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Paper Citation Record · LEDGER

Solving Infinite-Player Games with Player-to-Strategy Networks

As of 18 August 2026, this Paper Citation Record lists 88 of 88 outbound references and 0 inbound Pith citation observations for arXiv:2501.09330.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2501.09330 v1

Coverage vector

measured 88 of 88 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-10T20:14:35.085921Z

measured 88 of 88 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

88 of 88 outbound references displayed

  • verified exact2
  • verified fuzzy63
  • unresolved22
  • parse uncertain0
  • malformed identifier0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 99e40eb0-beda-443e-8370-0a537778ac23 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 38eee5e2-5673-41ec-839f-eb523a7183a1 · outbound

This paper cites The mechanics of n-player differentiable games.

Solving Infinite-Player Games with Player-to-Strategy Networks The mechanics of n-player differentiable games

Reference 2

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Observation 01156840-470a-46d4-ae0e-9d621f4cb310 · outbound

This paper cites Berahas, Liyuan Cao, Krzysztof Choromanski, and Katya Scheinberg.

Solving Infinite-Player Games with Player-to-Strategy Networks Berahas, Liyuan Cao, Krzysztof Choromanski, and Katya Scheinberg

Reference 3

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Observation 2173c2e5-a4cb-4580-91f7-17970077c033 · outbound

This paper cites Learning equilibria in symmetric auction games using artificial neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Learning equilibria in symmetric auction games using artificial neural networks

Reference 4

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Unavailable: canonical work link unavailable.

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Observation c43bd4c4-7cdf-471f-b3ab-fc5cd02af745 · outbound

This paper cites JAX : Composable transformations of Python + NumPy programs, 2018.

Solving Infinite-Player Games with Player-to-Strategy Networks JAX : Composable transformations of Python + NumPy programs, 2018

Reference 5

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Observation 0007aec2-97eb-42e6-974b-296b56d2559c · outbound

This paper cites Superhuman AI for multiplayer poker.

Solving Infinite-Player Games with Player-to-Strategy Networks Superhuman AI for multiplayer poker

Reference 6

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Observation 720022aa-86c5-4afd-80fe-09d1aa1537d7 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 7

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Observation ef3cbaf7-8fb4-40aa-887b-3d767a3b6ddd · outbound

This paper cites Caines, Minyi Huang, and Roland P.

Solving Infinite-Player Games with Player-to-Strategy Networks Caines, Minyi Huang, and Roland P

Reference 8

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Observation 84147a6d-f656-4d7e-9efb-324b6966b817 · outbound

This paper cites The dyson and coulomb games.

Solving Infinite-Player Games with Player-to-Strategy Networks The dyson and coulomb games

Reference 9

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 0dfb2b58-cb4f-4e16-9348-36cfb0b08789 · outbound

This paper cites Bertrand and Cournot mean field games.

Solving Infinite-Player Games with Player-to-Strategy Networks Bertrand and Cournot mean field games

Reference 10

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Observation 40ceceaf-4a2d-4510-baef-03bb122ee3e7 · outbound

This paper cites Principes de la th \'e orie des richesses.

Solving Infinite-Player Games with Player-to-Strategy Networks Principes de la th \'e orie des richesses

Reference 11

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 4ceda33b-ce6e-44bf-925f-39cff5daf406 · outbound

This paper cites Approximation by superpositions of a sigmoidal function.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximation by superpositions of a sigmoidal function

Reference 12

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 67cb3750-dd3a-411a-bc87-5c1a21a3b08b · outbound

This paper cites The existence of equilibrium in discontinuous economic games 1: Theory.

Solving Infinite-Player Games with Player-to-Strategy Networks The existence of equilibrium in discontinuous economic games 1: Theory

Reference 13

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 25bbc6f1-4990-42da-a2a3-2ad8303483ab · outbound

This paper cites Training GAN s with optimism.

