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Paper Citation Record · LEDGER

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

As of 18 August 2026, this Paper Citation Record lists 34 of 34 outbound references and 0 inbound Pith citation observations for arXiv:2501.00078.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2501.00078 v1

Coverage vector

measured 34 of 34 reference resolution

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measured 34 of 34 standing notices

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measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

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measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

34 of 34 outbound references displayed

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External citation measurements

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Outbound references

Observation 4b23e789-791c-4d49-9257-520187a699d8 · outbound

This paper cites A general reinforcement learning algorithm that masters chess, shogi, and go through self-play,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors A general reinforcement learning algorithm that masters chess, shogi, and go through self-play,

Reference 1

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Observation 44c77b63-94be-4a0a-9a9f-ca24900da26f · outbound

This paper cites 2, Springer, 2018.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors 2, Springer, 2018

Reference 2

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Observation 7890a2d5-c79f-4d0c-abee-1a1eef7cb3a0 · outbound

This paper cites Counter-strike deathmatch with large-scale behavioural cloning,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Counter-strike deathmatch with large-scale behavioural cloning,

Reference 3

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This paper cites Mastering the game of go with deep neural networks and tree search,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Mastering the game of go with deep neural networks and tree search,

Reference 4

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Observation 4e429437-8c7c-4b38-8c9d-98c9df0507e9 · outbound

This paper cites StarCraft II: A New Challenge for Reinforcement Learning.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors StarCraft II: A New Challenge for Reinforcement Learning

Reference 5

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Observation 05ba813c-329c-4199-8e13-0a2c79376e5f · outbound

This paper cites Imitation learning: A survey of learning methods,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Imitation learning: A survey of learning methods,

Reference 6

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Observation 1b5f8d52-87fb-4f0c-9ce0-c86fe9db2446 · outbound

This paper cites Imitation learning: Progress, taxonomies and challenges,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Imitation learning: Progress, taxonomies and challenges,

Reference 7

Resolution
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Observation 78013305-aaf5-4500-ad05-16f23b4a47db · outbound

This paper cites Explo- ration in deep reinforcement learning: A survey,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Explo- ration in deep reinforcement learning: A survey,

Reference 8

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This paper cites TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained Models.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors TAIL: Task-specific Adapters for Imitation Learning with Large Pretrained Models

Reference 9

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Observation cad2b716-92fd-4783-b1f8-f147cc91af11 · outbound

This paper cites Long short-term memory,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Long short-term memory,

Reference 10

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Observation a4c0b172-e47e-46f6-94e2-d01edb77f3cd · outbound

This paper cites Behavior transformers: Cloning𝑘 modes with one stone,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Behavior transformers: Cloning𝑘 modes with one stone,

Reference 11

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Observation 048f7a8d-0254-44ed-9438-08076dc3d9f6 · outbound

This paper cites Transformers for one-shot visual imitation,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Transformers for one-shot visual imitation,

Reference 12

Resolution
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Observation bdb6bd03-eef1-4a6e-8571-98780a8d130f · outbound

This paper cites A Generalist Agent.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors A Generalist Agent

Reference 13

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Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Generalized behavior learning from diverse demonstrations,

Reference 14

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Observation e7d6cb16-b2f7-4a59-9cfa-42c724cbb635 · outbound

This paper cites Uncertainty- driven exploration for generalization in reinforcement learning,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Uncertainty- driven exploration for generalization in reinforcement learning,

Reference 15

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Observation f1d1b88b-130d-4481-a3b1-a3dc7d3207e8 · outbound

This paper cites Playing Atari with Deep Reinforcement Learning.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Playing Atari with Deep Reinforcement Learning

Reference 16

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Observation afa16fb0-a03f-4f11-946d-bdcd0cddd776 · outbound

This paper cites Dota 2 with Large Scale Deep Reinforcement Learning.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Dota 2 with Large Scale Deep Reinforcement Learning

Reference 17

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Observation ea4381a8-47ea-4638-a9a9-8975a08b3d27 · outbound

This paper cites Outracing champion gran turismo drivers with deep reinforcement learning,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Outracing champion gran turismo drivers with deep reinforcement learning,

Reference 18

Resolution
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Observation b9758679-c0e4-40dc-9fd7-a331f0082295 · outbound

This paper cites Conditional imitation learning for multi-agent games,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Conditional imitation learning for multi-agent games,

Reference 19

Resolution
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Observation d4c622d1-c912-49e5-9e2c-8cd5914712ac · outbound

This paper cites Imitation learning with concurrent actions in 3d games,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Imitation learning with concurrent actions in 3d games,

Reference 20

Resolution
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Observation a56df600-7fca-4b77-87c0-e9951221bea2 · outbound

This paper cites Human-level performance in 3d multiplayer games with population-based reinforcement learning,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Human-level performance in 3d multiplayer games with population-based reinforcement learning,

Reference 21

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Observation 76498ecf-e88a-42ad-b56c-495d01fca715 · outbound

This paper cites Navigates like me: Understanding how people evaluate human-like ai in video games,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Navigates like me: Understanding how people evaluate human-like ai in video games,

Reference 22

Resolution
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Observation cf702bbb-c667-4a4e-93b1-440233e9ff50 · outbound

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Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Assessing believability,

Reference 23

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Observation 9ea4993f-b155-483a-adb2-917d7623cf2d · outbound

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Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors The 2k botprize,

Reference 24

Resolution
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This paper cites The turing test track of the 2012 mario ai championship: Entries and evaluation,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors The turing test track of the 2012 mario ai championship: Entries and evaluation,

Reference 25

Resolution
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Observation ab5ad6e7-44d0-418a-a385-441c10207240 · outbound

This paper cites Imitating human playing styles in super mario bros,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Imitating human playing styles in super mario bros,

Reference 26

Resolution
verified fuzzy
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Source-reported events for the cited work

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Observation 6c9d259d-90ea-4d52-8380-5fddad3c33ef · outbound

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Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Plat- former level design for player believability,

Reference 27

Resolution
verified fuzzy
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Source-reported events for the cited work

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Observation 1e5d968e-99b8-4c89-9554-0ee627fdc1f4 · outbound

This paper cites How humans perceive human-like behavior in video game navigation,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors How humans perceive human-like behavior in video game navigation,

Reference 28

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 2916818d-1cf5-4821-881d-d83f60c53511 · outbound

This paper cites Backpropagation through time: what it does and how to do it,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Backpropagation through time: what it does and how to do it,

Reference 29

Resolution
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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 75f69599-4539-40fe-a0fe-ec322d7751ce · outbound

This paper cites Generative adversarial imitation learning,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Generative adversarial imitation learning,

Reference 30

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 3b1851ca-b16d-4986-8dad-bcfc5e66e513 · outbound

This paper cites Decision transformer: Reinforcement learning via sequence modeling,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Decision transformer: Reinforcement learning via sequence modeling,

Reference 31

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation ce7676a6-4aff-4aad-9297-4d916100442d · outbound

This paper cites Offline reinforcement learning as one big sequence modeling problem,.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Offline reinforcement learning as one big sequence modeling problem,

Reference 32

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 66b09679-cb21-47b2-80bd-628a5f882ae4 · outbound

This paper cites Generalized Decision Transformer for Offline Hindsight Information Matching.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Generalized Decision Transformer for Offline Hindsight Information Matching

Reference 33

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Source-reported events for the cited work

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Observation 55778d71-ea6c-49db-9df3-0244ee33d4fd · outbound

This paper cites Skill Decision Transformer.

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Skill Decision Transformer

Reference 34

Resolution
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Pith citing papers

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