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Paper Citation Record · LEDGER

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

As of 18 August 2026, this Paper Citation Record lists 51 of 51 outbound references and 0 inbound Pith citation observations for arXiv:2606.30014.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.30014 v1

Coverage vector

measured 51 of 51 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-06-30T06:42:17.410448Z

measured 51 of 51 standing notices

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Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

51 of 51 outbound references displayed

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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation c61f5e5b-f012-4f43-9f6b-43f5b7f74fb3 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 1

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Observation 5f9da5fb-572c-47f0-803a-89cb00217f8c · outbound

This paper cites Matterport3D: Learning from RGB- D data in indoor environments.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Matterport3D: Learning from RGB- D data in indoor environments

Reference 2

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Observation 4ef72d0b-482f-41e1-a280-c97a0a1caba5 · outbound

This paper cites Depth-supervised NeRF: Fewer views and faster training for free.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Depth-supervised NeRF: Fewer views and faster training for free

Reference 3

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Observation 6f903731-562b-4254-a4be-dfd91002aef1 · outbound

This paper cites L´opez, and Vladlen Koltun.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction L´opez, and Vladlen Koltun

Reference 4

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Observation 68c9ddc7-4146-4758-8a32-73fa45a57ba2 · outbound

This paper cites SuGaR: Surface- aligned gaussian splatting for efficient 3D mesh reconstruc- tion and high-quality mesh rendering.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction SuGaR: Surface- aligned gaussian splatting for efficient 3D mesh reconstruc- tion and high-quality mesh rendering

Reference 5

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Observation 54ef788b-7603-4b1b-92a1-e00e02a70c86 · outbound

This paper cites Neural 3D scene reconstruction with the manhattan-world assumption.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Neural 3D scene reconstruction with the manhattan-world assumption

Reference 6

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Observation 80f2ab5c-b7c1-44eb-8c3f-607a16a7d944 · outbound

This paper cites StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views

Reference 7

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Source-reported events for the cited work

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Observation eea4501b-56a7-49c5-8edb-691315afe411 · outbound

This paper cites 2D gaussian splatting for geometrically ac- curate radiance fields.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction 2D gaussian splatting for geometrically ac- curate radiance fields

Reference 8

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Observation 87847010-d952-4af7-a5fb-8f0631123d5f · outbound

This paper cites Geometry field splatting with gaussian sur- fels.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Geometry field splatting with gaussian sur- fels

Reference 9

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Observation 01c57901-0fc5-469b-a644-0df5c7073688 · outbound

This paper cites 3D gaussian splatting for real-time radiance field rendering.ACM Transactions on Graphics, 42 (4):1–14, 2023.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction 3D gaussian splatting for real-time radiance field rendering.ACM Transactions on Graphics, 42 (4):1–14, 2023

Reference 10

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Observation d8931870-6aa4-43e6-ad87-d69fdfa5400e · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction.ACM Transactions on Graphics, 36(4):1–13, 2017.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Tanks and temples: Benchmarking large-scale scene reconstruction.ACM Transactions on Graphics, 36(4):1–13, 2017

Reference 11

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Observation f84b11dd-bbd1-4324-a8e6-47b77cfee92a · outbound

This paper cites AI2-THOR: An Interactive 3D Environment for Visual AI.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction AI2-THOR: An Interactive 3D Environment for Visual AI

Reference 12

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local_arxiv, observed 2026-06-30T06:44:18.791539Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 8a8f227c-9e79-4674-8b3c-b24b2e6776ce · outbound

This paper cites Tay- lor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Tay- lor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin

Reference 13

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Observation 8426be45-da89-49cd-a47b-91b971090d5c · outbound

This paper cites Scaffold-GS: Structured 3D gaussians for view-adaptive rendering.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Scaffold-GS: Structured 3D gaussians for view-adaptive rendering

Reference 14

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Observation 514b0366-f51b-4e6d-8855-4d41de623b04 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Srinivasan, Matthew Tancik, Jonathan T

Reference 15

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Observation 06456b39-debc-4347-b8fd-5b4270f82a68 · outbound

This paper cites Instant neural graphics primitives with a multires- olution hash encoding.ACM Transactions on Graphics, 41 (4):1–15, 2022.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Instant neural graphics primitives with a multires- olution hash encoding.ACM Transactions on Graphics, 41 (4):1–15, 2022

Reference 16

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Observation 36c7d041-d71e-49d7-b8ea-0958f85d9ceb · outbound

This paper cites Barron, Ben Mildenhall, Mehdi S.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Barron, Ben Mildenhall, Mehdi S

