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Paper Citation Record · LEDGER

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity

As of 11 August 2026, this Paper Citation Record lists 54 of 54 outbound references and 0 inbound Pith citation observations for arXiv:2507.21499.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.21499 v1

Coverage vector

measured 54 of 54 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T12:47:36.183936Z

measured 54 of 54 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-11T06:34:44.6726+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

54 of 54 outbound references displayed

  • verified exact0
  • verified fuzzy53
  • unresolved1
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 0f4928f3-7069-424b-9ecd-0007add12cdd · outbound

This paper cites Bungeenerf: Progressive neural radiance field for extreme multi- scale scene rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Bungeenerf: Progressive neural radiance field for extreme multi- scale scene rendering,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.260630Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.601390Z digest=sha256:742626a4ebf4fe5d8b00143aa272d4cef870eaac00a1d22e85d073b6b9f101b0

Observation 32dfef92-b1ff-4f2c-bdcc-d6ba82e1ad50 · outbound

This paper cites Mip-nerf: A multiscale representation for anti- aliasing neural radiance fields,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mip-nerf: A multiscale representation for anti- aliasing neural radiance fields,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.225672Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.609040Z digest=sha256:f35607f786ef363f99631f7f4c574bfe45bda266671c77f9a70022f4b70ae466

Observation dfb1b676-bfd8-4572-a830-0a20bb78a830 · outbound

This paper cites Bacon: Band-limited coordinate networks for multiscale scene representation,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Bacon: Band-limited coordinate networks for multiscale scene representation,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.192997Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.617376Z digest=sha256:676e61d405abfd6045f8d3264c2afccd0cc73b98269576f4d865fc101b3f2e28

Observation afd1168a-958a-4fd3-a99a-10a4f8b1a554 · outbound

This paper cites Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mobilenerf: Exploiting the polygon rasterization pipeline for efficient neural field rendering on mobile architectures,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.161246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.626846Z digest=sha256:f1d643f9ae524b500fed4cba8a536c046829d807e7e1ffc49f949176e1dbd9be

Observation c95197c4-7f36-4ba1-97a7-73d966df9856 · outbound

This paper cites Efficientnerf efficient neural radiance fields,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Efficientnerf efficient neural radiance fields,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.119497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.635527Z digest=sha256:75eeba4dfcf014e3d069d1d40fc66de9dae36ebc79754c0106c2308b1c007c2f

Observation 3730ee38-4b66-44fd-96d2-fe1c2d0400bd · outbound

This paper cites Baking neural radiance fields for real-time view synthesis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Baking neural radiance fields for real-time view synthesis,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.079021Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.645600Z digest=sha256:23cb449eacd7aaed7ab1b28ef663ddd6b885bb048d5cfee8547468c2dde49f79

Observation 8019bf2f-7729-42c5-bd80-5cb1f42ddc40 · outbound

This paper cites Driv- inggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Driv- inggaussian: Composite gaussian splatting for surrounding dynamic autonomous driving scenes,

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:38.022795Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.657355Z digest=sha256:c3652de78d0db957ef80812fab290c7aed6b321c48ea239d763e974e39a6909a

Observation 0f9f94e1-ceba-47f1-83e1-04fd9e18cc29 · outbound

This paper cites Gaussian splatting slam,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gaussian splatting slam,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.981466Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.668950Z digest=sha256:79f5382302b6d9cf6b04f7d7ba8911fb63e515767f74497fa3231d3c36e62aa3

Observation 522f9018-4f6b-4531-aa2f-e9b2aa6b3a66 · outbound

This paper cites Gs-slam: Dense visual slam with 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gs-slam: Dense visual slam with 3d gaussian splatting,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.948040Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.679522Z digest=sha256:3b2f06ee54164ee9ff2b18f6f0fc55f203d05f589d790755253bb57d436d7661

