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Paper Citation Record · LEDGER

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents

As of 11 August 2026, this Paper Citation Record lists 23 of 23 outbound references and 0 inbound Pith citation observations for arXiv:2605.01783.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2605.01783 v1

Coverage vector

measured 23 of 23 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-05-10T15:24:31.206385Z

measured 23 of 23 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-11T06:34:44.6726+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

23 of 23 outbound references displayed

  • verified exact4
  • verified fuzzy19
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation f678af41-6b79-40e9-8df2-ca06dc3abc12 · outbound

This paper cites What the Code of No Man’s Sky Says About Procedural Generation.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents What the Code of No Man’s Sky Says About Procedural Generation

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.411251Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:b343adf3844ede2bcd6c7e9540fb3ebc6e7367d6ce6721c758c0a7c00329a396

Observation 480a3e43-d5ff-4352-b181-e6aa32b2358c · outbound

This paper cites Subverting Historical Cause and Effect: Generation of Mythic Biographies in Caves of Qud.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Subverting Historical Cause and Effect: Generation of Mythic Biographies in Caves of Qud

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.413266Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:ada7dc4b6586d7a76e6b31e289e9cc36399eadcd1279b288844cacf843989424

Observation c47ee3a3-d6e8-4e85-9183-195c24cb0848 · outbound

This paper cites End-to-End Procedural Generation in Caves of Qud.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents End-to-End Procedural Generation in Caves of Qud

Reference 3

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:36:05.555048Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:d2a0f2d415c3cde224ee9081583823eaadfda36ddcf40ca683a7ca959d98cc55

Observation 7cdef63c-062a-4a4f-9b69-c2779e5089b4 · outbound

This paper cites Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Adventures in Level Design: Generating Missions and Spaces for Action Adventure Games

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.408932Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:3d82b6fb39684b0f989321c0e17c6ce00f9e93275026fbade7a3cbfc8a40c2bb

Observation 400abb6e-3efd-41de-a7b6-1d43a65176bd · outbound

This paper cites Debugging Grammars for Level Generation.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Debugging Grammars for Level Generation

Reference 5

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:36:05.531155Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:1cb01099bad48e883eb5b2e44680d23cab5805ccc42acccf18b5079d1c9f2315

Observation 21e05cdc-c90a-48ad-8697-6799385affe0 · outbound

This paper cites Enhancing Wave Function Collapse Algorithm for Procedural Map Generation Problem.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Enhancing Wave Function Collapse Algorithm for Procedural Map Generation Problem

Reference 6

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:36:05.539363Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:d23a60ffc0aa17f77d90272b7fe80ccf93464b75d81809e4275652df43f11669

Observation c6cc89be-0f66-4326-80fa-06489edda76a · outbound

This paper cites WaveFunctionCollapse is constraint solving in the wild.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents WaveFunctionCollapse is constraint solving in the wild

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.389916Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:6bf443f18b3fe5802cb4f00ef48ef8c2ed372e8b7a6ecd457d761a6aa31930e9

Observation c15f468a-7cd9-48ae-9d23-b62fb7b1902b · outbound

This paper cites An Experiment in Automatic Game Design.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents An Experiment in Automatic Game Design

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.385653Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:37141d256eaf4d1ff8976cee979eb21458ece9be0de72d08e49b3730df177c35

Observation 15379052-bc8e-4619-bc42-0bd2bcef9c9b · outbound

This paper cites On the Evaluation of Procedural Level Generation Systems.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents On the Evaluation of Procedural Level Generation Systems

Reference 9

Resolution
verified exact
arxiv_id, observed 2026-05-11T10:36:05.545349Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:eb4e730385296f425d9ba6734579668ccfe20efc8171748c80bce30ae3a1232c

Observation ac63c210-c5b2-4aa5-83d1-e2815a1f3daa · outbound

This paper cites Danesh: Interactive Tools for Understanding Procedural Content Generators.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Danesh: Interactive Tools for Understanding Procedural Content Generators

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.374297Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:ece67ca0eb98170a7df3c7e80f608b988bde80aeebcf2fb22bcc55131315c9f8