Reference 17

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Observation 556ac88f-6cbf-447f-9074-d121e79d36f3 · outbound

This paper cites Open3D raycastingscene docu- mentation.https : / / www.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Open3D raycastingscene docu- mentation.https : / / www

Reference 18

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Observation 1fad8328-1d2d-4e68-92b0-d5b3ed912c7d · outbound

This paper cites Scanning technologies to building information modelling: A review.Infrastructures, 7(4):49, 2022.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Scanning technologies to building information modelling: A review.Infrastructures, 7(4):49, 2022

Reference 19

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Observation 1225156b-e1e5-434b-878b-d8fe8aee8887 · outbound

This paper cites Srini- vasan, Jonathan T.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Srini- vasan, Jonathan T

Reference 20

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Observation 3f9d4b0e-47a3-47e5-916f-98ffe7c6036c · outbound

This paper cites Habitat: A platform for embodied AI research.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Habitat: A platform for embodied AI research

Reference 21

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Observation 6327fd3b-c6d5-4c03-9aa4-e031f7c1ecb5 · outbound

This paper cites Sch ¨onberger and Jan-Michael Frahm.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Sch ¨onberger and Jan-Michael Frahm

Reference 22

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Observation f0534b68-5fe2-4351-acd9-317af3e51730 · outbound

This paper cites igibson 1.0: A simulation environment for interactive tasks in large realistic scenes.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction igibson 1.0: A simulation environment for interactive tasks in large realistic scenes

Reference 23

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Observation 2bd3cc0d-b6bc-4bdb-8d3a-8e91969a583d · outbound

This paper cites Neuralrecon: Real-time coherent 3D reconstruc- tion from monocular video.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Neuralrecon: Real-time coherent 3D reconstruc- tion from monocular video

Reference 24

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Observation c4510cc0-7142-4ec5-84e9-04fb07c29683 · outbound

This paper cites Srinivasan, Jonathan T.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Srinivasan, Jonathan T

Reference 25

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Observation 664230b9-4983-459e-80a6-8de29d7bd578 · outbound

This paper cites Mega-NeRF: Scalable construction of large- scale NeRFs for virtual fly-throughs.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Mega-NeRF: Scalable construction of large- scale NeRFs for virtual fly-throughs

Reference 26

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Observation 4ac71125-0ff7-48c0-8215-59a48ef9c1ac · outbound

This paper cites DN-splatter: Depth and normal priors for gaussian splatting and meshing.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction DN-splatter: Depth and normal priors for gaussian splatting and meshing

Reference 27

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Observation 9a7e176b-8665-4537-a078-cb6d8f51865d · outbound

This paper cites BIMCaP: BIM-based AI- supported LiDAR-camera pose refinement.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction BIMCaP: BIM-based AI- supported LiDAR-camera pose refinement

Reference 28

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Observation 372947a2-0d61-49ba-9e6a-6e1ba0ba15e3 · outbound

This paper cites NeuRIS: Neural reconstruction of indoor scenes using nor- mal priors.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction NeuRIS: Neural reconstruction of indoor scenes using nor- mal priors

Reference 29

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Observation 1fb1de41-3ccd-40ed-8f40-32091334c539 · outbound

This paper cites NeuS: Learning neural im- plicit surfaces by volume rendering for multi-view recon- struction.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction NeuS: Learning neural im- plicit surfaces by volume rendering for multi-view recon- struction

Reference 30

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Observation d8e889ce-b686-4276-a517-12c839c4f1f0 · outbound

This paper cites Bovik, Hamid R.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Bovik, Hamid R

Reference 31

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Observation 95d67fb2-d346-4d47-84b5-3cb7ff4148b3 · outbound

This paper cites Lovegrove, Ju- lian Straub, Simon Green, Richard Szeliski, Steven Butter- field, Shobhit Verma, and Richard Newcombe.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Lovegrove, Ju- lian Straub, Simon Green, Richard Szeliski, Steven Butter- field, Shobhit Verma, and Richard Newcombe

Reference 32

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Observation af7fb59d-c0ea-4142-96a8-649e3acea61e · outbound

This paper cites Zamir, Zhi-Yang He, Alexander Sax, Ji- tendra Malik, and Silvio Savarese.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Zamir, Zhi-Yang He, Alexander Sax, Ji- tendra Malik, and Silvio Savarese

Reference 33

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Observation 29238616-4d01-42b1-aa46-ae247d4b8fe6 · outbound

This paper cites Video2game: Real-time, interactive, realistic and browser-compatible environment from a single video.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Video2game: Real-time, interactive, realistic and browser-compatible environment from a single video

Reference 34

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Observation 46198640-6172-4fdb-b0ea-3855b163a82d · outbound