Observation 64b47419-d5b1-4485-8830-9c550b4de304 · outbound

This paper cites Nerf: Neural radiance field in 3d vision, a comprehensive review,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nerf: Neural radiance field in 3d vision, a comprehensive review,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.905362Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.693136Z digest=sha256:e7d25d5b0cafbc5230eab3aafc50f6afec8cf0c8c8764622381e6fa52148af79

Observation a467fed0-1a30-4f05-9458-275699fcd7e9 · outbound

This paper cites A survey on 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity A survey on 3d gaussian splatting,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.874683Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.710674Z digest=sha256:4922ecc7feead598002a25c38af61aa2d74b42953bf924c963898e79b11eeb75

Observation be086159-0292-4d90-a4e7-70c7f847e26b · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity 3d gaussian splatting for real-time radiance field rendering,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.825104Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.739847Z digest=sha256:d90961c3675b81ce828f6149685188151b8595750dd123dd9ea2232d808e083c

Observation c7493b17-9470-44bb-ad12-849045610f8a · outbound

This paper cites A hierarchical 3d gaussian representation for real-time rendering of very large datasets,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity A hierarchical 3d gaussian representation for real-time rendering of very large datasets,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.787614Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.747377Z digest=sha256:e59d62ba41ef277cca025f0a5ab4d108874a7de5ecca9948db119c91bfea33ef

Observation b45f34c2-0a63-4b2e-bfe4-419372090d5d · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.758880Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.759086Z digest=sha256:b94842f27a7b691abbca98ccdcfc2ffd371e9434e2383227a83268b98b76929a

Observation 08a92fe8-3466-4008-8454-0620258f2a3b · outbound

This paper cites Compact 3d gaussian representation for radiance field,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Compact 3d gaussian representation for radiance field,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.718229Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.774958Z digest=sha256:2c6b1dc55b7eb7f964b286d5641862119ac4ae1bb7280eba959c063a7ef91f17

Observation c14e7ad0-5a96-4ac3-9e66-248c5b7088be · outbound

This paper cites Recent advances in 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Recent advances in 3d gaussian splatting,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.675163Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.781823Z digest=sha256:19b12ee19c576b5b81cd7a99a8c65564088f71f85af694951ad3fb183d5aa248

Observation 698d241b-f68e-429a-af46-cff3c5d9ebfa · outbound

This paper cites Pharr, W.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Pharr, W

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.636620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.786536Z digest=sha256:596b26569718a1b4c9f5928653f9cce37846125e4170d8ddb1296c816887dc93

Observation 6258c889-9cb4-4e2d-b62c-dd4fe34b4cd1 · outbound

This paper cites Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.601777Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.793801Z digest=sha256:94a993f404f4c00b1b75159c14114a8bff4caa9ee5251c9a0f0a4cb8cfdface2

Observation 06958e8c-27bb-49da-9251-15f411de3775 · outbound

This paper cites Hlbvh: Hierarchical lbvh construction for real-time ray tracing of dynamic geometry,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Hlbvh: Hierarchical lbvh construction for real-time ray tracing of dynamic geometry,

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.562691Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.804795Z digest=sha256:c7d813161429bf83fda8e64fac33bbf4f01d96357c59196fa450d1d7459f0760

Observation ba8082e0-3371-469d-bd7a-2be90643c330 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nerf: Representing scenes as neural radiance fields for view synthesis,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.522192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.818945Z digest=sha256:3c4be10ae8b33981eb06f3461d80dc6d7b1767c0adc9b00bdd184c2d470f64f4

Observation 1159eafc-3584-4cc4-817b-ffd72c1a6a23 · outbound

This paper cites Rtgs: Enabling real-time gaussian splatting on mobile devices using efficiency-guided pruning and foveated rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Rtgs: Enabling real-time gaussian splatting on mobile devices using efficiency-guided pruning and foveated rendering,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.486875Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.831476Z digest=sha256:3dcf6bc970cba82b480beb4e04d048e582d2ea48fa37bed6e5ba40c8dec9e1fa