Solving Infinite-Player Games with Player-to-Strategy Networks Training GAN s with optimism

Reference 14

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 21287aeb-407c-404c-8a4e-56b08f998fda · outbound

This paper cites A social equilibrium existence theorem.

Solving Infinite-Player Games with Player-to-Strategy Networks A social equilibrium existence theorem

Reference 15

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Observation b23249d4-e563-4242-977b-82849d038fef · outbound

This paper cites The D eep M ind JAX E cosystem, 2020.

Solving Infinite-Player Games with Player-to-Strategy Networks The D eep M ind JAX E cosystem, 2020

Reference 16

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Observation d3d7ae6d-1aed-4fc9-b929-72cccaaf9242 · outbound

This paper cites Duchi, Michael I.

Solving Infinite-Player Games with Player-to-Strategy Networks Duchi, Michael I

Reference 17

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation db26c650-48be-4d52-8af9-90b05ae86ae0 · outbound

This paper cites Beitrag zur theorie des ferromagnetismus.

Solving Infinite-Player Games with Player-to-Strategy Networks Beitrag zur theorie des ferromagnetismus

Reference 18

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 415cff8e-0dff-4502-8a75-853b8a1a7806 · outbound

This paper cites Fixed point and minimax theorems in locally convex topological linear spaces.

Solving Infinite-Player Games with Player-to-Strategy Networks Fixed point and minimax theorems in locally convex topological linear spaces

Reference 19

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Observation d9790e55-2e5e-425c-b0c3-7b01d5581d5f · outbound

This paper cites Feldman, Inwon C.

Solving Infinite-Player Games with Player-to-Strategy Networks Feldman, Inwon C

Reference 20

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation e1079bd6-0654-4a07-89e5-6f68befa3510 · outbound

This paper cites Ising model versus normal form game.

Solving Infinite-Player Games with Player-to-Strategy Networks Ising model versus normal form game

Reference 21

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Source-reported events for the cited work

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Observation 059f20cf-9977-44d3-87f1-09f2718b2610 · outbound

This paper cites Computing equilibria by incorporating qualitative models.

Solving Infinite-Player Games with Player-to-Strategy Networks Computing equilibria by incorporating qualitative models

Reference 22

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 8d8a6505-4851-4ad1-910e-ff9c881f6911 · outbound

This paper cites A further generalization of the K akutani fixed point theorem, with application to N ash equilibrium points.

Solving Infinite-Player Games with Player-to-Strategy Networks A further generalization of the K akutani fixed point theorem, with application to N ash equilibrium points

Reference 23

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Observation 2552d9a3-8930-49c7-8432-8a50e4c70bc4 · outbound

This paper cites Monte Carlo sampling methods using Markov chains and their applications.

Solving Infinite-Player Games with Player-to-Strategy Networks Monte Carlo sampling methods using Markov chains and their applications

Reference 24

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 25f83c73-e795-4092-b451-a6ee9e7116c5 · outbound

This paper cites Delving deep into rectifiers: Surpassing human-level performance on I mage N et classification.

Solving Infinite-Player Games with Player-to-Strategy Networks Delving deep into rectifiers: Surpassing human-level performance on I mage N et classification

Reference 25

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Observation 7832dc19-cc71-4bd3-8ab7-25401526ab05 · outbound

This paper cites Flax : A neural network library and ecosystem for JAX , 2023.

Solving Infinite-Player Games with Player-to-Strategy Networks Flax : A neural network library and ecosystem for JAX , 2023

Reference 26

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 2dcad40e-18b3-45e0-b94f-c93836fd837b · outbound

This paper cites Approximation capabilities of multilayer feedforward networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximation capabilities of multilayer feedforward networks

Reference 27

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Source-reported events for the cited work

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Observation ce144b7e-1429-4fc7-bbe8-16fb5427b507 · outbound

This paper cites Multilayer feedforward networks are universal approximators.

