering.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Transhuman: A transformer-based human representation for gen- eralizable neural human rendering

Reference 88

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.383943Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.160781Z digest=sha256:bf28a1dd8189890080a87f2cec3a77d4d3ed54d2d6c6cd00bfc937f7a1d45874

Observation adee9978-d04c-4053-887c-bc47a2b7753e · outbound

This paper cites Smpl: A skinned multi-person linear model.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Smpl: A skinned multi-person linear model

Reference 89

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.366300Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.164617Z digest=sha256:d8035c4a18803081449e9e4a12db4ce76b144b154d7bc97d3879c0944656ef76

Observation 6faeb365-a5c2-45b9-9d07-7e4b1e102a77 · outbound

This paper cites Ewa splatting.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Ewa splatting

Reference 90

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.352556Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.168282Z digest=sha256:2e871e66cf0bd5ccfb2a826f36988a1bd4f8af6510bfe84dcc79b3dd2e5b6cf9

Observation 092c029d-6113-4e16-b7cc-bd54454bede7 · outbound

This paper cites Differentiable surface splatting for point-based geometry processing.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Differentiable surface splatting for point-based geometry processing

Reference 91

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.339634Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.171952Z digest=sha256:ef650a81623480df2ebd1ad2fdb5a7db334948b041e0b4a52ad9a4094333b49b

Observation c83aa49a-baa6-4226-83f5-8e80625fb6a0 · outbound

This paper cites Attention is all you need.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Attention is all you need

Reference 92

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.325026Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.175757Z digest=sha256:f696d56ba62ff34099bd1177613bd568d1527168cc3e5b36e55cfda781fabc46

Observation b196667d-834b-437a-9645-cf271e280548 · outbound

This paper cites Raft: Recurrent all-pairs field trans- forms for optical flow.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Raft: Recurrent all-pairs field trans- forms for optical flow

Reference 93

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.304500Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.179908Z digest=sha256:16c0d801e1ab23728ac06dd0999a5cd06946ee780b8711bdc2b3b5dceee38d45

Observation 85e3274c-7cc5-4ae9-b5e8-c918026700fc · outbound

This paper cites Image quality assessment: from error visibility to structural similarity.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Image quality assessment: from error visibility to structural similarity

Reference 94

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.288961Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.184127Z digest=sha256:dfa847a061efd86d2fc5a34379c20476ccb4f16a5c706d0e3a10a8bc2cf874d6

Observation d34b8bdd-7f74-4152-8dd1-6c3001debbc7 · outbound

This paper cites https://web.twindom.com.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views https://web.twindom.com

Reference 95

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.276059Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.188102Z digest=sha256:e91cb29cedf5171d4b15efeaf87e3e7cbd4c331965fdcdef6ff418030a4c6fd8

Observation 275f25b3-5ab7-45d0-a513-a1c5c827e153 · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views The unreasonable effectiveness of deep features as a perceptual metric

Reference 96

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.261928Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.191845Z digest=sha256:cc0317a2a304ed6e88499aa96c41131005078d4de7cfd2a763365015c6178d51

Observation e59d9a2a-29fd-4ac6-988b-d2b928606adb · outbound

This paper cites Decoupled weight decay regularization.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Decoupled weight decay regularization

Reference 97

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.248603Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.195699Z digest=sha256:ff8cde40e0cf6259a55a0d2750702971c2b4b40493a2c184ed1197e7e66f2b35

Observation fc8204db-4224-4d9d-8383-4e7cfbf71c16 · outbound

This paper cites Stereo magnification: learning view synthesis using multiplane images.

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views Stereo magnification: learning view synthesis using multiplane images

Reference 98

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T18:40:57.236123Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-12T18:40:57.200006Z digest=sha256:59c31168dfe75c0a11a35f1227215d88c37327d24e484c29c977ac63a32233a9

Pith citing papers

Observation 17bd9db1-e12b-4cb6-8235-4ea7bda9bfc6 · inbound

TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation cites this paper.

TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-07T04:55:19.408690Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:55:19.408690Z digest=sha256:6f55e47282304569e0bca6569234909c04a987ffb2de1cdb1d0ac7ff3ba890ba

Observation a2652ce4-0775-45a2-be56-1f5ecd0a7a8f · inbound

3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis cites this paper.

3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views

Reference 1

Resolution
verified exact
arxiv_id, observed 2026-05-11T09:56:03.772733Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-05-10T15:44:35.460180Z digest=sha256:4d8c3072ebbaa3767fe1bac0a922f39c277139d62069b0094df112f448afd28b

Observation 52a7f1ed-c31a-4b17-81b7-b84e646267d1 · inbound

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds cites this paper.

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views

Reference 52

Resolution
verified exact
arxiv_id, observed 2026-07-02T15:57:07.552010Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-06-27T23:05:41.154575Z digest=sha256:4df2e66aa681f83bf95bbffe80071755a48520406137d11426fb004ba190ada6