Observation 7dabec29-361f-4f38-9020-fb41ac5f47b0 · outbound

This paper cites Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.462615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.840955Z digest=sha256:3560b8e695d635262b08202bf4ec0d7d601464b56e10ef12b3b406194a523529

Observation 5c3017a6-4cca-437c-967c-5fa0402d5e18 · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-06T12:47:35.849275Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:47:35.849275Z digest=sha256:acec00b9cdd79410d9549cde8cf171870e178f0322bde649950a7f00e08e8c63

Observation 468468ae-77f3-4c49-87ef-579116f3986e · outbound

This paper cites Nvidia jetson orin,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nvidia jetson orin,

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.408297Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.860276Z digest=sha256:bf6acab37c494ea2d5f26ba6d1b1572ee8ca5a83c0f95cc9bf19c9afb68b4f86

Observation b210a74e-8c8b-4969-b1dc-7b0d1a340f21 · outbound

This paper cites Meta Quest Pro specs,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Meta Quest Pro specs,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.372684Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.867581Z digest=sha256:b724e6039ae385823de23a6b9fc79f5d43f5d52505f5c6aed249c7aeae0b2729

Observation 2d009260-764c-400c-ada8-fe976286d973 · outbound

This paper cites Apple Vision Pro screen refresh rate is up to 100Hz,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Apple Vision Pro screen refresh rate is up to 100Hz,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.323936Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.879758Z digest=sha256:7088a4c333ad17721a4edd8d19addad52a7366f9bd63a712e1a53cfe7b9e7dd7

Observation 73f77bbe-a1f8-4992-828d-18c9c172fd98 · outbound

This paper cites Potamoi: Accelerating neural rendering via a unified streaming architecture,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Potamoi: Accelerating neural rendering via a unified streaming architecture,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.284942Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.889876Z digest=sha256:b8b37f42446b8a00360a12ac68244f59ae90207957d052172aed6ea7c23baf40

Observation 0caf2f95-5c8a-46b4-8341-4f1254b0c553 · outbound

This paper cites Vr-pipe: Streamlining hardware graphics pipeline for volume rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Vr-pipe: Streamlining hardware graphics pipeline for volume rendering,

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.256545Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.899784Z digest=sha256:4bb0a928028cf4f40977bcddaa42f310614f85696494a981ba11c2de61a760e6

Observation 5ab861c9-fb12-4ad5-bc1a-849a4748cdc0 · outbound

This paper cites Uni-render: A unified accelerator for real-time rendering across diverse neural renderers,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Uni-render: A unified accelerator for real-time rendering across diverse neural renderers,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.216962Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.909021Z digest=sha256:f28a73e280f5514b451b518be65d8cce0ee26205b1e9dedcb5057570e2c27095

Observation a5fd3902-a7eb-45f4-aa12-696890c08c5e · outbound

This paper cites Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.179550Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.916471Z digest=sha256:77feea76901dc7c668cc3a12261fc60155d6d28412ec495800b557ee6b3f895c

Observation 78c3622c-2576-4d70-befb-4f78d8ea2f55 · outbound

This paper cites Gsarch: Breaking memory barriers in 3d guassian splatting training via architectural support,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Gsarch: Breaking memory barriers in 3d guassian splatting training via architectural support,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.147864Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.922332Z digest=sha256:b687dc1a23473a4ae826d377f993cdee361d2b4231e57be9ae7135a4568ca7cd

Observation 9b4db2da-444e-4a29-af6a-0cbedf4415ff · outbound

This paper cites Crescent: taming memory irregularities for accelerating deep point cloud analytics,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Crescent: taming memory irregularities for accelerating deep point cloud analytics,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.103988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.935561Z digest=sha256:c16adeaf56c5d7517253764b13094bbbed02998b3c22d99535b3a077de71845b

Observation d7bf0587-e605-4c6d-9145-597f8126ecfd · outbound

This paper cites Tigris: Architecture and algorithms for 3d perception in point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tigris: Architecture and algorithms for 3d perception in point clouds,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.067978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.949748Z digest=sha256:83e88fe07f4868fea35480e51f1d155714d870b4096275558268c1fe009f33c5