Observation cb3508a3-199b-4442-8912-eeed22286375 · outbound

This paper cites C# Style Guide for Unity 6.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents C# Style Guide for Unity 6

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.401781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:1939bed362a92f4332db147389ac82426e9c3b0a18f8afc261a96d008a0c4ade

Observation 87685240-f1c1-4965-afd5-7c2bab1d356d · outbound

This paper cites Best Practices for Profiling Game Performance.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Best Practices for Profiling Game Performance

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.397373Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:f67db538016f8caa85ed6da34648d338cbc517bbabc64fd38485cd1e926819e2

Observation 9b8ce937-7a15-4739-b65e-b23b78a5671c · outbound

This paper cites Profiling in Unity 2021 LTS: What, When, and How.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Profiling in Unity 2021 LTS: What, When, and How

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.378926Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:504cffd4de5e4d19cbb20ac9948494ca0e44c8dd2673aba1cca69d779a8be364

Observation 3c830754-8bd0-45eb-b6c7-db6410323dd2 · outbound

This paper cites Mathf.Lerp.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Mathf.Lerp

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.404330Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:8c3ee4ae961a697ce8c1b85715c7c8017c9aeded72ae4eb20a7e72106ff0e4a6

Observation 0ab5b338-85c9-4564-887f-65fc6551f517 · outbound

This paper cites Mathf.Clamp.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Mathf.Clamp

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.406605Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:b0384226f16cb40c85b95a14398b5c5e05868c6d82e389fbebf5d57d5519f2dd

Observation 8eec0a70-2b72-4780-b03a-8b85ea2f1eca · outbound

This paper cites NavMesh.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents NavMesh

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.391803Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:8159d688d42063270cc0a639f88fec51b77f1d65eeddb01e9146e404b3607bce

Observation ef11aad1-6562-4764-be30-0177de7f1ab9 · outbound

This paper cites Profiler.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Profiler

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.381188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:2119ea1cd1d7c44f5ffd7bd274ca314b79da67c0d2212c02de7bb5b06696e950

Observation 4a4c103f-7c22-4805-bcce-f635f3f888f3 · outbound

This paper cites Unity Documentation.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Unity Documentation

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.399440Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:55989f963250c929ed7a881727df345431c77af516cbe55bf8692a20b78bc8b1

Observation af603b05-2295-4bc5-b723-94c259ec30d0 · outbound

This paper cites Portable Document Format.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Portable Document Format

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.387652Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:d2fa95d34aabcfcb344a3a49491d047e6ea6b8e6501f4bc8611223e83ef9a5af

Observation 6d9966dc-5467-494e-b481-2fc3a9a9f6c3 · outbound

This paper cites Evidence for Striatal Dopamine Release During a Video Game.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Evidence for Striatal Dopamine Release During a Video Game

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.372001Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:6da2d53be84998582d0db6918316985463349f7701f7065b328a7f7603a3c786

Observation 7a10ea99-bb95-404b-a0ee-71a577473cee · outbound

This paper cites The Wave Function Collapse Algorithm Explained Very Clearly.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents The Wave Function Collapse Algorithm Explained Very Clearly

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.376730Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:26aad42a32a69eafdc4039f246ef5d7dc4f3ba66c8399ac26de7b26151b5fe6f

Observation 0c9bb465-658e-4cfa-940e-00474de71f16 · outbound

This paper cites Wave Function Collapse, Explained.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Wave Function Collapse, Explained

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.383392Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:404ce843cff0c8167570d1f942e0a8908ce69e91b0434c4ba55b00fb450ee3f7

Observation 8d19ad75-e289-4640-a49f-4167da9bcdfd · outbound

This paper cites Quaternion.Slerp.

Runtime Evaluation of Procedural Content Generation in an Endless Runner Game Using Autonomous Agents Quaternion.Slerp

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-05-18T02:30:39.394231Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-11T06:34:44.6726+00:00.

source=pdf_text observed=2026-05-10T15:24:31.206385Z digest=sha256:e188258d5ccb3ec9ff9763e77d1649211454244bbb1bb3c43c0ae5d3c6fb5532

Pith citing papers

No inbound Pith citation observations are available.