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Paper Citation Record · LEDGER

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing

As of 10 August 2026, this Paper Citation Record lists 51 of 51 outbound references and 0 inbound Pith citation observations for arXiv:2508.01740.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.01740 v1

Coverage vector

measured 51 of 51 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T05:31:04.213497Z

measured 51 of 51 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

51 of 51 outbound references displayed

  • verified exact0
  • verified fuzzy39
  • unresolved11
  • parse uncertain0
  • malformed identifier1
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation ee442ae4-ea1a-4fc2-9592-da682b627ec2 · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:58.967081Z digest=sha256:401000617ae26a96352c4e9577037d271b1efd93d391e3ed8680a0565bf967a2

Observation dd77a4b7-0fc1-4c2b-bdd6-a408711bb584 · outbound

This paper cites Emerg- ing properties in self-supervised vision transformers.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Emerg- ing properties in self-supervised vision transformers

Reference 2

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verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.855631Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.074366Z digest=sha256:4c827389561e2821517a1cd7859f7977e980eecb5d5754630d274507e36fa3dd

Observation fa273179-1fff-42d7-887c-0a5c4b94b59b · outbound

This paper cites Segment any 3d gaus- sians.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Segment any 3d gaus- sians

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.846161Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.160415Z digest=sha256:4d61ea9a8b47f6fe1f342d335940e49b06627f4c6b1fb57db0e0f34c8a27613c

Observation d6411274-d5ff-47f4-afe1-90fc110bf0dc · outbound

This paper cites Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.836107Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.238447Z digest=sha256:2e0dc73ba80b21ab4ffc78c6df8294ff7f10c90cdfcfb92cd9651ad7336a6c3e

Observation c6656a5d-f9ce-4963-aafd-180df2347f94 · outbound

This paper cites Gaussianeditor: Swift and control- lable 3d editing with gaussian splatting.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Gaussianeditor: Swift and control- lable 3d editing with gaussian splatting

Reference 5

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verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.825407Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.333004Z digest=sha256:dfec58fd3c37e3d984e9da9201dd92a8f5e77e2071880112769c64c15addfbb6

Observation c7d1f511-26b7-483c-abaa-beb001132bd9 · outbound

This paper cites Hac: Hash-grid assisted context for 3d gaussian splatting compression.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Hac: Hash-grid assisted context for 3d gaussian splatting compression

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.815825Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.408183Z digest=sha256:50aec66b9997d0749fe3366e6fde950da305b6022e413b17eb385fabce1d3ab1

Observation 705b8e78-e9ba-43c0-9aa6-a8a4db78db4b · outbound

This paper cites Tracking anything with decoupled video segmentation.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Tracking anything with decoupled video segmentation

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.806521Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.471478Z digest=sha256:623206b3ea43db3460da13b1994004f83f271231bfdf12dd30c8fec7f2dd1842

Observation 822def2d-a795-46dc-b4f9-66bbcecd47a3 · outbound

This paper cites High-quality surface recon- struction using gaussian surfels.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing High-quality surface recon- struction using gaussian surfels

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.795981Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.553918Z digest=sha256:d8fbe695eba1112df06528d8d216c810a959add9f1553e2de6f8e72a2574e692

Observation a91cf4f9-faab-4166-a10c-64e420afce08 · outbound

This paper cites Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps

Reference 9

Resolution
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no resolver link, observed 2026-08-06T05:30:59.649355Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:30:59.649355Z digest=sha256:38b5d838d57cf8cf064d734e68a9a6bbdc486e0fcfe763c597559d33c1ca3fb2

Observation 26dffc5d-e1e6-48d2-98c5-8668ae5c07fd · outbound

This paper cites Mesh-based Gaussian Splatting for Real-time Large-scale Deformation.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Mesh-based Gaussian Splatting for Real-time Large-scale Deformation