Solving Infinite-Player Games with Player-to-Strategy Networks Multilayer feedforward networks are universal approximators

Reference 28

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation f058e1a8-27c3-46fd-be3c-ad8849132e22 · outbound

This paper cites The limits of min-max optimization algorithms: Convergence to spurious non-critical sets.

Solving Infinite-Player Games with Player-to-Strategy Networks The limits of min-max optimization algorithms: Convergence to spurious non-critical sets

Reference 29

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation a0a71582-01f0-4947-834e-7e2086e51b57 · outbound

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Solving Infinite-Player Games with Player-to-Strategy Networks On the convergence of single-call stochastic extra-gradient methods

Reference 30

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 4a0e76bd-b88f-48f9-abc9-9a6ad5803143 · outbound

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Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 31

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Observation 2df2e6ba-9a93-40d6-a7ef-6a1e86acc96a · outbound

This paper cites Self-gated rectified linear unit for performance improvement of deep neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Self-gated rectified linear unit for performance improvement of deep neural networks

Reference 32

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No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 631cff8c-d04c-4b20-9cbf-c57330c067e0 · outbound

This paper cites Ali Khan.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan

Reference 33

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation a9d6b560-df01-42ce-bc4c-9da05dad7b80 · outbound

This paper cites Ali Khan.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan

Reference 34

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 2d28f61f-e80d-44d6-ae3b-23e1d84988d9 · outbound

This paper cites Ali Khan and Nikolaos S.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan and Nikolaos S

Reference 35

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

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Observation 23a6bbc3-b264-4b88-b2be-71be5d011246 · outbound

This paper cites Ali Khan and Nikolaos S.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan and Nikolaos S

Reference 36

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.834269Z digest=sha256:333561f02336e74afa740df0ff1990bea00cd17bb9781c69252cfa904f6186f3

Observation aabbe685-5885-45b8-8a59-1f61d3a172b4 · outbound

This paper cites Ali Khan and Yeneng Sun.

Solving Infinite-Player Games with Player-to-Strategy Networks Ali Khan and Yeneng Sun

Reference 37

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verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.206943Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.838993Z digest=sha256:5b102130301729f435f16176d6d10df3ade74c28cbb2fc85e0f9aec584d8f3f7

Observation e10ccaaa-51d0-49d3-9496-3cb060b1b3c9 · outbound

This paper cites Yannelis.

Solving Infinite-Player Games with Player-to-Strategy Networks Yannelis

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.192081Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.844121Z digest=sha256:af5e4b232a7d8a65ccc69051ff86f44aa08d3e9a3b08d8321e4da2fa98e2b336

Observation e719e6a3-9cf1-4f7c-86be-2bba9aa7f61c · outbound

This paper cites Auction Theory.

Solving Infinite-Player Games with Player-to-Strategy Networks Auction Theory

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.176373Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.848566Z digest=sha256:995a4c20aa7d6002062807aea06c5bb373a1683c88c165e78560cbd47a24853f

Observation 5699a333-4105-4d70-b85e-59736e393bbc · outbound

This paper cites A unified game-theoretic approach to multiagent reinforcement learning.

Solving Infinite-Player Games with Player-to-Strategy Networks A unified game-theoretic approach to multiagent reinforcement learning

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.161372Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.852994Z digest=sha256:070852e5c204efd8e56a6c8dd31077305c97e1e397c5082a0e9b7572ae372d32

Observation 00c49abf-f821-4ea0-b1c9-edc2edf26536 · outbound

This paper cites Non-Differentiable Supervised Learning with Evolution Strategies and Hybrid Methods.

Solving Infinite-Player Games with Player-to-Strategy Networks Non-Differentiable Supervised Learning with Evolution Strategies and Hybrid Methods

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:34.857702Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:34.857702Z digest=sha256:545bc3ee72c6bd3ff4bb9081bc58e41758d429817befb6f4b3d4cbf61ad087c6

Observation a4b97bba-7946-421e-af64-a878e79aa82e · outbound

This paper cites Beitr s ge zum verst s ndnis der magnetischen eigenschaften in festen k s rpern.

