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Paper Citation Record · LEDGER

Quantum Port: Gamification of quantum teleportation for public engagement

As of 15 August 2026, this Paper Citation Record lists 41 of 41 outbound references and 0 inbound Pith citation observations for arXiv:2503.22701.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2503.22701 v2

Coverage vector

measured 41 of 41 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-05-23T00:40:44.483827Z

measured 41 of 41 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

41 of 41 outbound references displayed

  • verified exact6
  • verified fuzzy25
  • unresolved10
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 11946d8b-f312-4a30-8f42-22cb12147338 · outbound

This paper cites AMS Chelsea Publishing, Providence, Rhode Island (2003).

Quantum Port: Gamification of quantum teleportation for public engagement AMS Chelsea Publishing, Providence, Rhode Island (2003)

Reference 1

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raw_fallback, observed 2026-05-23T00:42:19.445723Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:a4066c739b4d87cd6ccdb96945c196ae548b4bf53c5bd5a27c6125e25c0f67cf

Observation d1fc892f-5f6b-48ff-82a6-23e7dc067e3d · outbound

This paper cites Dover Publications, United States of America (2015).

Quantum Port: Gamification of quantum teleportation for public engagement Dover Publications, United States of America (2015)

Reference 2

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:8e9b3cd7a8b9ad4f28509f66817ebfc9cac9c7498d08ca058ac5be0777c92040

Observation 7d308d88-8afa-43ea-b17a-9a3573cfa28e · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 3

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:7e9aae1eff58d695f386f52800a8be7ab636f7fdb7046f0be4e9fed9177bd307

Observation 7bcb95dc-9049-49d0-8215-bb17ce9a1a21 · outbound

This paper cites https://quantum2025.org/ (2025).

Quantum Port: Gamification of quantum teleportation for public engagement https://quantum2025.org/ (2025)

Reference 4

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raw_fallback, observed 2026-05-23T00:42:19.431264Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:5d0f5bf31c3ecbf195739342faced351cec04563edd464fe785c1fbd63d69aa9

Observation 20292621-c241-47e4-bed1-30d3933cc1a5 · outbound

This paper cites Nature 574, 505–510 (2019).

Quantum Port: Gamification of quantum teleportation for public engagement Nature 574, 505–510 (2019)

Reference 5

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raw_fallback, observed 2026-05-23T00:42:19.423825Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:837eebd62a42ef772e2f84a0c54600c8b2ba241023bb97c73e9d37b8c59d655b

Observation 0613bc74-4c3e-4abf-9336-983e55170f1c · outbound

This paper cites Nature (2024).

Quantum Port: Gamification of quantum teleportation for public engagement Nature (2024)

Reference 6

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raw_fallback, observed 2026-05-23T00:42:19.540239Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:dae93725a41a2d430b68e5484e33c21f9996958cc39a532d432b8c7662b17980

Observation 0c4de833-49a1-443f-a7dc-8e5123f18427 · outbound

This paper cites Nature 549, 195–202 (2017).

Quantum Port: Gamification of quantum teleportation for public engagement Nature 549, 195–202 (2017)

Reference 7

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.525590Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:2629100bbc51cc17346a0066c6866c68b557262b3c046d258f9e014e054acbb3

Observation 3def4493-deb5-4e55-8e95-261ef16103ae · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 8

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.499977Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:dc3a3f80a44cdef1918e2f181901b61a89bf0f0df63874703ced4b199de86e2f

Observation 2a47ed95-fc2a-47d0-be49-a528ddfb723a · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 9

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.518391Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:e9f93f04765634c38e84f4d5014751cd718d7c0b9db81d2b20425b048fcff908

Observation 6a25c131-5958-4e44-8378-62ba264a69b8 · outbound

This paper cites Digital Transformation Dialogue (2024).

Quantum Port: Gamification of quantum teleportation for public engagement Digital Transformation Dialogue (2024)

Reference 10

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:02f8d90107df79964cc3dc7d2146ebf12b9c0b4dcac98cbca259da5d4e8d7f8f

Observation 43886f6d-6623-4133-b316-3f451cf485f7 · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 11

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.529122Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:05d731542fc43c5d88e7f98b5c728ee60d08c0b862b11ede97947ce73f267882

Observation 663aaaf0-c8c9-4850-9dfb-de794817185a · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 12

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:4a46c21dbf15727648fb1ca2571c43dc2043509b90eadb98ed6ecb66fce4bd5b

Observation 101bb44e-b1ea-4d5d-96dc-3d573dc53454 · outbound

This paper cites Indiana Univ.

