REVIEW 3 major objections 3 minor 3 cited by
Digi-Q: Learning Q-Value Functions for Training Device-Control Agents
T0 review · 3 major / 3 minor · reviewed 2026-08-07 · deepseek-v4-flash
Pith's one-line read The central claim is that offline TD-learning on frozen VLM features, preceded by actionability fine-tuning and followed by Best-of-N reranking, is an effective recipe for training Android device-control agents without environment…
desk verdict Genuinely new offline RL recipe with strong internal ablations, but the headline gain over DigiRL is not a matched comparison; still deserves review with a request for controlled baselines. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing object is a turn-level action-value function $Q_\theta(s,a)$ over a screenshot-plus-history state and a token-level action, realized as an MLP head on frozen intermediate VLM features and trained with TD bootstrapping against a state-only value function $V_\psi(s)$. Three design choices do the work: representation fine-tuning, which trains the VLM to answer 'Will this action lead to a different state?' from $\ell^2$ pixel-change labels and supplies features that do not ignore the action; TD learning on the frozen features with delayed target networks, which stabilizes the critic; and Best-of-N policy extraction, which samples $N=16$ actions from a behavior-cloned policy, keeps the unique top action with positive advantage $Q(s,a)-V(s)$, and imitates it with a supervised log-loss. The Best-of-N step is what lets the policy move away from the data-collection policy without the unstable negative-gradient term in policy-gradient methods.
What would settle it
On the same AitW training buffers, compute the binary label $y_t = \mathbf{1}\{d(s_t,s_{t+1}) > \epsilon\}$ for a sweep of $\epsilon$ values and measure its agreement with the reward signal or with human judgments of whether the transition advanced the task; if no threshold gives better-than-chance agreement, or if the best threshold changes across the General and Web Shopping subsets, the representation fine-tuning label is not carrying actionable information and the Digi-Q pipeline should degrade toward a state-only Q-function.
Extended reading notes
Core claim
The central claim is that Q-learning, rather than filtered imitation or policy gradients, is the right offline objective for training device-control agents with VLMs. Digi-Q instantiates the critic as a small MLP head on frozen intermediate features of a VLM, with a state-only value function used in the TD target; before freezing, the VLM is fine-tuned with a binary cross-entropy loss that labels a transition $(s_t,a_t,s_{t+1})$ positive when the $\ell^2$ pixel distance between $s_t$ and $s_{t+1}$ exceeds a threshold $\epsilon$. This representation fine-tuning is what prevents the Q-function from degenerating into a state-only value function. Policy extraction is a Best-of-N operator: the model samples $N=16$ actions from a behavior-cloned policy $\pi_\beta$, ranks them by advantage $Q(s,a)-V(s)$, and maximizes the log-likelihood of the single best action with positive advantage. The paper reports 61.5% train and 71.2% test success on AitW General, and 53.1% train and 58.0% test on AitW Web Shopping, a 21.2% relative gain over the best preceding offline method and rough parity with the online DigiRL method in some settings.
Load-bearing premise
The load-bearing premise is that a big visual change from one screen to the next means the action was useful; the paper never reports the value of the threshold $\epsilon$ used to make those labels, and if that visual-change proxy does not track task progress, the representation fine-tuning stage cannot produce features that support TD-learning.
Editorial extensions
If this is right
- Offline TD learning on frozen VLM features is sufficient to train a competitive device-control agent, so costly or privacy-sensitive environments can still yield strong policies from static historical logs.
- The paper's ablations show success rising monotonically as $N$ goes from 1 to 16, so extra action-sampling compute converts directly into policy quality without any environment interaction.
- The qualitative stitching example shows a Q-function combining a successful-but-lengthy trajectory with a failed-but-short trajectory into a successful short policy, which imitation-only methods cannot do.
- Without the representation fine-tuning stage, the Q-function ignores the action and approximates a state-only value function, so any offline Q-learning recipe on VLM features must address action coverage explicitly.
- In some AitW settings Digi-Q matches an online RL agent, meaning on-policy interaction can be replaced by more offline data or more sampled actions without losing performance.
Reading between the lines
- We infer that the fixed pixel-distance threshold is the least portable part of the recipe: useful actions with delayed or subtle visual effects, such as typing or waiting, may produce small pixel differences, so a learned progress detector or transition-level preference labels could replace $\epsilon$ and likely transfer across apps.
- We infer that the Best-of-N operator is structurally similar to verifier-guided search in reasoning: if the Q-function is accurate, the same frozen VLM could score thousands of candidate actions at deployment, scaling test-time compute for device control without any weight updates.
- We infer that because only the Q-function needs the fine-tuned VLM while the V-function uses off-the-shelf visual features, the marginal cost over behavior cloning is small, and the fine-tuned representations may transfer to other GUI domains, which the paper leaves untested.