Solving Infinite-Player Games with Player-to-Strategy Networks Beitr s ge zum verst s ndnis der magnetischen eigenschaften in festen k s rpern

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.146240Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.862811Z digest=sha256:59decf4db97fd642b37cce6a22cbea4967428c2948b050e3e6500add23865511

Observation b052499c-879b-457d-ba3e-f81722cf5e39 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 43

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:36.131147Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.867670Z digest=sha256:5206dcba2b3874bceb80fe813f600b3fd6fc4696cd1f6176c29a33512f14914c

Observation 1bbdd4a2-1586-4802-8559-adb01af3107e · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 44

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:36.115994Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.872774Z digest=sha256:e03214944cb552f3a41480755bb6f2a74946b3529a0fbd7e04359d9aa1040c55

Observation cce47da3-24a4-43b4-8b6c-5df72d0d96de · outbound

This paper cites Multilayer feedforward networks with a nonpolynomial activation function can approximate any function.

Solving Infinite-Player Games with Player-to-Strategy Networks Multilayer feedforward networks with a nonpolynomial activation function can approximate any function

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.101080Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.878144Z digest=sha256:87f176d1c32915a4108614ffcc3308374239022fa480a65402aa9e9f176e9b0e

Observation b391504a-1e0b-49e9-9eeb-909ae4cbd924 · outbound

This paper cites Differentiable game mechanics.

Solving Infinite-Player Games with Player-to-Strategy Networks Differentiable game mechanics

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.086055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.882889Z digest=sha256:4e97b1b3b21d33d41539f8303e6dd0a1dd53a84c6b7cb9b2542a02c2b1e65a10

Observation 2db2a0a5-611d-441a-9382-a7dbd599619a · outbound

This paper cites Stable opponent shaping in differentiable games.

Solving Infinite-Player Games with Player-to-Strategy Networks Stable opponent shaping in differentiable games

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.069806Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.887414Z digest=sha256:ea4a45da80aa0ee1a43a853bc36f43c2c396a89ccc7b1af2dc4b840811215efe

Observation 61d84f0d-048e-4374-8ce6-6fe324dcbd8f · outbound

This paper cites Computing approximate equilibria in sequential adversarial games by exploitability descent.

Solving Infinite-Player Games with Player-to-Strategy Networks Computing approximate equilibria in sequential adversarial games by exploitability descent

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.054262Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.892599Z digest=sha256:e883d7a6c3409837d50e1173b2a37cdd151b9ccbfb4ae88a4f6d5365f9dbf1fb

Observation 204dfb39-7956-40cb-ae29-3356e22e8163 · outbound

This paper cites Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.037432Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.897835Z digest=sha256:8c792a598b376568d7e43c98b1965b18545b7502bcbf6b9062f7a51fe57d3e44

Observation c763c2bc-c3f8-4256-990f-a56c1a77bc39 · outbound

This paper cites Joint-perturbation simultaneous pseudo-gradient.

Solving Infinite-Player Games with Player-to-Strategy Networks Joint-perturbation simultaneous pseudo-gradient

Reference 50

Resolution
verified exact
raw_fallback, observed 2026-08-10T20:14:35.336395Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.902744Z digest=sha256:915f63e5b6e2292340369b7f28d441cad1701bf00407d15cdc482a5541fbf25b

Observation ef08fa7f-e20f-43e2-b9f1-d0be091c04d5 · outbound

This paper cites Ratliff, and S.

Solving Infinite-Player Games with Player-to-Strategy Networks Ratliff, and S

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.021397Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.907480Z digest=sha256:c8ed7fad18775c17f94aa6fa6972a4407e2c669b51600cf77e983b9209ec99a9

Observation 729e21e8-18f0-4742-a313-17771bea8fcb · outbound

This paper cites On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games.