Quantum Port: Gamification of quantum teleportation for public engagement Indiana Univ

Reference 13

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:b669b5dbc95f8aafbe185b22287e316a6c189eb62e57d06f7c3b22e55dd97e33

Observation cafbce23-5f98-419b-911a-a2dda249ae12 · outbound

This paper cites ACM Trans.

Quantum Port: Gamification of quantum teleportation for public engagement ACM Trans

Reference 14

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:3d17e5151288cfdb7e45423e23484fe8c2e31e8ab4c4db48d49e0a835559932e

Observation 9b083746-d4d5-4b6c-ac3a-d6b024d25a57 · outbound

This paper cites 2023 IEEE International Conference on Quantum Computing and Engineering (QCE), 58–67 (2023) 15.

Quantum Port: Gamification of quantum teleportation for public engagement 2023 IEEE International Conference on Quantum Computing and Engineering (QCE), 58–67 (2023) 15

Reference 15

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.480961Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:f70437ec6f2baffa8460d659ab1ed71ac1dcd2b1edd028ccd2c3d44a1e9d4c68

Observation dc7dd070-95b7-4861-b8ce-2ebbe249111a · outbound

This paper cites 2023 IEEE International Conference on Quantum Computing and Engineering (QCE), 21–32 (2023).

Quantum Port: Gamification of quantum teleportation for public engagement 2023 IEEE International Conference on Quantum Computing and Engineering (QCE), 21–32 (2023)

Reference 16

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.466103Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:393f0f1b46de0a4f53a7c37c0defaa2fcafb9d3e634b7c68fd3cfaab220b3e3b

Observation e0ddb48d-41eb-4b1f-b7d8-eab0e503064d · outbound

This paper cites Hands-on Quantum Programming Labs for EECS Students.

Quantum Port: Gamification of quantum teleportation for public engagement Hands-on Quantum Programming Labs for EECS Students

Reference 17

Resolution
verified exact
arxiv_id, observed 2026-05-23T00:42:19.074815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:e12ef97e4f4aa24895f3c8a4465dbe730c9ac0560ba83b9a140e242c527fe3c9

Observation 3e42b298-218c-4981-9506-0dff530b8ed3 · outbound

This paper cites Quantum Computing Education in Latin America: Experiences and Strategies.

Quantum Port: Gamification of quantum teleportation for public engagement Quantum Computing Education in Latin America: Experiences and Strategies

Reference 18

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verified exact
arxiv_id, observed 2026-05-23T00:42:19.069055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:b7924e17ebed142ec8415b05db761b5bc65b391bddbe486d16587f222ee8d2a6

Observation 5a0b48e0-ca0a-48d0-909c-52a41f75a171 · outbound

This paper cites Undergraduate setup for measuring the Bell inequalities and performing Quantum State Tomography.

Quantum Port: Gamification of quantum teleportation for public engagement Undergraduate setup for measuring the Bell inequalities and performing Quantum State Tomography

Reference 19

Resolution
verified exact
arxiv_id, observed 2026-05-23T00:42:19.095267Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:731431756aa64366501d5adaa5d6e94ae322fc374162d41a8f05044d8aca0128

Observation 630aa713-41b7-4045-9011-5d3e999cd7a9 · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 20

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raw_fallback, observed 2026-05-23T00:42:19.414185Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:f33ebfc6d2a70d66b150ae2b95c070016cdc2e2b407e54d69b4fc25564978240

Observation 30d235ba-065b-4a4b-bef1-d7ff8ffa08c4 · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 21

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.536679Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:5ea8b76b318471b1fa87262a762a4a701d8cb34638f7152dcc2731c5fa46ba3a

Observation 6bcc835d-f41e-448d-b953-339a1d0ab0b4 · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 22

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.514368Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:45ca54ed2fad39e662102b01e6e04c194333aff8fc6850d7c21ce6ad050b2ff9

Observation 13acdd59-e3a5-4b8c-bff8-7d86341ae7ec · outbound

This paper cites Academic Mindtrek ’21: Proceedings of the 24th International Academic Mindtrek Conference, 134–144 (2021).

