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Paper Citation Record · LEDGER

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels

As of 18 August 2026, this Paper Citation Record lists 42 of 42 outbound references and 0 inbound Pith citation observations for arXiv:2508.14563.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.14563 v1

Coverage vector

measured 42 of 42 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-05T18:31:22.943973Z

measured 42 of 42 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

42 of 42 outbound references displayed

  • verified exact0
  • verified fuzzy37
  • unresolved5
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation d294e6ac-72e7-43b6-a201-a9f1613f546c · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Nerf: Representing scenes as neural radiance fields for view synthesis

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:30.219286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.160642Z digest=sha256:1d39562e6dde34275ba6ab16bab62c0bb91f36a87070936b677a4c1a3e451972

Observation 914bc66e-4e4d-4875-a1b0-f073bbe79b46 · outbound

This paper cites NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:19.237622Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:19.237622Z digest=sha256:197c7b74f31d10d456f7cadb17a655c0eedde8d6775ed1dc91375b5cdcc615ad

Observation f66eb6dd-4336-4ccb-b722-ee9189c72dca · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:30.056628Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.296698Z digest=sha256:299e54f933cf98ec659265c7d671d8602eaea4c71cb236909f0e7f242da8a310

Observation 983c913f-e94b-4f2f-9d99-88107fbcb8a7 · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.892838Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.385958Z digest=sha256:0eae58c416aea246ab901bce56a2f2d5c5554de5593f35a017f550a3c9cdecb0

Observation 9c670423-20dd-4756-8c1e-8edd09d05a09 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Instant neural graphics primitives with a multiresolution hash encoding

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.712556Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.441584Z digest=sha256:1644b99201f8234dd29d6de7c72eeb3e3e9dd6833f0c4df5929e29162b8218db

Observation 01330df7-87e7-4ba3-9689-b0c673a9114d · outbound

This paper cites Tensorf: Tensorial radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Tensorf: Tensorial radiance fields

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.585291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.527899Z digest=sha256:bc024bbd26fcc4d6898c76f00308a60a14e0bd5a944137bb504994abeb91ca30

Observation 41e60612-2591-45e7-a8fe-5d84b3b22095 · outbound

This paper cites Ref-nerf: Structured view-dependent appearance for neural radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Ref-nerf: Structured view-dependent appearance for neural radiance fields

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.456659Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.626561Z digest=sha256:a5aecc2eb60abf555fa7bb15e4cbabd80618224dc86db1fc1c020e9ef5e6554f

Observation dbb57a40-3113-494b-aa71-bb42fe0459a8 · outbound

This paper cites Nero: Neural geometry and brdf recon- struction of reflective objects from multiview images.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Nero: Neural geometry and brdf recon- struction of reflective objects from multiview images

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.293465Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.705136Z digest=sha256:6dc5616431c919698415fbb41d2a1468085310e0da413e041354bfaa043a2516

Observation 78ea902c-bff3-4869-ad14-842e84a6f88a · outbound

This paper cites En- vidr: Implicit differentiable renderer with neural en- vironment lighting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels En- vidr: Implicit differentiable renderer with neural en- vironment lighting

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.106522Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.793644Z digest=sha256:010309acef27720c7e54439875af81b1027fb560f5b0617a1ffac8fc9a028ecf

Observation c9bd65a6-8eb5-4967-a4e4-5ce2b1b305b5 · outbound

This paper cites Tensoir: Tensorial inverse rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Tensoir: Tensorial inverse rendering

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.979371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.850399Z digest=sha256:0b6926dd9051d74103c2cdf4278ed8596e3f3bf5e7f84ec0867d417a941cb72c

Observation 0871ce68-293a-4c98-9ab6-aa7da299ce1a · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3d gaussian splatting for real-time radiance field rendering

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.786615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.908029Z digest=sha256:b0a4b1d3f16591c2e056d42317985aad7833f523856627ef2e1730b88f663230

Observation 97c4f25e-f236-4dff-a2da-9f5fcac93009 · outbound

This paper cites Sugar: Surface- aligned gaussian splatting for efficient 3d mesh recon- struction and high-quality mesh rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Sugar: Surface- aligned gaussian splatting for efficient 3d mesh recon- struction and high-quality mesh rendering

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.607737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:19.965057Z digest=sha256:d84c25fbf27a43fc16d4ef82bf1e24dc1a0b76a1cc48bef2591814aded21ba0a

Observation 357c9903-e13e-47df-acfc-8f04d71acd76 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Mip-splatting: Alias-free 3d gaussian splatting

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.394763Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.023025Z digest=sha256:2ae72a544f3340f5fb3b1245576b2e4524d6156408a6be0c8806e4ef760db357

Observation 618315fb-397b-4ac5-9dcb-5499faba574a · outbound

This paper cites Gaus- sian opacity fields: Efficient adaptive surface recon- struction in unbounded scenes.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gaus- sian opacity fields: Efficient adaptive surface recon- struction in unbounded scenes

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.259922Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.111054Z digest=sha256:358bf1ab345d9d7beb825c40b58408d5f0b149d124f193839af3fc93766891ac