Solving Infinite-Player Games with Player-to-Strategy Networks On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Games

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:34.911931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:34.911931Z digest=sha256:f31e79661a1471a8c90e2c0085f3601787226bb6e513fab6cda43943eef5726c

Observation 395ddb7d-58f6-4384-82ce-f6c654500ab5 · outbound

This paper cites Learning in games with continuous action sets and unknown payoff functions.

Solving Infinite-Player Games with Player-to-Strategy Networks Learning in games with continuous action sets and unknown payoff functions

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:36.005047Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.916936Z digest=sha256:df7480e5b4eaa09b0ecc17ab0f5ac4e3312bc020b664299f86427da5985209f3

Observation 8f8d7ccc-39e0-4423-b044-30425f0842ba · outbound

This paper cites Equation of state calculations by fast computing machines.

Solving Infinite-Player Games with Player-to-Strategy Networks Equation of state calculations by fast computing machines

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.986991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.921582Z digest=sha256:fe4f00636f8fb6d54af17e41d5aa7896810fac00379b4b468040217648a5b6e5

Observation 8ffd6fc3-13a5-4eb6-a50e-d47e20ebc77d · outbound

This paper cites Generic Uniqueness of Equilibria in Nonatomic Congestion Games.

Solving Infinite-Player Games with Player-to-Strategy Networks Generic Uniqueness of Equilibria in Nonatomic Congestion Games

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.971634Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.926123Z digest=sha256:ec9e8de874d1cb32fa585a3be89f77fa557402c712cbce154df79761aa402366

Observation 5b64c1e1-7309-4d74-8945-e17152139ea3 · outbound

This paper cites Generic uniqueness of equilibrium in large crowding games.

Solving Infinite-Player Games with Player-to-Strategy Networks Generic uniqueness of equilibrium in large crowding games

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.955289Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.930822Z digest=sha256:577ecd2b404c8eb0b59246977829f105754571c1639e469f94012debeed98bc7

Observation 08c72de0-960a-4ea0-b1c6-6f39bd0c0f08 · outbound

This paper cites Topological conditions for uniqueness of equilibrium in networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Topological conditions for uniqueness of equilibrium in networks

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.825087Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.935664Z digest=sha256:8f76203380514e25eac72dabf9f96cf2763d97faa1c6754146f4afc0d38511d9

Observation da348f2e-1244-4b6b-96bd-b07ba0f13def · outbound

This paper cites Learning equilibria in mean-field games: Introducing mean-field PSRO.

Solving Infinite-Player Games with Player-to-Strategy Networks Learning equilibria in mean-field games: Introducing mean-field PSRO

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.809161Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.940341Z digest=sha256:fbe37ad1f12339251abfbe4d990cd2ad07d7ecfef66586ee1e8bbbc611cd2707

Observation 0564cfb3-b281-40b4-8df3-ccb15b822cc7 · outbound

This paper cites Equilibrium points in n-person games.

Solving Infinite-Player Games with Player-to-Strategy Networks Equilibrium points in n-person games

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:34.945224Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-10T20:14:34.945224Z digest=sha256:5030da6ff7d721a1fe777d0329b2131c9b11e7ced012ca2c193d3ddace32eb12

Observation 4f563910-b063-43fe-98bb-89c76d24b66f · outbound

This paper cites Non-cooperative games.

Solving Infinite-Player Games with Player-to-Strategy Networks Non-cooperative games

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.782194Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.949918Z digest=sha256:b9b99adf9d5934f04b0cbd8a519d6608fe5a4dd824ccedb44dec19f21fa9a4ec

Observation 106e70d5-61f2-4bc4-b174-e9a2805e408a · outbound

This paper cites Random gradient-free minimization of convex functions.

