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Paper Citation Record · LEDGER

Online Competitive Information Gathering for Partially Observable Trajectory Games

As of 18 August 2026, this Paper Citation Record lists 28 of 28 outbound references and 0 inbound Pith citation observations for arXiv:2506.01927.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.01927 v1

Coverage vector

measured 28 of 28 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T11:40:09.868243Z

measured 28 of 28 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

28 of 28 outbound references displayed

  • verified exact1
  • verified fuzzy22
  • unresolved5
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation d845588f-9336-4d0d-86b4-89f8b37f907c · outbound

This paper cites MIT Press, 2024.

Online Competitive Information Gathering for Partially Observable Trajectory Games MIT Press, 2024

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:58.052372Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:47.286139Z digest=sha256:cbb17cb62313e92729c6001ab1a42b5211c705e743b0a9a88de4d52c9f3c229c

Observation fca4374f-d281-4765-a598-2e441dbe33c8 · outbound

This paper cites Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning.

Online Competitive Information Gathering for Partially Observable Trajectory Games Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:47.380375Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:47.380375Z digest=sha256:35c7458930bda4520edb45fe16b7b44825b622f5962a5d12693d7ea4c125f530

Observation 1e3df3c1-19ce-4a5e-934e-342a8e8fdaa4 · outbound

This paper cites Springer, 2018.

Online Competitive Information Gathering for Partially Observable Trajectory Games Springer, 2018

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.908050Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:47.456523Z digest=sha256:79e028cd354b13f55b0bc28594beb2b1ee8746eff3fcbb53056db95fb4007f88

Observation e1a024c3-66b4-490c-92ab-0c092a84dfe1 · outbound

This paper cites Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods.

Online Competitive Information Gathering for Partially Observable Trajectory Games Bridging the Gap between Partially Observable Stochastic Games and Sparse POMDP Methods

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:47.566631Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:47.566631Z digest=sha256:7b86da256e1473e581ebbf37446e8155bd3fa5a910e94213bcef4b1493b5f354

Observation 17fb916f-9394-46a2-883c-f2c9f9418daa · outbound

This paper cites Julia: A fresh approach to numerical computing.SIAM review, 59(1):65–98, 2017.

Online Competitive Information Gathering for Partially Observable Trajectory Games Julia: A fresh approach to numerical computing.SIAM review, 59(1):65–98, 2017

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.829313Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:48.880142Z digest=sha256:4c75db23c942931a78d1d74cd7375a0872591995c633f22cb644d94107816279

Observation fda21ea0-75dd-4caa-abe6-85479eb71b68 · outbound

This paper cites Deep counterfactual regret minimization.

Online Competitive Information Gathering for Partially Observable Trajectory Games Deep counterfactual regret minimization

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:51.667355Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:51.667355Z digest=sha256:b9f81b42c8f2ef018129ce564084a2554d69464ccd87178d04dcff98bf8fdf72

Observation e39fed7c-98d5-4de1-a85b-0f2a248f27d9 · outbound

This paper cites ALGAMES: A Fast Solver for Constrained Dynamic Games.

Online Competitive Information Gathering for Partially Observable Trajectory Games ALGAMES: A Fast Solver for Constrained Dynamic Games

Reference 7

Resolution
verified exact
local_arxiv, observed 2026-08-07T11:40:10.032366Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:51.789239Z digest=sha256:f6fc0c569a6259755c54771ee62b0a68204d8037efdc71e179f593a20fc4fe7f

Observation dd2b9ebd-3636-4082-9b55-e3d4d39552cf · outbound

This paper cites Interac- tive pomdps: Properties and preliminary results.

Online Competitive Information Gathering for Partially Observable Trajectory Games Interac- tive pomdps: Properties and preliminary results

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.755271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:51.881339Z digest=sha256:f6965ea6095a78e7bd6b7d556c99fe54e532e0fc2f582925242107925d1ead51

Observation b339a653-310d-4e1a-a924-09810e93175b · outbound

This paper cites Learning others’ intentional models in multi-agent settings using interac- tive pomdps.Advances in Neural Information Processing Systems, 31, 2018.

Online Competitive Information Gathering for Partially Observable Trajectory Games Learning others’ intentional models in multi-agent settings using interac- tive pomdps.Advances in Neural Information Processing Systems, 31, 2018

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:57.514956Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:51.998451Z digest=sha256:c90c5d3291b34bf56f7e03816f4ed4f2a6b1c4b7a0a4260a680a13573e77175e

Observation 5426a82d-6cab-4e5a-aeb9-3d3ae4be1268 · outbound

This paper cites Deep Reinforcement Learning from Self-Play in Imperfect-Information Games.