Reference 10

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unresolved
no resolver link, observed 2026-08-06T05:30:59.715716Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:30:59.715716Z digest=sha256:78ab5ef5bd3dbc54e9b4d7da3ba6c5a4ce5665afcc0ea5a7acd0f476b9d686ff

Observation 2e763fb2-a8ab-4fef-9f0a-dce3b67851a2 · outbound

This paper cites Towards realistic example- based modeling via 3d gaussian stitching.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Towards realistic example- based modeling via 3d gaussian stitching

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.779907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.814453Z digest=sha256:b1def4ed0c721169e95c2863cae5c212b97665eca72975491af8922ba01aaea8

Observation f5e55bfd-57ba-4ff9-9850-74ef495eeb6d · outbound

This paper cites Conceptgraphs: Open-vocabulary 3d scene graphs for perception and planning.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Conceptgraphs: Open-vocabulary 3d scene graphs for perception and planning

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.770218Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:30:59.905890Z digest=sha256:cdabb6c8e56a698a4e8152af56d9a9e809495848cc44357bb61d7a895d74dc5f

Observation 19505ecb-0791-4c1d-971c-48c857f91a46 · outbound

This paper cites Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-06T05:30:59.970062Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:30:59.970062Z digest=sha256:c11abebc1c0e8f1d8a3d94683ac279a6f62eec143929cec81847a6c21aa01bc0

Observation 0cee57c9-51df-4847-bef5-074d70d53800 · outbound

This paper cites A moving least squares material point method with displacement disconti- nuity and two-way rigid body coupling.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing A moving least squares material point method with displacement disconti- nuity and two-way rigid body coupling

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.754530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.094124Z digest=sha256:6384827b11ee6e15bfba05808dd50341cafec41ee937dd1d480b3bf980201761

Observation 2df8646a-5ae5-4542-b4fa-e7d95dd2824e · outbound

This paper cites 2d gaussian splatting for geometrically accu- rate radiance fields.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing 2d gaussian splatting for geometrically accu- rate radiance fields

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.745158Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.187736Z digest=sha256:d9420e938506c81d9bc83b6c703432bb77615e3b31a34b3a4078568d4954bb43

Observation 28849248-bf55-464d-93e4-0bda6470b03a · outbound

This paper cites DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors

Reference 16

Resolution
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no resolver link, observed 2026-08-06T05:31:00.314605Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:00.314605Z digest=sha256:a4aac144283f665d01f16efdb1c8f67ad66d6194110e6a74e3d42edc7ec07e3a

Observation 61a1638f-e547-4966-aa0f-7b96fbcdfcc5 · outbound

This paper cites Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.735561Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.406026Z digest=sha256:67322ef49f77eebc8b4a64c4f416ba86cb7f8708bd4f09f7aa823469daacf70f

Observation 8df7d0b8-ac83-4192-9484-548e06cc54dc · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing 3d gaussian splatting for real-time radiance field rendering

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:00.534219Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:00.534219Z digest=sha256:eef1af1d6c12ab50742810c2939dfeb8c00c631abc00c2f1ac1d9c76d36af9e0

Observation f291b55c-f8a7-4da2-8160-b45714df60fc · outbound

This paper cites Lerf: Language em- bedded radiance fields.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Lerf: Language em- bedded radiance fields

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.720881Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.632855Z digest=sha256:f04f870fba6ea07cf64f8d6b80b187a5c49a0470272dfae74072dcc3a62ee201

Observation 107e088f-ca93-4f61-9af7-3993bda6cc89 · outbound

This paper cites Segment anything.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Segment anything

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.711765Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.763181Z digest=sha256:cd3d2f26bd84fe9d46f9dba5f8b4c1cce7c5b356a30c99b52eb84b9d1bd11ec2

Observation 3317b543-35d8-432a-8814-d81a77a13262 · outbound

This paper cites Discene: Object decoupling and interaction 9 modeling for complex scene generation.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Discene: Object decoupling and interaction 9 modeling for complex scene generation