Observation cb7a8a4f-2ae9-4e06-8692-b64bcf27a61f · outbound

This paper cites Multidimensional binary search trees used for associative searching,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Multidimensional binary search trees used for associative searching,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:37.036632Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.983131Z digest=sha256:b915c5274980b74d4a2d0a84e931fa04b754472c801a7de547baf9f91b7ed5dc

Observation a6f5cd73-890d-4b9e-9682-9b792c8e594b · outbound

This paper cites Geometric modeling using octree encoding,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Geometric modeling using octree encoding,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.999519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.989606Z digest=sha256:eaaf54ad95703771da9716b568fc99fc3cc1b35453ef514e6be796586ec24abd

Observation b8d2ed4e-a06e-4dcc-b0ef-602ce7cfa49e · outbound

This paper cites Quicknn: Memory and perfor- mance optimization of kd tree based nearest neighbor search for 3d point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Quicknn: Memory and perfor- mance optimization of kd tree based nearest neighbor search for 3d point clouds,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.953718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:35.999828Z digest=sha256:ec95581822ee14eaf6c32a394f2d8a10474f6acdb774ae3ecfc2c5ced8a12aae

Observation c04a33e0-1df0-458a-b111-b0c428e807f2 · outbound

This paper cites Parallelnn: A parallel octree-based nearest neighbor search accelerator for 3d point clouds,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Parallelnn: A parallel octree-based nearest neighbor search accelerator for 3d point clouds,

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.920558Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.012884Z digest=sha256:df0c95a2b5c31d559727d42179b53de269166a5affe6d836452bd4ffb5c2bc3e

Observation b9943e4d-4410-4286-a349-7b770007301d · outbound

This paper cites Streamgrid: Streaming point cloud analytics via compulsory splitting and deterministic termination,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Streamgrid: Streaming point cloud analytics via compulsory splitting and deterministic termination,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.895245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.026552Z digest=sha256:8a4000e962df1d905d9b38ce8136ec6083fc6078e55bd85f74f6fef317b8dc4a

Observation bd7fd40e-d971-4b43-926f-6f1c745adf6b · outbound

This paper cites Efficient collision detection using bounding volume hierarchies of k- dops,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Efficient collision detection using bounding volume hierarchies of k- dops,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.854910Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.032947Z digest=sha256:e492894d37fb3e8dd822aa2bc39d5aadbce6bee03f9b7b7c46f70d99123d481a

Observation e0bb3b56-ad7b-42ab-9d4d-1512c08741f7 · outbound

This paper cites Obbtree: A hierarchical structure for rapid interference detection,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Obbtree: A hierarchical structure for rapid interference detection,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.819276Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.041050Z digest=sha256:ee87bff3a55207cf03f794b152da42ea058fed863c1addf5a2a5c4db85cce1d3

Observation 393b7165-aef3-45cf-91d2-0a02190992e9 · outbound

This paper cites Deepscaletool: A tool for the accurate estimation of technology scaling in the deep-submicron era,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Deepscaletool: A tool for the accurate estimation of technology scaling in the deep-submicron era,

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.785148Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.053627Z digest=sha256:373831de1597c68547f295e89fecc7f883b786cfe1920da42e8804f2177edb30

Observation 2d3451d4-cd08-4c2a-833b-dd272de21ac8 · outbound

This paper cites Mobile lpddr4 sdram,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Mobile lpddr4 sdram,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.735948Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.062218Z digest=sha256:e904854487d8bcfe99946f00930e583b7daac4523dea46d4472059183886c261

Observation 1547d6b3-deca-47eb-bfd6-f68691fb8bc7 · outbound

This paper cites Micron system power calculators,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Micron system power calculators,

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.706416Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.072306Z digest=sha256:cdb8e9a22fc2cfe3900a8209f2d6058b6ccddc890c986db9bcb242da5466d601