Online Competitive Information Gathering for Partially Observable Trajectory Games Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-07T11:39:52.100527Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:39:52.100527Z digest=sha256:51e55a5ec5a58b9135eb204f666cf6698d98bf7a2cc40de4280ac305697c43ee

Observation cebeb383-717a-4b90-8f9a-c03c6fda6cad · outbound

This paper cites Flux: Elegant machine learning with julia.

Online Competitive Information Gathering for Partially Observable Trajectory Games Flux: Elegant machine learning with julia

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:55.994955Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.178782Z digest=sha256:90ae5f3d6ddaeaea55a7a19f8be4a491f3c0569752948dd04778aa80d46e9f15

Observation e3ae1e63-b8ad-482c-be52-b2d7a56f08f7 · outbound

This paper cites Rethinking formal models of partially observable multiagent decision making.Artifi- cial Intelligence, 303:103645, 2022.

Online Competitive Information Gathering for Partially Observable Trajectory Games Rethinking formal models of partially observable multiagent decision making.Artifi- cial Intelligence, 303:103645, 2022

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:55.869606Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.259736Z digest=sha256:bd31eab8ae79700f65ebdf73f3b35ad101de3bbcf7f4a72a1e747e035b61132b

Observation 1ecec939-c349-4843-96ce-6c9937728db1 · outbound

This paper cites Multi-hypothesis interactions in game-theoretic motion planning.

Online Competitive Information Gathering for Partially Observable Trajectory Games Multi-hypothesis interactions in game-theoretic motion planning

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:54.881763Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.329091Z digest=sha256:bfb15ebb035843eb435daf082123fcfbd6fdc79fd98e5f6c9ddbef75cd798da8

Observation 9924e5bc-3649-43f7-8a0c-d9a1d81de9a6 · outbound

This paper cites A unified game-theoretic approach to multiagent reinforcement learning.Advances in neural information processing systems, 30, 2017.

Online Competitive Information Gathering for Partially Observable Trajectory Games A unified game-theoretic approach to multiagent reinforcement learning.Advances in neural information processing systems, 30, 2017

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:45.356992Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.399851Z digest=sha256:bd22198d641723fe959cd8d502c840caad2c149906b949e12896f913c129f316

Observation 30fa4a22-ef9c-4158-9678-e83c042ef5e2 · outbound

This paper cites On gradient-based learning in continuous games.SIAM Journal on Mathematics of Data Science, 2(1):103–131, 2020.

Online Competitive Information Gathering for Partially Observable Trajectory Games On gradient-based learning in continuous games.SIAM Journal on Mathematics of Data Science, 2(1):103–131, 2020

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:36.022715Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.467191Z digest=sha256:15d595c27b1804952ab1c5a66bbb7943e977b3e8f3c3061595f977a4c93288ad

Observation 75a8cfac-3420-4cc4-b8ca-a801bd2df9de · outbound

This paper cites XDO: A Double Oracle Algorithm for Extensive-Form Games.

Online Competitive Information Gathering for Partially Observable Trajectory Games XDO: A Double Oracle Algorithm for Extensive-Form Games

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:35.886313Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.554041Z digest=sha256:282a8d176ff207cd858034cc9353b8ddd9756d8321ed326c8693cc4224f53783

Observation ce6c373f-e282-4bf6-b728-e11e7d0e6bcf · outbound

This paper cites Mastering the game of stratego with model-free multi- agent reinforcement learning.Science, 378(6623):990– 996, 2022.

Online Competitive Information Gathering for Partially Observable Trajectory Games Mastering the game of stratego with model-free multi- agent reinforcement learning.Science, 378(6623):990– 996, 2022

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:34.930887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.771635Z digest=sha256:0960ef4ac672ae5352de494d89726bc81b61cf0df899a2c5e9e3766f51fa11cf

Observation 0c1eecbc-ab72-43e7-a7bc-9579deba3396 · outbound

This paper cites Learn- ing mixed strategies in trajectory games.

Online Competitive Information Gathering for Partially Observable Trajectory Games Learn- ing mixed strategies in trajectory games

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:31.436635Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:52.921199Z digest=sha256:bc3474a8a26ac3ca300019b89b3d97618c54455e8a338c91ff680ff3526ae99e

Observation 117816f2-8c0e-47f3-befa-8424c45f0994 · outbound

This paper cites Belief space planning assuming maximum likelihood observations.