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.703282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.833849Z digest=sha256:2d370ab3f22a7062f5c87ab577dac174a9c217696f26904552e5d777326a3373

Observation 0fbd2508-b59b-416d-bf52-c23b760ad4ee · outbound

This paper cites Su- pergseg: Open-vocabulary 3d segmentation with structured super-gaussians, 2024.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Su- pergseg: Open-vocabulary 3d segmentation with structured super-gaussians, 2024

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.693848Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:00.953777Z digest=sha256:d68b671d0dbf17a02766b887f556dadd20baf582f184624f21a6692fa8b7d62f

Observation bc2a2991-a1b6-4bf2-b020-307b094376bc · outbound

This paper cites Grounding dino: Marrying dino with grounded pre-training for open-set object detection.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Grounding dino: Marrying dino with grounded pre-training for open-set object detection

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.685272Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:01.055017Z digest=sha256:d88c765f882b5d45e6962068f3de9f436e1dda2885b0ceb1d551980fd28b1a10

Observation d32f5e54-551f-40c4-977b-abe23393fd6b · outbound

This paper cites Scaffold-gs: Structured 3d gaussians for view-adaptive rendering.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Scaffold-gs: Structured 3d gaussians for view-adaptive rendering

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.675228Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:01.150187Z digest=sha256:3064289c38f84a2e712e1d0dcc888e09334f4644ae679f3347d0ae2a2f7c6714

Observation d7355482-6d80-46ef-8e82-8123a6fcb0b3 · outbound

This paper cites EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Reference 25

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:01.250777Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:01.250777Z digest=sha256:ed76b61456d5f607bb3f53aabef42ac315512fa4e977ae68094d467ac201e718

Observation 0827c2b2-9bde-4323-b4be-2a38423b1591 · outbound

This paper cites Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.666219Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:01.384608Z digest=sha256:afedece0736d82503bd08b48d431118ad2bc92b9062011599b1032f2f22d043a

Observation 02d642d8-01f1-4fd6-b464-f1e35a88389c · outbound

This paper cites Langsplat: 3d language gaussian splatting.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Langsplat: 3d language gaussian splatting

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.657001Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:01.510933Z digest=sha256:aec2c7940bfb97d1cbe7d91f8c1674cc51124d6a7ff604648380bcb49e43dd7d

Observation e3f5d85c-e115-4a63-8dee-70a6e7da510f · outbound

This paper cites Goi: Find 3d gaussians of interest with an optimizable open-vocabulary semantic-space hyperplane.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Goi: Find 3d gaussians of interest with an optimizable open-vocabulary semantic-space hyperplane

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.648384Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:01.608356Z digest=sha256:89a10e967c5968adc3a308dc49907b98174f2391d66e96f2c32e26f3ed0dc487

Observation b6697537-3ff8-4246-b33c-c6171a18c06c · outbound

This paper cites Learning transferable visual models from natural language supervi- sion.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Learning transferable visual models from natural language supervi- sion

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.639407Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:01.791174Z digest=sha256:fa3ee48364820c2e50d4e65f4e0f3699187087e569ffea6d2db354d91d3a921b

Observation 8495d4b0-1a56-4a4e-9cdc-bcf3b157ec7b · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:02.054644Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:02.054644Z digest=sha256:4797e7fcd925d38947538b7fb4590475c76d0cce0864d4a8a84e5a83d33bc19a

Observation 49fce278-0d75-4eb8-afbb-4be0d38fe057 · outbound

This paper cites Schwing†, and Oliver Wang†.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Schwing†, and Oliver Wang†

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.629762Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.165411Z digest=sha256:3a73a34da581bb454d3a02a64ea83ee0c8063ec493f6900ad526771dce2fd210

Observation f0ee7cb1-728a-4579-a7b0-bfbeb6c3ac02 · outbound

This paper cites Structure- from-motion revisited.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Structure- from-motion revisited

