Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-05-10T15:24:31.206385Z
Paper Citation Record · LEDGER
As of 11 August 2026, this Paper Citation Record lists 23 of 23 outbound references and 0 inbound Pith citation observations for arXiv:2605.01783.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-05-10T15:24:31.206385Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-11T06:34:44.6726+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
23 of 23 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation f678af41-6b79-40e9-8df2-ca06dc3abc12 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents What the Code of No Man’s Sky Says About Procedural Generation
Reference 1
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 480a3e43-d5ff-4352-b181-e6aa32b2358c · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Subverting Historical Cause and Effect: Generation of Mythic Biographies in Caves of Qud
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation c47ee3a3-d6e8-4e85-9183-195c24cb0848 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents End-to-End Procedural Generation in Caves of Qud
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 7cdef63c-062a-4a4f-9b69-c2779e5089b4 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 400abb6e-3efd-41de-a7b6-1d43a65176bd · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Debugging Grammars for Level Generation
Reference 5
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 21e05cdc-c90a-48ad-8697-6799385affe0 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Enhancing Wave Function Collapse Algorithm for Procedural Map Generation Problem
Reference 6
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation c6cc89be-0f66-4326-80fa-06489edda76a · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents WaveFunctionCollapse is constraint solving in the wild
Reference 7
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation c15f468a-7cd9-48ae-9d23-b62fb7b1902b · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents An Experiment in Automatic Game Design
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 15379052-bc8e-4619-bc42-0bd2bcef9c9b · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents On the Evaluation of Procedural Level Generation Systems
Reference 9
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation ac63c210-c5b2-4aa5-83d1-e2815a1f3daa · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Danesh: Interactive Tools for Understanding Procedural Content Generators
Reference 10
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation cb3508a3-199b-4442-8912-eeed22286375 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents C# Style Guide for Unity 6
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 87685240-f1c1-4965-afd5-7c2bab1d356d · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Best Practices for Profiling Game Performance
Reference 12
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 9b8ce937-7a15-4739-b65e-b23b78a5671c · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Profiling in Unity 2021 LTS: What, When, and How
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 3c830754-8bd0-45eb-b6c7-db6410323dd2 · outbound
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 0ab5b338-85c9-4564-887f-65fc6551f517 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Mathf.Clamp
Reference 15
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 8eec0a70-2b72-4780-b03a-8b85ea2f1eca · outbound
Reference 16
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation ef11aad1-6562-4764-be30-0177de7f1ab9 · outbound
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 4a4c103f-7c22-4805-bcce-f635f3f888f3 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Unity Documentation
Reference 18
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation af603b05-2295-4bc5-b723-94c259ec30d0 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Portable Document Format
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 6d9966dc-5467-494e-b481-2fc3a9a9f6c3 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Evidence for Striatal Dopamine Release During a Video Game
Reference 20
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 7a10ea99-bb95-404b-a0ee-71a577473cee · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents The Wave Function Collapse Algorithm Explained Very Clearly
Reference 21
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 0c9bb465-658e-4cfa-940e-00474de71f16 · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Wave Function Collapse, Explained
Reference 22
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
Observation 8d19ad75-e289-4640-a49f-4167da9bcdfd · outbound
Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Quaternion.Slerp
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.
No inbound Pith citation observations are available.