Observation 78f488d7-dddb-49e5-8c77-46c2c5f606d9 · outbound

This paper cites Pgsr: Planar-based gaussian splatting for efficient and high-fidelity sur- face reconstruction.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Pgsr: Planar-based gaussian splatting for efficient and high-fidelity sur- face reconstruction

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.069097Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.199937Z digest=sha256:3d1baf5d01976116ccd6540165f28ff9bdfb1b90ec743920e54a6e14b4643f73

Observation 88a1d44e-ce1d-4c2e-bfca-c7b3e27f2fea · outbound

This paper cites Scaffold-gs: Structured 3d gaussians for view-adaptive rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Scaffold-gs: Structured 3d gaussians for view-adaptive rendering

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.846674Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.255876Z digest=sha256:1bf9dd66ca9eaf1f52d50cef3c5afe8e9f9bbbfb6c5def128954c6a6e6025f67

Observation ca39fe92-41ff-47d4-94dc-24e03757a117 · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 2d gaussian splatting for geometrically accurate radiance fields

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.657486Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.334314Z digest=sha256:1204ec7c776a84a2f69ad53db3134e24687f636d461e2843e0c08d2213218fc0

Observation 3448162d-c61e-4e84-8447-63588388bd4e · outbound

This paper cites 3igs: Factorised ten- sorial illumination for 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3igs: Factorised ten- sorial illumination for 3d gaussian splatting

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.489885Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.473547Z digest=sha256:ef3b3e4e7312c9d68de3d3a717ad5f0dc057bf9f50d330b0a59419a2ae0944a3

Observation efdb0c28-e9b6-439b-be88-8ad439d9e2f9 · outbound

This paper cites Spec-gaussian: Anisotropic view-dependent appearance for 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Spec-gaussian: Anisotropic view-dependent appearance for 3d gaussian splatting

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.313788Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.612801Z digest=sha256:4f3bea35b705883a82f754f4e5be1c8236944528dd91ebd043ec03bd6d91d813

Observation c26a54b5-eff0-4fd2-b459-6f26b7509344 · outbound

This paper cites Gs3: Efficient re- lighting with triple gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gs3: Efficient re- lighting with triple gaussian splatting

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.057809Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.713925Z digest=sha256:04b8a1a0c2cf80fb3f26733ad3e832c66da6f1e85322c77cb1a7151d886b989a

Observation 7b5fbb6c-a0c9-41c9-9118-0f7fa937b78d · outbound

This paper cites Ref-gs: Direc- tional factorization for 2d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Ref-gs: Direc- tional factorization for 2d gaussian splatting

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.868853Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.806761Z digest=sha256:f0425460408a37288a2be53a47cfbaaa932157b6f42d07d26e71f454ee3c9f72

Observation 8ab4bb6b-9c10-467f-9f08-9f45b6930e17 · outbound

This paper cites Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.632624Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:20.920657Z digest=sha256:1478732cb8e2eb4992fc3eaade4f068f200eae9bedc403ee05264ac49a7743cd

Observation 88193bb3-0fc0-44a6-ab0b-f2c721d92825 · outbound

This paper cites Gs-ir: 3d gaussian splatting for inverse ren- dering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gs-ir: 3d gaussian splatting for inverse ren- dering

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.443245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.004166Z digest=sha256:889e72ad80a9a4996a11fec70d5e8c5a2a386768fbd224408872d9ba4200fdee

Observation 976d598d-4ade-4fb3-84eb-95b3651b8ad9 · outbound

This paper cites Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.232926Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.112696Z digest=sha256:0bb1e16d860a94e4a9c7ef414fe53db2af82a58b6d822f45123ce13c5ab410f4

Observation 43ca1c02-57a2-402c-852f-863b3ab4deb2 · outbound

This paper cites 3d gaussian splatting with deferred reflection.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3d gaussian splatting with deferred reflection

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.052815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.222111Z digest=sha256:cd670eb79a0e49d5cde3ecd73af6e2beac57793d7aa2600cedcecc5be7ca7cd5

Observation f18da855-1efe-458a-a632-8c8f607e6e29 · outbound

This paper cites Reflective Gaussian Splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Reflective Gaussian Splatting

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:21.303744Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:21.303744Z digest=sha256:fce08777b85b44d4f58aa842a4e6aca917530797c0f9bc82e47ba8ee7c772f9f

Observation f848cfd0-7a0e-444a-9b1f-297e30f0c87a · outbound

This paper cites Irgs: Inter-reflective gaussian splat- ting with 2d gaussian ray tracing.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Irgs: Inter-reflective gaussian splat- ting with 2d gaussian ray tracing

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.782591Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.407052Z digest=sha256:85499f223f4221caff4f6f5683d89884cb4725bb830a32bc09efa05fa2d43428

Observation aea6a53e-c2e7-4d8a-8ee2-1964227b28f0 · outbound

This paper cites Glossygs: Inverse rendering of glossy objects with 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Glossygs: Inverse rendering of glossy objects with 3d gaussian splatting

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.607231Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.483111Z digest=sha256:7b161fc3623ba98e3c853f82fa9142a743a604a1c467c2a892bfa09e9ec2b428