Solving Infinite-Player Games with Player-to-Strategy Networks Random gradient-free minimization of convex functions

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.765714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.954241Z digest=sha256:56bdb3a8d1a9bc26d9f8585db9c8eefee1ef6c5c596bc8eee10a82f947f5ad79

Observation b1cf1461-347e-41ee-b225-15ea2e55cd6c · outbound

This paper cites Perfectly competitive markets as the limits of Cournot markets.

Solving Infinite-Player Games with Player-to-Strategy Networks Perfectly competitive markets as the limits of Cournot markets

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.749658Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.959100Z digest=sha256:099888704239a82194364aee0eb3f10f1de2a7f4e325bcd2c93ce5358c8780bd

Observation d5da541d-90d9-451b-8932-4b5be8e2f35a · outbound

This paper cites Graphon games.

Solving Infinite-Player Games with Player-to-Strategy Networks Graphon games

Reference 63

Resolution
metadata mismatch
raw_fallback, observed 2026-08-10T20:14:35.233575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.963886Z digest=sha256:e7f3e7a7738331babbe23ad8004685fedecf0986b2d528b1230534756a448202

Observation 71c2ac0b-22bd-4564-b946-98ef8fa62464 · outbound

This paper cites Graphon games: A statistical framework for network games and interventions.

Solving Infinite-Player Games with Player-to-Strategy Networks Graphon games: A statistical framework for network games and interventions

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.733389Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.968705Z digest=sha256:42595c645d49f4948ecaeeb292a7a172882cb9d11a21a2a06b0e84c17a9dc669

Observation 8f216ae7-77ce-44dd-9a7f-457b5c3cd4c8 · outbound

This paper cites Scaling mean field games by online mirror descent.

Solving Infinite-Player Games with Player-to-Strategy Networks Scaling mean field games by online mirror descent

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.716194Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.973328Z digest=sha256:0939042a2b880f30014256e9d917893dc85103159cf2d2b7b30f2b7a0dd53930

Observation e8e445d5-187d-4203-9465-2d8cf2a84aba · outbound

This paper cites Fictitious play for mean field games: Continuous time analysis and applications.

Solving Infinite-Player Games with Player-to-Strategy Networks Fictitious play for mean field games: Continuous time analysis and applications

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.699906Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.978137Z digest=sha256:8185cf35126722a6466cdec13aa514c75e8281880bcdc53bca7d7e80fd005edc

Observation 5a73b777-ca6e-4f06-8c04-5a4c15acede7 · outbound

This paper cites Approximation theory of the MLP model in neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximation theory of the MLP model in neural networks

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.684620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.983237Z digest=sha256:917bc2afc7c5401f147a24f7c82b4e2e9e7d4ecac555855eacdd2c948f0bb12f

Observation 4b6bd344-1a64-4e1f-8052-930b45818801 · outbound

This paper cites A modification of the A rrow- H urwicz method for search of saddle points.

Solving Infinite-Player Games with Player-to-Strategy Networks A modification of the A rrow- H urwicz method for search of saddle points

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.667516Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.988105Z digest=sha256:399b43fbcfc5053c1a235ad30fb1008cd4359339653a6e54d0330b7cb6591435

Observation ad076151-6ce2-44dd-865e-7afe2fac2123 · outbound

This paper cites On the spectral bias of neural networks.

Solving Infinite-Player Games with Player-to-Strategy Networks On the spectral bias of neural networks

Reference 69

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.650775Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.992770Z digest=sha256:ca8f9aa14ced8a26700594c4b44debcc66b42051ea905c9db8027a975c46416e

Observation da8c0ef7-71f3-48aa-b470-22171904b23a · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 70

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:35.635004Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:34.997727Z digest=sha256:08856c26857c3779773944bb9d9e0aba2e232b5f7449f17986cfd0ac51750c49

Observation e49852de-d70b-42e6-aa0e-26a08ba9bf18 · outbound

This paper cites The unreasonable effectiveness of quasirandom sequences, 2018.