Observation 8b9cc8a3-33cd-4095-9a13-09e8d2806756 · outbound

This paper cites Tetris: Scalable and efficient neural network acceleration with 3d memory,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tetris: Scalable and efficient neural network acceleration with 3d memory,

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.673766Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.082334Z digest=sha256:21af765d15a9eabd72839c2f832cf03fc69912220ce072e3574fb56d66d92535

Observation 8c016451-e451-4afc-97c3-ef4038f6817a · outbound

This paper cites Ganax: A unified mimd-simd acceleration for generative adversarial networks,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Ganax: A unified mimd-simd acceleration for generative adversarial networks,

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.638180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.090583Z digest=sha256:b6536dfe242ed3b63097ffed9320629099e4a8cfc33a26cca9a1945ded5dec0b

Observation 57df87be-c372-47f0-922d-b7385164a745 · outbound

This paper cites Nvidia reveals xavier soc details,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Nvidia reveals xavier soc details,

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.590839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.097033Z digest=sha256:a4fbf4c0df78cc99270aa80032e71c58bff11830e1cd06d15172a509f6547f5b

Observation 2b7095ca-5a1f-4b0d-a06c-16395ed69648 · outbound

This paper cites Apple A15 Die Shot and Annotation - IP Block Area Analysis,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Apple A15 Die Shot and Annotation - IP Block Area Analysis,

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.563240Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.103228Z digest=sha256:662a915d9e22d1d68a4d9a9827499612c51e731fe1371cb9bb16fbd6fcdb0f47

Observation 1b69f962-0b4e-41d3-9915-643f4ef8e93c · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.530730Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.116963Z digest=sha256:a27e58045cab230cc95eb458d4c1ed87b34679b0aa526145fc34987a2c9b4f85

Observation 7cd9430d-67f7-480d-9f14-ea8f34fc0bd9 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Deep blending for free-viewpoint image-based rendering,

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.497944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.130644Z digest=sha256:203ae5675d511bdf8c1fcd1012964179f25a4516048c6d599d759883f8d59c29

Observation e6f31f80-8081-40b8-bd8b-b8ffb3fd717c · outbound

This paper cites Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.448567Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.146354Z digest=sha256:85ac47715060e31892e6c3c0b56c58d4ea1a7d51d80ba9e93eda9b6c47a98206

Observation b21775b8-2ba6-410f-b601-e062572132a3 · outbound

This paper cites Seele: A unified acceleration framework for real-time gaussian splatting,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Seele: A unified acceleration framework for real-time gaussian splatting,

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.418364Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.156750Z digest=sha256:da5daacb29148a85dfa914f8380c2351e4cb23aa364107e8db0bae52e55f75a3

Observation 8e334f2f-6235-48c0-89b2-236f05a29092 · outbound

This paper cites Lumina: Real-time neural rendering by exploiting computational redundancy,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Lumina: Real-time neural rendering by exploiting computational redundancy,

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.380198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.168089Z digest=sha256:9e075cf3968e36748b953dee65c26a6a22e75b3216fca6a65d2571ec408f62d8

Observation d184e6df-e6d6-40bc-b7c0-b1327cd86fbc · outbound

This paper cites Streaminggs: V oxel-based streaming 3d gaussian splatting with memory optimization and architectural support,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Streaminggs: V oxel-based streaming 3d gaussian splatting with memory optimization and architectural support,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.351149Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.175422Z digest=sha256:7657047a424bf946e15d22b6c0d7151521c331d652f5755d3e2b91044d784aa4

Observation b2db0714-b082-4c7e-aa83-6a369c8400f5 · outbound

This paper cites Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,.

SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:47:36.321376Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-08-06T12:47:36.183936Z digest=sha256:409d39921d63983ffeb5aee61a66fd8d83e5ddca82f1f202846c6b8dd9e9544d

Pith citing papers

No inbound Pith citation observations are available.