Quantum Port: Gamification of quantum teleportation for public engagement Academic Mindtrek ’21: Proceedings of the 24th International Academic Mindtrek Conference, 134–144 (2021)

Reference 23

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raw_fallback, observed 2026-05-23T00:42:19.496199Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:a01c0c43c1b2f141403c24bae48b4b016e6fd7331c8969e669bc3214458a9536

Observation a6f43d4f-926c-4f5b-93d9-0bc6369440ef · outbound

This paper cites ICGJ ’23: Pro- ceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation events, 18–27 (2023).

Quantum Port: Gamification of quantum teleportation for public engagement ICGJ ’23: Pro- ceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation events, 18–27 (2023)

Reference 24

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.473252Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:f04bcc51e5aaffebf6c6e2dac94a0b9b8545fadd24af1b893145d5d31161f68f

Observation f0726003-a3ab-4240-82ff-d3ffabf16b17 · outbound

This paper cites Exploring Gamification in Quantum Computing: The Qubit Factory.

Quantum Port: Gamification of quantum teleportation for public engagement Exploring Gamification in Quantum Computing: The Qubit Factory

Reference 25

Resolution
verified exact
arxiv_id, observed 2026-05-23T00:42:19.080546Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:562286432d0d670c9445ff0c2131cb83200b35cdc17012e281a75d3d04d578d2

Observation fcf34548-6fde-45d8-97d9-6a91fa01948e · outbound

This paper cites Game Design Inspired by Quantum Physics: A Case Study on The Quantum Photo Booth.

Quantum Port: Gamification of quantum teleportation for public engagement Game Design Inspired by Quantum Physics: A Case Study on The Quantum Photo Booth

Reference 26

Resolution
verified exact
arxiv_id, observed 2026-05-23T00:42:19.090833Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:bb191b4977e144679625842084eae32d195e434f0e4fdfdbc96cdd9fd20f6b9a

Observation 16ae4e06-0170-4525-addf-9c2d97de88a3 · outbound

This paper cites EPJ Quantum Technol.

Quantum Port: Gamification of quantum teleportation for public engagement EPJ Quantum Technol

Reference 27

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.532900Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:e81d450fc3e9b84d98b9aa6d0d7d624ad1e61ad8e364202210d4df99589c8672

Observation 0d3974e9-5ec8-4ba8-b2d2-02292f5ca8ee · outbound

This paper cites Improving Student Self-Confidence in Quantum Computing with the Qubit Touchdown Board Game.

Quantum Port: Gamification of quantum teleportation for public engagement Improving Student Self-Confidence in Quantum Computing with the Qubit Touchdown Board Game

Reference 28

Resolution
verified exact
arxiv_id, observed 2026-07-17T00:20:38.162497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:83868762a5f7314ab8aae5cefd519a82d315dfb85e43c69ee07ccb408118fcbe

Observation 4e5373d5-2c30-4d9e-833b-9ac74f239431 · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 29

Resolution
unresolved
raw_fallback, observed 2026-05-23T00:42:19.469563Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:ff496678c404c7a3eba005acf0591e9b98ef9f28fb272a7892b98778b9477530

Observation 389c3030-97c7-4e89-9fec-e06f5a473edd · outbound

This paper cites Cambridge University Press, United Kingdom (2017).

Quantum Port: Gamification of quantum teleportation for public engagement Cambridge University Press, United Kingdom (2017)

Reference 30

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raw_fallback, observed 2026-05-23T00:42:19.458113Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:27335ee0d39ac9ac1e700611eaa2b0cef959822a40fcbe392ab9de2ccb22ec09

Observation 1b965379-2086-476f-91ff-3b6bc6dfa63a · outbound

This paper cites Cambridge University Press, United Kingdom (2010).

Quantum Port: Gamification of quantum teleportation for public engagement Cambridge University Press, United Kingdom (2010)

Reference 31

Resolution
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raw_fallback, observed 2026-05-23T00:42:19.488500Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:fe0030f11a251674890cc5e81aff289dee55abda16787b8fa536d4abf70282e1

Observation 7e914ea1-e1bc-4520-a6ac-8c71528f8c5f · outbound

This paper cites Pro- ceedings of the 19th Annual IEEE Symposium on Logic in Computer Science, 415–425 (2004).