- We infer that the critic could serve as a rollout filter in an online loop the paper lists as future work: accept only newly collected actions with positive advantage, which would raise the signal-to-noise ratio of the next offline dataset.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper introduces Digi-Q, an offline reinforcement learning method for Android device control. The method trains a Q-function on top of frozen VLM features, after a representation fine-tuning phase that uses a binary pixel-change label to emphasize actionable information. The trained Q-function is then used with a Best-of-N policy extraction objective, which samples several candidate actions from a behavior policy, ranks them by Q-value, and trains the policy to imitate the highest-scoring action with positive advantage. The authors report a 21.2% relative improvement over the best prior offline method (DigiRL) on Android-in-the-Wild and performance roughly matching online DigiRL in some cases. Internal ablations show that representation fine-tuning and Best-of-N extraction are beneficial when the critic and training data are held fixed.
Significance. If the headline results were established in a controlled comparison, this would be a meaningful advance: it demonstrates a scalable and relatively stable way to apply value-based offline RL to vision-language device-control agents, with compute savings from frozen representations and a stable supervised policy-extraction loss. The paper is transparent about known limitations (footnote 1, Appendix C.1) and provides open-source code. The internal ablations, which use the same critic and the same data, provide credible evidence for the value of representation fine-tuning and Best-of-N extraction over AWR, REINFORCE, and Monte-Carlo critic training. However, the main performance claim is not currently supported by a matched comparison, and a load-bearing hyperparameter is unreported, so the empirical contribution is only partially established.
major comments (3)
- [Section 5.1, Table 1, Appendix E, footnote 1] The headline 21.2% relative improvement over DigiRL is not a controlled comparison. Appendix E states that the results for Filtered BC and DigiRL are kept the same as in Bai et al. (2024), while footnote 1 states that the authors 'also collected trajectory dataset with higher success rate for offline training' and used it for Digi-Q. Since the baselines were not retrained on the same offline dataset, the reported gain conflates two differences: the Digi-Q algorithm itself and a different, higher-quality training distribution. The argument that the test environment has become harder since March 2024 does not remove this confound, because the training-distribution advantage remains. To support the central claim that Digi-Q outperforms prior offline methods, the authors must either retrain the baselines on the identical offline trajectory dataset and report the resulting numbers, or clearly separate the algorithmic contribution from the dataset contribution in the headline claims.
- [Section 4.1, Eq. (3)] The binary label used for representation fine-tuning is defined by an unspecified threshold epsilon on the l2 image distance: y_t = 0 if d(s_t, s_{t+1}) < epsilon and 1 otherwise. The value of epsilon is never reported anywhere in the paper, and no sensitivity analysis is given. This is not a cosmetic omission: Table 2 shows that the representation fine-tuning stage is critical for the method (removing it drops the Web-Shopping test success rate from 58.0% to 31.9%). Without epsilon, the procedure cannot be reproduced, and it is unclear whether the state-change proxy is robust to the choice of threshold. Additionally, the paper asserts that 'a useful action should lead to a substantial visual change' but never validates this proxy against actual task progress or human success labels, even though the method's first stage rests entirely on this assumption. The authors should report the exact epsilon, provide a sensitivity study, and ideally validate the proxy against the success signal used for evaluation.
- [Section 5.1, Table 1] The statement that Digi-Q 'roughly matches' online DigiRL is not supported by a matched comparison. Digi-Q is trained offline on 1296 (Web Shopping) and 1008 (General) trajectories, while online DigiRL uses a different setup that begins with 512 initial trajectories and is allowed additional environment interaction. The two settings have different information available to the algorithm, and the reported success rates are close but not directly comparable. The claim should be qualified to note that Digi-Q matches a specific online RL approach under a different data budget, or the comparison should be made under matched conditions (e.g., same number of trajectories and no online interaction for either method).
minor comments (3)
- [Throughout] The manuscript contains several typos and formatting errors: 'cirtic' in Section 3.3, 'prrcess' in Appendix B.1, 'magnitide' in Appendix B.4, 'expriments' in Section 4, and 'thebolded' in Table 4. These should be corrected before publication.
- [Appendix B.3] The text says the Best-of-N values are drawn from {1, 2, 4, 8, 16}, but Figure 3 (Left) reports results for N in {1, 4, 8, 16}. Clarify whether N=2 was evaluated and why it is omitted from the plot.
- [Table 2] The row label 'Digi-Q w/ BLIP-2 + BERT' is confusing because Appendix B.2 states that the final Digi-Q architecture also uses BLIP-2 and BERT features in addition to the VLM intermediate-layer representations. Please clarify what exactly differs between this ablation and the full Digi-Q.
