Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-16T05:43:56.706425Z
Paper Citation Record · LEDGER
As of 18 August 2026, this Paper Citation Record lists 100 of 109 outbound references and 0 inbound Pith citation observations for arXiv:2504.20026.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-16T05:43:56.706425Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
100 of 109 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 283d70ea-4488-45e6-8709-f92c5f92cd17 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields https://www.shutterstock.com/ search/3d
Reference 1
Source-reported events for the cited work
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Observation 6f04fccc-e962-468d-b1f9-44a5f62818e7 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Intrinsic scene prop- erties from a single rgb-d image
Reference 2
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Unavailable: canonical work link unavailable.
Observation c550fbbc-5fa7-483b-84b8-57f53e3fb8c3 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Shape, illumination, and reflectance from shading
Reference 3
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 1d52e734-d0df-4614-9385-995060a18e8f · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Nerd: Neural re- flectance decomposition from image collections
Reference 4
Source-reported events for the cited work
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Observation 0a6407ff-52b9-427f-bef4-a977fa5a3d34 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Neural-pil: Neu- ral pre-integrated lighting for reflectance decomposition
Reference 5
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 957a1d7d-ea29-4530-99b3-24bcfe4f12aa · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Samurai: Shape and material from uncon- strained real-world arbitrary image collections.Advances in Neural Information Processing Systems, 35:26389–26403,
Reference 6
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Observation eb492988-20e1-4576-9894-988814d4a3ce · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Sf3d: Stable fast 3d mesh reconstruction with uv-unwrapping and illumination disentanglement
Reference 7
Source-reported events for the cited work
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Observation f4587745-76f3-42e2-9f50-87ded2aa0845 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Intrinsic image decompo- sition via ordinal shading
Reference 8
Source-reported events for the cited work
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Observation a973c927-f3dc-4767-860a-12697032e377 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Emerging properties in self-supervised vision transformers
Reference 9
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Observation 96923022-f534-4c95-8b14-f80e634efd14 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Mvsnerf: Fast generalizable radiance field reconstruction from multi-view stereo
Reference 10
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 59e060a3-95bb-4d55-b8c8-d32214ed1565 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Abo: Dataset and benchmarks for real-world 3d ob- ject understanding
Reference 11
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Observation 0c9a424d-f515-4132-815f-e8b8efee733e · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning
Reference 12
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Unavailable: canonical work link unavailable.
Observation 58ee247e-f338-476e-813a-3cc8ad8754be · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Acquiring the reflectance field of a human face
Reference 13
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Unavailable: canonical work link unavailable.
Observation 2396b6cc-ba5c-4d5b-b91f-5d340e41d982 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Objaverse: A universe of annotated 3d objects
Reference 14
Source-reported events for the cited work
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Observation 4b5cde6a-0714-4f3a-ad71-03e88351c329 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Objaverse-xl: A universe of 10m+ 3d objects
Reference 15
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Observation 5c80e242-76fc-4b9b-a4c9-32488b781979 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Single-image svbrdf cap- ture with a rendering-aware deep network
Reference 16
Source-reported events for the cited work
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Observation 45111baa-dc9a-4e9e-92a1-b3e0280ffbad · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Digital twin catalog: A large-scale photorealistic 3d object digital twin dataset
Reference 17
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Observation 611249a3-50d2-4f1f-b01f-5fa4ebec665f · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Dreamcraft: Text-guided generation of functional 3d environments in minecraft
Reference 18
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 5b717579-efba-49ff-b0a6-a7d608da220e · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Project aria: A new tool for ego- centric multi-modal ai research, 2023
Reference 19
Source-reported events for the cited work
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Observation 10e44cf6-2cfc-4cbc-8c7e-fe10596345a6 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Shi- nobi: Shape and illumination using neural object decompo- sition via brdf optimization in-the-wild
Reference 20
Source-reported events for the cited work
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Observation 6d7921d1-96f7-451a-9651-e8a001e14171 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields K- planes: Explicit radiance fields in space, time, and appear- ance
Reference 21
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Unavailable: canonical work link unavailable.
Observation 4bd28ee6-3a67-440e-8dec-a35d4036a96b · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Kaolin: A pytorch library for accelerating 3d deep learning research
Reference 22
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Observation 7cb631c8-7155-4047-bd04-9ab645d37d50 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Learning to Predict Indoor Illumination from a Single Image
Reference 23
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Observation 516a2b49-cd39-4ece-bbb0-2086d221cf46 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Fast spatially-varying in- door lighting estimation
Reference 24
Source-reported events for the cited work
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Observation 7a269419-b940-47d2-b425-11a2e8f6b83f · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Shape, light, and material decomposition from images us- ing monte carlo rendering and denoising
Reference 25
Source-reported events for the cited work
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Observation 7495ada8-7a29-44b6-a26b-79334838d2fc · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Openlrm: Open-source large reconstruction models
Reference 26
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Observation 44e8b96a-e1af-4414-a6f0-73fe5505e419 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Denoising dif- fusion probabilistic models
Reference 27
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Unavailable: canonical work link unavailable.