Online Competitive Information Gathering for Partially Observable Trajectory Games Belief space planning assuming maximum likelihood observations

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:23.658211Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:53.019565Z digest=sha256:a11d61d0ade01fe568bd1ee0f4bb22be3e26f90955c28e6efa58d9e7508e9dd3

Observation 5767c8fb-2929-4ffc-953b-8c7c72d8b8ee · outbound

This paper cites Information gathering actions over human internal state.

Online Competitive Information Gathering for Partially Observable Trajectory Games Information gathering actions over human internal state

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:23.082566Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:53.103529Z digest=sha256:6b22e1caccba92d5e64d7681e101898a4671b7eb680dcdd97f9d27142e12f357

Observation b2bdba09-f0e1-4b7e-9e7f-72e60d159f99 · outbound

This paper cites Theory of mind for a humanoid robot.

Online Competitive Information Gathering for Partially Observable Trajectory Games Theory of mind for a humanoid robot

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.226782Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:53.213353Z digest=sha256:b48c318b6ba527fd52a1956f76720691e71f7a0e543b968b2e5351093e520f55

Observation 3d5ce6d6-75f2-49f1-b8a6-361f7c8af0cb · outbound

This paper cites Stochastic dynamic games in belief space.

Online Competitive Information Gathering for Partially Observable Trajectory Games Stochastic dynamic games in belief space

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.120079Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:39:53.375610Z digest=sha256:5c2392f33350fd28673953da51242df781df3e61f51a7f15dbb304e762cd8e24

Observation 0868ce87-1bd3-4f95-9fc6-b2fe47519b8c · outbound

This paper cites Online planning for interactive-pomdps using nested monte carlo tree search.

Online Competitive Information Gathering for Partially Observable Trajectory Games Online planning for interactive-pomdps using nested monte carlo tree search

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.061279Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:40:07.102440Z digest=sha256:2519be76cb60eb325982564381a0dd6cad5d5a0199553df30a833de978e7af8d

Observation dde45a1e-afd1-4950-a66f-001ec74eb64d · outbound

This paper cites Solving heads-up limit texas hold’em.

Online Competitive Information Gathering for Partially Observable Trajectory Games Solving heads-up limit texas hold’em

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:12.011944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:40:08.047328Z digest=sha256:b2118ec57020b76a09b659b6de3466f5e3957f132741ad57118bd970f5e75796

Observation ba390389-8051-45fc-a6ef-a54c7ea9de51 · outbound

This paper cites Grandmaster level in starcraft ii using multi-agent reinforcement learning.nature, 575(7782): 350–354, 2019.

Online Competitive Information Gathering for Partially Observable Trajectory Games Grandmaster level in starcraft ii using multi-agent reinforcement learning.nature, 575(7782): 350–354, 2019

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:11.978528Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:40:09.312917Z digest=sha256:f1e6e964975555ea8133956e70c7bfdc539466138014f52cae82c9483c7bd84b

Observation bad90572-2f18-4873-a9fc-1713634acb8b · outbound

This paper cites On the computational complexity of stochastic controller optimization in pomdps.ACM Transactions on Compu- tation Theory (TOCT), 4(4):1–8, 2012.

Online Competitive Information Gathering for Partially Observable Trajectory Games On the computational complexity of stochastic controller optimization in pomdps.ACM Transactions on Compu- tation Theory (TOCT), 4(4):1–8, 2012

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:11.882563Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:40:09.642696Z digest=sha256:253f995d6f500802bfcf6407e4c776c03b7b21530076ff7f024f92e2e5f8f21b

Observation 9ed12615-01dc-49cc-ba31-33528f627695 · outbound

This paper cites Game theoretic motion planning for multi-robot racing.

Online Competitive Information Gathering for Partially Observable Trajectory Games Game theoretic motion planning for multi-robot racing

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T11:40:11.701192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T11:40:09.777828Z digest=sha256:9d30632523b84454804c5a0ab170d79e259f85429fe5d78ca413a4e2a38520ff

Observation 3ef24ad3-e664-40b9-b56e-250c9a67d684 · outbound

This paper cites Game-Theoretic Multiagent Reinforcement Learning.

Online Competitive Information Gathering for Partially Observable Trajectory Games Game-Theoretic Multiagent Reinforcement Learning

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-07T11:40:09.868243Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T11:40:09.868243Z digest=sha256:1bc7ef3315609d947ff40afd95c73aa11f06bc4f7c8428791df70b37dc3b3596

Pith citing papers

No inbound Pith citation observations are available.