Circularity Check
No significant circularity: Digi-Q's TD-learning and Best-of-N extraction are self-contained; the unmatched-baseline comparison and unreported epsilon are correctness concerns, not circular reductions.
full rationale
Digi-Q's derivation chain is self-contained: the Q-function is trained by TD-learning (Eq. 4) against environment rewards plus bootstrapped state values, the V-function is trained by Eq. 5, and the actor is extracted by Best-of-N imitation of actions ranked by the learned Q (Eq. 6). No reported success-rate metric is defined in terms of the method's own parameters, and the state-change pretext label in Section 4.1 is an auxiliary representation task, not the evaluation objective. The ablation in Table 2 shows the pretext is empirically necessary, but that does not make the final claim circular. The main comparison in Table 1 is not fully controlled—Appendix E states 'Results for all other methods (Filtered BC and DigiRL) are kept the same as discussed in the original paper (Bai et al., 2024),' while Section 5.1 notes Digi-Q used a 'trajectory dataset with higher success rate for offline training'—but this is a benchmarking confound and a correctness risk, not an equation-level reduction: the baseline numbers are externally published results, and the final evaluation is an external environment verdict. The unreported threshold epsilon in Section 4.1 is a reproducibility gap, not a self-definition. Hence no circular step is identifiable from the paper's equations or citations.
Assumptions & free parameters
free parameters (4)
- epsilon (l2 image distance threshold for state-change label)
- discount factor gamma
- Best-of-N sample count N =
16
- advantage threshold A =
0.05 (webshop)
assumptions (4)
- domain assumption The state is fully captured by the interaction history plus current screenshot, and the Gemini evaluator's 0/1 verdict is a valid reward signal.
- ad hoc to paper An action is useful exactly when it produces a large pixel change in the next screenshot, d(s_t, s_{t+1}) > epsilon.
- domain assumption The state-only bootstrap target r + gamma V(s') is a valid target for Q(s,a) under the current policy.
- domain assumption The behavior-cloned policy pi_beta covers actions sufficient to improve over the data-collecting policy.
Cite this review
Pith. "Pith review of Digi-Q: Learning Q-Value Functions for Training Device-Control Agents." pith.science (2026). https://pith.science/paper/HUAP2UUM
@misc{pith2026250215760,
author = {Pith},
title = {Pith review of: Digi-Q: Learning Q-Value Functions for Training Device-Control Agents},
year = {2026},
howpublished = {\url{https://pith.science/paper/HUAP2UUM}},
note = {Machine review of arXiv:2502.15760}
}
read the original abstract
While a number of existing approaches for building foundation model agents rely on prompting or fine-tuning with human demonstrations, it is not sufficient in dynamic environments (e.g., mobile device control). On-policy reinforcement learning (RL) should address these limitations, but collecting actual rollouts in an environment is often undesirable in truly open-ended agentic problems such as mobile device control or interacting with humans, where each unit of interaction is associated with a cost. In such scenarios, a method for policy learning that can utilize off-policy experience by learning a trained action-value function is much more effective. In this paper, we develop an approach, called Digi-Q, to train VLM-based action-value Q-functions which are then used to extract the agent policy. We study our approach in the mobile device control setting. Digi-Q trains the Q-function using offline temporal-difference (TD) learning, on top of frozen, intermediate-layer features of a VLM. Compared to fine-tuning the whole VLM, this approach saves us compute and enhances scalability. To make the VLM features amenable for representing the Q-function, we need to employ an initial phase of fine-tuning to amplify coverage over actionable information needed for value function. Once trained, we use this Q-function via a Best-of-N policy extraction operator that imitates the best action out of multiple candidate actions from the current policy as ranked by the value function, enabling policy improvement without environment interaction. Digi-Q outperforms several prior methods on user-scale device control tasks in Android-in-the-Wild, attaining 21.2% improvement over prior best-performing method. In some cases, our Digi-Q approach already matches state-of-the-art RL methods that require interaction. The project is open-sourced at https://github.com/DigiRL-agent/digiq
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Reference graph
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After initializing the parameters, we perform the representation fine-tuning procedure on top of VLM to obtain actionable features for later TD-learning. Then the VLM parameters will be kept frozen and we train the Q- and V- functions using TD-learning on top of frozen VLM representations. After both value functions are trained, we perform gradient update...
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[2022]
Improved baselines with visual instruction tuning, 2024a
15 Digi-Q: Learning VLM Q-Value Functions for Training Device-Control Agents Haotian Liu, Chunyuan Li, Yuheng Li, and Yong Jae Lee. Improved baselines with visual instruction tuning, 2024a. URLhttps://arxiv.org/abs/2310.03744. Haotian Liu, Chunyuan Li, Yuheng Li, Bo Li, Yuanha...
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[2023]
Hao Bai, Yifei Zhou, Mert Cemri, Jiayi Pan, Alane Suhr, Sergey Levine, and Aviral Kumar
URL https://arxiv.org/abs/2311.18232. Hao Bai, Yifei Zhou, Mert Cemri, Jiayi Pan, Alane Suhr, Sergey Levine, and Aviral Kumar. Digirl: Training in-the-wild device-control agents with autonomous reinforcement learning,
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[2024]
URL https://arxiv.org/abs/2406.11896. Lucas Beyer, Andreas Steiner, André Susano Pinto, Alexander Kolesnikov, Xiao Wang, Daniel Salz, Maxim Neumann, Ibrahim Alabdulmohsin, Michael Tschannen, Emanuele Bugliarello, Thomas Unterthiner, Daniel Keysers, Skanda Koppula, Fangyu Liu, ...
Reviewed August 7, 2026 · model on record in the stance chip above.
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