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Learning how to Interact with a Complex Interface using Hierarchical Reinforcement Learning

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arxiv 2204.10374 v1 pith:6MI6JCWV submitted 2022-04-21 cs.LG

classification cs.LG
keywords learningagenthierarchicaltasksagentscomplexdifferentinteract
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Hierarchical Reinforcement Learning (HRL) allows interactive agents to decompose complex problems into a hierarchy of sub-tasks. Higher-level tasks can invoke the solutions of lower-level tasks as if they were primitive actions. In this work, we study the utility of hierarchical decompositions for learning an appropriate way to interact with a complex interface. Specifically, we train HRL agents that can interface with applications in a simulated Android device. We introduce a Hierarchical Distributed Deep Reinforcement Learning architecture that learns (1) subtasks corresponding to simple finger gestures, and (2) how to combine these gestures to solve several Android tasks. Our approach relies on goal conditioning and can be used more generally to convert any base RL agent into an HRL agent. We use the AndroidEnv environment to evaluate our approach. For the experiments, the HRL agent uses a distributed version of the popular DQN algorithm to train different components of the hierarchy. While the native action space is completely intractable for simple DQN agents, our architecture can be used to establish an effective way to interact with different tasks, significantly improving the performance of the same DQN agent over different levels of abstraction.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference

    cs.LG 2024-12 conditional novelty 6.0 of 10

    Staggered asynchronous inference lets reinforcement learning agents with large, slow models act at every time step in realtime environments, at the cost of delay regret that grows with environment stochasticity.

  2. Hierarchical Reinforcement Learning Framework for Adaptive Walking Control Using General Value Functions of Lower-Limb Sensor Signals

    cs.LG 2025-07 conditional novelty 5.0 of 10

    Adding general-value-function predictions of future lower-limb sensor signals improved a policy network's terrain classification accuracy during simulated online learning.

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