Observation 6c23daf5-be19-41d4-bab7-20fd347fa03f · outbound

This paper cites Gs-2dgs: Geometrically supervised 2dgs for reflective object reconstruction.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gs-2dgs: Geometrically supervised 2dgs for reflective object reconstruction

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.364609Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.552837Z digest=sha256:d9f433a5d8a1e0dd18b3cd823abccf984e03fb8f1bab794cc68d2bd6dfcf8ae3

Observation 60d751ea-25be-4369-87ab-62bedb7b4170 · outbound

This paper cites GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:21.617318Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:21.617318Z digest=sha256:e114bbedd669baac929186a6681a7c499ebabf701e014c7dfd7b8a4ec93c89d0

Observation f4e6ae89-d6b5-4ae5-8d95-fee663344da7 · outbound

This paper cites 3d gaussian ray tracing: Fast tracing of particle scenes.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3d gaussian ray tracing: Fast tracing of particle scenes

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.216860Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.706027Z digest=sha256:f5b683c8d8284c629def9072abbf736a497a5f2ea237b01e2644ce46acc1dcca

Observation f10b138f-f3b3-40d8-8d85-157951acf0a9 · outbound

This paper cites Rgs-dr: Reflective gaussian surfels with de- ferred rendering for shiny objects.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Rgs-dr: Reflective gaussian surfels with de- ferred rendering for shiny objects

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:21.795353Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:21.795353Z digest=sha256:a1cf4eed1f1453a40bdb4471214e7d5d659dad598bc95aaec308cced4232ae90

Observation f967369f-4de4-4005-82ba-f45b24d48e4f · outbound

This paper cites Physically-based shading at disney.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Physically-based shading at disney

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.035129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.879219Z digest=sha256:80f5faf76ab074c186884d833065b3c404c90d00fe62b46ecd1fd7d4ea5a7800

Observation c5d121a6-aa18-4bf4-99dc-1accbb66b71f · outbound

This paper cites an unresolved cited work.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Unresolved cited work

Reference 34

Resolution
unresolved
raw_fallback, observed 2026-08-05T18:31:24.815496Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:21.970970Z digest=sha256:e59fa920eb7148cc8e8b3eca10ad688a2dc633f4c81f78fd164bb32387c61a53

Observation 385579d6-7cc8-4a11-889f-8b61aa10e691 · outbound

This paper cites Extracting triangular 3d models, materials, and lighting from images.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Extracting triangular 3d models, materials, and lighting from images

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.659976Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.034972Z digest=sha256:8710645edfb7b18f0b67f1349481862ae45b00e3a1e0dd1e835acd7cad9538bd

Observation 8d09068b-3147-4615-9827-726d433783e5 · outbound

This paper cites Repurposing diffusion-based image generators for monocular depth estimation.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Repurposing diffusion-based image generators for monocular depth estimation

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.494670Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.114747Z digest=sha256:378a421a184078aff867e43eff5dd82102c88cec3200234a890b43121ac5a8bb

Observation 496548eb-ee48-4612-a058-91d1d94928fc · outbound

This paper cites Fine-tuning image-conditional diffusion models is easier than you think.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Fine-tuning image-conditional diffusion models is easier than you think

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.336397Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.207381Z digest=sha256:2783a46e8ecbc3dc18c214dc2f513f34c0f8739708d793dc981de1fabc665a34

Observation eedb8d7c-24c9-477c-b85b-21ae959d1d97 · outbound

This paper cites Towards robust monocular depth estimation: Mixing datasets for zero- shot cross-dataset transfer.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Towards robust monocular depth estimation: Mixing datasets for zero- shot cross-dataset transfer

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.153911Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.388642Z digest=sha256:b63801b2e25a48e45bb19ebc71437e55543dfdaf01d2fb6143aa77ceda397a86

Observation f70f591f-4dc8-4cd5-bded-87137789ccd6 · outbound

This paper cites Torrance.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Torrance

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.021174Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.558460Z digest=sha256:97964a1ea8d2a6ae549abf056d1e81c132c17d4364e822db066b9f75142eb236

Observation 866339e8-7bba-4370-8907-79091514c64b · outbound

This paper cites Robust Monte Carlo methods for light transport simulation.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Robust Monte Carlo methods for light transport simulation

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:23.774978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.706722Z digest=sha256:a2a4b07ab528ece8892b3b726cb81fedff7d96d4067433695a4f54f7622fcf38

Observation 81b9eb07-d2cc-4c1c-8e4d-c36f7e1b7760 · outbound

This paper cites Wang, A.C.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Wang, A.C

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:23.605519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.824195Z digest=sha256:34321686d408b2a1ad5385f6676f1e1982819861f08ee76ede22dc7368e86249

Observation 8e507a32-a891-4aee-95fe-fcd533fe1d7a · outbound

This paper cites Efros, Eli Shechtman, and Oliver Wang.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Efros, Eli Shechtman, and Oliver Wang

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:23.380677Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-05T18:31:22.943973Z digest=sha256:2f1a6660cd02fe04925b52118ee504a96239832d6011ecc1bfc443fc706ccdde

Pith citing papers

No inbound Pith citation observations are available.