Observation 16dd8ffa-1a40-42dc-922d-5757f39f3710 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields LRM: Large Reconstruction Model for Single Image to 3D
Reference 28
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Observation 294da615-af40-4bb8-8feb-351482546e5b · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Putting nerf on a diet: Semantically consistent few-shot view synthesis
Reference 29
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Observation 30ca499a-d618-4683-8ed8-9479afa261f5 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Gaussian- shader: 3d gaussian splatting with shading functions for re- flective surfaces
Reference 30
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 8cb3a54b-4d5d-46a8-9dd2-3383bfaa0237 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Tensoir: Tensorial inverse rendering
Reference 31
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Observation 56d22842-39d5-454e-a0cc-c8a9ea6fdb1e · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Geonerf: Generalizing nerf with geometry priors
Reference 32
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Observation 1ca8ebae-7d63-41b4-a499-60f216406b5c · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields 3d gaussian splatting for real-time radiance field rendering
Reference 33
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Observation b4ba7f46-12aa-4325-9486-efeb010a2a48 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Infonerf: Ray entropy minimization for few-shot neural volume ren- dering
Reference 34
Source-reported events for the cited work
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Observation eb984fd1-9c48-44e1-8099-aef5187402a7 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Stanford-orb: a real- world 3d object inverse rendering benchmark
Reference 35
Source-reported events for the cited work
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Observation 48db508c-a6ed-437d-8a14-575ab4edf203 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model
Reference 36
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Observation 17381786-117d-4425-b433-9c7b3f0d01ec · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields NerfAcc: A General NeRF Acceleration Toolbox
Reference 37
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Observation 5b6b0b47-ebda-4970-a352-ad996bbef170 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Differentiable monte carlo ray tracing through edge sampling
Reference 38
Source-reported events for the cited work
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Observation 43312713-a48a-428c-8ff8-5aa14e7be88f · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Model- ing surface appearance from a single photograph using self- augmented convolutional neural networks
Reference 39
Source-reported events for the cited work
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Observation 70171a8c-a46f-4629-baa8-ae67c8252669 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Cgintrinsics: Better intrinsic image decomposition through physically-based rendering
Reference 40
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Observation 490098a7-80e7-43ec-8d41-a561faa6fe74 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Materials for masses: Svbrdf acquisition with a single mobile phone image
Reference 41
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Observation 760c273f-b2f0-49b9-ab53-11dfe7588195 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Learning to recon- struct shape and spatially-varying reflectance from a single image
Reference 42
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Observation 1dbd6edf-7ddf-4aac-8b8b-cd63e11d03fd · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Inverse 12 rendering for complex indoor scenes: Shape, spatially- varying lighting and svbrdf from a single image
Reference 43
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Observation e06772d2-5110-465a-b659-1d430d7a3843 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets
Reference 44
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Observation ebe7fe1c-9885-4c40-8a7b-8a3c9274610a · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Physically-based editing of indoor scene lighting from a single image
Reference 45
Source-reported events for the cited work
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Observation 78457023-1c9e-473d-a358-d535f4ec4c14 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Neuralangelo: High-fidelity neural surface reconstruction
Reference 46
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Observation 65fc452d-f407-4246-9c20-203b30749244 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Gs-ir: 3d gaussian splatting for inverse rendering
Reference 47
Source-reported events for the cited work
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Observation c475c73c-d789-4f07-bbf2-5c03f5d8a760 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Magic3d: High- resolution text-to-3d content creation
Reference 48
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Observation ddce87a3-e08a-4638-bff7-1d9c2ffd7fde · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields One-2-3-45++: Fast single image to 3d objects with consistent multi-view generation and 3d diffusion
Reference 49
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Observation c1e78562-fba1-4bcb-9571-6d8a9a1994cc · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Zero-1-to- 3: Zero-shot one image to 3d object
Reference 50
Source-reported events for the cited work
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Observation ca84984c-e270-4b92-81e4-69bd17586a78 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Soft rasterizer: A differentiable renderer for image-based 3d rea- soning
Reference 51
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Observation 48a3dd37-e537-48ce-9330-f94bf3ea95c9 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields SyncDreamer: Generating Multiview-consistent Images from a Single-view Image
Reference 52
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Observation c8539484-a2df-4a1b-9dbf-a02060d2e7fc · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Reflectance and illumi- nation recovery in the wild
Reference 53
Source-reported events for the cited work
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Observation 53fe07d1-83da-4827-a8c8-8458eb086e5c · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Neural Volumes: Learning Dynamic Renderable Volumes from Images
Reference 54
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Sparseneus: Fast generalizable neural sur- face reconstruction from sparse views
Reference 55
Source-reported events for the cited work
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Observation daccae18-9a73-47de-9bb3-52bf093796aa · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Wonder3d: Single image to 3d using cross-domain diffusion
Reference 56
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Observation 3300aa79-5062-4cd1-ae2e-bca06cfa6f91 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Image- based brdf measurement including human skin
Reference 57
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Observation 6318bcf5-ce6e-4b8e-83b8-5e6d2c7ba1a9 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields A data-driven reflectance model
Reference 58
Source-reported events for the cited work
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Observation f5445d0a-f983-4097-bec5-fbc92b4001bd · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Lime: Live intrinsic material esti- mation
Reference 59
Source-reported events for the cited work
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Reference 60