Quantum Port: Gamification of quantum teleportation for public engagement Pro- ceedings of the 19th Annual IEEE Symposium on Logic in Computer Science, 415–425 (2004)

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.417179Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:31ed9826e2f81dcb5c92777bd720d8825dfad8db80f12bcb43c78cbd2af3f8e4

Observation 2b128a3b-4f2f-464f-990f-4784fab40359 · outbound

This paper cites Electronic Notes in Theoretical Computer Science 170, 139–163 (2007).

Quantum Port: Gamification of quantum teleportation for public engagement Electronic Notes in Theoretical Computer Science 170, 139–163 (2007)

Reference 33

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raw_fallback, observed 2026-05-23T00:42:19.484718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:bfc5b3785275a2e6e0083be91d3a3ecf82c87e85f1ceeec0007060698470b23f

Observation e4877189-e282-49b6-849b-119d2f7ce247 · outbound

This paper cites Electronic Notes in Theoretical Computer Science 210, 3–13 (2008).

Quantum Port: Gamification of quantum teleportation for public engagement Electronic Notes in Theoretical Computer Science 210, 3–13 (2008)

Reference 34

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raw_fallback, observed 2026-05-23T00:42:19.420328Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:95f4fb363f8a2c79a0e6f6351debc99589db750ea730df0b61adf31fd8853c7e

Observation de25180d-edaf-48e8-9462-fa5561e2cf30 · outbound

This paper cites Logical Methods in Computer Science 8(4) (2012).

Quantum Port: Gamification of quantum teleportation for public engagement Logical Methods in Computer Science 8(4) (2012)

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.442181Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:2457e19e4789df67428a51aded206f23af441bc9a8a1262dba775eeb1a7f0ef7

Observation 3f36a8b0-5a86-47cb-9dc0-e2d60a82de2a · outbound

This paper cites Electronic Notes in Theoretical Computer Science 210, 15–31 (2008).

Quantum Port: Gamification of quantum teleportation for public engagement Electronic Notes in Theoretical Computer Science 210, 15–31 (2008)

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.427985Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:591f41af33078cb5e6e2bd5178207472593314b52042eca9d6c07d659807b3be

Observation 6c4347cc-7405-4c36-a9d0-e138f0749046 · outbound

This paper cites an unresolved cited work.

Quantum Port: Gamification of quantum teleportation for public engagement Unresolved cited work

Reference 37

Resolution
unresolved
raw_fallback, observed 2026-05-23T00:42:19.452982Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:d3c23188a23ee86dec961c2888eccd5692557db6753876fc265e3c5e16fc3651

Observation 65696ea3-4ef8-4a9f-9a94-12686a0fa432 · outbound

This paper cites Mathematical Structures in Computer Science 23(3), 555–567 (2013).

Quantum Port: Gamification of quantum teleportation for public engagement Mathematical Structures in Computer Science 23(3), 555–567 (2013)

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.438631Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:5df8c2086cd5d22426880bf10ddb6498a768272809dccdf7a728ea56977bd459

Observation 4d12c591-13df-40ba-bcf5-883b328a9a4d · outbound

This paper cites Quantum Information Processing 15(12), 5179–5209 (2014).

Quantum Port: Gamification of quantum teleportation for public engagement Quantum Information Processing 15(12), 5179–5209 (2014)

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.434812Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:d12eeb94976693f6199263038c45421d915f2c13b6a69c10c29010afc44bebb1

Observation 85741e55-48cc-4065-99c4-d2fcd22e8820 · outbound

This paper cites EPTCS 172, 27–35 (2014).

Quantum Port: Gamification of quantum teleportation for public engagement EPTCS 172, 27–35 (2014)

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.449323Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:dbe9b756c3a82aaa26ce42d3b1d800e8a0fd087b320b921ea86c680b229e0d20

Observation ad0e7176-a2cd-487c-88cc-9b6d00e333bb · outbound

This paper cites Logical Methods in Computer Science 15(3) (2019) 17.

Quantum Port: Gamification of quantum teleportation for public engagement Logical Methods in Computer Science 15(3) (2019) 17

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-05-23T00:42:19.477082Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-05-23T00:40:44.483827Z digest=sha256:7073535e5a5ee995266a7582a7c457bd4131d1076db69e21c8ed1588e379b2e3

Pith citing papers

No inbound Pith citation observations are available.