Solving Infinite-Player Games with Player-to-Strategy Networks The unreasonable effectiveness of quasirandom sequences, 2018

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.619819Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.002503Z digest=sha256:d104bad0133effbd9e1870960fad74b8abe097d88e0995f25e43a6f6ac67da1f

Observation 9d653db8-fffe-4fd1-a229-2414cc5a93f7 · outbound

This paper cites Ben Rosen.

Solving Infinite-Player Games with Player-to-Strategy Networks Ben Rosen

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.604437Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.007425Z digest=sha256:bc9873b1ba87644b8455a2d103292c6e4f2ad946b7230896cd35bfa670c945c6

Observation f47da52a-b5f0-45c4-9dc5-d73f7e0293dd · outbound

This paper cites An automatic method for finding the greatest or least value of a function.

Solving Infinite-Player Games with Player-to-Strategy Networks An automatic method for finding the greatest or least value of a function

Reference 73

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.588388Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.012152Z digest=sha256:3a701704ebc7cbd9b70df7546067cf663e894d191d568000240dbf10311c2b84

Observation 5bc59a9d-f20a-4446-9bd6-f2c3b95e1a40 · outbound

This paper cites Evolution strategies as a scalable alternative to reinforcement learning, 2017.

Solving Infinite-Player Games with Player-to-Strategy Networks Evolution strategies as a scalable alternative to reinforcement learning, 2017

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-10T20:14:35.017114Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 2b18bc48-3df1-47f7-8f3d-3fcacddb051f · outbound

This paper cites Equilibrium points of nonatomic games.

Solving Infinite-Player Games with Player-to-Strategy Networks Equilibrium points of nonatomic games

Reference 75

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.022084Z digest=sha256:3c83366d75e763f4bb55b996237b7bc62541da0363627abc10a88c8849a2cb1c

Observation 195107a5-f3c9-4bee-a778-f9689a763dd9 · outbound

This paper cites An optimal algorithm for bandit and zero-order convex optimization with two-point feedback.

Solving Infinite-Player Games with Player-to-Strategy Networks An optimal algorithm for bandit and zero-order convex optimization with two-point feedback

Reference 76

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.546129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.026879Z digest=sha256:8a1e56351a4a78993a933486ac0260187a3508cae16c39650ddc423b710982c3

Observation c6c5a147-cbdc-4132-ab3e-0f4462039c91 · outbound

This paper cites Fourier features let networks learn high frequency functions in low dimensional domains.

Solving Infinite-Player Games with Player-to-Strategy Networks Fourier features let networks learn high frequency functions in low dimensional domains

Reference 77

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.031850Z digest=sha256:ae60e8af8aaa658eb2f2d08d3538554a35ff9314b022fce0f67f626ecc4fb96d

Observation 621482a0-c841-4f37-b274-b7504f2744e0 · outbound

This paper cites Approximate exploitability: Learning a best response.

Solving Infinite-Player Games with Player-to-Strategy Networks Approximate exploitability: Learning a best response

Reference 78

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.036780Z digest=sha256:163070c3df961fadc3e2e0c7b5f571ee5f03dc4f6912e717e4b0297d50dd9a35

Observation 10410c92-6524-413c-a20e-d25d5acc7a18 · outbound

This paper cites Munchausen reinforcement learning.

Solving Infinite-Player Games with Player-to-Strategy Networks Munchausen reinforcement learning

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.499466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.041481Z digest=sha256:b2d992eb6c26c7bb1b3b5f34899863dc0ac809764fa05dc885c510ff191b720a

Observation 58de487f-5b04-4533-b760-5e3716072443 · outbound

This paper cites Oliphant, Matt Haberland, Tyler Reddy, David Cournapeau, Evgeni Burovski, Pearu Peterson, Warren Weckesser, Jonathan Bright, St \'e fan J.