Source-reported events for the cited work
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Instant neural graphics primitives with a multiresolution hash encoding
Reference 61
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Observation 482514c6-3aa1-4e9b-b286-0dbdad7dcc71 · outbound
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Reference 62
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Observation c603d389-d7ff-4d74-8e57-b55472640ee2 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Regnerf: Regularizing neural radiance fields for view syn- thesis from sparse inputs
Reference 63
Source-reported events for the cited work
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Observation deeeb152-ffe5-4a1b-8402-0271b37eed70 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Scalable diffusion mod- els with transformers
Reference 64
Source-reported events for the cited work
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Observation 76d2fe25-7f3f-4efc-8b3a-285c08ce6b50 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields DreamFusion: Text-to-3D using 2D Diffusion
Reference 65
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Observation d0c375f2-d6f0-4eb2-a960-03c21aed98d8 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image
Reference 66
Source-reported events for the cited work
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Observation 31702113-e4c2-40f4-b06b-c50dd446aafb · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Zerorf: Fast sparse view 360deg reconstruction with zero pretrain- ing
Reference 67
Source-reported events for the cited work
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Observation 7a32af04-2716-429c-956a-3e5b1943458e · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields MVDream: Multi-view Diffusion for 3D Generation
Reference 68
Source-reported events for the cited work
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Observation beecd4ae-21f0-43b0-b99e-167a8b0da4a0 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Reference 69
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Observation 19837813-5813-4188-8e55-619f4fc9c056 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
Reference 70
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Observation 47185c67-ef1b-48f3-8cb4-41868ad3f4ca · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Score-Based Generative Modeling through Stochastic Differential Equations
Reference 71
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Reference 72
Source-reported events for the cited work
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Observation a85052ba-5aad-4ad6-bd2c-d781e8d79bce · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Neural-pbir reconstruction of shape, mate- rial, and illumination
Reference 73
Source-reported events for the cited work
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Observation d24d0a6d-9a02-43c8-a41c-3e5c25adba9b · outbound
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Reference 75
Source-reported events for the cited work
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Observation 0c67ede2-8643-4ae1-86b4-a32b7f0b83b7 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields TripoSR: Fast 3D Object Reconstruction from a Single Image
Reference 76
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Observation 7a81fce7-c31f-47aa-9eb0-b7f23ea68ee1 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Objects with lighting: A real-world dataset for evaluating reconstruc- tion and rendering for object relighting
Reference 77
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
Reference 78
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Observation c9204974-756b-4a5a-8b76-9a81af0b6d33 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity
Reference 79
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Observation 583f5cb2-c8b1-4f41-aa53-37ad79c3d53d · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction
Reference 80
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Taming mode collapse in score distillation for text-to-3d generation
Reference 81
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Observation 4ccc7bc4-904d-4ef4-bae1-453ebcb9f70d · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Ibrnet: Learning multi-view image-based rendering
Reference 82
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Observation 5cad035b-fcae-4105-9171-c0e724f82d6b · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Learning indoor inverse rendering with 3d spatially-varying lighting
Reference 83
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Prolificdreamer: High- fidelity and diverse text-to-3d generation with variational score distillation
Reference 84
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields MeshLRM: Large Reconstruction Model for High-Quality Meshes
Reference 85
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Neural directional encoding for efficient and accurate view-dependent appearance modeling
Reference 86
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Observation a141456e-2998-4eb5-9e7a-e4d2016a9d82 · outbound
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Reference 87
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views
Reference 88
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Observation 78e7d8d2-0180-41c9-9ad6-463ce5d419de · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
Reference 89
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Observation 6f4c97c3-1fda-40ed-9170-919d7e1c363e · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Reference 90
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Deep image-based relighting from optimal sparse samples
Reference 91
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes
Reference 92
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Observation 2429bfbe-63b0-4a6c-b4b8-499264e7906c · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields V olume rendering of neural implicit surfaces
Reference 93
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Observation 6e6bd8ab-12f8-4ce5-9c63-285717d4f25d · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Plenoctrees for real-time rendering of neural radiance fields
Reference 94
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields pixelnerf: Neural radiance fields from one or few images
Reference 95
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Observation cbc36dee-9f64-4e90-9d32-f077ad752ffb · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Mvimgnet: A large-scale dataset of multi-view images
Reference 96
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Observation 67516315-0e90-49f2-9a9f-581ef5cd42d6 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields A dif- ferential theory of radiative transfer
Reference 97
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Observation 5ca5b4c0-4793-494d-9f45-1fd8dc4e2972 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Physg: Inverse rendering with spherical gaussians for physics-based material editing and relighting
Reference 98
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Arf: Artistic radiance fields
Reference 99
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LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Iron: Inverse rendering by optimizing neural sdfs and ma- terials from photometric images
Reference 100
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Observation 314e9daa-44db-4491-8ee4-ce4afeea58e6 · outbound
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields Gs-lrm: Large reconstruction model for 3d gaussian splatting
Reference 101
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