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.620657Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.230884Z digest=sha256:5027ad33b5e9bdbbb2bc40afb0c0116d543509eb8e093f419d64788170d15745

Observation ea00915b-b38d-43b7-9068-bf843d7b191d · outbound

This paper cites Aligning and prompting everything all at once for uni- versal visual perception.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Aligning and prompting everything all at once for uni- versal visual perception

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.610840Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.300185Z digest=sha256:1f15d2b426290fabd19a02d74bf1bdc8bc0587ee898c9711d97590da30d24727

Observation 62b3bdb7-6559-4830-8e67-01fc68db5934 · outbound

This paper cites Language embedded 3d gaussians for open- vocabulary scene understanding.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Language embedded 3d gaussians for open- vocabulary scene understanding

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.601010Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.378221Z digest=sha256:e299e688e9ae4bbc8dc3211d5a968ee5ee480904e96181fac9024429bfb23b2b

Observation 782a1291-8df1-4e5c-ab0a-19d383017bfd · outbound

This paper cites Resolution-robust large mask inpainting with fourier convolutions.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Resolution-robust large mask inpainting with fourier convolutions

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.591850Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.440043Z digest=sha256:acd5565734eee59854c865bedce3ccc4984d7b099bd0d4809c6f8e19c8695539

Observation d1713b52-4e89-4f94-b57d-eaae41ca67aa · outbound

This paper cites Efficiency of a good but not linear set union algorithm.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Efficiency of a good but not linear set union algorithm

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.581961Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.511042Z digest=sha256:3efd3cb51ae72d28abef497a4b4b75cf86c70262cfbf35eaa6099eb5af3f2af4

Observation ad7a73ae-e8c3-4bc8-a193-80aad2c57815 · outbound

This paper cites GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:02.575252Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:02.575252Z digest=sha256:1ba1713dcd5257bd5f1ec51412dbf749a16d87cc151ff871ba9e2a2719fd4b63

Observation b6e3203b-0826-493a-bd9f-a9a2f8d3cd56 · outbound

This paper cites Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:02.642680Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:02.642680Z digest=sha256:7a0f561aa6b4ae0236ad42ea575c02ae8ed092743a7df1675b69523e717276a5

Observation 4e2dca0c-5c30-42d9-b208-74b50c62b220 · outbound

This paper cites Recent advances in 3d gaussian splatting.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Recent advances in 3d gaussian splatting

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.572666Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.712625Z digest=sha256:3bd88e2daa8b01eb812593f97e7f69a71b5e3ac01238c260a64a8d0dcb3f77c3

Observation f5cbbf9d-3579-4e2b-b73d-71294a483c8c · outbound

This paper cites Gaussian head & shoulders: High fidelity neural upper body avatars with an- chor gaussian guided texture warping.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Gaussian head & shoulders: High fidelity neural upper body avatars with an- chor gaussian guided texture warping

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.562543Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.767627Z digest=sha256:b3b0262bdadb29cbef47635a4b05454f00ba13c008829dfaf2a4e1a21a546922

Observation b7c7117d-7e87-450b-8bbf-2545d321d176 · outbound

This paper cites Opengaussian: Towards point-level 3d gaussian-based open vocabulary understanding.Advances in Neural Information Processing Systems, 37:19114–19138,.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Opengaussian: Towards point-level 3d gaussian-based open vocabulary understanding.Advances in Neural Information Processing Systems, 37:19114–19138,

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:02.833736Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:02.833736Z digest=sha256:7887a8c1c760de5103062aa5ecdb1efbb70b7136f3f123be625d63f770ef05e4

Observation 72cbe451-fdac-4715-8e98-ba6afcb5a93b · outbound

This paper cites Physgaussian: Physics-integrated 3d gaussians for generative dynamics.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Physgaussian: Physics-integrated 3d gaussians for generative dynamics

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.546951Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:02.949611Z digest=sha256:c86f5851536728a099c31739a5b2eb66551de4a13864e84b24ee5397701547fc

