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AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics

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arxiv 2502.06819 v2 pith:WLVMOEIR submitted 2025-02-05 cs.LG cs.GR

classification cs.LGcs.GR
keywords scenegraphobjectscenestextbettercoherentdiffusion
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This paper presents a framework for generating 3D indoor scenes from text prompts. Existing methods often formulate scene synthesis as an object layout prediction problem conditioned on a single input modality, such as a text description, room shape, or scene graph. This design can lead to object collisions and limited functional plausibility, reducing its practical applicability. To address these limitations, we introduce a multi-stage pipeline that better reflects practical scene creation scenarios. Given a text prompt describing partial scene content, our method first uses graph diffusion to produce a contextually coherent scene graph and then predicts a realistic object layout. In addition, we incorporate lightweight human-object interaction priors to encourage human-centric and functional arrangements, with explicit spatial constraints to reduce interpenetration. Our approach generates coherent 3D scenes with viable layouts that better support human interaction. Experiments on the 3D-FRONT dataset demonstrate that our method achieves competitive or state-of-the-art performance compared with existing approaches, while improving the physical plausibility of generated scenes.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AutoLayout: Closed-Loop Layout Synthesis via Slow-Fast Collaborative Reasoning

    cs.RO 2025-07 conditional novelty 6.0 of 10

    AutoLayout combines slow reasoning with fast evolutionary placement and a self-correcting loop of LLM-generated relation checks to produce physically plausible, semantically matched tabletop layouts.

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