Solving Infinite-Player Games with Player-to-Strategy Networks Oliphant, Matt Haberland, Tyler Reddy, David Cournapeau, Evgeni Burovski, Pearu Peterson, Warren Weckesser, Jonathan Bright, St \'e fan J

Reference 80

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.484227Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.046301Z digest=sha256:304358d26c4e563d2dcddcaf849b5fd37d500c796044ade5e4c0bff697536ffb

Observation cac0c91d-3ebb-4a24-b1fa-2346ec72f10d · outbound

This paper cites Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report.

Solving Infinite-Player Games with Player-to-Strategy Networks Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report

Reference 81

Resolution
verified exact
local_arxiv, observed 2026-08-10T20:14:35.132172Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.051362Z digest=sha256:2dc365f047fd624d77dc8876040ce0c02a51d5efa7c7c1db2999fe4cb66a2386

Observation 1cd76dcd-c8c0-4321-93d5-960fa7668ae8 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 82

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:35.468353Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.056694Z digest=sha256:cc5a9b845c9fa82a08685eb24f9a42935c733c320ce767782d9142946d5173c4

Observation da5e111a-2f4b-43e6-bb66-80c1927f4f49 · outbound

This paper cites Natural evolution strategies.

Solving Infinite-Player Games with Player-to-Strategy Networks Natural evolution strategies

Reference 83

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.451940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.061919Z digest=sha256:e78343a53f25bc7a40be5c29785d19d2874641d78f1b4a4fd80f45366de38c57

Observation 3cf24be7-76f2-4f6d-80c2-2d0e4bd5ce06 · outbound

This paper cites COLA : Consistent learning with opponent-learning awareness.

Solving Infinite-Player Games with Player-to-Strategy Networks COLA : Consistent learning with opponent-learning awareness

Reference 84

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.434939Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.066665Z digest=sha256:f1179b4fd8ef88160d34f106a884075b8bfe642550592c04ef9ce6a085ec822f

Observation 2412e98c-d17d-45f9-a85d-147f3f6d3ed1 · outbound

This paper cites Open and closed loop Nash equilibria in games with a continuum of players.

Solving Infinite-Player Games with Player-to-Strategy Networks Open and closed loop Nash equilibria in games with a continuum of players

Reference 85

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.419148Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.071594Z digest=sha256:ee30f49a86352dca5dd16a64c0c1bb5fc117617d23ec7b91e336140ee5e523d0

Observation 770a45b7-9f33-4831-92d4-e1e27addcbdf · outbound

This paper cites Population-aware online mirror descent for mean-field games by deep reinforcement learning.

Solving Infinite-Player Games with Player-to-Strategy Networks Population-aware online mirror descent for mean-field games by deep reinforcement learning

Reference 86

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.403137Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.076405Z digest=sha256:9bce48b1be672ac44f6ece8703650bc8e2c09b19cff6513c460806eafa2b24a4

Observation 7a03ff14-dd87-49f2-a435-35a2bf7255b6 · outbound

This paper cites an unresolved cited work.

Solving Infinite-Player Games with Player-to-Strategy Networks Unresolved cited work

Reference 87

Resolution
unresolved
raw_fallback, observed 2026-08-10T20:14:35.386951Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.081464Z digest=sha256:01150cbef14cf4036b7d3c05742116f53667bffd3245dfb6544bc421fe0de2d9

Observation 11a67a80-9433-409c-957d-427255a850c4 · outbound

This paper cites Stochastic search using the natural gradient.

Solving Infinite-Player Games with Player-to-Strategy Networks Stochastic search using the natural gradient

Reference 88

Resolution
verified fuzzy
raw_fallback, observed 2026-08-10T20:14:35.371031Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=arxiv_source observed=2026-08-10T20:14:35.085921Z digest=sha256:b2c9cefd283ed2f44d0cbd6b231a15a00542883cd1acb13f6e62764a68ee90e9

Pith citing papers

No inbound Pith citation observations are available.