This paper cites S-NeRF: Neural radiance fields for street views.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction S-NeRF: Neural radiance fields for street views

Reference 35

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Observation ae92f6b5-f133-4dec-b94b-6e93a648dbdf · outbound

This paper cites Vid2sim: Realistic and interactive simu- lation from video for urban navigation.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Vid2sim: Realistic and interactive simu- lation from video for urban navigation

Reference 36

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Observation eae373f0-0d53-4210-912f-13b4654b52d8 · outbound

This paper cites Street gaussians: Modeling dynamic urban scenes with gaussian splatting.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Street gaussians: Modeling dynamic urban scenes with gaussian splatting

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Observation b07a87d9-032a-4b5f-930c-cd8fe43bfc13 · outbound

This paper cites V ol- ume rendering of neural implicit surfaces.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction V ol- ume rendering of neural implicit surfaces

Reference 38

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Observation 005ccf59-a464-47f7-993b-2fcac5d4b735 · outbound

This paper cites MonoSDF: Exploring monoc- ular geometric cues for neural implicit surface reconstruc- tion.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction MonoSDF: Exploring monoc- ular geometric cues for neural implicit surface reconstruc- tion

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Observation 060d0905-c5a9-4c53-b514-5b4b7a62951f · outbound

This paper cites Mip-splatting: Alias-free 3D gaussian splat- ting.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Mip-splatting: Alias-free 3D gaussian splat- ting

Reference 40

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Observation ecce1a4b-0bf4-4770-9fc4-980a52e7d57f · outbound

This paper cites Gaussian opacity fields: Efficient adaptive surface reconstruction in unbounded scenes.ACM Transactions on Graphics, 43(6): 1–13, 2024.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Gaussian opacity fields: Efficient adaptive surface reconstruction in unbounded scenes.ACM Transactions on Graphics, 43(6): 1–13, 2024

Reference 41

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Observation 71c1bb29-b7fb-46ff-9760-f414f627d731 · outbound

This paper cites Zanjani, Hong Cai, Hanno Ackermann, Leila Mir- vakhabova, and Fatih Porikli.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Zanjani, Hong Cai, Hanno Ackermann, Leila Mir- vakhabova, and Fatih Porikli

Reference 42

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Observation 7663c2a7-0e1f-4e8a-afb6-74ad3ea63cbb · outbound

This paper cites an unresolved cited work.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Unresolved cited work

Reference 43

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Observation 6cdb2162-d0a1-486e-9bc9-6c0d9691d1ef · outbound

This paper cites Efros, Eli Shecht- man, and Oliver Wang.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Efros, Eli Shecht- man, and Oliver Wang

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Observation 016e1dd7-9ae6-41c3-8e4e-30c4514a3d87 · outbound

This paper cites Pixel-GS: Density control with pixel-aware gradient for 3D gaussian splatting.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Pixel-GS: Density control with pixel-aware gradient for 3D gaussian splatting

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Observation 274d7567-8b72-4f0e-9dad-2ca75016d7e0 · outbound

This paper cites All scene names, file paths, and site identifiers are omitted to preserve anonymity.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction All scene names, file paths, and site identifiers are omitted to preserve anonymity

Reference 46

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Observation 107abc5c-f0ff-4f9a-9a56-ebb709306d95 · outbound

This paper cites Depth-only supervision im- proves the scale-aligned depth diagnostic but does not cor- rect facade orientation.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction Depth-only supervision im- proves the scale-aligned depth diagnostic but does not cor- rect facade orientation

Reference 47

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Observation b6b1d163-c5bf-4088-9e0e-e076a69ec26c · outbound

This paper cites all regions.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction all regions

Reference 48

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Observation 3040be32-f516-4190-908b-a9747df4b551 · outbound

This paper cites The visualization includes the RGB frame, shell depth, camera-space shell normal, and valid mask.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction The visualization includes the RGB frame, shell depth, camera-space shell normal, and valid mask

Reference 49

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Observation da62132f-e5c6-4afc-9c63-877802900210 · outbound

This paper cites The secondary scene is used as a validation case rather than a large-scale generaliza- tion benchmark.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction The secondary scene is used as a validation case rather than a large-scale generaliza- tion benchmark

Reference 50

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Observation 579daac0-77ed-4f40-b5b4-b4b1f6c0a1e0 · outbound

This paper cites To avoid street-level iden- tifying content, the figure compares only rendered normal maps and angular-error maps on shell-supported regions.

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction To avoid street-level iden- tifying content, the figure compares only rendered normal maps and angular-error maps on shell-supported regions

Reference 51

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