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Paper Citation Record · LEDGER

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

As of 9 August 2026, this Paper Citation Record lists 8 of 8 outbound references and 1 inbound Pith citation observation for arXiv:2601.09243.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2601.09243 v2

Coverage vector

measured 8 of 8 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-03T10:44:00.841738Z

measured 9 of 9 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-09T06:31:02.800959+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-31T22:41:21.459647Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

8 of 8 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved8
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 4dd9ebb9-9fd2-4d93-a363-f6164d090187 · outbound

This paper cites Taming 3DGS: High-quality radiance fields with limited resources.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Taming 3DGS: High-quality radiance fields with limited resources

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.825318Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.825318Z digest=sha256:09699435db15f604a28f8007d6224a25311042f34678132827e7549dec61a0f7

Observation d14c7b7c-b303-4b10-b7a4-e5ac30b7eb1e · outbound

This paper cites HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.828507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.828507Z digest=sha256:f2a937e7c4a17454093bc1aeb8a322e6372be3047075c15e25041c5cb44e323c

Observation 1b554d7d-60f0-4041-84c7-71df1074602f · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.831685Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.831685Z digest=sha256:a868506be9be2279439ffae06f33b8fa560140f22ae8f2fa6cb5a265a2bb456b

Observation f34f58e0-a5e6-44af-a7e9-eb9386449e16 · outbound

This paper cites Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.835174Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.835174Z digest=sha256:d23efb822063a51bf888a4c353b718f9fcf3cd2661a74c3570c53219f04d29ea

Observation 735d862d-e755-45e0-9970-0af7c5e52d11 · outbound

This paper cites SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors

Reference 7

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.838430Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.838430Z digest=sha256:568fb92e05d4e2192fa958f7e533119174fb1e605846cf760eadd62b9825b851

Observation cfb341a7-a665-4735-90c2-0277fc8d30fa · outbound

This paper cites During rendering, after computing the UV coordinate of the intersection between a pixel and a Gaussian along the camera ray, we fetch texture values using bilinear interpolation.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation During rendering, after computing the UV coordinate of the intersection between a pixel and a Gaussian along the camera ray, we fetch texture values using bilinear interpolation

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.841738Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.841738Z digest=sha256:7789ed53fc03361a118a6f66cbe5aa4593c742ce9007b560b57cfa0e8056d9d3

Observation 14e939e9-2573-4206-aafe-9071b320a8b7 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Deep blending for free-viewpoint image-based rendering

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.817935Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.817935Z digest=sha256:7041ce5cb5c29cec6164982540b31b02c1f4233c2af22370c67b9fdad19d71c9

Observation b262219c-96d5-465f-85d0-2d464bc636d8 · outbound

This paper cites Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity.

A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity

Reference 2025

Resolution
unresolved
no resolver link, observed 2026-08-03T10:44:00.821853Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-03T10:44:00.821853Z digest=sha256:4b268ea11b198f662f67efc19bb73ef14d392d82e4a1e768e4d88f167bf54536

Pith citing papers

Observation d927fba3-8017-48a5-80c8-315784bd544d · inbound

Compact Representation of Mipmapped SVBRDFs via Shared Gaussians cites this paper.

Compact Representation of Mipmapped SVBRDFs via Shared Gaussians A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

Reference 45

Resolution
unresolved
no resolver link, observed 2026-07-31T22:41:21.459647Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-31T22:41:21.459647Z digest=sha256:62797dac45ed946ef724f139d2ed8c5cec7e0c6a5d2b976b4580420f75e5cf0d