Observation 11c8e547-e1b9-45f5-9777-cedfbe96bfc2 · outbound

This paper cites Texture-gs: Disentangling the geometry and texture for 3d gaussian splatting editing.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Texture-gs: Disentangling the geometry and texture for 3d gaussian splatting editing

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.537704Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:03.066042Z digest=sha256:a012ad2a900776d1d2bba853381e5dfe0d1e8bd8462047075ca34eaec309626a

Observation 572e4524-e147-4ae4-9c16-f6f5d10379bf · outbound

This paper cites Llm- grounder: Open-vocabulary 3d visual grounding with large 10 language model as an agent.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Llm- grounder: Open-vocabulary 3d visual grounding with large 10 language model as an agent

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.528653Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:03.201552Z digest=sha256:3bc0a992bb626a84c8c2ee22d7d7734a6faf435f6ba75f9c85eddcb849673f75

Observation 32590d29-14fe-4c77-8e3e-e34dae39b2ac · outbound

This paper cites Reflective Gaussian Splatting.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Reflective Gaussian Splatting

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-06T05:31:03.346298Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T05:31:03.346298Z digest=sha256:6da0022826cddfedf2c005a2777f7b4232b9393a5f088194045ea4fab808d566

Observation 753ad9ac-953e-4873-9339-3ef662afae08 · outbound

This paper cites Gaussian grouping: Segment and edit anything in 3d scenes.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Gaussian grouping: Segment and edit anything in 3d scenes

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.518971Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:03.522330Z digest=sha256:8c662ab831efa54e134a3df7a37db08fa1834e34b8e1d55ab67c300a1ceedb1f

Observation 1027ae71-2d35-4ca3-8bf6-2af5b5e6c4c4 · outbound

This paper cites Stag4d: Spatial-temporal anchored generative 4d gaussians.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Stag4d: Spatial-temporal anchored generative 4d gaussians

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.509293Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:03.635097Z digest=sha256:c42afe625574aefd0417498a30c0e0b6e6529a703755ad209d45998e58b16270

Observation 70d36f0c-e08c-4364-95f5-4cdf4ec48a9c · outbound

This paper cites Gaussiancube: Structuring gaussian splatting using optimal transport for 3d generative modeling.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Gaussiancube: Structuring gaussian splatting using optimal transport for 3d generative modeling

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.500121Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:03.751904Z digest=sha256:78e32b583640987ad425d0dec1bbe6d4b5753eb06e5960a57f9ab433da5b8bc5

Observation 1139dd53-e328-459f-bd18-8d0ae5af72fe · outbound

This paper cites Feature 3dgs: Supercharg- ing 3d gaussian splatting to enable distilled feature fields.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Feature 3dgs: Supercharg- ing 3d gaussian splatting to enable distilled feature fields

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.490922Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:03.948892Z digest=sha256:7723ecb4ac3b75add3faf7800c38f4e25fe65f11a3313e1466796e3c7749514c

Observation 322fc851-ab65-4b62-912f-7423876c2d59 · outbound

This paper cites Triplane meets gaussian splatting: Fast and generalizable single-view 3d reconstruction with transformers.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Triplane meets gaussian splatting: Fast and generalizable single-view 3d reconstruction with transformers

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:31:04.481696Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:04.092716Z digest=sha256:2b15fa9408ce600cc81453c68ed469f008fd893e15be6631accbd7f154ab6b21

Observation d370a598-bfec-4891-9a15-574206b03485 · outbound

This paper cites Ewa splatting.

AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing Ewa splatting

Reference 51

Resolution
malformed identifier
raw_fallback, observed 2026-08-06T05:31:04.470759Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T05:31:04.213497Z digest=sha256:85f57e375e83f2f7c877f6507d848bbb7d15791972b83d9ede60eab5e8312e71

Pith citing papers

No inbound Pith citation observations are available.